Editing DK Island Swing

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{{media missing|more=yes|Sections that do not yet have a sample}}
[[File:DKC SNES DK Island Swing.oga|thumb|300px|The main melody of "DK Island Swing" from ''Donkey Kong Country'']]
{{Theme infobox
"'''DK Island Swing'''" is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. It is first heard in the first level of ''[[Donkey Kong Country]]'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], and was composed by [[David Wise]]. The theme has since been synonymous with the franchise as well as [[Donkey Kong]] himself.
|composer=[[David Wise]]
|file=[[File:DKC SNES DK Island Swing.oga]]<br>"DK Island Swing" in ''Donkey Kong Country''
|first_appearance=''[[Donkey Kong Country]]'' ([[List of games by date#1994|1994]])
|latest_appearance=''[[Tetris 99]]'' (45th Maximus Cup, cameo) (2025)
}}
"'''DK Island Swing'''"<ref>''[[DK Jamz]]''</ref><ref>[[Nintendo Music]]</ref> (titled "'''Jungle Level'''" in Japanese soundtracks),<ref>{{cite|url=vgmdb.net/album/153|title=SUPER DONKEY KONG ORIGINAL SOUND VERSION|publisher=VGMdb|language=en|accessdate=November 7, 2021}}</ref><ref>{{cite|url=vgmdb.net/album/149|title=Super Donkey Kong Game Music CD Jungle Fantasy|publisher=VGMdb|language=en|accessdate=November 7, 2021}}</ref> also known as the '''''Donkey Kong Country'' Theme''',<ref>''[[Donkey Konga: The Hottest Hits]]'' tracklist</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The theme was composed by [[David Wise]] and has since been synonymous with the franchise as well as [[Donkey Kong]] himself.
 
The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.


"DK Island Swing" is first heard in the first [[level]] of ''[[Donkey Kong Country]]'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], and is thereafter used as the theme for every jungle level in the game: [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]].
The theme consists of three distinct portions, beginning with a jungle ambience and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.


==Composition==
==Composition==
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>{{cite|author=Super Marcato Bros.|language=en|date=January 9, 2014|url=youtu.be/Pmq-jmaN2KU?t=1560|title=Exclusive David Wise Interview 2013|publisher=YouTube|accessdate=July 5, 2024|timestamp=26:00}}</ref>  
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them together into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>Super Marcato Bros. (January 9, 2014). [https://youtu.be/Pmq-jmaN2KU?t=1560 Exclusive David Wise Interview 2013]. ''YouTube''. Retrieved December 4, 2018.</ref>


In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>


==Arrangements==
==Arrangements==
{{stub|section=y|Include info on the Mine Cart Madness arrangement from ''[[Donkey Kong Country Returns]]'' and info on ''[[LEGO Super Mario]]''}}
===''Donkey Kong'' franchise===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
In ''Donkey Kong Country'', a slower-paced arrangement of "DK Island Swing" is incorporated into "Mine Cart Madness," the theme used for the [[Mine Cart]] levels [[Mine Cart Carnage]] and [[Mine Cart Madness]].
In ''[[Donkey Kong Country]]'', "DK Island Swing" is the theme used for every jungle level in the game: [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]]. A slower-paced version of the main melody was also incorporated into "Mine Cart Madness," the theme used for the [[Mine Cart]] levels [[Mine Cart Carnage]] and [[Mine Cart Madness]]. "DK Island Swing" was also adapted for the [[Game Boy Advance]] version of ''Donkey Kong Country''.


{{media table
====''Donkey Kong Land''====
|file1=DKC Mine Cart Madness DK Island Swing portion.oga
As ''[[Donkey Kong Land]]'' is a [[Game Boy]] title based on ''Donkey Kong Country'', the jungle levels in the game ([[Jungle Jaunt]], [[Simian Swing]], [[Tyre Trail]], and [[Congo Carnage]], all of which are located in the [[Gangplank Galleon Ahoy!|first world]] of the game) use a chiptune arrangement of "DK Island Swing," also by David Wise, with the introductory ambience and third portion of the original cut out, and slight variations to the notes leading up to the main riff. This arrangement was also later included in the [[Game Boy Color]] version of ''Donkey Kong Country'' in the same levels as in the original game.
|title1=Mine Cart Madness
|description1=The "DK Island Swing" portion of the arrangement heard in ''Donkey Kong Country''
|length2=0:30
}}


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
Though the original theme does not appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Bonus Area]] music for the game, titled "'''Token Tango'''," is a more upbeat arrangement of the middle portion of "DK Island Swing," and was also composed by David Wise. In addition, "Krook's March", the theme that plays in castle levels, contains a march-like arrangement of "DK Island Swing" towards the end.
Though the original theme does not appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Bonus Area]] music for the game, known as "Token Tango," uses a more upbeat arrangement of the middle portion of "DK Island Swing," and was also composed by David Wise. In addition, "Krook's March", which plays in castle levels, contains a march-like variation of "DK Island Swing" towards the end.


{{media table
{{media table
|file1=DKC2 SNES Token Tango.oga
|type1=audio
|title1=Token Tango
|name1=DKC2 SNES Token Tango
|description1=The arrangement heard in ''Donkey Kong Country 2: Diddy's Kong Quest''
|pipe1=Token Tango
|length1=0:29
|description1="Token Tango" in the SNES version of the game.
|file2=DKC2 SNES Krook's March DK Island Swing portion.oga
|title2=Krook's March
|description2=The "DK Island Swing" portion of the arrangement heard in ''Donkey Kong Country 2: Diddy's Kong Quest''
|length2=0:19
}}
}}


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Land 2''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', an arrangement of the first portion of DK Island Swing titled "'''Wrinkly's Save Cave'''" plays in [[Wrinkly's Save Cave|the area of the same name]] when [[Wrinkly Kong]] is watching television. The opening drum beat is also incorporated into the title theme, "[[Bonus Room Blitz#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Dixie Beat]]".
A version of "Token Tango" was included in ''[[Donkey Kong Land 2]]'', adapted by [[Grant Kirkhope]].


{{media table
====''Donkey Kong 64''====
|file1=DKC3 OST Wrinkly's Save Cave.oga
"DK Island Swing" was arranged by Grant Kirkhope for the first area of ''[[Donkey Kong 64]]'', [[Jungle Japes]]. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody. A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes.
|title1=Wrinkly's Save Cave
|description1=The arrangement heard in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
|length1=0:19
}}


====''Donkey Kong Country'' (Game Boy Color)====
The theme's main melody is also used for the [[Kong]]s' transformations. A sped-up variation of the Jungle Japes arrangement plays during [[Donkey Kong]]'s [[Strong Kong]] form, a light-hearted arrangement for [[Tiny Kong]]'s [[Mini Monkey]] form, and a slow-paced, tuba arrangement for [[Chunky Kong]]'s [[Hunky Chunky]] form.
The [[Game Over]] theme in the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] of ''Donkey Kong Country'' is a slow arrangement of several notes from the main melody of "DK Island Swing"


{{media table
{{media table
|file1=DKC GBC Game Over Theme.oga
|type1=audio
|title1={{Conjectural|Game Over}}
|name1=Jungle Japes
|description1=The arrangement heard in the Game Boy Color version of ''Donkey Kong Country''
|pipe1=Jungle Japes
|length1=0:16
|description1=The arrangement that plays in the starting area of Jungle Japes.
}}
}}


====''Donkey Kong Country'' (Game Boy Advance)====
====''Donkey Kong Jungle Beat''====
"DK Island Swing" is given a new arrangement for the [[Game Boy Advance]] [[Donkey Kong Country (Game Boy Advance)|remake]] of ''Donkey Kong Country'' with a slightly slower tempo.
An arrangement of "DK Island Swing" by [[Nintendo]] composer [[Mahito Yokota]] is used in the first level of ''[[Donkey Kong Jungle Beat]]'', [[Dawn Savanna]], consisting of the drum beat, main melody, and an extended version of the melody's final notes similar to ''[[Super Smash Bros. Melee]]''{{'}}s [[#Super Smash Bros. Melee|arrangement]] played on the piano. A shortened variation of the theme also plays in the victory fanfare after [[Donkey Kong]] defeats a boss.


{{media table
====''DK: King of Swing''====
|file1=DKC GBA DK Island Swing.oga
''[[DK: King of Swing]]'' features an arrangement of the theme's main melody in the levels [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]], [[Cactus Woods]], and [[Cold Cold Forest]].
|title1=DK Island Swing
|description1=The arrangement heard in the Game Boy Advance version of ''Donkey Kong Country''
|length1=0:30
}}
 
====''Donkey Kong Country 2''====
''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', features a new arrangement of "Token Tango" that uses less reverberation.


