Editing Crossovers with The Legend of Zelda

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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Lava Reactor Octopuses.png|thumb|200px|Roctos in [[Bowser Jr.'s Lava Reactor]].]]
[[File:SMG Lava Reactor Octopuses.png|thumb|200px|Roctos in [[Bowser Jr.'s Lava Reactor]].]]
A recurring group of octopus-based enemies are introduced in ''[[Super Mario Galaxy]]''. One of them is [[Rocto]] – a large gray octopus that spits [[coconut]]s at Mario from a fixed distance over empty space. Damaging Roctos requires launching the projectile back at them with a [[Spin]]. The means of attack and defeat mirror how [[#Octoroks|Octoroks]] behave in ''The Legend of Zelda'' 3D titles. The internal file designation and Japanese name for Rocto suggest this was not circumstantial, and that the enemy is directly based off of them. The Rocto boss [[King Kaliente]] attacks similarly, and their diminutive relative [[Octoguy]] spits small damaging rocks. Pig-nosed [[Bat (Super Mario Galaxy)|bats]] also appear in the game that flutter before Mario before swooping down to strike him. Similar to Rocto, their means of attack is similar to that of [[Keese]] in the 3D ''Zelda'' titles, and its more naturalistic design is comparable to the enemy's appearance in ''{{iw|zeldawiki|The Legend of Zelda: Twilight Princess}}''. The [[ice bat]]s similarly are invocative of {{iw|zeldawiki|Ice Keese}}. Stone [[Lantern|torches]] appear in a few galaxies, like the [[Freezeflame Galaxy]] and [[Deep Dark Galaxy]]. Lighting all of the torches in an immediate area generally facilitates progression, such as by causing a stone gate to slide away. This function is shared with the {{iw|zeldawiki|torch}}es in ''The Legend of Zelda'' series. In the [[Rolling Gizmo Galaxy]], some [[Star Bit]]s are arranged into a shape resembling a [[Rupee]].
A recurring group of octopus-based enemies are introduced in ''[[Super Mario Galaxy]]''. One of them is [[Rocto]] – a large gray octopus that spits [[coconut]]s at Mario from a fixed distance over empty space. Damaging Roctos requires launching the projectile back at them with a [[Spin]]. The means of attack and defeat mirror how {{iw|zeldawiki|Octorok}}s are defeated in ''The Legend of Zelda'' 3D titles. The internal file designation and Japanese name for Rocto indicate this was not circumstantial, and that the enemy is directly based off of them. The Rocto boss [[King Kaliente]] attacks similarly, and their diminutive relative [[Octoguy]] spits small damaging rocks. Pig-nosed [[Bat (Super Mario Galaxy)|bats]] also appear in the game that flutter before Mario before swooping down to strike him. Similar to Rocto, their means of attack is similar to that of [[Keese]] in the 3D ''Zelda'' titles, and its more naturalistic design is comparable to the enemy's appearance in ''{{iw|zeldawiki|The Legend of Zelda: Twilight Princess}}''. The [[ice bat]]s similarly are invocative of {{iw|zeldawiki|Ice Keese}}. Stone [[Lantern|torches]] appear in a few galaxies, like the [[Freezeflame Galaxy]] and [[Deep Dark Galaxy]]. Lighting all of the torches in an immediate area generally facilitates progression, such as by causing a stone gate to slide away. This function is shared with the {{iw|zeldawiki|torch}}es in ''The Legend of Zelda'' series. In the [[Rolling Gizmo Galaxy]], some [[Star Bit]]s are arranged into a shape resembling a [[Rupee]].


''Super Mario Galaxy'' shares some developmental elements with ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}''. The skybox texture in the [[Ghostly Galaxy]] and [[Boo's Boneyard Galaxy]] previously was used for the {{iw|zeldawiki|Ghost Ship (Dungeon)|Ghost Ship}} dungeon from that game. The dynamic integration of music, where certain jingles and sound effects play differently based on the notes of the background orchestration, was first developed by sound director Masafumi Kawamura for enemy battles in ''The Wind Waker''.<ref>{{cite|author=[[Satoru Iwata| Iwata, Satoru]]|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0/|title=Wii interviews: Super Mario Galaxy|publisher=Iwata Asks|date=2007|accessdate=7 Mar. 2012}}</ref> According to director [[Yoshiaki Koizumi]], the boss battle with [[Megaleg]] derived from an unused concept conceived for ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', where [[#Ganon|Ganon]] would be so large that [[Link]] would have to climb up his body.<ref>{{cite|date=February 2008|title=''[[Nintendo Power]]'' Issue 225|publisher=Future US|language=en-us|page=64}}</ref>
''Super Mario Galaxy'' shares some developmental elements with ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}''. The skybox texture in the [[Ghostly Galaxy]] and [[Boo's Boneyard Galaxy]] previously was used for the {{iw|zeldawiki|Ghost Ship (Dungeon)|Ghost Ship}} dungeon from that game. The dynamic integration of music, where certain jingles and sound effects play differently based on the notes of the background orchestration, was first developed by sound director Masafumi Kawamura for enemy battles in ''The Wind Waker''.<ref>{{cite|author=[[Satoru Iwata| Iwata, Satoru]]|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0/|title=Wii interviews: Super Mario Galaxy|publisher=Iwata Asks|date=2007|accessdate=7 Mar. 2012}}</ref> According to director [[Yoshiaki Koizumi]], the boss battle with [[Megaleg]] derived from an unused concept conceived for ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', where [[#Ganon|Ganon]] would be so large that [[Link]] would have to climb up his body.<ref>{{cite|date=February 2008|title=''[[Nintendo Power]]'' Issue 225|publisher=Future US|language=en-us|page=64}}</ref>

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