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{{ | {{Minigame-infobox | ||
|align=right | |align=right | ||
|image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | |image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | ||
| | |appeared_in=''[[Donkey Kong Country]]'' | ||
|time=One minute | |time=One minute | ||
|prize=Points | |prize=Points | ||
}} | }} | ||
'''DK Attack''' is a time attack mode in | '''DK Attack''' is a time attack mode in ''[[Donkey Kong Country]]''{{'}}s [[Game Boy Advance]] remake. The mini-game's objective is for the Kongs to complete a level and score as many points as possible. The Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' has a time attack mode called [[Diddy's Dash]], which is loosely based on DK Attack. | ||
== | ==Overview== | ||
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain | After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain time bonuses (indicated with a simple "+5", "+10", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking. | ||
The end score is based on the following rubric: | The end score is based on the following rubric: | ||
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*Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points) | *Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points) | ||
*Kongs Bonus, for finishing with both Kongs (five thousand bonus points) | *Kongs Bonus, for finishing with both Kongs (five thousand bonus points) | ||
The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank. | The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank. | ||
Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | ||
==Point values== | |||
===Enemies=== | |||
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | ||
{|class="wikitable | |||
{|class="wikitable" style="text-align:left" | |||
|- | |- | ||
!Enemy | !Enemy | ||
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|7500 | |7500 | ||
|- | |- | ||
| | |Black | ||
|9000 | |9000 | ||
|- | |- | ||
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|5000 | |5000 | ||
|} | |} | ||
<nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | <nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | ||
===Objects and Items=== | |||
{|class="wikitable | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
!Object/Item | !Object/Item | ||
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|10000 | |10000 | ||
|- | |- | ||
|Collecting a [[Fuel | |Collecting a [[Fuel Barrel]] | ||
|1250 | |1250 | ||
|- | |- | ||
Line 145: | Line 148: | ||
|250 | |250 | ||
|- | |- | ||
|Opening a [[ | |Opening a [[crate]] | ||
|500 | |500 | ||
|- | |- | ||
Line 154: | Line 157: | ||
|2000 | |2000 | ||
|- | |- | ||
|Hitting a [[ | |Hitting a [[ON/OFF Barrel]] | ||
|10 | |10 | ||
|- | |- | ||
Line 161: | Line 164: | ||
|} | |} | ||
==Rank by score== | |||
{|class="wikitable | ===[[Kongo Jungle]]=== | ||
{|class="wikitable" style="text-align:center" | |||
|- | |- | ||
! | ! Level | ||
! Failed | |||
! [[File:D DK Attack - DKC GBA.png|alt=D]] | |||
! [[File:C DK Attack - DKC GBA.png|alt=C]] | |||
! [[File:B DK Attack - DKC GBA.png|alt=B]] | |||
! [[File:A DK Attack - DKC GBA.png|alt=A]] | |||
! [[File:S DK Attack - DKC GBA.png|alt=S]] | |||
|- | |- | ||
| [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |||
|rowspan=5| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | |||
| 0 - 39990 | |||
| 40000 - 59990 | |||
| 60000 - 99990 | |||
| 100000 - 129990 | |||
| 130000+ | |||
|- | |- | ||
|[[ | | [[Ropey Rampage]] | ||
| 0 - 39990 | |||
|0 - 39990 | | 40000 - 69990 | ||
|40000 - | | 70000 - 89990 | ||
| | | 90000 - 119990 | ||
| | | 120000+ | ||
| | |||
|- | |- | ||