{{media table
{{media table
|file1=DKC2 GBA Token Tango.oga
|type1=audio
|title1=Token Tango
|name1=DKKOSTropicalTreetops
|description1=The arrangement heard in ''Donkey Kong Country 2''
|pipe1=Tropical Treetops / Cactus Woods / Cold Cold Forest
|length1=0:27
}}
}}


====''Donkey Kong Country 3''====
====''Donkey Kong Country 3''====
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a frantic arrangement of "DK Island Swing", titled "'''Chase'''," can be heard in the level [[Stampede Sprint]] when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s and runs away at high speed shortly into the level, lasting until the [[Blast Barrel]] near the end shoots her to the [[Level Flag]]. The same arrangement can be heard when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]] at the end of the game, though only that initial section is heard.
"DK Island Swing" partly appears in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It can be heard in the level "[[Stampede Sprint]]." Shortly into the level, when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s, she runs away at high speed. The song that plays during Ellie's sprint starts with a more frantic rendition of "DK Island Swing"'s main melody.
 
{{media table
|file1=DKC3 GBA OST Chase.mp3
|title1=Chase
|description1=The arrangement heard in ''Donkey Kong Country 3''
|length1=0:30
}}


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
''[[Donkey Kong Country Returns]]'' features three full arrangements of "DK Island Swing." The first, titled "'''Jungle Hijinxs'''," is an arrangement of the entire theme, except the third portion's tempo is sped up to match that of the rest of the theme. It plays in the first and third levels of the game, [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] and [[Tree Top Bop]], respectively, as well as in the game's E3 2010 trailer. This arrangement returns in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]], and ''[[Super Smash Bros. Ultimate]]'', where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series or ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage, though the intro is cut off. An excerpt of this arrangement also plays in level 1 of the [[Donkey Kong Country Returns (microgame)|Donkey Kong Country Returns]] microgame in ''[[WarioWare: Get It Together!]]'' This arrangement is used in ''[[Tetris 99]]'' for the ''Donkey Kong Country Returns HD'' theme while more than 50 players are active.
''[[Donkey Kong Country Returns]]'' features three full arrangements of "DK Island Swing." The first, titled "Jungle Hijinxs," is an arrangement of the entire theme, except the third portion's tempo is sped up to match that of the rest of the theme. It plays in the first and third levels of the game, [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] and [[Tree Top Bop]], respectively, as well as in the game's E3 2010 trailer. It also returns in ''[[Super Smash Bros. for Wii U]]'' as one of the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage's selectable songs and ''[[Super Smash Bros. Ultimate]]'' for any stage related to the ''Donkey Kong'' series.
 
The second arrangement, titled "'''King of Cling'''," is an arrangement exclusively of the third portion of "DK Island Swing," using a flute as its main instrument. It plays in the second and fifth levels of the game, [[King of Cling]] and [[Canopy Cannons]], respectively, and later in the [[Forest (Donkey Kong Country Returns)|Forest]] levels [[Clingy Swingy]] and [[Springy Spores]]. In ''[[Donkey Kong Country Returns 3D]]'', the jungle level in the [[Cloud (world)|Cloud]] world, [[Crushin' Columns]], uses "King of Cling" for its music.
 
The third arrangement, titled "'''Palm Tree Groove'''," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, [[Sunset Shore]] and [[Foggy Fumes]]. However, the music that plays in the third silhouette level, [[Smokey Peak]], is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.


In addition to the three full arrangements of "DK Island Swing", there are also three themes that incorporate "DK Island Swing" into their arrangements. The credits theme, 「エンディングスタッフロール」 (''Endingu Staffu Rōru'', "Ending Staff Roll"),<ref name="DKCR Soundtrack">{{cite|url=vgmdb.net/album/26314|title=DONKEY KONG RETURNS ORIGINAL SOUND TRACK|publisher=VGMdb|language=en|accessdate=June 29, 2023}}</ref> includes an arrangement of ''DK Island Swing''{{'}}s main {{wp|Motif (music)|motif}}. The motif can also be heard at the end of the ending cutscene's music, and its first four notes of "DK Island Swing" can be heard in the music for the [[Golden Temple]] entrance, which cannot be heard again after entering the main level.
The second arrangement, titled "King of Cling," is an arrangement exclusively of the third portion of "DK Island Swing," using a flute as its main instrument. It plays in the second and fifth levels of the game, [[King of Cling]] and [[Canopy Cannons]], respectively, and later in the [[Forest (Donkey Kong Country Returns)|Forest]] levels [[Clingy Swingy]] and [[Springy Spores]]. In ''[[Donkey Kong Country Returns 3D]]'', the jungle level in the [[Cloud (world)|Cloud]] world, [[Crushin' Columns]], uses "King of Cling" for its music.


All arrangements are reused for the same purposes in the [[Nintendo 3DS]] port, ''[[Donkey Kong Country Returns 3D]]'', and the [[Nintendo Switch]] port, ''[[Donkey Kong Country Returns HD]]''.
The third arrangement, titled "Palm Tree Groove," is a cool jazz-styled rendition of the main melody that plays in the game's silhouette levels, starting with [[Sunset Shore]]. However, the music that plays in [[Foggy Fumes]] and [[Smokey Peak]] is a slightly different version, replacing the piano with an electric organ, and incorporating an electric organ solo straight after the main melody.


{{media table
Additionally, the credits theme, which in itself uses an arrangement of ''Donkey Kong Country''{{'}}s credits theme, "The Credits Concerto," incorporates the main riff of "DK Island Swing."
|file1=DKCR Jungle Hijinxs.oga
|title1=Jungle Hijinxs
|description1=The arrangement heard in ''Donkey Kong Country Returns''
|length1=0:30
|file2=DKCR King of Cling.oga
|title2=King of Cling
|description2=The arrangement heard in ''Donkey Kong Country Returns''
|length2=0:30
|file3=DKCR Palm Tree Groove.oga
|title3=Palm Tree Groove
|description3=The arrangement heard in ''Donkey Kong Country Returns''
|length3=0:30
|file4=DKCR Palm Tree Groove Smokey Peak.oga
|title4={{Conjectural|Palm Tree Groove (Smokey Peak)}}
|description4=The arrangement heard in ''Donkey Kong Country Returns''
|length4=0:30
}}


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
David Wise returned to compose the soundtrack for ''[[Donkey Kong Country: Tropical Freeze]]'' 20 years after he composed the original "DK Island Swing", which features several arrangements of the theme. There are two full arrangements of "DK Island Swing" included in the game, as well as being included as a part of two other tracks.
David Wise returned to compose the soundtrack for ''[[Donkey Kong Country: Tropical Freeze]]'' and created two arrangements of "DK Island Swing" for the temple levels, 20 years since he composed the original. The first is based on the third portion of the original theme, and plays in [[Swinger Flinger]], [[Precarious Pendulums]], and [[Platform Problems]].
 
The first arrangement is based on the third portion of "DK Island Swing" and plays in [[Swinger Flinger]], [[Precarious Pendulums]], and [[Platform Problems]].


The second arrangement is a {{wp|jazz}} rendition of the entire theme, with the third portion's tempo matching the rest of the theme (similar to the ''Donkey Kong Country Returns'' arrangement "[[#Donkey Kong Country Returns|Jungle Hijinxs]]"). This arrangement plays in every other temple level: [[Bopopolis]], [[Spinning Spines]], and [[Slippy Spikes]], as well as in the game's E3 2013 trailer. This arrangement is also included in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, and in ''[[Super Smash Bros. Ultimate]]'', where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage. Despite not playing in Swinger Flinger in ''Donkey Kong Country: Tropical Freeze'', the arrangement is titled "Swinger Flinger" in the English version of both ''Super Smash Bros.'' games.
The second is a jazz-styled rendition of the entire theme, with the third portion's tempo matching the rest of the theme (similar to ''Donkey Kong Country Returns''{{'}}s rendition), and plays in every other temple level: [[Bopopolis]], [[Spinning Spines]], and [[Slippy Spikes]]. This arrangement also plays in the game's E3 2013 trailer, and later appears in ''Super Smash Bros. for Wii U'' for the Jungle Hijinxs stage and in ''[[Super Smash Bros. Ultimate]]'' for every ''Donkey Kong'' stage, though it was erroneously titled "Swinger Flinger" in the Western version of both games.


Additionally, the motif of "DK Island Swing" is incorporated into the game's credits theme. The scene after the credits where [[Donkey Kong]] obtains the seventh [[mysterious relic]] plays another arrangement of "DK Island Swing"'s first two bars to end on an {{wp|A major}} {{wp|Triad (music)|triad}}.
Additionally, the credits theme incorporates the main riff of "DK Island Swing," with slightly different notes.


