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{{ | {{construction|user={{user|Alex95}}}} | ||
{{more images|Remaining K-O-N-G Letters and Puzzle Pieces}} | |||
{{levelbox | |||
|image=[[File:DKCR Damp Dungeon 3.png|250px]] | |image=[[File:DKCR Damp Dungeon 3.png|250px]] | ||
|code=3-4 | |code=3-4 | ||
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|before=[[Wonky Waterway|<<]] | |before=[[Wonky Waterway|<<]] | ||
|after=[[Mast Blast|>>]] [[Temple Topple|>>]] | |after=[[Mast Blast|>>]] [[Temple Topple|>>]] | ||
| | |song=Ruin Rhapsody | ||
}} | }} | ||
'''Damp Dungeon''' is the nineteenth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' | '''Damp Dungeon''' is the nineteenth level in the game, ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It is also the fourth level in the [[Ruins]] world. To access the level, the [[Kong]]s are required to have a [[Map Key]] from [[Cranky Kong's Shop]]. | ||
As the level's name suggests, Damp Dungeon takes place in a dark dungeon full of water. Since neither [[Donkey Kong|Donkey]] or [[Diddy Kong]] can swim, they must use platforms on moving various water mills to transverse large gaps, with not every mill functioning the same; some mills do not orbit | As the level's name suggests, Damp Dungeon takes place in a dark dungeon full of water. Since neither [[Donkey Kong|Donkey]] or [[Diddy Kong]] can swim, they must use platforms on moving various water mills to transverse large gaps, with not every mill functioning the same; some mills do not orbit 360 degrees, while others may be missing platforms or have enemies on them. Many fragile stone platforms are throughout, and they collapse if the Kongs stand on them for too long. [[Climbing Grass]] appears on the ceiling in some parts of the level, allowing the Kongs to climb over water and spikes. | ||
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 0:56:00 is needed to get a gold medal, a time of 1:30:00 for silver, and a time of 1:51:00 for bronze. | In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 0:56:00 is needed to get a gold medal, a time of 1:30:00 for silver, and a time of 1:51:00 for bronze. | ||
==Overview== | ==Overview== | ||
[[File:DKCR Damp Dungeon 1.png|thumb|250px|left|The beginning portion of the level]] | [[File:DKCR Damp Dungeon 1.png|thumb|250px|left|The beginning portion of the level]] | ||
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[[File:Damp Dungeon DKCR.png|thumb|left|250px|The Kongs attack two Rawks]] | [[File:Damp Dungeon DKCR.png|thumb|left|250px|The Kongs attack two Rawks]] | ||
There is another wheel right after this area, and under it is a solid area of stone that is placed above the water. A [[barrel]] and a dandelion are on it. The wheel, which moves faster than the previous wheels, has two bananas on each of the platforms it supports. Farther ahead, there is a stone pathway leading over the water. This area is infested with Rawks and has several platforms that cannot hold the Kongs very long before falling. Fortunately, many Banana Coins are above these foes and the [[ | There is another wheel right after this area, and under it is a solid area of stone that is placed above the water. A [[barrel]] and a dandelion are on it. The wheel, which moves faster than the previous wheels, has two bananas on each of the platforms it supports. Farther ahead, there is a stone pathway leading over the water. This area is infested with Rawks and has several platforms that cannot hold the Kongs very long before falling. Fortunately, many Banana Coins are above these foes and the [[Tutorial Pig]] is at the end of the area at the checkpoint. Farther ahead, the Kongs can find a Stilts at the end of a stone pathway, as well as a DK Barrel on a small platform just before it. Near the enemy is a [[Barrel Cannon]]. Below this object is a small platform with a windmill next to it that Donkey or Diddy can [[blow]] on to reveal a hidden platform in the background. The Barrel Cannon can shoot the heroes into the background, where there are many platforms that fall when stood on. Bananas are between each of the platforms, which help the Kongs reach an area with some Rawks and an urn, as well as a small platform with a barrel on it. | ||
Another wheel is just ahead, and some Snaggles just out of the water below it. This wheel, along with the two wheels after it, have three platforms on one side of them and do not move in a full circle. Instead, they move back and forth, swinging the Kongs above the water. Each platform on the three wheels has a collectible on it, and a Banana Coin is also in the center of the first two wheels. The third wheel has a Tiki Bomber on the platform in the center of it, and many Snaggles also jump out from the water under it. A pathway of bananas and the letter K leads the heroes to a Barrel Cannon at the end of the area. This cannon shoots them to the foreground, where dandelions grow at the edge of the stone pathway. The pathway leads to some spikes, which can safely be crossed if the Kongs use the grassy turf on the ceiling. A Stilts walk through the spikes, so they must also watch out for this foe. Two large, solid platforms are after this area. The first platform holds an urn with an item in it, while the second has two Rawks and a dandelion on it. One last