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|image=[[File:DKP Title screen.png]] | |image=[[File:DKP Title screen.png]] | ||
|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
|publisher= | |publisher=N/A | ||
|platforms=[[Game Boy Advance]] | |platforms=[[Game Boy Advance]] | ||
|release=Canceled<br> | |release='''Japan:''' Canceled<br>(planned for February 2002<ref>[https://www.youtube.com/watch?v=uhIOGuHbAeA Space World 2001 trailer (YouTube)]</ref>)<br>'''USA:''' Canceled<br>(planned for March 4, 2002<ref name="nwr">[http://www.nintendoworldreport.com/news/6577/ Nintendo's New Release Dates - Nintendo World Report]</ref>) | ||
|genre=[[Genre#Racing|Racing]] | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single-player, multiplayer (unimplemented) | |modes=Single-player, multiplayer (unimplemented) | ||
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|gallery= | |gallery= | ||
}} | }} | ||
'''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd. | '''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd.]]. [[Diddy Kong]] was the main and titular character of the game. The game involves ''[[Donkey Kong (series)|Donkey Kong]]'' characters racing in [[Plane]]s on {{wp|Mode 7}}-rendered courses. It was initially planned for early 2002, but around the same time, in 2002-2003, before the decision was made to design it into a ''Banjo-Kazooie'' title, ''Diddy Kong Pilot'' was being redeveloped into an entirely [[Diddy Kong Pilot (2003)|different game]]. In 2005, the game was finalized as a ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' title, ''{{wp|Banjo-Pilot}}'' due to {{wp|Microsoft Corporation|Microsoft}}'s acquisition of Rare in 2002. | ||
==History== | ==History== | ||
The game was first shown at {{wp|Electronic Entertainment Expo|E3 2001}}, and was also shown a few months later at {{wp|Nintendo Space World|Space World 2001}}. | The game was first shown at {{wp|Electronic Entertainment Expo|E3 2001}}, and was also shown a few months later at {{wp|Nintendo Space World|Space World 2001}}. | ||
One of the characters, tentatively named Redneck Kong,<ref name="DK Vine"/> or "Crappy Kong",<ref> | One of the characters, tentatively named Redneck Kong,<ref name="DK Vine"/> or "Crappy Kong",<ref>http://nintendoeverything.com/diddy-kong-pilot-screenshots-videos-details-and-more/</ref> was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware<ref>"''4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name? <br/>4) Don't worry about it - he's been killed off now anyway.''" <br/>[https://web.archive.org/web/20020805043822/http://rareware.com/the_site/talk_to_us/scribes/sep3_01/sep3_01.html September 3, 2001 edition of Scribes on Rareware]</ref> and Jens Christian Restemeier, one of the game's developers.<ref>[https://www.mobygames.com/developer/sheet/view/developerId,182799/ Jens Christian Restemeier - MobyGames profile]</ref> [[Candy Kong]] would subsequently appear in the background for character selection menus.<ref>[http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta Unseen64]</ref> | ||
One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[ | One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Mario (franchise)|Mario]]'' characters, which would have been a first for a ''Donkey Kong'' spinoff. This version allowed players to select between six ''Donkey Kong'' characters ([[Diddy Kong]], [[Cranky Kong]], [[Donkey Kong]], [[King K. Rool]], [[Funky Kong]], and [[Dixie Kong]]) and six ''Mario'' characters ([[Princess Peach]], [[Mario]], [[Yoshi]] sitting atop a [[Lakitu's Cloud]], [[Wario]] piloting a red biplane similar to the [[Bulldog]], [[Bowser]], and [[Toad]]). A tilt control idea that was present in the debug mode of a very early build<ref name="sw2000"/> was dropped in this build, but was retained in the Options mode. Not much information is known regarding this build or its history.<ref name="sw2000">[http://www.youtube.com/watch?v=-DRAqj__5eA "Diddy Kong Pilot - Very Early Beta Spaceworld" on YouTube]</ref> | ||
By October 2001, the game was nearing 70% completion,<ref>Nintendo Space World 2001 Official Guidebook</ref> and was planned for release on March 4, 2002.<ref name="nwr"/> | |||
In | In 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.<ref name="DK Vine">[http://www.dkvine.com/?p=1082 DK Vine]</ref> None of the Rare games except ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' were presented at E3 2002. | ||
Rare's other two ''Donkey Kong'' | Rare's other two ''Donkey Kong'' titles from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were canceled in August 2002,<ref>[https://www.nintendoworldreport.com/news/7645/changes-to-rares-website Changes to Rare's Website]</ref> one month before Microsoft's acquisition of Rare, while ''Diddy Kong Pilot'' received no official announcement of the cancelation. | ||
