Editing Diddy Kong Racing Adventure

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{{construction}}
{{construction}}
{{italic title}}
{{italic title}}
{{game infobox
{{Infobox
|image=[[File:Diddy Kong Racing Adventures title screen.png|280px]]
|image=[[File:Diddy Kong Racing Adventures title screen.png|280px]]
|developer={{wp|Climax Group|Climax}}
|developer={{wp|Climax Group|Climax}}
|publisher=N/A
|publisher=N/A
|release=Canceled
|released=Canceled
|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single-player, Multiplayer
|modes=Single-player, Multiplayer
|ratings=None
|ratings=None
|platforms={{wp|Xbox (console)|Xbox}} (prototype build), [[Nintendo GameCube]] (planned final platform)
|platforms={{wp|Xbox (console)|Xbox}} (prototype build), [[Nintendo GameCube]] (planned final platform)
|format=
|media=
|input=
|input=
}}
}}
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==Locations==
==Locations==
[[File:Funky Kong surf resort.png|200px|thumb|Concept art of Funky Kong's surf resort.]]
[[File:Funky Kong surf resort.png|200px|left|thumb|Concept art of Funky Kong's surf resort.]]
The pitch document mentions that the game would have featured 16 villages, each with three different courses (that would have also been playable in a mirror mode). Locations that were planned for the game included:<ref name="Borman"/>
The pitch document mentions that the game would have featured 16 villages, each with three different courses (that would have also been playable in a mirror mode). Locations that were planned for the game included:<ref name="Borman"/>


*The Kong family village
*The Kong family village
*Icy Peaks, featuring [[Candy Kong]]'s ski chalet
*Icy Peaks, featuring [[Candy Kong]]'s ski chalet
*Pirate Lagoon, featuring [[Funky Kong]]'s surf resort
*Pirate Lagoon, featuring [[Funky Kong]]'s surf resort.
*The rainforest
*The Rainforest
*Kremling Construction Camp, featuring treetop walkways and an under construction stadium
*Kremling Construction Camp, featuring treetop walkways and an under construction stadium.
*Krem Co. Industries
*Krem Co. Industries
*[[Krunch]]'s den featuring abandoned mineshafts and racing ruins with Cranky's remedial mud spa
*[[Krunch]]'s den
*A swampland with ancient city ruins
*Wizpig's lair
*Wizpig's futuristic lair
{{br}}
{{br}}


==Characters==
==Characters==
[[File:KrunchAdventures.png|200px|thumb|Concept art of Krunch on a Plane]]
Climax had planned to have fourteen playable characters in the game, with many of the proposed characters being returning characters from the original game. Similar to the ''Mario Kart'' series, ''Diddy Kong Racing Adventure'' would have used a weight class system. Each character also would have had a unique special move, usable by collecting a dark fruit.<ref name="Borman"/> The roster was never finalized, as [[Rare]] being purchased by {{wp|Microsoft}} meant that the ownership of certain characters was uncertain.<ref name="Borman"/>
Climax had planned to have fourteen playable characters in the game, with many of the proposed characters being returning characters from the original game. Similar to the ''Mario Kart'' series, ''Diddy Kong Racing Adventure'' would have used a weight class system. Each character also would have had a unique special move, usable by collecting a dark fruit.<ref name="Borman"/> The roster was never finalized, as [[Rare]] being purchased by {{wp|Microsoft}} meant that the ownership of certain characters was uncertain.<ref name="Borman"/>


*[[Diddy Kong]] would have returned. He appears in the pitched demo riding on a rhinoceros (the model of which originating from a different game). His special move would have attacked opponents with giant gorilla faces.
*[[Diddy Kong]] would have returned. He appears in the pitched demo riding on a rhinoceros (the model of which originating from a different game). His special move would have attacked opponents with giant gorilla faces.
*[[Tiptup]] would have returned, with spinning rings of turtle shells as a special move.
*[[Tiptup]] would have returned, with spinning rings of turtle shells as a special move.
*[[Timber]], whose special attack would have had him roar a sonic wave to slow down other racers.
*[[Timber]], whose special attack would have him roar a sonic wave that slows down other racers.
*[[Krunch]], who would have used his jaw to chase down other racers as a special move.
*[[Krunch]], who would use his jaw to chase down other racers as a special move.
*Dark versions of Diddy Kong, [[Pipsy]], [[Bumper (character)|Bumper]] and several others, would have appeared in the game.
*Dark versions of Diddy Kong, [[Pipsy]], [[Bumper (character)|Bumper]] and along with others, would have appeared in the game.
**Dark Pipsy would have had a special move that involved throwing triangular cheese wedges, causing the player to either slow down or lose control.
**Dark Pipsy would have a special move which she throws triangular cheese wedges that damage the player either slowing down or lose control.
**Dark Bumper would have had a mud tornado as his special move.
**Dark Bumper would have mud tornado as his special move.
*[[Conker]] from Rare's ''{{wp|Conker's Bad Fur Day}}'', who would have had explosive nuts as his special move.
*[[Conker the Squirrel|Conker]] from Rare's ''{{wp|Conker's Bad Fur Day}}'', who would have had explosive nuts as his special move.
*[[Donkey Kong]], who would have been unlocked after winning every race.
*[[Donkey Kong]], who would have been unlocked after winning every race.


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<references/>
<references/>


==External links==
{{DKGames}}
*[https://www.youtube.com/watch?v=C2TxbvBw-GA Original gameplay video of the demo]
{{UnreleasedMedia}}
 
{{GC}}
{{Donkey Kong games}}
{{unreleased media}}
{{GCN}}
[[Category:Canceled games]]
[[Category:Canceled games]]
[[Category:Nintendo GameCube games]]
[[Category:Nintendo GameCube games]]
[[Category:Racing games]]
[[Category:Racing games]]
[[Category:Games]]
[[Category:Games]]

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