{{media table
{{media table
|file1=DKCTF HiddenKongTemple1.oga
|type1=audio
|title1={{Conjectural|Hidden Kong Temple 1}}
|name1=DKCTF HiddenKongTemple1
|description1=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|pipe1=Swinger Flinger / Precarious Pendulums / Platform Problems
|length1=0:30
|description1=The first arrangement.
|file2=DKCTF HiddenKongTemple2.oga
|type2=audio
|title2={{Conjectural|Hidden Kong Temple 2}}
|name2=DKCTF HiddenKongTemple2
|description2=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|pipe2=Bopopolis / Spinning Spines / Slippy Spikes
|length2=0:30
|description2=The second arrangement.
|file3=DKCTF Credits.oga
|title3={{conjectural|Credits}}
|description3=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
}}
}}
===''Donkey Kong Land'' series===
====''Donkey Kong Land''====
As ''[[Donkey Kong Land]]'' is a [[Game Boy]] title based on ''Donkey Kong Country'', the jungle levels in the game ([[Jungle Jaunt]], [[Simian Swing]], [[Tire Trail]], and [[Congo Carnage]], all of which are located in the [[Gangplank Galleon Ahoy!|first world]] of the game) use a {{wp|chiptune}} arrangement of "'''DK Island Swing'''", with the introductory ambiance and third portion of the original cut out, and slight variations to the notes leading up to the main riff.
This arrangement is also included in the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] of ''Donkey Kong Country'' in [[Jungle Hijinxs]], [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]].
{{media table
|file1=DKL Jungle.oga
|title1=DK Island Swing
|description1=The arrangement heard in ''Donkey Kong Land''
|length1=0:28
}}
====''Donkey Kong Land 2''====
A chiptune arrangement of "Token Tango" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' composed by [[Grant Kirkhope]] is featured in ''[[Donkey Kong Land 2]]''.
{{media table
|file1=DKL2 Token Tango.oga
|title1=Token Tango
|description1=The arrangement heard in ''Donkey Kong Land 2''
|length1=0:28
}}
===''Donkey Kong 64''===
An arrangement of "DK Island Swing" composed by Grant Kirkhope, titled simply "'''Jungle'''" in [[Donkey Kong 64 Official Soundtrack|the official soundtrack]], can be heard in the first area of ''[[Donkey Kong 64]]'', [[Jungle Japes]] as well as in secret areas. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody.
A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in [[Gloomy Galleon]], and a sped up brass ensemble version plays for the [[Army Dillo]] boss fight in that area.
Different arrangements of "DK Island Swing" are also used for the [[Kong]]s' transformations. A sped-up variation of the Jungle Japes arrangement plays during [[Donkey Kong]]'s [[Strong Kong]] form, a {{wp|rock music|rock}} arrangement for [[Diddy Kong]]'s [[Rocketbarrel Boost]], a light-hearted arrangement for [[Tiny Kong]]'s [[Mini-Monkey]] form, another sped-up arrangement for [[Lanky Kong]]'s [[OrangStand Sprint]], and a slow-paced, {{wp|contrabass}} saxophone arrangement for [[Chunky Kong]]'s [[Hunky Chunky]] form.
Donkey Kong also plays the main melody on his [[Bongo]]s.
{{media table
|file1=Jungle Japes.oga
|title1=Jungle
|description1=The arrangement heard in ''Donkey Kong 64''
|length1=0:30
}}
===''Diddy Kong Racing'' series===
====''Diddy Kong Racing''====
In ''[[Diddy Kong Racing]]'', an arrangement of "DK Island Swing", titled 「'''プレイヤーセレクト'''」 (''Pureiyā Serekuto'', "Player Select") in [[Diddy Kong Racing Original Soundtrack|the official soundtrack]], can be heard on the player select screen when choosing [[Diddy Kong]]. This arrangement returns in the game's [[Nintendo DS]] remake ''[[Diddy Kong Racing DS]]''
{{media table
|file1=DK (Diddy Kong Racing).oga
|title1=プレーヤーセレクト
|description1=The version of the arrangement when selecting Diddy Kong heard in ''Diddy Kong Racing''
|length1=0:11
}}
====''Diddy Kong Racing DS''====
''[[Diddy Kong Racing DS]]'' has two separate arrangements of "DK Island Swing", one heard while racing at [[Thunder Cove]], and another heard while racing at [[Meandering Mount]]. Both of these sound similar to each other and are arranged by David Wise.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party''====
====''Mario Party''====
The music for [[DK's Jungle Adventure]] in ''[[Mario Party]]'', titled "Jungle Adventure", incorporates an arrangement of "DK Island Swing"'s motif into the theme's melody.
While not a full arrangement, the music for [[DK's Jungle Adventure]] in ''[[Mario Party]]'' incorporates the theme's main riff.
 
{{Media table
|file1=DKs Jungle adventure.oga
|title1=Jungle Adventure
|description1=The arrangement heard in ''Mario Party''
|length1=0:30
}}
 
====''Mario Party 9''====
In ''[[Mario Party 9]]'', the drum beat of the first section of the theme plays once before Diddy Kong's and Donkey Kong's minigames in [[DK's Jungle Ruins]].


====''Mario Party 10''====
====''Mario Party 10''====
In ''[[Mario Party 10]]''{{'}}s amiibo Party mode, an arrangement of the theme titled "'''Donkey Kong's Theme'''" is played throughout the turn of a player using a Donkey Kong [[amiibo]].
In ''[[Mario Party 10]]'''s amiibo Party mode, an arrangement of the theme is played throughout the turn of a player using a Donkey Kong [[amiibo]].
 
{{media table
|file1=MP10 Donkey Kong's Theme.oga
|title1=Donkey Kong's Theme
|length1=0:30
}}


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
====''Super Smash Bros.''====
Marking the full theme's first use outside of games centered on Donkey Kong, an arrangement of "DK Island Swing" titled 「'''コンゴジャングルステージ'''」(''Kongo Janguru Sutēji'', "Congo Jungle Stage") in the [[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack|official soundtrack]] appears in ''[[Super Smash Bros.]]'' for the [[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] stage, arranged by [[HAL Laboratory]] composer [[Hirokazu Ando]]. Unlike the ''Donkey Kong Country'' original, the first section of this arrangement lacks any jungle ambiance.
Marking the full theme's first use outside of games centered on Donkey Kong, an arrangement of "DK Island Swing" appears in ''[[Super Smash Bros.]]'' in the [[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] stage, arranged by [[HAL Laboratory]] composer Hirokazu Ando. The arrangement is a faithful recreation of the original theme.
 
The arrangement returns in ''[[Super Smash Bros. Melee]]'' under the title "'''Kongo Jungle N64'''" for the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage. It also is included in ''[[Super Smash Bros. for Nintendo 3DS]]'', where it can be played on the [[Jungle Japes (stage)|Jungle Japes]] stage, and in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the Kongo Jungle 64 stage, now retitled simply "'''Kongo Jungle'''" in both games. In ''[[Super Smash Bros. Ultimate]]'', the arrangement is once again retitled, this time known as "'''Jungle Level <small>(64)</small>'''" and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage. In ''for 3DS'' / ''Wii U'' and ''Ultimate'', the first portion of the arrangement is omitted.


{{media table
The arrangement later appears under the title "Kongo Jungle" for the same stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Wii U]]'', for the [[Jungle Japes (stage)|Jungle Japes]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'', and for any ''Donkey Kong'' stage in ''[[Super Smash Bros. Ultimate]]''.
|file1=SSB Congo Jungle Theme.oga
|title1=Congo Jungle Stage
|description1=The arrangement heard in ''Super Smash Bros.''
|length1=0:30
}}


====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
A new arrangement of "DK Island Swing" arranged by Shogo Sakai from [[HAL Laboratory]], titled "'''Jungle Japes'''", is included in ''Super Smash Bros. Melee'' for [[Jungle Japes (stage)|the stage of the same name]]. This arrangement has a fast-paced big band swing style similar to the ''Donkey Kong 64'' arrangement "[[#Donkey Kong 64|Jungle]]", but it retains the slower-paced, atmospheric second half of the original "DK Island Swing." Additionally, the introduction has been shortened and leads straight to the main melody, and the final notes of the main melody have been extended.
Another arrangement was created for ''Super Smash Bros. Melee'' for the stage Jungle Japes, sharing its title with the stage. For this rendition, the introduction has been shortened and leads straight to the main melody, and the final notes of the main melody have been extended.