wheel is just ahead. It supports two platforms with collectibles on them and helps the Kongs reach the [[Slot Machine Barrel]] floating in the air above the water. A [[ | Another wheel is just ahead, and some Snaggles just out of the water below it. This wheel, along with the two wheels after it, have three platforms on one side of them and do not move in a full circle. Instead, they move back and forth, swinging the Kongs above the water. Each platform on the three wheels has a collectible on it, and a Banana Coin is also in the center of the first two wheels. The third wheel has a Tiki Bomber on the platform in the center of it, and many Snaggles also jump out from the water under it. A pathway of bananas and the letter K leads the heroes to a Barrel Cannon at the end of the area. This cannon shoots them to the foreground, where dandelions grow at the edge of the stone pathway. The pathway leads to some spikes, which can safely be crossed if the Kongs use the grassy turf on the ceiling. A Stilts walk through the spikes, so they must also watch out for this foe. Two large, solid platforms are after this area. The first platform holds an urn with an item in it, while the second has two Rawks and a dandelion on it. One last wheel is just ahead. It supports two platforms with collectibles on them and helps the Kongs reach the [[Slot Machine Barrel]] floating in the air above the water. A [[Mega Snaggles]] guards the barrel, but if the heroes avoid it and hit the object, the level is completed. | ||
==Enemies== | ==Enemies== | ||
{|class=" | {| class="dktable-brown" | ||
!Image | !Image | ||
!Name | !Name | ||
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|- | |- | ||
|align="center"|[[File:DKCR Mega Snaggles.png|x50px]] | |align="center"|[[File:DKCR Mega Snaggles.png|x50px]] | ||
|align="center"|[[ | |align="center"|[[Mega Snaggles]] | ||
| | | | ||
|- | |||
|align="center"|[[File:Pinchly Render.png|x50px]] | |||
|align="center"|[[Pinchly]] | |||
| | |||
|- | |- | ||
|align="center"|[[File:Rawk.png|x50px]] | |align="center"|[[File:Rawk.png|x50px]] | ||
|align="center"|[[Rawk]] | |align="center"|[[Rawk]] | ||
| | | | ||
|- | |- | ||
|align="center"|[[File:Screaming_Pillar.png|x50px]] | |align="center"|[[File:Screaming_Pillar.png|x50px]] | ||
|align="center"|[[Screaming Pillar]] | |align="center"|[[Screaming Pillar]] | ||
| | | | ||
|- | |- | ||
|align="center"|[[File:Snaggles-DKCR.png|x50px]] | |align="center"|[[File:Snaggles-DKCR.png|x50px]] | ||
|align="center"|[[Snaggles]] | |align="center"|[[Snaggles]] | ||
| | | | ||
|- | |||
|align="center"|[[File:Snaps_closeup.png|x50px]] | |||
|align="center"|[[Snaps]] | |||
| | |||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:Screaming_Pillar.png|x50px]] | ||
|align="center"|[[Stilts (enemy)|Stilts]] | |align="center"|[[Stilts (enemy)|Stilts]] | ||
| | | | ||
|- | |- | ||
|align="center"|[[File:TikiBomber.png|x50px]] | |align="center"|[[File:TikiBomber.png|x50px]] | ||
|align="center"|[[Tiki Bomber]] | |align="center"|[[Tiki Bomber]] | ||
| | | | ||
|- | |- | ||
|align="center"|[[File:SnagglesYellow-DKCR.png|x50px]] | |align="center"|[[File:SnagglesYellow-DKCR.png|x50px]] | ||
|align="center"|[[Yellow Snaggles]] | |align="center"|[[Yellow Snaggles]] | ||
| | | | ||
|} | |} | ||
==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown" width=15% | ||
|- | |- | ||
!Image | !Image | ||
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|} | |} | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
{|class=" | {|class="dktable-brown" width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|K | |align="center"|K | ||
|When the Kongs reach the first | |When the Kongs reach the first section of Climbing Grass on the ceiling, they encounter a few yellow Snaggles. The letter K is on the fragile platform between these enemies. | ||
|- | |- | ||
|align="center"|[[File:DKCR Damp Dungeon Letter O.png|250px]] | |align="center"|[[File:DKCR Damp Dungeon Letter O.png|250px]] | ||
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|Immediately after the fourth Puzzle Piece, the letter O is in the center of a turning wheel. | |Immediately after the fourth Puzzle Piece, the letter O is in the center of a turning wheel. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|N | |align="center"|N | ||
|Right after the eighth Puzzle Piece, the Kongs must ride up a moving wheel platform and collect the letter N in the air just before a Barrel Cannon. | |Right after the eighth Puzzle Piece, the Kongs must ride up a moving wheel platform and collect the letter N in the air just before a Barrel Cannon. | ||
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|align="center"|[[File:DKCR Damp Dungeon Letter G.png|250px]] | |align="center"|[[File:DKCR Damp Dungeon Letter G.png|250px]] | ||
|align="center"|G | |align="center"|G | ||
|On the last set of | |On the last set of Climbing Grass at the end of the level, the Kongs can find the letter G near a Stilts. | ||
|} | |} | ||
===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
{|class=" | {|class="dktable-brown" width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|1 | |align="center"|1 | ||