On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref> | On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref>[https://www.nicovideo.jp/watch/sm18144367 Niconico reupload]</ref> According to the video's title, the build was dated "September 7, 2001".<ref>[https://www.neogaf.com/threads/new-diddy-kong-pilot-footage-appears.447203/ NeoGAF thread]</ref> | ||
On January 14, 2013, this prototype build was released online.<ref>[https://web.archive.org/web/20151206022331/http://www.retrogamesuk.net/diddy-kong-pilot-alpha-2001-rom-release/ Diddy Kong Pilot Alpha 2001 (ROM release right here!)]</ref> | |||
==Gameplay== | ==Gameplay== | ||
''Diddy Kong Pilot'' featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,<ref> | ''Diddy Kong Pilot'' featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,<ref>[http://web.archive.org/web/20010709053857/http://www.rareware.com:80/the_site/e3/dk_pilot.html Rareware.com (Wayback Machine)]</ref> or unlockable characters, stories, and stages.<ref name="np">[[Media:NP 06 2001 Rareware page.jpg|''Nintendo Power'' #145, page 15]]</ref> | ||
===Debug menu=== | ===Debug menu=== | ||
[[File:DKP debug menu.png|thumb|The debug menu]] | [[File:DKP debug menu.png|thumb|The debug menu]] | ||
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The " | Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "level" options include: | ||
{| class=" | {| class="dktable-brown" style="text-align: | ||
|'''Beach 00''' | |||
|Beach 01 | |||
|Beach 02 | |||
|Beach 03 | |||
|- | |- | ||
|'''Lava 00''' | |||
|Lava 01 | |||
|Lava 02 | |||
|- | |- | ||
|'''Snow 00''' | |||
|Snow 01 | |||
|Snow 02 | |||
|Snow 03 | |||
|- | |- | ||
|Keep 00 | |Keep 00 | ||
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|Keep 02 | |Keep 02 | ||
|Keep 03 | |Keep 03 | ||
|- | |- | ||
|Lake 00 | |||
|Lake 01 | |||
|Lake 02 | |||
|Lake 03 | |||
|- | |- | ||
|'''Farm 00''' | |||
|Farm 01 | |||
|Farm 02 | |||
|Farm 03 | |||
|Farm 04 | |||
|Farm 05{{footnote|main|1}} | |Farm 05{{footnote|main|1}} | ||
|- | |- | ||
|'''Haunted 00''' | |||
|'''Haunted 01''' | |||
|Haunted 02 | |||
|Haunted 03 | |||
|- | |- | ||
|Jungle 00 | |Jungle 00 | ||
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|Jungle 02 | |Jungle 02 | ||
|Jungle 03 | |Jungle 03 | ||
|- | |- | ||
|Swamp 00 | |Swamp 00 | ||
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|Swamp 02 | |Swamp 02 | ||
|Swamp 03 | |Swamp 03 | ||
|- | |- | ||
|Desert 00 | |Desert 00 | ||
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|Desert 02 | |Desert 02 | ||
|Desert 03 | |Desert 03 | ||
|} | |} | ||
{{footnote|note|1|Inaccessible from debug}} | {{footnote|note|1|Inaccessible from debug}} | ||
The second option, "Player" | The second option, "Player" has six numerical values, labeled 0-5. Each of them represent a playable character: | ||
*0: Cranky Kong | *0: Cranky Kong | ||
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*3: K. Rool | *3: K. Rool | ||
*4: Dixie Kong | *4: Dixie Kong | ||
*5: Donkey Kong ( | *5: Donkey Kong (Select him causes Cranky Kong instead) | ||
*6: Diddy Kong instead | *6: Diddy Kong instead Candy Kong (only selectable by using cheats;{{footnote|main|2}} same functional as selecting Dixie Kong in the select character) | ||
{{footnote|note|2|Apply 020000DC:06 in code}} | |||
{{footnote|note|2|Apply 020000DC: | |||
The | The final option, Blend, does not appear to have a function. It has four options: Off, Alpha, Up, and Down. | ||
===Modes=== | ===Modes=== | ||
[[File:Bounty Beach DKP2001 screenshot.png|thumb|Diddy Kong racing in the first course, Bounty Beach]] | [[File:Bounty Beach DKP2001 screenshot.png|thumb|Diddy Kong racing in the first course, Bounty Beach]] | ||
The player can | The player can exiting to the main menu by opening the pause menu. It has three options which are self-explanatory: Continue, Restart, and Quit. Few of the further developed courses also redirect the player to the main menu after they complete all three laps. | ||
The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track. However, there exist six unused sound tracks in the ROM. | The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track. However, there exist six unused sound tracks in the ROM. | ||
[[File:Character Select 2001 - Diddy Kong Pilot.png|thumb|left|The character selection screen]] | [[File:Character Select 2001 - Diddy Kong Pilot.png|thumb|left|The character selection screen]] | ||
Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except for [[Cranky Kong]]. For | Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except for [[Cranky Kong]]. For instance, selecting [[Diddy Kong]] causes [[Krunch]] to be playable instead. The sound that each character makes when highlighted does not correspond to the correct character as well. When a character is highlighted, they are not aligned with their sepia shadow; additionally, the sepia backdrop has Candy Kong but highlighting her shows Redneck Kong instead, meaning the color character select screen had not been edited yet; Cranky Kong's pose is different as well. The following "Select World" menu shows the character that will actually be played as, with the exception of when Dixie is selected. In this case, a glitchy black rectangle taking up the entirety of the character sprites' parameters will be shown, and playing will result in Diddy appearing. As such, the rectangle is likely the remains of Redneck Kong's data. | ||
The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, ''Diddy Kong Pilot'' only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to ''Diddy Kong Racing'', | The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, ''Diddy Kong Pilot'' only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to ''Diddy Kong Racing'', for instance how the player can collect [[banana]]s and pick up an item from item balloons appearing around the course. [[Dash Panel|Zipper]]s also return in the courses, and they give racers a speed boost. | ||
The Stories mode has three different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely | The Stories mode has three out of seven different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely nonfunctional, but it was intended to have a unique story for a certain character and a final boss at the end.<ref>[http://www.nintendoworldreport.com/news/6322 New Tidbits on Various Rare Titles - Nintendo World Report]</ref><ref>[http://www.raregamer.co.uk/games/diddy-kong-pilot-nintendo-retrospective/ Diddy Kong Pilot Nintendo Retrospective]</ref> | ||
The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud. | The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud. | ||
[[File:Hatch Match DKP 2001 screenshot.png|thumb|Gameplay of Hatch Match, a game of Battle mode]] | [[File:Hatch Match DKP 2001 screenshot.png|thumb|Gameplay of Hatch Match, a game of Battle mode]] | ||
The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable. | The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable. | ||
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The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option. | The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option. | ||
The Options mode is untouched from E3 2001, retaining the same background graphics as the E3 2001 character selection screen. It only gives the option to use either D-Pad or tilt control to steer the plane. This was completely scrapped in October 2001.<ref name="rwc"/> | The Options mode is untouched from E3 2001, retaining the same background graphics as the E3 2001 character selection screen. It only gives the option to use either D-Pad or tilt control to steer the plane. This was completely scrapped in October 2001.<ref name="rwc">https://web.archive.org/web/20120102053341/http://www.rarewarecentral.com/diddy-kong-pilot</ref> | ||
==Controls== | ==Controls== | ||
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==Playable characters== | ==Playable characters== | ||
[[File:Dog Fights DKP 2001.png|thumb|"Dog Fights" icon]] | [[File:Dog Fights DKP 2001.png|thumb|right|"Dog Fights" icon]] | ||
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref> | The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. | ||
*[[Diddy Kong]] | |||
*[[Dixie Kong]] | |||
*[[Cranky Kong]] | |||
*[[Krunch]] | |||
*[[King K. Rool|Kamikaze K. Rool]] | |||
*[[Donkey Kong]] (only by using cheats)<ref name="dkcatlas">[http://www.dkc-atlas.com/forum/viewtopic.php?f=10&t=1329#p32980 DKC Atlas thread]</ref> | |||
*[[Candy Kong]] (unimplemented, replacement of the removed Redneck Kong) | |||
{|class=" | {|class="dktable-brown" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!Character selected<br>''Highlighted'' | !Character selected<br>''Highlighted'' | ||
! Character played as<br>''Selected'' | |||
!Character played as<br>''Selected'' | |||
|- | |- | ||
|Cranky Kong (0)<br>''Leftmost'' | |Cranky Kong (0)<br>''Leftmost'' | ||
|Cranky Kong (0) | |Cranky Kong (0) | ||
|- | |- | ||
|<s>Redneck Kong (6)</s> | |<s>Redneck Kong (6)</s> | ||
|Diddy Kong (1) | |Diddy Kong (1) | ||
|- | |- | ||
|Diddy Kong (1) | |Diddy Kong (1) | ||