This arrangement returns in ''Super Smash Bros. Brawl'', now titled "'''Jungle Japes (Melee)'''", and can also be played on the [[Jungle Japes (stage)|Jungle Japes]] stage. The arrangement returns once again in ''Super Smash Bros. Ultimate'' and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.
This arrangement later appears in ''Super Smash Bros. Brawl'' for the same stage and in ''Super Smash Bros. Ultimate'' for any ''Donkey Kong'' stage. It was arranged by Shogo Sakai from HAL Laboratory, though the arrangement credits were not revealed until ''Super Smash Bros. Ultimate''{{'}}s release 17 years later, as neither ''Super Smash Bros. Melee'' nor ''Super Smash Bros. Brawl'' names the arranger for any song and ''Melee'' songs, respectively, and the arrangement does not appear in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
 
This arrangement is also included as a selectable track in the European release of ''[[Donkey Konga]]'' under the name "'''Donkey Kong Country Theme'''".
 
{{media table
|file1=SSBM Jungle Japes.oga
|title1=Jungle Japes
|description1=The arrangement heard in ''Super Smash Bros. Melee''
|length1=0:30
}}


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
''[[Super Smash Bros. Brawl]]'' features a new arrangement faithful to the original "DK Island Swing" titled "'''Jungle Level'''", the original track's Japanese title. This rendition was arranged by Kentaro Ishizaka from [[HAL Laboratory]]. The song can be played on the [[Rumble Falls (stage)|Rumble Falls]] stage. It also plays in [[The Jungle]] and parts of [[The Great Maze]] in the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]], though the first portion omitted.
Like ''Super Smash Bros.'', ''[[Super Smash Bros. Brawl]]'' features a faithful arrangement of the original "DK Island Swing" simply titled "Jungle Level," this time arranged by Kentaro Ishizaka, also from HAL Laboratory. The song can be played on the [[Rumble Falls (stage)|Rumble Falls]] stage. It also plays in [[The Jungle]] in the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]], albeit with the first portion omitted.


A second arrangement titled "'''Jungle Level Ver. 2'''," arranged by [[Motoi Sakuraba]], can also be played in Rumble Falls. This arrangement is a much faster-paced version of "DK Island Swing."
A second arrangement titled "Jungle Level Ver. 2," arranged by [[Motoi Sakuraba]], also can be played in Rumble Falls. This arrangement is a much faster-paced version of "DK Island Swing."


Additionally, when [[Donkey Kong]] uses his [[Final Smash]], [[Konga Beat]], an arrangement of "DK Island Swing" can be heard with the final bar repeated. The Final Smash and the accompanying arrangement returns in ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]''.
Both arrangements later reappear in ''Super Smash Bros. for Wii U''. "Jungle Level" plays on the Jungle Hijinxs stage, while "Jungle Level Ver. 2" plays on the Kongo Jungle (64) stage. In ''Super Smash Bros. Ultimate'', only "Jungle Level Ver. 2" (now renamed "Jungle Level <small>(Brawl)</small>") reappears.


Both "Jungle Level" and "Jungle Level Ver. 2" return in ''Super Smash Bros. for Wii U''. "Jungle Level" can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, while "Jungle Level Ver. 2" can be played on the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]] stage. In ''[[Super Smash Bros. Ultimate]]'', only "Jungle Level Ver. 2" returns, now renamed "'''Jungle Level <small>(Brawl)</small>'''", and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.
Additionally, [[Donkey Kong]]'s [[Final Smash]], [[Konga Beat]], uses an arrangement of the main melody, with the final bar repeated. The Final Smash returns in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
 
{{media table
|file1=Konga Beat.oga
|title1={{Conjectural|Konga Beat}}
|description1=The arrangement heard in ''Super Smash Bros. Brawl''
|length1=0:13
}}


====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
''Super Smash Bros. for Nintendo 3DS'' features an arrangement of the [[Rocket Barrel]] level theme from ''[[Donkey Kong Country Returns]]'', "Gear Getaway," that incorporates the main motif of "DK Island Swing" in the second half. It can be played on the [[Jungle Japes (stage)|Jungle Japes]] stage.
Although a full arrangement of "DK Island Swing" does not appear in ''Super Smash Bros. for Nintendo 3DS'', the arrangement of the [[Rocket Barrel]] level theme from ''[[Donkey Kong Country Returns]]'', "Gear Getaway," incorporates the theme's main riff in the second half.
 
The arrangement is also included in ''Super Smash Bros. for Wii U'', where it can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, and ''[[Super Smash Bros. Ultimate]]'', where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.


====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
''[[Super Smash Bros. for Wii U]]'' introduces two new arrangements of "DK Island Swing," both of which were arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Hiroyuki Kawada. The first arrangement, "'''Jungle Level Jazz Style'''," features jazz and ragtime music and omits the theme's third portion. This arrangement can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinx]] stage.
''[[Super Smash Bros. for Wii U]]'' introduces two new arrangements of "DK Island Swing," both of which were arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Hiroyuki Kawada. The first, "Jungle Level Jazz Style," plays on the Jungle Hijinxs stage, and features jazz and ragtime music. The theme's third portion is also omitted. The second, "Jungle Level Tribal Style," plays on the Kongo Jungle (64) stage, takes on a more jungle-styled approach similar to the original, and incorporates the entire theme. Both arrangements return in ''Super Smash Bros. Ultimate''. Counting previous arrangements of "DK Island Swing," ''Super Smash Bros. for Wii U'' features a total of seven different arrangements.
 
The second arrangement, "'''Jungle Level Tribal Style'''," takes on a more jungle-styled approach similar to the ''Donkey Kong Country'' original and incorporates the entire theme. This arrangement can be played on the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]] stage.
 
Both arrangements return in ''[[Super Smash Bros. Ultimate]]'', now titled "'''Jungle Level Jazz Style <small>(for 3DS / Wii U)</small>'''" and "'''Jungle Level Tribal Style <small>(for 3DS / Wii U)</small>'''", respectively. They can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.
 
Counting previous arrangements of "DK Island Swing," ''Super Smash Bros. for Wii U'' features a total of seven different arrangements, making the game tied with ''Super Smash Bros. Ultimate'' for including the most arrangements of "DK Island Swing" of any game.


===''Mario Tennis'' series===
===''Mario Tennis'' series===
====''Mario Power Tennis''====
====''Mario Power Tennis''====
''[[Mario Power Tennis]]'' and its [[Wii]] port ''[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]'' feature three arrangements of "DK Island Swing" by [[Motoi Sakuraba]], all of which play on the [[DK Jungle Court]]. The first is a brief arrangement of the main melody that plays during the court's introduction, the second is a fast-paced arrangement that plays during a game point, and the third, is a longer arrangement that plays during exhibition matches.
In ''[[Mario Power Tennis]]'', a brief arrangement of the main melody of "DK Island Swing" plays during the [[DK Jungle Court]]'s introduction. Another, fast-paced arrangement plays during a game point. The game's soundtrack was composed and arranged by [[Motoi Sakuraba]].
 
A version of the DK Jungle Court exhibition theme with higher sound quality titled 「'''ドンキー ギミックコート ~ドンキージャングルコート'''」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'', "Donkey Gimmick Court ~Donkey Jungle Court") was featured in the ''[[Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best]]'' album.


====''Mario Tennis Open''====
====''Mario Tennis Open''====
''[[Mario Tennis Open]]'' features two arrangements of "DK Island Swing" both arranged by Motoi Sakuraba, and both play on the [[DK Jungle (Mario Tennis Open)|DK Jungle]] court. The first is an arrangement of the first portion of the theme and plays during the court's introduction.
In ''[[Mario Tennis Open]]'', an arrangement of the first portion of the theme plays during [[DK Jungle (Mario Tennis Open)|DK Jungle]]'s introduction, while an upbeat arrangement of the main melody plays during the match. Drums are prominent throughout the latter, and a piano solo can be heard towards the end. As with ''Mario Power Tennis'', the music was arranged by Sakuraba.
 
The second is an upbeat arrangement of the second portion of the theme and plays during the match. Drums are prominent throughout and a piano solo can be heard towards the end.
 
{{media table
|file1=TennisOpenDKJungleIntro.oga
|title1={{Conjectural|DK Jungle Intro}}
|description1=The arrangement heard in ''Mario Tennis Open''
|length1=0:30
|file2=MTO DK Jungle Wood Court Theme.oga
|title2={{Conjectural|DK Jungle}}
|description2=The arrangement heard in ''Mario Tennis Open''
|length2=0:30
}}
 
===''Donkey Kong Jungle Beat''===
''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] port ''[[New Play Control! Donkey Kong Jungle Beat]]'' use an arrangement of "DK Island Swing" by [[Nintendo]] composer [[Mahito Yokota]] in the game's first level, [[Dawn Savanna]], consisting of the drum beat, main melody, and an extended version of the melody's final notes similar to ''[[Super Smash Bros. Melee]]''{{'}}s arrangement "[[#Super Smash Bros. Melee|Jungle Japes]]" played on the piano. A shortened variation of the theme also plays in the victory fanfare after [[Donkey Kong]] defeats a boss.
 