|When the Kongs find the first DK Barrel, they must pick it up and ride on the following wheel. As they approach the top of the wheel, the Kongs must throw the DK Barrel at a [[Burlap Hanging Sack|bag]], causing it to break and release the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. | |When the Kongs find the first DK Barrel, they must pick it up and ride on the following wheel. As they approach the top of the wheel, the Kongs must throw the DK Barrel at a [[Burlap Hanging Sack|bag]], causing it to break and release the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|2 | |align="center"|2 | ||
|Immediately after the letter K, the Kongs can find a cracked leafy floor piece near an urn. By pounding the floor, the Kongs can find a hidden alcove with the second Puzzle Piece. | |Immediately after the letter K, the Kongs can find a cracked leafy floor piece near an urn. By pounding the floor, the Kongs can find a hidden alcove with the second Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|3 | |align="center"|3 | ||
|When the Kongs encounter the first Screaming Pillar, they must drop down to the platform below. They must Ground Pound an urn to reveal a Puzzle Piece. | |When the Kongs encounter the first Screaming Pillar, they must drop down to the platform below. They must Ground Pound an urn to reveal a Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|4 | |align="center"|4 | ||
|When the Kongs reach the second Screaming Pillar, they can pound it after it falls to reveal the fourth Puzzle Piece. | |When the Kongs reach the second Screaming Pillar, they can pound it after it falls to reveal the fourth Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|5 | |align="center"|5 | ||
|Below the last water mill before the checkpoint, the Kongs can [[blow]] on a dandelion to reveal a Puzzle Piece. | |Below the last water mill before the checkpoint, the Kongs can [[blow]] on a dandelion to reveal a Puzzle Piece. | ||
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|align="center"|[[File:DKCR Damp Dungeon Bonus Room 1.png|250px]] | |align="center"|[[File:DKCR Damp Dungeon Bonus Room 1.png|250px]] | ||
|align="center"|6 | |align="center"|6 | ||
|Right after the checkpoint, the Kongs can find a low platform. There is | |Right after the checkpoint, the Kongs can find a low platform. There is Climbing Grass is on the platform above the smaller platform, and they can climb it to reach the entrance to a [[Bonus Level]]. There, the Kongs must bounce from a moving platform to collect 99 bananas and three Banana Coins spinning in a circle. Once they collect all the items, a Puzzle Piece appears. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|7 | |align="center"|7 | ||
|Before the Kongs enter the Barrel Cannon that shoots them to the background shortly after the checkpoint, they must drop to the small platform below and blow on a hidden windmill. After doing so for a while, a platform emerges from the water in the background. They must roll jump to it to find the seventh Puzzle Piece on it. | |Before the Kongs enter the Barrel Cannon that shoots them to the background shortly after the checkpoint, they must drop to the small platform below and blow on a hidden windmill. After doing so for a while, a platform emerges from the water in the background. They must roll jump to it to find the seventh Puzzle Piece on it. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|8 | |align="center"|8 | ||
|Soon after the seventh Puzzle Piece, the Kongs can find a barrel on a small platform. They should carry it across the moving wheels farther ahead. The Kongs must ride up the second wheel and throw the barrel at a hanging sand bag to reveal a Puzzle Piece. | |Soon after the seventh Puzzle Piece, the Kongs can find a barrel on a small platform. They should carry it across the moving wheels farther ahead. The Kongs must ride up the second wheel and throw the barrel at a hanging sand bag to reveal a Puzzle Piece. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|9 | |align="center"|9 | ||
|The Kongs must [[Ground Pound]] a platform under the letter G. When it flips, they fall into a Bonus Level, where they must blast between four Barrel Cannons (located north, south, east, and west) to collect 60 bananas, three Banana Coins, and a Red Balloon. When all of the items are collected, the final Puzzle Piece appears. | |The Kongs must [[Ground Pound]] a platform under the letter G. When it flips, they fall into a Bonus Level, where they must blast between four Barrel Cannons (located north, south, east, and west) to collect 60 bananas, three Banana Coins, and a Red Balloon. When all of the items are collected, the final Puzzle Piece appears. | ||
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|Spa=Mazmorra Mohosa | |Spa=Mazmorra Mohosa | ||
|SpaM=Moldy Dungeon | |SpaM=Moldy Dungeon | ||
| | |FraA=Dangereux Donjon | ||
| | |FraAM=Dangerous Dungeon | ||
|Ger=Feuchtes Verlies | |Ger=Feuchtes Verlies | ||
|GerM=Wet Dungeon | |GerM=Wet Dungeon | ||
|Ita=Sotterraneo acquafresca | |Ita=Sotterraneo acquafresca | ||
|ItaM=Freshwater Underground | |ItaM=Freshwater Underground}} | ||
}} | |||
{{DKCR}} | {{DKCR}} | ||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
[[Category:Secret | [[Category:Secret Levels]] | ||
[[Category:Temples]] | [[Category:Temples and Shrines]] | ||
[[Category:Donkey Kong Country Returns | [[Category:Donkey Kong Country Returns Levels]] |