|Krunch (2) | |Krunch (2) | ||
|- | |- | ||
|Donkey Kong (5) | |Donkey Kong (5) | ||
|K. Rool (3) | |K. Rool (3) | ||
|- | |- | ||
|Krash (2) | |Krash (2) | ||
|Dixie Kong (4) | |Dixie Kong (4) | ||
|- | |- | ||
|K. Rool (3) | |K. Rool (3) | ||
|Donkey Kong (5) → Cranky Kong (0) | |Donkey Kong (5) → Cranky Kong (0) | ||
|- | |- | ||
|Dixie Kong (4)<br>''Rightmost'' | |Dixie Kong (4)<br>''Rightmost'' | ||
| | |Corrupted (6) → Diddy Kong (1) | ||
|} | |} | ||
;Status unknown | ;Status unknown | ||
*[[Funky Kong]] (none of his data except the Space World 2000 remains)<ref> | *[[Funky Kong]] (none of his data except the Space World 2000 remains)<ref>[https://jul.rustedlogic.net/thread.php?id=18847 Jul - The Cutting Room Floor - Diddy Kong Pilot]</ref> | ||
==Story characters== | |||
===K.Rool's Gold=== | |||
*Unnamed Genie | |||
*Nikiki (red) | |||
*Nakaka (green) | |||
*Nukuku (blue) | |||
*Nokoko (yellow) | |||
==Items== | ==Items== | ||
Most of the items reappeared from ''Diddy Kong Racing'' except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional. | Most of the items reappeared from ''Diddy Kong Racing'' except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional. | ||
There is also a chained barrel item | There is also a chained barrel item, but it goes unused in the September 2001 build of ''Diddy Kong Pilot''.<ref>{{media link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There is also an unused {{media link|DKDKP.jpg|yellow single rocket boost item}}. | ||
{|class=" | {|class="dktable-brown" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
! | !Image !! Name !! Description | ||
! | |||
! | |||
|- | |- | ||
|[[File:Rocket DKP 2001 green.png]][[File:Rocket DKP 2001 red.png]] | |||
|[[File:Rocket DKP 2001 green.png]] | |||
|Rockets | |Rockets | ||
|These items can lock on to a nearby opponent and temporarily slow them down. | |These items can lock on to a nearby opponent and temporarily slow them down. | ||
|- | |- | ||
|[[File:Rocket boost DKP 2001 green.png]] | |[[File:Rocket boost DKP 2001 green.png]][[File:Rocket boost DKP 2001 red.png]] | ||
|Rocket boost | |Rocket boost | ||
|Like zippers, these give a speed boost to the racers. The high-level rocket boost provides a higher speed boost. | |Like zippers, these give a speed boost to the racers. The high-level rocket boost provides a higher speed boost. | ||
|- | |- | ||
|[[File:Magnet DKP 2001 green.png]] | |[[File:Magnet DKP 2001 green.png]][[File:Magnet DKP 2001 red.png]] | ||
|Magnet | |Magnet | ||
|When used, the player is magnetized to another nearby racer. The high-level magnets are stronger. | |When used, the player is magnetized to another nearby racer. The high-level magnets are stronger. | ||
|- | |- | ||
|[[File:Peanuts DKP 2001 five.png]] | |[[File:Peanuts DKP 2001 five.png]][[File:Peanuts DKP 2001 ten.png]] | ||
|Peanuts | |Peanuts | ||
|Peanuts can be fired at other opponents; based on the count, the player can either shoot out | |Peanuts can be fired at other opponents; based on the count, the player can either shoot out five or ten at a time. Unlike rockets, these items do not have lock-on capabilites. | ||
|- | |- | ||
|[[File:Watermelon DKP 2001.png]] | |||
|Watermelon | |Watermelon | ||
|This item drops behind a watermelon. When a racer crashes into the item, it splatters and temporarily slows them down. | |This item drops behind a watermelon. When a racer crashes into the item, it splatters and temporarily slows them down. | ||
|- | |- | ||
|[[File:Egg DKP 2001.png]] | |||
|Egg | |Egg | ||
|The egg functions similarly to the watermelon except that it also moves around in a circular pattern. | |The egg functions similarly to the watermelon except that it also moves around in a circular pattern. | ||
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The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''. | The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''. | ||
{|align=center class=" | {|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font> | !colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font> | ||
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|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Farm Attract{{br}}Farm 05 | |colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Farm Attract{{br}}Farm 05 | ||
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Jet Set Jungle{{br}}Jungle 02 | |colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Jet Set Jungle{{br}}Jungle 02 | ||
|colspan="3"style="background:#FFF8DC"|[[File: | |colspan="3"style="background:#FFF8DC"|[[File:Crystal Coast DKP 2001 preview.png]]{{br}}{{hover|Beach Race|The actual title is Crystal Coast, although Beach Race serves as the placeholder title on the Clock Race menu}}{{br}}Beach 01 | ||
