Editing Deep Magma Bog Special Solar Roller
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{{Level infobox | {{Level infobox | ||
|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|image=[[File:SMBW Deep Magma Bog Special Solar Roller Wonder Effect.jpg|250px]] | |image=[[File:SMBW Deep Magma Bog Special Solar Roller Wonder Effect.jpg|250px]] | ||
|world=[[Special World]] | |world=[[Special World]] | ||
|wonder=Turns the player into | |wonder=Turns the player into a [[Spike Ball]] | ||
|difficulty=★★★★★ | |difficulty=★★★★★ | ||
|before=[[Expert Badge Challenge Spring Feet II|<<]] | |before=[[Expert Badge Challenge Spring Feet II|<<]] | ||
|after=[[The Semifinal Test Piranha Plant Reprise|>>]] | |after=[[The Semifinal Test Piranha Plant Reprise|>>]] | ||
}} | }} | ||
'''Deep Magma Bog Special Solar Roller''' is a [[Level]] in the [[Special World]] in ''[[Super Mario Bros. Wonder]]''. It has a difficulty of five stars, like every other level in the Special World. It is unlocked via completion of [[Expert Badge Challenge Spring Feet II]]. | '''Deep Magma Bog Special Solar Roller''' is a [[Level]] in the [[Special World]] in ''[[Super Mario Bros. Wonder]]''. It has a difficulty of five stars, like every other level in the Special World. It is unlocked via completion of [[Expert Badge Challenge Spring Feet II]] and unlocks [[The Semifinal Test Piranha Plant Reprise]] upon completion. | ||
==Layout== | ==Layout== | ||
The level starts out with two triangular [[Bumper (Super Mario series)|Bumpers]], with the [[Wonder Flower]] shortly afterward. After the [[Wonder Effect]] is activated, the player uses their [[Spike-Ball Mario|Spike-Ball Form]] to break some [[Brick Block|brick]]s before heading for a [[Slope]], and shortly afterward, a [[timer switch]]. Once it is activated, players jump off purple [[Dotted-Line Block]]s to break bricks while jumping to continue. After a few more jumps, the player reaches another timer switch to create a platform for the player to jump from, with another bumper afterward. After a few more timer block platforms, the player must then jump over some circular [[Lava]] before heading for four more bumpers. Another timer switch shows up shortly afterward, and the player traverses over some more timer blocks, jumping along the way. Yet another timer switch appears afterward, with the player jumping over some more bumpers, with another set of purple Dotted-Line Blocks between the first and second bumpers. A timer switch appears soon afterward before the player has to ride revived [[Ancient Dragon]]s to cross over the lava. A final set of purple Dotted-Line Blocks appears after jumping off the third ancient dragon, with the [[Wonder Seed]] appearing shortly afterward. After jumping off a final bumper, the player reaches the [[Goal Pole]]. | The level starts out with two triangular [[Bumper (Super Mario series)|Bumpers]], with the [[Wonder Flower]] shortly afterward. After the [[Wonder Effect]] is activated, the player uses their [[Spike-Ball Mario|Spike-Ball Form]] to break some [[Brick Block|brick]]s before heading for a [[Slope]], and shortly afterward, a [[timer switch]]. Once it is activated, players jump off purple [[Dotted-Line Block]]s to break bricks while jumping to continue. After a few more jumps, the player reaches another timer switch to create a platform for the player to jump from, with another bumper afterward. After a few more timer block platforms, the player must then jump over some circular [[Lava]] before heading for four more bumpers. Another timer switch shows up shortly afterward, and the player traverses over some more timer blocks, jumping along the way. Yet another timer switch appears afterward, with the player jumping over some more bumpers, with another set of purple Dotted-Line Blocks between the first and second bumpers. A timer switch appears soon afterward before the player has to ride revived [[Ancient Dragon]]s to cross over the lava. A final set of purple Dotted-Line Blocks appears after jumping off the third ancient dragon, with the [[Wonder Seed]] appearing shortly afterward. After jumping off a final bumper, the player reaches the [[Goal Pole]]. | ||
==Hidden Character Blocks== | |||
*A [[Toadette]] [[Hidden Character Block]] can be found at the very start of the stage, before the [[Wonder Flower]]. The player must backtrack to the second row of blocks, where it can be found floating | *A [[Toadette]] [[Hidden Character Block]] can be found at the very start of the stage, before the [[Wonder Flower]]. The player must backtrack to the second row of blocks, where it can be found floating 6 blocks above the ground. It contains a single [[Flower coin|flower coin]]. | ||
*A [[Mario]] Hidden Character Block can be found at the end of the level, attached to the lower third pipe. It contains | *A [[Mario]] Hidden Character Block can be found at the end of the level, attached to the lower third pipe. It contains 3 [[Coin|normal coins]], and 2 [[Flower coin|flower coins]], which all are being shot out of the block at once. | ||
==10-flower coins== | ==10-flower coins== | ||
* '''[[10-flower coin]] 1:''' Above a triangular platform early on in the Wonder Effect. | * '''[[10-flower coin]] 1:''' Above a triangular platform early on in the Wonder Effect. | ||
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|Ger=Magma-Spezial: Tempo, Tempo! | |Ger=Magma-Spezial: Tempo, Tempo! | ||
|GerM=Magma Special: Tempo, tempo! | |GerM=Magma Special: Tempo, tempo! | ||
|Rus=Экстра: солнцеворот в Магмовой шахте | |Rus=Экстра: солнцеворот в Магмовой шахте | ||
|RusR=Ekstra: solntsevorot v Magmovoy shakhte | |RusR=Ekstra: solntsevorot v Magmovoy shakhte |