===''DK'' series===
====''DK: King of Swing''====
''[[DK: King of Swing]]'' features an arrangement of "DK Island Swing"'s main melody in the levels [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]], [[Cactus Woods]], and [[Cold Cold Forest]], and another arrangement in the levels [[Risky Reef]] and [[Underwater Ruins]]. A third arrangement of the theme plays during the credits.


{{media table
{{media table
|file1=DKKOSTropicalTreetops.oga
|type1=audio
|title1={{Conjectural|Tropical Treetops / Cactus Woods / Cold Cold Forest}}
|name1=Mario Tennis Open Music - DK Jungle Wood Court Song (Soundtrack - Nintendo 3DS)
|description1=The arrangement heard in ''DK: King of Swing''
|pipe1=DK Jungle
|length1=0:30
|file2=DKKOSRiskyReef.oga
|title2={{Conjectural|Risky Reef / Underwater Ruins}}
|description2=The arrangement heard in ''DK: King of Swing''
|length2=0:30
|file3=DKKOSStaffRoll.oga
|title3={{Conjectural|Credits}}
|description3=The arrangement heard in ''DK: King of Swing''
|length3=0:30
}}
}}
====''DK: Jungle Climber''====
In ''[[DK: Jungle Climber]]'', an arrangement of the main motif of "DK Island Swing" is heard repeatedly in the level theme of [[Cool Cool Cave]], and another in the level theme of [[Tropical Treetops (DK: Jungle Climber)|Tropical Treetops]]. Additionally, [[Candy Kong|Candy Kong's]] theme, as heard in the Challenge Mode menu, is a fast-paced arrangement of the "DK Island Swing" motif as well. Finally, an arrangement of "DK Island Swing"'s motif appears during the multiplayer mode versions of [[Speed Climb]] and [[Booster Battle]].


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement of "DK Island Swing" plays in the levels of the final floor of the game, [[Jungle Hijinks]]. While the [[Mini Mario (toy)|Mini Mario]]s or [[Mini Donkey Kong]]s are inactive, only the jungle ambiance and drum beat play; after they begin to move, the music cuts to a later part of the theme, depending on which level the player is currently playing. A slightly different variation of this arrangement plays in the custom levels of [[Special Kit 3]] in the [[Construction Zone]]. Both versions exclude the third portion of the original theme.  
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement plays in the levels of the final floor of the game, [[Jungle Hijinks]]. A slightly different variation plays in Special Kit 3 custom levels in the [[Construction Zone]]. While the [[Mini Mario (toy)|Mini Mario]]s or [[Mini Donkey Kong]]s are inactive, only the jungle ambience and drum beat play; after they begin to move, the music cuts to a later part of the theme, depending on which level the player is currently playing. The third portion of the original theme are excluded from both arrangements.


The music that plays during the final boss fight with [[Donkey Kong]] on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]] and as well as the hidden floor [[DK's Hideout]] is another arrangement of the main melody of "DK Island Swing", which plays after an arrangement of the [[25m]] theme.
The Jungle Hijinks arrangement can later be heard in the first three levels of [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|Jumpy Jungle]] in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', in Levels [[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|2-1]], [[Level 2-4 (Mario vs. Donkey Kong: Tipping Stars)|2-4]], and [[Level 2-7 (Mario vs. Donkey Kong: Tipping Stars)|2-7]] of [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]] in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', and in the first and third levels of [[Barrel Blast Jungle]] in ''[[Mini Mario & Friends: amiibo Challenge]]''.
 
The Jungle Hijinks and Construction Zone arrangements return in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. The former can be heard in the Normal Mode levels of [[Jungle Rumble]], while the latter can be heard in Rooms [[Room R-7|R-7]], [[Room R-8|R-8]] and [[Room R-9|R-9]].
{{media table
|file2=MVDK2 Jungle Hijinks Intro.mp3
|title2={{conjectural|Jungle Hijinks Preview}}
|file3=MVDK2 Jungle Hijinks A.wav
|title3={{conjectural|Jungle Hijinks A}}
|file4=MVDK2 Jungle Hijinks B.wav
|title4={{conjectural|Jungle Hijinks B}}
|file5=MVDK2 Jungle Hijinks C.wav
|title5={{conjectural|Jungle Hijinks C}}
|file6=MVDK2 Special Kit 3.wav
|title6={{conjectural|Special Kit 3}}
}}
 
====''Mario vs. Donkey Kong: Minis March Again!''====
In ''Mario vs. Donkey Kong: Minis March Again!'', a new arrangement of "DK Island Swing" based on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]] arrangement from ''Mario vs. Donkey Kong 2: March of the Minis'' can be heard in [[Room B-8]].
 
{{media table
|file1=MvDKMMA Room B-8 DK Island Swing portion.oga
|title1={{Conjectural|Room B-8}}
|description1=The arrangement heard in ''Mario vs. Donkey Kong: Minis March Again!''
|length1=0:30
}}


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
The [[Jungle Hijinks]] [[#Mario vs. Donkey Kong 2: March of the Minis|arrangement]] of "DK Island Swing" from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' reappears with slight modifications in the first three levels of [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|Jumpy Jungle]] in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.  
Two arrangements based on the ''Mario vs. Donkey Kong 2: March of the Minis'' version are used in the Jumpy Jungle floor in ''Mario vs. Donkey Kong: Mini-Land Mayhem!'': one in Areas [[Area 2-5|2-5]], [[Area 2-6|2-6]], and [[Area 2-7|2-7]], and the other in the multi-[[Goal Door (Mario vs. Donkey Kong series)|exit door]] levels. Both use new melodies while retaining notes of the original theme, although the former uses the ''March of the Minis'' arrangement during its first half.


There are also two additional arrangements based on the ''Mario vs. Donkey Kong 2: March of the Minis'' version, one used in Areas [[Area 2-5|2-5]], [[Area 2-6|2-6]], and [[Area 2-7|2-7]], and the other in the multi-[[Goal Door (Mario vs. Donkey Kong series)|exit door]] levels: Areas [[Area 2-4|2-7]] and [[Area 2-7|2-7]]. Both use new melodies while retaining notes of the original theme, although the former uses the ''March of the Minis'' arrangement during its first half.
Both arrangements are reused in the rest of the Jumpy Jungle levels in ''Mario vs. Donkey Kong: Tipping Stars'' as well as in Levels [[Level B-3|B-3]] and [[Level B-4|B-4]], while the latter can be heard in the second and fourth levels of Barrel Blast Jungle in ''Mini Mario & Friends: amiibo Challenge''.


{{media table
{{media table
|file1=MvDKMLM JumpyJungleA.oga
|type1=audio
|title1={{Conjectural|Jumpy Jungle 1}}
|name1=MvDKMLM JumpyJungleA
|description1=The arrangement heard in Areas 2-1, 2-3, & 2-6 in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|pipe1=Jumpy Jungle (1)
|length1=0:30
|description1=The first arrangement, taken from ''Mario vs. Donkey Kong 2: March of the Minis''.
|file2=MvDKMLM JumpyJungleB.oga
|type2=audio
|title2={{Conjectural|Jumpy Jungle 2}}
|name2=MvDKMLM JumpyJungleB
|description2=The arrangement heard in Areas 2-2, 2-5, & 2-7 in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|pipe2=Jumpy Jungle (2)
|length2=0:30
|description2=The second arrangement.
|file3=MvDKMLM JumpyJungleC.oga
|type3=audio
|title3={{Conjectural|Jumpy Jungle 3}}
|name3=MvDKMLM JumpyJungleC
|description3=The arrangement heard in Areas 2-4 & 2-8 in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|pipe3=Jumpy Jungle (3)
|length3=0:30
|description3=The third arrangement.
}}
}}


====''Mario and Donkey Kong: Minis on the Move''====
====''Mario and Donkey Kong: Minis on the Move''====
An arrangement of "DK Island Swing" similar to the [[Jungle Hijinks]] [[#Mario vs. Donkey Kong 2: March of the Minis|arrangement]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' is used for the [[Giant Jungle]] levels in ''[[Mario and Donkey Kong: Minis on the Move]]''.
Another arrangement is used for the [[Giant Jungle]] levels in ''[[Mario and Donkey Kong: Minis on the Move]]'', which sounds similar to the ''Mario vs. Donkey Kong 2: March of the Minis'' version.
 
