Editing DK Attack
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|image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | |image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | ||
|appears_in=''[[ | |appears_in=''[[Donkey Kong Country]]'' | ||
|time=One minute | |time=One minute | ||
|prize=Points | |prize=Points | ||
}} | }} | ||
'''DK Attack''' is a time attack mode in | '''DK Attack''' is a time attack mode in ''[[Donkey Kong Country]]''{{'}}s [[Game Boy Advance]] remake. The mini-game's objective is for the Kongs to complete a level and score as many points as possible. The Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' has a time attack mode called [[Diddy's Dash]], which is loosely based on DK Attack. | ||
==Overview== | |||
== | After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses<ref>Hodgson, David S. J. ''Donkey Kong Country'' Prima's Official Strategy Guide. Page 7.</ref> (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking. | ||
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses<ref> | |||
The end score is based on the following rubric: | The end score is based on the following rubric: | ||
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Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | ||
==Point values== | |||
===Enemies=== | |||
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | ||
{|class="wikitable dk"style="text-align:left" | {|class="wikitable dk"style="text-align:left" | ||
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|7500 | |7500 | ||
|- | |- | ||
| | |Black | ||
|9000 | |9000 | ||
|- | |- | ||
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<nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | <nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | ||
===Objects and Items=== | |||
{|class="wikitable dk"style="text-align:center" | {|class="wikitable dk"style="text-align:center" | ||
|- | |- | ||
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|250 | |250 | ||
|- | |- | ||
|Opening a [[ | |Opening a [[crate]] | ||
|500 | |500 | ||
|- | |- | ||
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|} | |} | ||
==Rank by score== | |||
===[[Kongo Jungle]]=== | |||
{|class="wikitable dk"style="text-align:center" | {|class="wikitable dk"style="text-align:center" | ||
|- | |- | ||
!Level | !Level | ||
! | !Failed | ||
![[File:D DK Attack - DKC GBA.png|alt=D]] | ![[File:D DK Attack - DKC GBA.png|alt=D]] | ||
![[File:C DK Attack - DKC GBA.png|alt=C]] | ![[File:C DK Attack - DKC GBA.png|alt=C]] | ||
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|- | |- | ||
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|rowspan=5|Level incomplete (Ran out of time or fell off of edge.) | |rowspan=5|Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
|0 - 39990 | |0 - 39990 | ||
|40000 - 59990 | |40000 - 59990 | ||
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|110000 - 159990 | |110000 - 159990 | ||
|160000+ | |160000+ | ||
|} | |||
===[[Monkey Mines]]=== | |||
{|class="wikitable dk"style="text-align:center" | |||
|- | |- | ||
! | !Level | ||
!Failed | |||
![[File:D DK Attack - DKC GBA.png|alt=D]] | |||
![[File:C DK Attack - DKC GBA.png|alt=C]] | |||
![[File:B DK Attack - DKC GBA.png|alt=B]] | |||
![[File:A DK Attack - DKC GBA.png|alt=A]] | |||
![[File:S DK Attack - DKC GBA.png|alt=S]] | |||
|- | |- | ||
|[[Winky's Walkway]] | |[[Winky's Walkway]] | ||
|rowspan=5|Level incomplete (Ran out of time or fell off of edge.) | |rowspan=5|Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
|0 - 49990 | |0 - 49990 | ||
|50000 - 69990 | |50000 - 69990 | ||
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|150000 - 169990 | |150000 - 169990 | ||
|170000+ | |170000+ | ||
|} | |||
===[[Vine Valley (world)|Vine Valley]]=== | |||
{{stub|section=yes}} | |||
{|class="wikitable dk"style="text-align:center" | |||
|- | |- | ||
! | !Level | ||
!Failed | |||
![[File:D DK Attack - DKC GBA.png|alt=D]] | |||
![[File:C DK Attack - DKC GBA.png|alt=C]] | |||
![[File:B DK Attack - DKC GBA.png|alt=B]] | |||
![[File:A DK Attack - DKC GBA.png|alt=A]] | |||
![[File:S DK Attack - DKC GBA.png|alt=S]] | |||
|- | |- | ||
|[[Vulture Culture]] | |[[Vulture Culture]] | ||
|rowspan=6|Level incomplete (Ran out of time or fell off of edge.) | |rowspan=6|Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
|0 - 99990 | |0 - 99990 | ||
|100000 - 129990 | |100000 - 129990 | ||
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|- | |- | ||
|[[Tree Top Town]] | |[[Tree Top Town]] | ||
|0 - | |0 - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |?+ | ||
|- | |- | ||
|[[Forest Frenzy]] | |[[Forest Frenzy]] | ||
|0 - | |0 - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |?+ | ||
|- | |||
|[[Temple Tempest]] | |||
|0 - ? | |||
|? - ? | |||
|? - ? | |||
|? - ? | |||
|?+ | |||
|- | |- | ||
|[[Orang-utan Gang]] | |[[Orang-utan Gang]] | ||
|0 - | |0 - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |?+ | ||
|- | |- | ||
|[[Clam City]] | |[[Clam City]] | ||
|0 - | |0 - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |? - ? | ||
| | |?+ | ||
|} | |} | ||
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{{DKC}} | {{DKC}} | ||
[[Category:Donkey Kong Country minigames]] | [[Category:Donkey Kong Country minigames]] | ||