Editing Crossovers with The Legend of Zelda
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''[[Super Smash Bros. Ultimate]]'' includes every fighter to have previously appeared in the series, including Link, Sheik, Zelda, Ganondorf, Toon Link, and Young Link from ''Super Smash Bros. Melee''. This game abandons the perceived trend of ensuring Link, Zelda, and Ganondorf reflect their designs from the same ''Zelda'' title, with Link now reflecting his appearance in ''The Legend of Zelda: Breath of the Wild'', Zelda reflecting her incarnations from ''The Legend of Zelda: A Link to the Past'' and ''A Link Between Worlds'', and Ganondorf now resembling his future incarnation from ''Ocarina of Time''. Every ''Zelda'' item and stage from the previous installments in the series return in this game, as well as every Assist Trophy other than {{iw|zeldawiki|Tingle}}. Tingle still appears in the game as an element of the Great Bay stage, returning from ''Super Smash Bros. Melee''. | ''[[Super Smash Bros. Ultimate]]'' includes every fighter to have previously appeared in the series, including Link, Sheik, Zelda, Ganondorf, Toon Link, and Young Link from ''Super Smash Bros. Melee''. This game abandons the perceived trend of ensuring Link, Zelda, and Ganondorf reflect their designs from the same ''Zelda'' title, with Link now reflecting his appearance in ''The Legend of Zelda: Breath of the Wild'', Zelda reflecting her incarnations from ''The Legend of Zelda: A Link to the Past'' and ''A Link Between Worlds'', and Ganondorf now resembling his future incarnation from ''Ocarina of Time''. Every ''Zelda'' item and stage from the previous installments in the series return in this game, as well as every Assist Trophy other than {{iw|zeldawiki|Tingle}}. Tingle still appears in the game as an element of the Great Bay stage, returning from ''Super Smash Bros. Melee''. | ||
''Super Smash Bros. Ultimate'' includes a single-player campaign called {{iw|smashwiki|World of Light}} that presents a scenario where Link, Mario, Zelda, and other fighters are confronted by a powerful entity | ''Super Smash Bros. Ultimate'' includes a single-player campaign called {{iw|smashwiki|World of Light}} that presents a scenario where Link, Mario, Zelda, and other fighters are confronted by a powerful entity call [[List of Super Smash Bros. series bosses#Galeem|Galeem]], who imprisons every fighter and many other non-playable characters throughout the world as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. Kirby is the only one who manages to escape. The player is tasked with navigating the eponymous World of Light and rescuing the other fighters. One of the areas within this mode is called the {{iw|smashwiki|Sacred Land}}, which is based on ''The Legend of Zelda'' and is shaped like a Triforce. In addition to having the opportunity to save Young Link, Zelda, and Ganondorf here, [[Bowser Jr.]] is trapped in this location. | ||
Select material new to the ''Super Smash Bros.'' series is described below. For ''Zelda'' spirits, click [[List of spirits in Super Smash Bros. Ultimate (1–500)|here]]. For music, see {{iw|smashwiki|List of SSBU Music (The Legend of Zelda series)|here}}. | Select material new to the ''Super Smash Bros.'' series is described below. For ''Zelda'' spirits, click [[List of spirits in Super Smash Bros. Ultimate (1–500)|here]]. For music, see {{iw|smashwiki|List of SSBU Music (The Legend of Zelda series)|here}}. |