====''Mario vs. Donkey Kong: Tipping Stars''====
All three [[#Mario vs. Donkey Kong: Mini-Land Mayhem!|arrangements]] of "DK Island Swing" from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they can be heard throughout the [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]] as well as in Levels [[Level B-3|B-3]] and [[Level B-4|B-4]]. Compared to their ''Mini-Land Mayhem!'' versions, these arrangements use slightly more reverberation.
 
All three of these arrangements return in the levels of [[Barrel Blast Jungle]] in ''[[Mini Mario & Friends: amiibo Challenge]]''.
 
{{media table
|file1=MvDKTS JumpyJungleA.oga
|title1={{Conjectural|Jumpy Jungle 1}}
|description1=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length1=0:30
|file2=MvDKTS JumpyJungleB.oga
|title2={{Conjectural|Jumpy Jungle 2}}
|description2=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length2=0:30
|file3=MvDKTS JumpyJungleC.oga
|title3={{Conjectural|Jumpy Jungle 3}}
|description3=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length3=0:30
}}


===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
A jazz arrangement of "DK Island Swing" plays in the [[DK Jungle (baseball stadium)|DK Jungle]] stadium in ''[[Mario Super Sluggers]]'', with the theme's main motif interspersed throughout. In addition, a tribal-styled arrangement is featured in the overworld of the stadium in Challenge Mode.
A jazz arrangement of "DK Island Swing" plays in the [[DK Jungle (baseball stadium)|DK Jungle]] stadium in ''[[Mario Super Sluggers]]'', with the main riff interspersed throughout.


{{media table
{{media table
|file1=StageDonkeyMSS.oga
|type1=audio
|title1={{Conjectural|DK Jungle}}
|name1=StageDonkeyMSS
|description1=The arrangement heard in ''Mario Super Sluggers''
|pipe1=DK Jungle
|length1=0:30
|file2=SubDonkeyMSS.oga
|title2={{Conjectural|DK Jungle Overworld Theme}}
|description2=The arrangement heard in ''Mario Super Sluggers''
|length2=0:30
}}
}}


===''WarioWare'' series===
===''Mario Kart'' series===
====''WarioWare: D.I.Y. Showcase''====
A fast-paced, jazz arrangement plays in [[DK Jungle (3DS)|DK Jungle]] in ''[[Mario Kart 7]]'', with a similar rearrangement appearing in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The first and third portions are absent, although the three-note echo heard at the beginning of the latter was incorporated in the second half of the arrangement. It was arranged by Satomi Terui.<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref>
In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement of "DK Island Swing" is used for the [[DK Country]] [[microgame]], which loops through the theme's first two bars.
 
====''WarioWare Gold''====
In ''[[WarioWare Gold]]'', an arrangement of the main melody of "DK Island Swing" plays in the [[Donkey Kong Country (microgame)|Donkey Kong Country microgame]].
 
===''Mario Kart 7''===
A fast-paced, jazz arrangement plays in [[3DS DK Jungle|DK Jungle]] in ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The first and third portions are absent, although the three-note echo heard at the beginning of the latter was incorporated in the second half of the arrangement. It was arranged by Satomi Terui.<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref> In the latter two games, unlike the other retro tracks, the music is the same as the original, although it was given a slight enhancement.
 
The arrangement is featured in the ''[[Mario Kart 8 Original Soundtrack]]'' with the following linear notes in the included booklet: ''"This is an arrangement of the main Donkey Kong theme music. I hope you can experience the atmosphere of listening to a big band number. This course also has really nice scenery - we've basically remastered the course from Mario Kart 7. It's more fun than a barrel of monkeys!"''


{{media table
{{media table
|file1=MK7 DK Jungle.oga
|type1=audio
|title1={{conjectural|DK Jungle}}
|name1=MK8-Music-3DS-DKJungle
|description1=The arrangement heard in ''Mario Kart 7''
|pipe1=DK Jungle
|length1=0:30
|file2=MK8-Music-3DS-DKJungle.oga
|title2=<small>3DS</small> DK Jungle
|description2=The arrangement heard in ''Mario Kart 8''
|length2=0:30
}}
}}
===''Mario Golf: World Tour''===
In ''[[Mario Golf: World Tour]]'', an arrangement of "DK Island Swing" plays on the [[DK Jungle (golf course)|DK Jungle]] course.


===''Mario & Sonic at the Rio 2016 Olympic Games''===
===''Mario & Sonic at the Rio 2016 Olympic Games''===
A jazz arrangement of "DK Island Swing" is included in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', titled "'''Diddy Kong's Theme'''". It is initially heard when playing against [[Diddy Kong]] in [[Rugby Sevens]] and can later be unlocked as a selectable music track for all [[Event]]s.
An arrangement appears as in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', titled as "Diddy Kong's theme", which is initially heard when playing against [[Diddy Kong]] in [[Rugby Sevens]], and is later unlocked as a selectable music track for all [[Event]]s.


===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Rabbid Kong]]'s first phase battle theme, titled "'''Rabbid Kong'''",<ref>{{cite|url=www.grantkirkhope.com/mario-rabbids-kingdom-battle|title=MARIO + RABBIDS KINGDOM BATTLE – GRANT KIRKHOPE|publisher=Grant Kirkhope official website|language=en|accessdate=July 5, 2024}}</ref> incorporates an orchestrated arrangement of the theme heard in the stormy area of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', which in itself is an [[#Donkey Kong 64|arrangement]] of "DK Island Swing." The main motif of the theme can also be heard in later parts of the first phase's music as well as in the second phase theme, "'''Rabbid Kong Rumpus'''", and the third phase theme, "'''Rabbid Kong Rumble'''". The arrangements were composed and arranged by ''Donkey Kong 64'' composer [[Grant Kirkhope]].
In ''[[Mario + Rabbids Kingdom Battle]]'', which was composed and arranged by Grant Kirkhope, [[Rabbid Kong]]'s battle theme during the first phase incorporates an orchestrated arrangement of the music that plays in the stormy area of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', which in itself is an arrangement of "DK Island Swing." The main riff can also be heard in later parts of the music as well as in the second- and third-phase music.
 
In the [[Donkey Kong Adventure]] DLC, a different arrangement of "DK Island Swing" titled "'''Jungle Joust'''" is used as the battle theme of the [[Jungle (Mario + Rabbids Kingdom Battle)|Jungle]]. Another arrangement of the third portion of the theme titled "'''Jungle Jingle'''" also plays in overworld of the Jungle.
 
===''Mario Strikers: Battle League''===
In ''[[Mario Strikers: Battle League]]'', if [[Jungle Retreat]] is chosen for both halves of the stadium, one of the tracks that can play is a rock arrangement of the first half of "DK Island Swing".
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', an arrangement of "DK Island Swing" titled "Courting the Kongs" can be heard when [[Mario]], [[Princess Peach|Peach]], and [[Toad]] arrive at the [[Donkey Kong Island|Jungle Kingdom]].
 
An arrangement of the theme is also incorporated into the track "Drivin' Me Bananas", which went unused in the movie but is still included in [[The Super Mario Bros. Movie (Original Motion Picture Soundtrack)|the official soundtrack]].
 
===Other arrangements===
====''DK Jamz''====
An arrangement of "DK Island Swing" with higher-quality samples and instruments titled "'''Jungle Groove'''" is featured on the ''[[DK Jamz]]'' album along with the original version. This arrangement was also included on the ''[[Super Donkey Kong Game Music CD Jungle Fantasy]]'' album, titled 「'''ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE'''」 (''Janguru Reberu "Arenji Bājon"'', "Jungle Level 'Arrange Version'").
 
====''Banjo-Pilot''====
Two arrangements of "DK Island Swing" can still be heard in the final version of ''Banjo-Pilot'', as the game was reworked from ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]].'' These can be heard in the "Spiral Mountain" course and when the player is invincible.
 
====LINE====
The [[LINE#Talking Super Mario Animated Stickers|Talking Super Mario Animated Stickers]] [[LINE]] sticker set features a brief arrangement of the beginning of "DK Island Swing" that plays over a {{file link|Angry DK - Super Mario Sticker.gif|sticker of angry Donkey Kong}}.
 