|[[ | | [[Reptile Rumble]] | ||
|0 - 39990 | | 0 - 39990 | ||
|40000 - 69990 | | 40000 - 69990 | ||
|70000 - | | 70000 - 99990 | ||
| | | 100000 - 124990 | ||
| | | 125000+ | ||
|- | |- | ||
|[[ | | [[Coral Capers]] | ||
|0 - | | 0 - 19990 | ||
| | | 20000 - 29990 | ||
| | | 30000 - 49990 | ||
| | | 50000 - 54990 | ||
| | | 55000+ | ||
|- | |- | ||
|[[ | | [[Barrel Cannon Canyon]] | ||
|0 - | | 0 - 59990 | ||
| | | 60000 - 79990 | ||
| | | 80000 - 109990 | ||
| | | 110000 - 159990 | ||
| | | 160000+ | ||
|} | |||
===[[Monkey Mines]]=== | |||
{|class="wikitable" style="text-align:center" | |||
|- | |- | ||
|[[ | ! Level | ||
| | ! Failed | ||
! [[File:D DK Attack - DKC GBA.png|alt=D]] | |||
| | ! [[File:C DK Attack - DKC GBA.png|alt=C]] | ||
! [[File:B DK Attack - DKC GBA.png|alt=B]] | |||
| | ! [[File:A DK Attack - DKC GBA.png|alt=A]] | ||
! [[File:S DK Attack - DKC GBA.png|alt=S]] | |||
|- | |- | ||
| [[Winky's Walkway]] | |||
|rowspan=5| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | |||
| 0 - 49990 | |||
| 50000 - 69990 | |||
| 70000 - 99990 | |||
| 100000 - 179990 | |||
| 180000+ | |||
|- | |- | ||
|[[ | | [[Mine Cart Carnage]] | ||
| 0 - 39990 | |||
|0 - | | 40000 - 79990 | ||
| | | 80000 - 99990 | ||
| | | 100000 - 129990 | ||
|100000 - | | 130000+ | ||
| | |||
|- | |- | ||
|[[ | | [[Bouncy Bonanza]] | ||
|0 - | | 0 - 29990 | ||
| | | 30000 - 49990 | ||
| | | 50000 - 79990 | ||
| | | 80000 - 154990 | ||
| | | 155000+ | ||
|- | |- | ||
|[[ | | [[Stop & Go Station]] | ||
|0 - | | 0 - 59990 | ||
| | | 60000 - 79990 | ||
| | | 80000 - 99990 | ||
| | | 100000 - 139990 | ||
| | | 140000+ | ||
|- | |- | ||
| [[Millstone Mayhem]] | |||
| 0 - 89990 | |||
| 90000 - 119990 | |||
| 120000 - 149990 | |||
| 150000 - 169990 | |||
| 170000+ | |||
|} | |||
|[[Millstone Mayhem]] | |||
|0 - 89990 | ===[[Vine Valley (world)|Vine Valley]]=== | ||
|90000 - 119990 | {{stub|section=yes}} | ||
|120000 - 149990 | {|class="wikitable" style="text-align:center" | ||
|150000 - 169990 | |||
|170000+ | |||
| | |||
| | |||
| | |||
|- | |- | ||
! | ! Level | ||
! Failed | |||
! [[File:D DK Attack - DKC GBA.png|alt=D]] | |||
! [[File:C DK Attack - DKC GBA.png|alt=C]] | |||
! [[File:B DK Attack - DKC GBA.png|alt=B]] | |||
! [[File:A DK Attack - DKC GBA.png|alt=A]] | |||
! [[File:S DK Attack - DKC GBA.png|alt=S]] | |||
|- | |- | ||
|[[ | | [[Vulture Culture]] | ||
|rowspan=6|Level incomplete (Ran out of time or fell off of edge.) | |rowspan=6| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
|0 - | | 0 - 99990 | ||
| | | 100000 - 129990 | ||
| | | 130000 - 159990 | ||
| | | 160000 - 199990 | ||
| | | 200000+ | ||
|- | |- | ||
|[[ | | [[Tree Top Town]] | ||
|0 - | | 0 - ? | ||
| | | ? - ? | ||
| | | ? - ? | ||
| | | ? - ? | ||
| | | ?+ | ||
|- | |- | ||
|[[ | | [[Forest Frenzy]] | ||
|0 - | | 0 - ? | ||
| | | ? - ? | ||
| | | ? - ? | ||
| | | ? - ? | ||
| | | ?+ | ||
|- | |- | ||
|[[ | | [[Temple Tempest]] | ||
|0 - | | 0 - ? | ||
| | | ? - ? | ||
| | | ? - ? | ||
| | | ? - ? | ||
| | | ?+ | ||
|- | |- | ||
|[[ | | [[Orang-utan Gang]] | ||
| 0 - ? | |||
| ? - ? | |||
| ? - ? | |||
| ? - ? | |||
| ?+ | |||
|0 - | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| [[Clam City]] | |||
| 0 - ? | |||
| ? - ? | |||
| ? - ? | |||
| ? - ? | |||
| ?+ | |||
|} | |} | ||
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DK Attack -- Jungle Hijinxs Results (DKC GBA).png|The result screen after finishing Jungle Hijinxs | DK Attack -- Jungle Hijinxs Results (DKC GBA).png|The result screen after finishing Jungle Hijinxs | ||
</gallery> | </gallery> | ||
{{DKC}} | {{DKC}} | ||
[[Category:Donkey Kong Country minigames]] | [[Category:Donkey Kong Country minigames]] | ||