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{{minigame infobox
{{Minigame-infobox
|align=right
|align=right
|image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]].
|image = [[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]].
|appears_in=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance]])
|appeared_in = ''[[Donkey Kong Country]]''
|time=One minute
|time = One minute
|prize=Points
|prize = Points
}}
}}
'''DK Attack''' is a time attack mode in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''. Its objective is for [[Donkey Kong]] and [[Diddy Kong]] to complete a level while scoring as many [[point]]s as they can along the way. The [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' has a time attack mode called [[Diddy's Dash]], which is loosely based on DK Attack.


==Gameplay==
'''DK Attack''' is a time attack mode in ''[[Donkey Kong Country]]''{{'}}s [[Game Boy Advance]] remake. The mini-game's objective is for the Kongs to complete a level and score as many points as possible. The Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' has a time attack mode called [[Diddy's Dash]], which is loosely based on DK Attack.
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses<ref>{{cite|author=Hodgson, David S. J.|title=''Donkey Kong Country'' Prima's Official Strategy Guide|date=June 17, 2003|publisher=[[Prima Games]]|isbn=0761543341|language=en-us|page=7}}</ref> (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking.
 
==Overview==
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain time bonuses (indicated with a simple "+5", "+10", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking.


The end score is based on the following rubric:
The end score is based on the following rubric:
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*Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points)
*Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points)
*Kongs Bonus, for finishing with both Kongs (five thousand bonus points)
*Kongs Bonus, for finishing with both Kongs (five thousand bonus points)
The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank.
The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank.


Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360.
Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360.


===Point values===
==Point values==
====Enemies====
===Enemies===
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo.
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo.
{|class="wikitable dk"style="text-align:left"
 
{|class="wikitable" style="text-align:left"
|-
|-
!Enemy
!Enemy
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|7500
|7500
|-
|-
|Gray
|Black
|9000
|9000
|-
|-
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|5000
|5000
|}
|}
<nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]].
<nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]].


====Objects and Items====
===Objects and Items===
{|class="wikitable dk"style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
!Object/Item
!Object/Item
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|10000
|10000
|-
|-
|Collecting a [[Fuel Drum|fuel canister]]
|Collecting a [[Fuel Barrel]]
|1250
|1250
|-
|-
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|250
|250
|-
|-
|Opening a [[Animal Crate|crate]]
|Opening a [[crate]]
|500
|500
|-
|-
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|2000
|2000
|-
|-
|Hitting a [[On & Off Barrel|ON/OFF Barrel]]
|Hitting a [[ON/OFF Barrel]]
|10
|10
|-
|-
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|}
|}


===Rank by score===
==Rank by score==
{|class="wikitable dk"style="text-align:center"
===[[Kongo Jungle]]===
{|class="wikitable" style="text-align:center"
|-
|-
!colspan=7|[[Kongo Jungle]]
! Level
! Failed
! [[File:D DK Attack - DKC GBA.png|alt=D]]
! [[File:C DK Attack - DKC GBA.png|alt=C]]
! [[File:B DK Attack - DKC GBA.png|alt=B]]
! [[File:A DK Attack - DKC GBA.png|alt=A]]
! [[File:S DK Attack - DKC GBA.png|alt=S]]
|-
|-
!Level
| [[Jungle Hijinxs]]  
!width=100px|Failed
|rowspan=5| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.)
![[File:D DK Attack - DKC GBA.png|alt=D]]
| 0 - 39990
![[File:C DK Attack - DKC GBA.png|alt=C]]
| 40000 - 59990
![[File:B DK Attack - DKC GBA.png|alt=B]]
| 60000 - 99990
![[File:A DK Attack - DKC GBA.png|alt=A]]
| 100000 - 129990
![[File:S DK Attack - DKC GBA.png|alt=S]]
| 130000+
|-
|-
|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]  
| [[Ropey Rampage]]  
|rowspan=5|Level incomplete (Ran out of time or fell off of edge.)
| 0 - 39990
|0 - 39990
| 40000 - 69990
|40000 - 59990
| 70000 - 89990
|60000 - 99990
| 90000 - 119990
|100000 - 129990
| 120000+
|130000+
|-
|-
|[[Ropey Rampage]]  
| [[Reptile Rumble]]
|0 - 39990
| 0 - 39990
|40000 - 69990
| 40000 - 69990
|70000 - 89990
| 70000 - 99990
|90000 - 119990
| 100000 - 124990
|120000+
| 125000+
|-
|-
|[[Reptile Rumble]]
| [[Coral Capers]]
|0 - 39990
| 0 - 19990
|40000 - 69990
| 20000 - 29990
|70000 - 99990
| 30000 - 49990
|100000 - 124990
| 50000 - 54990
|125000+
| 55000+
|-
|-
|[[Coral Capers]]
| [[Barrel Cannon Canyon]]
|0 - 19990
| 0 - 59990
|20000 - 29990
| 60000 - 79990
|30000 - 49990
| 80000 - 109990
|50000 - 54990
| 110000 - 159990
|55000+
| 160000+
|}
 
