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{{more images|Remaining K-O-N-G Letters and Puzzle Pieces}} | |||
{{level infobox | {{level infobox | ||
|image=[[File:DKCR Damp Dungeon 3.png|250px]] | |image=[[File:DKCR Damp Dungeon 3.png|250px]] | ||
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'''Damp Dungeon''' is the nineteenth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', and the fourth level in the [[Ruins]] world. To access the level, the [[Kong]]s are required to have a [[Map Key]] from [[Cranky Kong's Shop]]. | '''Damp Dungeon''' is the nineteenth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', and the fourth level in the [[Ruins]] world. To access the level, the [[Kong]]s are required to have a [[Map Key]] from [[Cranky Kong's Shop]]. | ||
As the level's name suggests, Damp Dungeon takes place in a dark dungeon full of water. Since neither [[Donkey Kong|Donkey]] or [[Diddy Kong]] can swim, they must use platforms on moving various water mills to transverse large gaps, with not every mill functioning the same; some mills do not orbit | As the level's name suggests, Damp Dungeon takes place in a dark dungeon full of water. Since neither [[Donkey Kong|Donkey]] or [[Diddy Kong]] can swim, they must use platforms on moving various water mills to transverse large gaps, with not every mill functioning the same; some mills do not orbit 360 degrees, while others may be missing platforms or have enemies on them. Many fragile stone platforms are throughout, and they collapse if the Kongs stand on them for too long. [[Climbing Grass]] appears on the ceiling in some parts of the level, allowing the Kongs to climb over water and spikes. | ||
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 0:56:00 is needed to get a gold medal, a time of 1:30:00 for silver, and a time of 1:51:00 for bronze. | In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 0:56:00 is needed to get a gold medal, a time of 1:30:00 for silver, and a time of 1:51:00 for bronze. | ||
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==Enemies== | ==Enemies== | ||
{|class=" | {|class="dktable-brown" | ||
!Image | !Image | ||
!Name | !Name | ||
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==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown"width=15% | ||
|- | |- | ||
!Image | !Image | ||
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|} | |} | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
{|class=" | {|class="dktable-brown"width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|K | |align="center"|K | ||
|When the Kongs reach the first | |When the Kongs reach the first section of Climbing Grass on the ceiling, they encounter a few yellow Snaggles. The letter K is on the fragile platform between these enemies. | ||
|- | |- | ||
|align="center"|[[File:DKCR Damp Dungeon Letter O.png|250px]] | |align="center"|[[File:DKCR Damp Dungeon Letter O.png|250px]] | ||
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|Immediately after the fourth Puzzle Piece, the letter O is in the center of a turning wheel. | |Immediately after the fourth Puzzle Piece, the letter O is in the center of a turning wheel. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|N | |align="center"|N | ||
|Right after the eighth Puzzle Piece, the Kongs must ride up a moving wheel platform and collect the letter N in the air just before a Barrel Cannon. | |Right after the eighth Puzzle Piece, the Kongs must ride up a moving wheel platform and collect the letter N in the air just before a Barrel Cannon. | ||
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|align="center"|[[File:DKCR Damp Dungeon Letter G.png|250px]] | |align="center"|[[File:DKCR Damp Dungeon Letter G.png|250px]] | ||
|align="center"|G | |align="center"|G | ||
|On the last set of | |On the last set of Climbing Grass at the end of the level, the Kongs can find the letter G near a Stilts. | ||
|} | |} | ||
===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
{|class=" | {|class="dktable-brown"width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|1 | |align="center"|1 | ||
|When the Kongs find the first DK Barrel, they must pick it up and ride on the following wheel. As they approach the top of the wheel, the Kongs must throw the DK Barrel at a [[Burlap Hanging Sack|bag]], causing it to break and release the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. | |When the Kongs find the first DK Barrel, they must pick it up and ride on the following wheel. As they approach the top of the wheel, the Kongs must throw the DK Barrel at a [[Burlap Hanging Sack|bag]], causing it to break and release the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|2 | |align="center"|2 | ||
