Editing DK Island Swing

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|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
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"'''DK Island Swing'''"<ref>''[[DK Jamz]]''</ref> (titled "'''Jungle Level'''" in Japanese soundtracks),<ref>{{cite|url=vgmdb.net/album/153|title=SUPER DONKEY KONG ORIGINAL SOUND VERSION|publisher=VGMdb|language=en|accessdate=November 7, 2021}}</ref><ref>{{cite|url=vgmdb.net/album/149|title=Super Donkey Kong Game Music CD Jungle Fantasy|publisher=VGMdb|language=en|accessdate=November 7, 2021}}</ref> also known as the '''''Donkey Kong Country'' Theme''',<ref>''[[Donkey Konga: The Hottest Hits]]'' tracklist</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The theme was composed by [[David Wise]] and has since been synonymous with the franchise as well as [[Donkey Kong]] himself.
"'''DK Island Swing'''"<ref>''[[DK Jamz]]''</ref> (titled "'''Jungle Level'''" in Japanese soundtracks),<ref>[https://vgmdb.net/album/153 SUPER DONKEY KONG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved November 7, 2021.</ref><ref>[https://vgmdb.net/album/149 Super Donkey Kong Game Music CD Jungle Fantasy]. ''VGMdb''. Retrieved November 7, 2021.</ref> also known as the '''''Donkey Kong Country'' Theme''',<ref>''[[Donkey Konga: The Hottest Hits]]'' tracklist</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The theme was composed by [[David Wise]] and has since been synonymous with the franchise as well as [[Donkey Kong]] himself.


The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.
The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.
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==Composition==
==Composition==
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>{{cite|author=Super Marcato Bros.|language=en|date=January 9, 2014|url=youtu.be/Pmq-jmaN2KU?t=1560|title=Exclusive David Wise Interview 2013|publisher=YouTube|accessdate=July 5, 2024|timestamp=26:00}}</ref>  
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>Super Marcato Bros. (January 9, 2014). [https://youtu.be/Pmq-jmaN2KU?t=1560 Exclusive David Wise Interview 2013]. ''YouTube''. Retrieved December 4, 2018.</ref>  


In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
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The third arrangement, titled "'''Palm Tree Groove'''," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, [[Sunset Shore]] and [[Foggy Fumes]]. However, the music that plays in the third silhouette level, [[Smokey Peak]], is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.
The third arrangement, titled "'''Palm Tree Groove'''," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, [[Sunset Shore]] and [[Foggy Fumes]]. However, the music that plays in the third silhouette level, [[Smokey Peak]], is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.


In addition to the three full arrangements of "DK Island Swing", there are also three themes that incorporate "DK Island Swing" into their arrangements. The credits theme, 「エンディングスタッフロール」 (''Endingu Staffu Rōru'', "Ending Staff Roll"),<ref name="DKCR Soundtrack">{{cite|url=vgmdb.net/album/26314|title=DONKEY KONG RETURNS ORIGINAL SOUND TRACK|publisher=VGMdb|language=en|accessdate=June 29, 2023}}</ref> includes an arrangement of ''DK Island Swing''{{'}}s main {{wp|Motif (music)|motif}}. The motif can also be heard at the end of the ending cutscene's music, and its first four notes of "DK Island Swing" can be heard in the music for the [[Golden Temple]] entrance, which cannot be heard again after entering the main level.
In addition to the three full arrangements of "DK Island Swing", there are also three themes that incorporate "DK Island Swing" into their arrangements. The credits theme, 「エンディングスタッフロール」 (''Endingu Staffu Rōru'', "Ending Staff Roll"),<ref name="DKCR Soundtrack">[http://vgmdb.net/album/26314 DONKEY KONG RETURNS ORIGINAL SOUND TRACK]. ''VGMdb''. Retrieved June 29, 2023.</ref> includes an arrangement of ''DK Island Swing''{{'}}s main {{wp|Motif (music)|motif}}. The motif can also be heard at the end of the ending cutscene's music, and its first four notes of "DK Island Swing" can be heard in the music for the [[Golden Temple]] entrance, which cannot be heard again after entering the main level.


{{media table
{{media table
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===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Rabbid Kong]]'s first phase battle theme, titled "'''Rabbid Kong'''",<ref>{{cite|url=www.grantkirkhope.com/mario-rabbids-kingdom-battle|title=MARIO + RABBIDS KINGDOM BATTLE – GRANT KIRKHOPE|publisher=Grant Kirkhope official website|language=en|accessdate=July 5, 2024}}</ref> incorporates an orchestrated arrangement of the theme heard in the stormy area of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', which in itself is an [[#Donkey Kong 64|arrangement]] of "DK Island Swing." The main motif of the theme can also be heard in later parts of the first phase's music as well as in the second phase theme, "'''Rabbid Kong Rumpus'''", and the third phase theme, "'''Rabbid Kong Rumble'''". The arrangements were composed and arranged by ''Donkey Kong 64'' composer [[Grant Kirkhope]].
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Rabbid Kong]]'s first phase battle theme, titled "'''Rabbid Kong'''",<ref>https://www.grantkirkhope.com/mario-rabbids-kingdom-battle/</ref> incorporates an orchestrated arrangement of the theme heard in the stormy area of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', which in itself is an [[#Donkey Kong 64|arrangement]] of "DK Island Swing." The main motif of the theme can also be heard in later parts of the first phase's music as well as in the second phase theme, "'''Rabbid Kong Rumpus'''", and the third phase theme, "'''Rabbid Kong Rumble'''". The arrangements were composed and arranged by ''Donkey Kong 64'' composer [[Grant Kirkhope]].


In the [[Donkey Kong Adventure]] DLC, a different arrangement of "DK Island Swing" titled "'''Jungle Joust'''" is used as the battle theme of the [[Jungle (Mario + Rabbids Kingdom Battle)|Jungle]].
In the [[Donkey Kong Adventure]] DLC, a different arrangement of "DK Island Swing" titled "'''Jungle Joust'''" is used as the battle theme of the [[Jungle (Mario + Rabbids Kingdom Battle)|Jungle]].
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==List of ''Super Mario'' appearances==
==List of ''Super Mario'' appearances==
===Games===
===Games===
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!Work
!Work
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!System
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|Arrangement
|Arrangement
|"Wrinkly's Save Cave"
|"Wrinkly's Save Cave"
|David Wise<ref>{{cite|url=vgmdb.net/album/470|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack''|language=en|publisher=VGMdb|accessdate=October 20, 2021}}</ref>
|David Wise<ref>[https://vgmdb.net/album/470 Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack]. ''VGMdb''. Retrieved October 20, 2021.</ref>
|-
|-
|''[[Diddy Kong Racing]]''
|''[[Diddy Kong Racing]]''
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===Film and television===
===Film and television===
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!Work
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===Albums===
===Albums===
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!Work
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===Other media===
===Other media===
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!Work
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|[[LINE]]
|[[LINE]]
|2016<ref>{{cite|author=Sickr|url=mynintendonews.com/2016/01/28/super-mario-stickers-for-line-messaging-app-now-available-for-1-99|date=January 28, 2016|title=''Super Mario Stickers'' For LINE Messaging App Now Available For $1.99|publisher=My Nintendo News|language=en|accessdate=July 5, 2024}}</ref>
|2016<ref>Sickr. "[https://mynintendonews.com/2016/01/28/super-mario-stickers-for-line-messaging-app-now-available-for-1-99/ Super Mario Stickers For LINE Messaging App Now Available For $1.99]." ''My Nintendo News,'' January 28, 2016</ref>
|Arrangement
|Arrangement
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