===[[Monkey Mines]]===
{|class="wikitable" style="text-align:center"
|-
|-
|[[Barrel Cannon Canyon]]
! Level
|0 - 59990
! Failed
|60000 - 79990
! [[File:D DK Attack - DKC GBA.png|alt=D]]
|80000 - 109990
! [[File:C DK Attack - DKC GBA.png|alt=C]]
|110000 - 159990
! [[File:B DK Attack - DKC GBA.png|alt=B]]
|160000+
! [[File:A DK Attack - DKC GBA.png|alt=A]]
! [[File:S DK Attack - DKC GBA.png|alt=S]]
|-
|-
!colspan=7|[[Monkey Mines]]
| [[Winky's Walkway]]
|rowspan=5| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.)
| 0 - 49990
| 50000 - 69990
| 70000 - 99990
| 100000 - 179990
| 180000+
|-
|-
|[[Winky's Walkway]]
| [[Mine Cart Carnage]]
|rowspan=5|Level incomplete (Ran out of time or fell off of edge.)
| 0 - 39990
|0 - 49990
| 40000 - 79990
|50000 - 69990
| 80000 - 99990
|70000 - 99990
| 100000 - 129990
|100000 - 179990
| 130000+
|180000+
|-
|-
|[[Mine Cart Carnage]]
| [[Bouncy Bonanza]]
|0 - 39990
| 0 - 29990
|40000 - 79990
| 30000 - 49990
|80000 - 99990
| 50000 - 79990
|100000 - 129990
| 80000 - 154990
|130000+
| 155000+
|-
|-
|[[Bouncy Bonanza]]
| [[Stop & Go Station]]
|0 - 29990
| 0 - 59990
|30000 - 49990
| 60000 - 79990
|50000 - 79990
| 80000 - 99990
|80000 - 154990
| 100000 - 139990
|155000+
| 140000+
|-
|-
|[[Stop & Go Station]]
| [[Millstone Mayhem]]
|0 - 59990
| 0 - 89990
|60000 - 79990
| 90000 - 119990
|80000 - 99990
| 120000 - 149990
|100000 - 139990
| 150000 - 169990
|140000+
| 170000+
|-
|}
|[[Millstone Mayhem]]
 