==List of ''Super Mario'' appearances==
===Games===
{| class="wikitable sortable" style="width:100%"
!Work
!System
!Year
!Type
!Title
!Credits
|-
|rowspan=2|''[[Donkey Kong Country]]''
|rowspan=2|[[Super Nintendo Entertainment System]]
|rowspan=2|1994
|Original
|"DK Island Swing"
|rowspan=2|[[David Wise]]
|-
|Arrangement
|"Mine Cart Madness"
|-
|''[[Donkey Kong Land]]''
|[[Game Boy]]
|1995
|Arrangement
|
|<!--David Wise, Graeme Norgate (specific arranger unknown)-->
|-
|rowspan=2|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|rowspan=2|Super Nintendo Entertainment System
|rowspan=2|1995
|Arrangement
|"Token Tango"
|rowspan=2|David Wise
|-
|Arrangement
|"Krook's March"
|-
|''[[Donkey Kong Land 2]]''
|Game Boy
|1996
|Arrangement
|"Token Tango"
|[[Grant Kirkhope]]
|-
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Super Nintendo Entertainment System
|1996
|Arrangement
|"Wrinkly's Save Cave"
|David Wise<ref>{{cite|url=vgmdb.net/album/470|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack''|language=en|publisher=VGMdb|accessdate=October 20, 2021}}</ref>
|-
|''[[Diddy Kong Racing]]''
|[[Nintendo 64]]
|1997
|Arrangement
|「プレイヤーセレクト」 (''Pureiyā Serekuto'')
|David Wise
|-
|''[[Mario Party]]''
|Nintendo 64
|1998
|Arrangement
|"Jungle Adventure"
|[[Yasunori Mitsuda]]
|-
|''[[Super Smash Bros.]]''
|Nintendo 64
|1999
|Arrangement
|"Congo Jungle Stage"
|Hirokazu Ando
|-
|''[[Donkey Kong 64]]''
|Nintendo 64
|1999
|Arrangement
|"Jungle"
|Grant Kirkhope
|-
|rowspan=2|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]''
|rowspan=2|[[Game Boy Color]]
|rowspan=2|2000
|Past arrangement (''Donkey Kong Land'')
|"DK Island Swing"
|<!--David Wise, Graeme Norgate (specific arranger unknown)-->
|-
|Arrangement
|
|<!--David Wise, Eveline Fischer, Robin Beanland (specific arranger unknown)-->
|-
|rowspan=2|''[[Super Smash Bros. Melee]]''
|rowspan=2|[[Nintendo GameCube]]
|rowspan=2|2001
|Arrangement
|"Jungle Japes"
|Shogo Sakai
|-
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle N64"
|Hirokazu Ando
|-
|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''
|[[Game Boy Advance]]
|2003
|Arrangement
|"DK Island Swing"
|
|-
|''[[Donkey Konga]]''
|Nintendo GameCube
|2003
|Past arrangement (''Super Smash Bros. Melee'')
|"Donkey Kong Country Theme"
|Shogo Sakai
|-
|''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]''
|Game Boy Advance
|2004
|Arrangement
|"Token Tango"
|
|-
|rowspan=2|''[[Mario Power Tennis]]''
|rowspan=2|Nintendo GameCube
|rowspan=2|2004
|Arrangement
|「ドンキー ギミックコート ~ドンキージャングルコート」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'')
|[[Motoi Sakuraba]]
|-
|Arrangement
|
|Motoi Sakuraba
|-
|''[[Donkey Kong Jungle Beat]]''
|Nintendo GameCube
|2004
|Arrangement
|
|[[Mahito Yokota]]
|-
|''[[DK: King of Swing]]''
|Game Boy Advance
|2005
|Arrangement
|
|Takashi Kouga
|-
|''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]''
|Game Boy Advance
|2005
|Arrangement
|
|David Wise
|-
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|[[Nintendo DS]]
|2006
|Arrangement
|
|[[Lawrence Schwedler]]
|-
|rowspan=2|''[[Diddy Kong Racing DS]]''
|rowspan=2|Nintendo DS
|rowspan=2|2007
|Past arrangement (''Diddy Kong Racing'')
|「プレイヤーセレクト」 (''Pureiyā Serekuto'')
|rowspan=2|David Wise
|-
|Arrangement
|
|-
|rowspan=4|''[[DK: Jungle Climber]]''
|rowspan=4|Nintendo DS
|rowspan=4|2007
|Arrangement
|
|rowspan=4|Yuuichi Kanno, Yoshikata Hirota, Takashi Kouga
|-
|Arrangement
|
|-
|Arrangement
|
|-
|Arrangement
|
|-
|rowspan=3|''[[Super Smash Bros. Brawl]]''
|rowspan=3|[[Wii]]
|rowspan=3|2008
|Arrangement
|"Jungle Level"
|Kentaro Ishizaka
|-
|Arrangement
|"Jungle Level Ver. 2"
|Motoi Sakuraba
|-
|Past arrangement (''Super Smash Bros. Melee'')
|"Jungle Japes (Melee)"
|Shogo Sakai
|-
|''[[Mario Super Sluggers]]''
|Wii
|2008
|Arrangement
|
|
|-
|''[[New Play Control! Donkey Kong Jungle Beat]]''
|Wii
|2008
|Past arrangement (''Donkey Kong Jungle Beat'')
|
|
|-
|rowspan=2|''[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]''
|rowspan=2|Wii
|rowspan=2|2009
|Past arrangement (''Mario Power Tennis'')
|「ドンキー ギミックコート ~ドンキージャングルコート」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'')
|Motoi Sakuraba
|-
|Past arrangement (''Mario Power Tennis'')
|
|Motoi Sakuraba
|-
|''[[WarioWare: D.I.Y. Showcase]]''
|Wii
|2009
|Arrangement
|
|
|-
|rowspan=2|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|rowspan=2|[[Nintendo DSi]]
|rowspan=2|2009
|Arrangement
|
|rowspan=2|Lawrence Schwedler
|-
|Past arrangement (''Mario vs. Donkey Kong 2: March of the Minis'')
|
|-
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
|Nintendo DS
|2010
|Arrangement
|
|Lawrence Schwedler
|-
|rowspan=5|''[[Donkey Kong Country Returns]]''
|rowspan=5|Wii
|rowspan=5|2010
|Arrangement
|"Jungle Hijinxs"
|
|-
|Arrangement
|"King of Cling"
|
|-
|Arrangement
|"Palm Tree Groove"
|
|-
|Arrangement
|「エンディングスタッフロール」 (''{{hover|Endingu Staffu Rōru|Ending Staff Roll}}'')
|
|-
|Arrangement
|
|
|-
|''[[Mario Kart 7]]''
|[[Nintendo 3DS]]
|2011
|Arrangement
|
|Satomi Terui
|-
|''[[Mario Party 9]]''
|Wii
|2012
|Arrangement
|
|
|-
|''[[Mario Tennis Open]]''
|Nintendo 3DS
|2012
|Arrangement
|
|Motoi Sakuraba
|-
|''[[Mario and Donkey Kong: Minis on the Move]]''
|Nintendo 3DS
|2013
|Arrangement
|
|[[James Phillipsen]]
|-
|rowspan=5|''[[Donkey Kong Country Returns 3D]]''
|rowspan=5|Nintendo 3DS
|rowspan=5|2013
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"King of Cling"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"Palm Tree Groove"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|「エンディングスタッフロール」 (''{{hover|Endingu Staffu Rōru|Ending Staff Roll}}'')
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|
|
|-
|''[[Donkey Kong Country: Tropical Freeze]]''
|[[Wii U]]
|2014
|Arrangement
|
|David Wise
|-
|''[[Mario Kart 8]]''
|Wii U
|2014
|Past arrangement (''Mario Kart 7'')
|"<small>3DS</small> DK Jungle"
|Satomi Terui
|-
|rowspan=2|''[[Super Smash Bros. for Nintendo 3DS]]''
|rowspan=2|Nintendo 3DS
|rowspan=2|2014
|Arrangement
|"Gear Getaway"
|Noriyuki Iwadare
|-
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle"
|Hirokazu Ando
|-
|rowspan=8|''[[Super Smash Bros. for Wii U]]''
|rowspan=8|Wii U
|rowspan=8|2014
|Arrangement
|"Jungle Level Jazz Style"
|Hiroyuki Kawada
|-
|Arrangement
|"Jungle Level Tribal Style"
|Hiroyuki Kawada
|-
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle"
|Hirokazu Ando
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Jungle Level"
|Kentaro Ishizaka
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Jungle Level Ver. 2"
|Motoi Sakuraba
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|-
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|"Swinger Flinger"
|David Wise
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Gear Getaway"
|Noriyuki Iwadare
|-
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
|Wii U, Nintendo 3DS
|2015
|Arrangement
|
|James Phillipsen
|-
|''[[Mario Party 10]]''
|Wii U
|2015
|Arrangement
|"Donkey Kong's Theme"
|<!--Rei Kondoh, Toshiki Aida (specific arranger unknown)-->
|-
|''[[Mini Mario & Friends: amiibo Challenge]]''
|Wii U, Nintendo 3DS
|2016
|Past arrangement (''Mario vs. Donkey Kong: Tipping Stars'')
|
|James Phillipsen
|-
|''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''
|Wii U
|2016
|Arrangement
|"Diddy Kong's Theme"
|
|-
|''[[Mario Kart 8 Deluxe]]''
|[[Nintendo Switch]]
|2017
|Past arrangement (''Mario Kart 7'')
|"<small>3DS</small> DK Jungle"
|Satomi Terui
|-
|rowspan=4|''[[Mario + Rabbids Kingdom Battle]]''
|rowspan=4|Nintendo Switch
|rowspan=3|2017
|Arrangement
|"Rabbid Kong"
|rowspan=4|Grant Kirkhope
|-
|Arrangement
|"Rabbid Kong Rumpus"
|-
|Arrangement
|"Rabbid Kong Rumble"
|-
|2018{{footnote|main|1}}
|Arrangement
|"Jungle Joust"
|-
|''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Donkey Kong Country: Tropical Freeze]]''
|Nintendo Switch
|2018
|Past arrangement (''Donkey Kong Country: Tropical Freeze'' (Wii U))
|
|David Wise
|-
|''[[WarioWare Gold]]''
|Nintendo 3DS
|2018
|Arrangement
|
|
|-
|rowspan=8|''[[Super Smash Bros. Ultimate]]''
|rowspan=8|Nintendo Switch
|rowspan=8|2018
|Past arrangement (''Super Smash Bros.'')
|"Jungle Level <small>(64)</small>"
|Hirokazu Ando
|-
|Past arrangement (''Super Smash Bros. Melee'')
|"Jungle Level <small>(Melee)</small>"
|Shogo Sakai
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Jungle Level <small>(Brawl)</small>"
|Motoi Sakuraba
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Gear Getaway"
|Noriyuki Iwadare
|-
|Past arrangement (''Super Smash Bros. for Wii U'')
|"Jungle Level Jazz Style <small>(for 3DS / Wii U)</small>"
|Hiroyuki Kawada
|-
|Past arrangement (''Super Smash Bros. for Wii U'')
|"Jungle Level Tribal Style <small>(for 3DS / Wii U)</small>"
|Hiroyuki Kawada
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|-
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|"Swinger Flinger"
|David Wise
|-
|''[[WarioWare: Get It Together!]]''
|Nintendo Switch
|2021
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|-
|''[[Mario Strikers: Battle League]]''
|Nintendo Switch
|2022
|Arrangement
|
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|-
|rowspan=5|''[[Donkey Kong Country Returns HD]]''
|rowspan=5|Nintendo Switch
|rowspan=5|2025
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"King of Cling"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"Palm Tree Groove"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|「エンディングスタッフロール」 (''{{hover|Endingu Staffu Rōru|Ending Staff Roll}}'')
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|
|
|-
|}
{{footnote|note|1|Added as downloadable content}}
 
