Editing Diddy's Dash

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== Gameplay ==
== Gameplay ==
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a [[pit]], he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. [[DK Barrel]]s are replaced with [[crate]]s and regular [[barrel]]s, since [[Dixie Kong]] does not appear in the mode. [[DK Coin]]s and [[Bonus Area]]s were removed entirely, although [[Bonus Barrel]]s and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, but are instead done in the main adventure mode, where they are timed and hosted by [[Swanky Kong]] for a fee.
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a [[pit]], he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. [[DK Barrel]]s are replaced with [[crate]]s and regular [[barrel]]s, since [[Dixie Kong]] does not appear in the mode. [[DK Coin]]s and [[Bonus Area]]s were removed entirely, although [[Bonus Barrel]]s and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, as boss rematches are timed and cost [[Banana Coin]]s in the main adventure mode.


Every level has a completion high score of five minutes at first. If Diddy manages to beat all of these times, [[Cranky Kong]] reveals a few [[cheat code]]s for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows:
Every level has a completion high score of five minutes at first. If Diddy manages to beat all of these times, [[Cranky Kong]] reveals a few [[cheat code]]s for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows:

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