|Immediately after the letter K, the Kongs can find a cracked leafy floor piece near an urn. By pounding the floor, the Kongs can find a hidden alcove with the second Puzzle Piece. | |Immediately after the letter K, the Kongs can find a cracked leafy floor piece near an urn. By pounding the floor, the Kongs can find a hidden alcove with the second Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|3 | |align="center"|3 | ||
|When the Kongs encounter the first Screaming Pillar, they must drop down to the platform below. They must Ground Pound an urn to reveal a Puzzle Piece. | |When the Kongs encounter the first Screaming Pillar, they must drop down to the platform below. They must Ground Pound an urn to reveal a Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|4 | |align="center"|4 | ||
|When the Kongs reach the second Screaming Pillar, they can pound it after it falls to reveal the fourth Puzzle Piece. | |When the Kongs reach the second Screaming Pillar, they can pound it after it falls to reveal the fourth Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|5 | |align="center"|5 | ||
|Below the last water mill before the checkpoint, the Kongs can [[blow]] on a dandelion to reveal a Puzzle Piece. | |Below the last water mill before the checkpoint, the Kongs can [[blow]] on a dandelion to reveal a Puzzle Piece. | ||
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|align="center"|[[File:DKCR Damp Dungeon Bonus Room 1.png|250px]] | |align="center"|[[File:DKCR Damp Dungeon Bonus Room 1.png|250px]] | ||
|align="center"|6 | |align="center"|6 | ||
|Right after the checkpoint, the Kongs can find a low platform. There is | |Right after the checkpoint, the Kongs can find a low platform. There is Climbing Grass is on the platform above the smaller platform, and they can climb it to reach the entrance to a [[Bonus Level]]. There, the Kongs must bounce from a moving platform to collect 99 bananas and three Banana Coins spinning in a circle. Once they collect all the items, a Puzzle Piece appears. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|7 | |align="center"|7 | ||
|Before the Kongs enter the Barrel Cannon that shoots them to the background shortly after the checkpoint, they must drop to the small platform below and blow on a hidden windmill. After doing so for a while, a platform emerges from the water in the background. They must roll jump to it to find the seventh Puzzle Piece on it. | |Before the Kongs enter the Barrel Cannon that shoots them to the background shortly after the checkpoint, they must drop to the small platform below and blow on a hidden windmill. After doing so for a while, a platform emerges from the water in the background. They must roll jump to it to find the seventh Puzzle Piece on it. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|8 | |align="center"|8 | ||
|Soon after the seventh Puzzle Piece, the Kongs can find a barrel on a small platform. They should carry it across the moving wheels farther ahead. The Kongs must ride up the second wheel and throw the barrel at a hanging sand bag to reveal a Puzzle Piece. | |Soon after the seventh Puzzle Piece, the Kongs can find a barrel on a small platform. They should carry it across the moving wheels farther ahead. The Kongs must ride up the second wheel and throw the barrel at a hanging sand bag to reveal a Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|9 | |align="center"|9 | ||
|The Kongs must [[Ground Pound]] a platform under the letter G. When it flips, they fall into a Bonus Level, where they must blast between four Barrel Cannons (located north, south, east, and west) to collect 60 bananas, three Banana Coins, and a Red Balloon. When all of the items are collected, the final Puzzle Piece appears. | |The Kongs must [[Ground Pound]] a platform under the letter G. When it flips, they fall into a Bonus Level, where they must blast between four Barrel Cannons (located north, south, east, and west) to collect 60 bananas, three Banana Coins, and a Red Balloon. When all of the items are collected, the final Puzzle Piece appears. | ||
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|Spa=Mazmorra Mohosa | |Spa=Mazmorra Mohosa | ||
|SpaM=Moldy Dungeon | |SpaM=Moldy Dungeon | ||
| | |FraA=Dangereux Donjon | ||
| | |FraAM=Dangerous Dungeon | ||
|Ger=Feuchtes Verlies | |Ger=Feuchtes Verlies | ||
|GerM=Wet Dungeon | |GerM=Wet Dungeon |