===Film and television===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|''[[The Super Mario Bros. Movie]]''
|2023
|Arrangement
|"Courting the Kongs"
|[[Brian Tyler]]
|}
 
===Albums===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|rowspan=3|''[[DK Jamz]]''
|rowspan=3|1994
|Original
|"DK Island Swing"
|rowspan=2|[[David Wise]]
|-
|Arrangement
|"Mine Cart Madness"
|-
|Arrangement
|"Jungle Groove"
|Yoshiyuki Ito
|-
|rowspan=3|''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''
|rowspan=3|1995
|Original
|「ジャングルレベル JUNGLE LEVEL, GAME VERSION」<br>(''Janguru Reberu JUNGLE LEVEL, GAME VERSION'')
|rowspan=2|David Wise
|-
|Past arrangement (''Donkey Kong Country'')
|「マインカートコースター THE CART LEVEL」<br>(''Main Kāto Kōsutā THE CART LEVEL'')
|-
|Past arrangement (''DK Jamz'')
|「ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE」<br>(''Janguru Reberu "Arenji Bājon" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE'')
|Yoshiyuki Ito
|-
|rowspan=2|''[[Donkey Kong Country 2: Diddy's Kong Quest Original Soundtrack]]''
|rowspan=2|1995
|Arrangement
|"Token Tango"
|rowspan=2|David Wise
|-
|Arrangement
|"Krook's March"
|-
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack]]''
|
|Arrangement
|"Wrinkly's Save Cave"
|David Wise
|-
|rowspan=6|''[[Donkey Kong Country Trilogy]]''
|rowspan=6|1996
|Original
|"DK Island Swing"
|rowspan=2|David Wise
|-
|Past arrangement (''Donkey Kong Country'')
|"Mine Cart Madness"
|-
|Past arrangement (''DK Jamz'')
|"Jungle Groove"
|Yoshiyuki Ito
|-
|Past arrangement (''Donkey Kong Country 2: Diddy's Kong Quest'')
|"Token Tango"
|rowspan=3|David Wise
|-
|Past arrangement (''Donkey Kong Country 2: Diddy's Kong Quest'')
|"Krook's March"
|-
|Past arrangement (''Donkey Kong Country 3: Dixie Kong's Double Trouble!'')
|"Wrinkly's Save Cave"
|-
|''[[Diddy Kong Racing Original Soundtrack]]''
|1998
|Arrangement
|「プレイヤーセレクト」 (''Pureiyā Serekuto'')
|David Wise
|-
|''[[Donkey Kong 64 Official Soundtrack]]''
|1999
|Arrangement
|"Jungle"
|Grant Kirkhope
|-
|''[[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack]]''
|2001
|Arrangement
|「コンゴジャングルステージ」 (''Kongo Janguru Sutēji'')
|Hirokazu Ando
|-
|''[[Donkey Konga: The Hottest Hits]]''
|2004
|Past arrangement (''Super Smash Bros. Melee'')
|Donkey Kong Country Theme
|Shogo Sakai
|-
|''[[Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best]]''
|2004
|Arrangement
|「ドンキー ギミックコート ~ドンキージャングルコート」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'')
|Motoi Sakuraba
|-
|rowspan=4|''[[Donkey Kong Returns Original Sound Track]]''
|rowspan=4|2011
|Arrangement
|「バナナジャングル」(''Banana Janguru'')
|
|-
|Arrangement
|「パクパクパニック」 (''Pakupaku Panikku'')
|
|-
|Arrangement
|「サンセット海岸」 (''Sansetto Kaigan'')
|
|-
|Arrangement
|「エンディングスタッフロール」 (''Endingu Sutaffu Rōru'')
|
|-
|rowspan=2|''[[Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack]]''
|rowspan=2|2015
|Arrangement
|"Gear Getaway"
|Noriyuki Iwadare
|-
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle"
|Hirokazu Ando
|-
|''[[Mario Kart 8 Original Soundtrack]]''
|2015
|Arrangement
|"<small>3DS</small> DK Jungle"
|[[Satomi Terui]]
|-
|rowspan=2|''[[Mario + Rabbids Kingdom Battle (Original Game Soundtrack)]]''
|rowspan=2|2017
|Arrangement
|"Rabbid Kong Rumpus"
|rowspan=2|Grant Kirkhope
|-
|Arrangement
|"Rabbid Kong Rumble"
|-
|rowspan=2|''[[Mario + Rabbids Kingdom Battle: The Official Soundtrack]]''
|rowspan=2|2017
|Arrangement
|"Rabbid Kong Rumpus"
|rowspan=2|Grant Kirkhope
|-
|Arrangement
|"Rabbid Kong Rumble"
|-
|rowspan=2|''[[The Super Mario Bros. Movie (Original Motion Picture Soundtrack)]]''
|rowspan=2|2023
|Arrangement
|"Courting the Kongs"
|rowspan=2|[[Brian Tyler]]
|-
|Arrangement
|"Drivin' Me Bananas"
|}
===Other media===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|[[LINE]]
|2016<ref>{{cite|author=Sickr|url=mynintendonews.com/2016/01/28/super-mario-stickers-for-line-messaging-app-now-available-for-1-99|date=January 28, 2016|title=''Super Mario Stickers'' For LINE Messaging App Now Available For $1.99|publisher=My Nintendo News|language=en|accessdate=July 5, 2024}}</ref>
|Arrangement
|
|
|}


==References==
==References==
<references/>
<references/>
 
[[Category:Music]]
{{Themes}}
{{DKC}}
[[Category:Recurring themes]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country]]

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