|- | |- | ||
!colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>Kongo Kingdom</font> | !colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>Kongo Kingdom</font> | ||
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|- | |- | ||
|colspan="3"style="background:wheat"|[[File:Whisper Woods DKP 2001 preview.png]]{{br}}'''Whisper Woods{{br}}Haunted 00''' | |colspan="3"style="background:wheat"|[[File:Whisper Woods DKP 2001 preview.png]]{{br}}'''Whisper Woods{{br}}Haunted 00''' | ||
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | |colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | ||
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]] | |colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]] | ||
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | |colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]] | ||
|} | |} | ||
==Stories== | ==Stories== | ||
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map. | The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map. | ||
{|align=center class=" | {|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]]) | !colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]]) | ||
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|} | |} | ||
{|class=" | {|class="dktable-brown" | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!Story !! Dogfight/battle | !Story !! Dogfight/battle | ||
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==Media== | ==Media== | ||
{{media table | {{media table | ||
|file1=DKP2001 three beach tune 001.oga | |file1=DKP2001 three beach tune 001.oga | ||
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|title6=''Diddy Kong Pilot'' | |title6=''Diddy Kong Pilot'' | ||
|description6=Castle race course theme (unused) | |description6=Castle race course theme (unused) | ||
}} | }} | ||
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Diddypilot.jpg|Artwork | Diddypilot.jpg|Artwork | ||
Diddy Kong Pilot logo.jpg|Logo | Diddy Kong Pilot logo.jpg|Logo | ||
DKP13.jpg|Diddy racing against K. Rool and Krunch in | DKP13.jpg|Diddy racing against K. Rool and Krunch in Crystal Coast | ||
Diddy Model - Diddy Kong Pilot 2001.png|Diddy Kong sprite | Diddy Model - Diddy Kong Pilot 2001.png|Diddy Kong sprite | ||
Bounty Beach DKP 2001 preview.png|Bounty Beach preview image | Bounty Beach DKP 2001 preview.png|Bounty Beach preview image | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
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*The background of the Stories menu has two photographs resembling [[:File:DKRScene3.jpg|official]] [[:File:Wizpig and Diddy DKR art.jpg|artwork]] from ''[[Diddy Kong Racing]]''. | *The background of the Stories menu has two photographs resembling [[:File:DKRScene3.jpg|official]] [[:File:Wizpig and Diddy DKR art.jpg|artwork]] from ''[[Diddy Kong Racing]]''. | ||
*The map of Magma Mainland would be reused in ''Banjo-Pilot'' as the lower background layer of the dogfight against [[Bottles]] in the Feather Cup, but the track itself cannot be raced on. Differences include: a darker layer consisting of both the lava and the track; a big hole in the center; the removal of the finish line and boosts; and the removal of the cracks in the center island. | *The map of Magma Mainland would be reused in ''Banjo-Pilot'' as the lower background layer of the dogfight against [[Bottles]] in the Feather Cup, but the track itself cannot be raced on. Differences include: a darker layer consisting of both the lava and the track; a big hole in the center; the removal of the finish line and boosts; and the removal of the cracks in the center island. | ||
*An animated icon of a dogfight with [[Diddy Kong]], [[Donkey Kong]], [[Mario]] and [[Princess Peach]] was displayed in the E3 2001 trailer. Mario and Princess Peach were replaced by [[King K. Rool|K. Rool]] and [[Candy Kong]] respectively. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[http://web.archive.org/web/20010523044647/e3.nintendo.com/gallery/dkpilot/index.html Nintendo of America E3 2001 page] (Wayback Machine) | *[http://web.archive.org/web/20010523044647/e3.nintendo.com/gallery/dkpilot/index.html Nintendo of America E3 2001 page] (Wayback Machine) | ||
*[ | *[https://web.archive.org/web/20150203034323/http://www.nintendo.co.jp/event/sw2001/softlist/gba/diddy/index.html Nintendo of Japan Space World 2001 page] (Wayback Machine) | ||
*[[tcrf:Proto:Banjo-Pilot/Diddy Kong Pilot 2001|TCRF article]] | *[[tcrf:Proto:Banjo-Pilot/Diddy Kong Pilot 2001|TCRF article]] | ||
{{Donkey Kong games}} | {{Donkey Kong games}} |