|0 - 89990
===[[Vine Valley]]===
|90000 - 119990
{{stub|section=yes}}
|120000 - 149990
{|class="wikitable" style="text-align:center"
|150000 - 169990
|170000+
|-
!colspan=7|[[Vine Valley (world)|Vine Valley]]
|-
|[[Vulture Culture]]
|rowspan=6|Level incomplete (Ran out of time or fell off of edge.)
|0 - 99990
|100000 - 129990
|130000 - 159990
|160000 - 199990
|200000+
|-
|[[Tree Top Town]]
|0 - 49990
|50000 - 69990
|70000 - 89990
|90000 - 119990
|120000+
|-
|[[Forest Frenzy]]
|0 - 49990
|50000 - 69990
|70000 - 89990
|90000 - 109990
|110000+
|-
|[[Orang-utan Gang]]
|0 - 69990
|70000 - 89990
|90000 - 109990
|110000 - 144990
|145000+
|-
|[[Clam City]]
|0 - 19990
|20000 - 29990
|30000 - 39990
|40000 - 64990
|65000+
|-
|[[Temple Tempest]]
|0 - 69990
|70000 - 89990
|90000 - 109990
|110000 - 129990
|130000+
|-
!colspan=7|[[Gorilla Glacier]]
|-
|[[Snow Barrel Blast]]
|rowspan=6|Level incomplete (Ran out of time or fell off of edge.)
|0 - 59990
|60000 - 79990
|80000 - 99990
|100000 - 119990
|120000+
|-
|[[Slipslide Ride]]
|0 - 59990
|60000 - 79990
|80000 - 89990
|90000 - 134990
|135000+
|-
|[[Croctopus Chase]]
|0 - 39990
|40000 - 59990
|60000 - 79990
|80000 - 124990
|125000+
|-
|[[Ice Age Alley]]
|0 - 69990
|70000 - 89990
|90000 - 109990
|110000 - 129990
|130000+
|-
|[[Rope Bridge Rumble]]
|0 - 39990
|40000 - 59990
|60000 - 79990
|80000 - 119990
|120000+
|-
|[[Torchlight Trouble]]
|0 - 49990
|50000 - 69990
|70000 - 89990
|90000 - 99990
|100000+
|-
!colspan=7|[[Kremkroc Industries, Inc.|Kremkroc Industries Inc.]]
|-
|[[Oil Drum Alley]]
|rowspan=6|Level incomplete (Ran out of time or fell off of edge.)
|0 - 69990
|70000 - 89990
|90000 - 109990
|110000 - 184990
|185000+
|-
|[[Trick Track Trek]]
|0 - 59990
|60000 - 79990
|80000 - 99990
|100000 - 114990
|115000+
|-
|[[Poison Pond]]
|0 - 59990
|60000 - 69990
|70000 - 79990
|80000 - 99990
|100000+
|-
|[[Elevator Antics]]
|0 - 19990
|20000 - 39990
|40000 - 49990
|50000 - 119990
|120000+
|-
|[[Blackout Basement]]
|0 - 69990
|70000 - 99990
|100000 - 119990
|120000 - 149990
|150000+
|-
|[[Mine Cart Madness]]
|0 - 19990
|20000 - 39990
|40000 - 59990
|60000 - 89990
|90000+
|-
|-
!colspan=7|[[Chimp Caverns]]
! Level
! Failed
! [[File:D DK Attack - DKC GBA.png|alt=D]]
! [[File:C DK Attack - DKC GBA.png|alt=C]]
! [[File:B DK Attack - DKC GBA.png|alt=B]]
! [[File:A DK Attack - DKC GBA.png|alt=A]]
! [[File:S DK Attack - DKC GBA.png|alt=S]]
|-
|-
|[[Tanked Up Trouble]]
| [[Vulture Culture]]
|rowspan=5|Level incomplete (Ran out of time or fell off of edge.)
|rowspan=6| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.)
|0 - 39990
| 0 - 99990
|40000 - 59990
| 100000 - 129990
|60000 - 79990
| 130000 - 159990
|80000 - 119990
| 160000 - 199990
|120000+
| 200000+
|-
|-
|[[Manic Mincers]]
| [[Tree Top Town]]
|0 - 59990
| 0 - ?
|60000 - 79990
| ? - ?
|80000 - 89990
| ? - ?
|90000 - 99990
| ? - ?
|100000+
| ?+
|-
|-
|[[Misty Mine]]
| [[Forest Frenzy]]
|0 - 39990
| 0 - ?
|40000 - 59990
| ? - ?
|60000 - 79990
| ? - ?
|80000 - 119990
| ? - ?
|120000+
| ?+
|-
|-
|[[Loopy Lights]]
| [[Temple Tempest]]
|0 - 69990
| 0 - ?
|70000 - 89990
| ? - ?
|90000 - 109990
| ? - ?
|110000 - 179990
| ? - ?
|180000+
| ?+
|-
|-
|[[Platform Perils]]
| [[Orang-utan Gang]]
|0 - 119990
| 0 - ?
|120000 - 139990
| ? - ?
|140000 - 199990
| ? - ?
|200000 - 249990
| ? - ?
|250000+
| ?+
|-
|-
| [[Clam City]]
| 0 - ?
| ? - ?
| ? - ?
| ? - ?
| ?+
|}
|}


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DK Attack -- Jungle Hijinxs Results (DKC GBA).png|The result screen after finishing Jungle Hijinxs
DK Attack -- Jungle Hijinxs Results (DKC GBA).png|The result screen after finishing Jungle Hijinxs
</gallery>
</gallery>
==References==
<references/>
{{DKC}}
{{DKC}}
[[Category:Donkey Kong Country minigames]]
[[Category:Donkey Kong Minigames]]
[[Category:Donkey Kong Country (Game Boy Advance)]]
[[Category:Donkey Kong Country]]

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