Editing Crossovers with The Legend of Zelda
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 24: | Line 24: | ||
''The Legend of Zelda'' is one of the oldest fantasy-themed video game franchises, debuting in Japan in 1986. It is a contemporary of similar works like ''{{wp|Dragon Quest}}'' and ''{{wp|Final Fantasy}}''. Entries are occasionally recognized as being part of the same genre as those titles, role-playing games. However, mainline ''Zelda'' titles are dynamic, action-adventure games with puzzle-solving elements. Unlike its contemporaries, ''The Legend of Zelda'' makes minimal use of the user-interface, difficulty selection, or menu navigation, an intentional choice derived from Miyamoto's personal distaste for such elements. The same philosophy is exercised in the ''[[Super Mario (series)|Super Mario]]'' series and continues to be a general design philosophy that permeate through both franchises. The people of Hyrule use gems called [[Rupee]]s as currency, and in most titles they are governed by a monarchy helmed by the {{iw|zeldawiki|Royal Family of Hyrule}}, somewhat similar to the role of [[Princess Peach]] in the [[Mushroom Kingdom]]. | ''The Legend of Zelda'' is one of the oldest fantasy-themed video game franchises, debuting in Japan in 1986. It is a contemporary of similar works like ''{{wp|Dragon Quest}}'' and ''{{wp|Final Fantasy}}''. Entries are occasionally recognized as being part of the same genre as those titles, role-playing games. However, mainline ''Zelda'' titles are dynamic, action-adventure games with puzzle-solving elements. Unlike its contemporaries, ''The Legend of Zelda'' makes minimal use of the user-interface, difficulty selection, or menu navigation, an intentional choice derived from Miyamoto's personal distaste for such elements. The same philosophy is exercised in the ''[[Super Mario (series)|Super Mario]]'' series and continues to be a general design philosophy that permeate through both franchises. The people of Hyrule use gems called [[Rupee]]s as currency, and in most titles they are governed by a monarchy helmed by the {{iw|zeldawiki|Royal Family of Hyrule}}, somewhat similar to the role of [[Princess Peach]] in the [[Mushroom Kingdom]]. | ||
''The Legend of Zelda'' is one of the games conceived and pioneered by ''Super Mario'' creator [[Shigeru Miyamoto]], who asserts it was inspired by his time as a boy in rural Japan. Much of the staff influential in the ''Super Mario'' series have also developed and contributed to titles in ''The Legend of Zelda'' franchise. Longtime collaborator [[Takashi Tezuka]], for example, has been involved with most ''Zelda'' titles, as early as the first game, and has directed titles himself, most notably ''[[The Legend of Zelda: Link's Awakening]]''. [[Yoshiaki Koizumi]], who has directed and produced 3D ''Super Mario'' titles, got his start at Nintendo by writing out the plot for ''Link's Awakening'' in its instruction booklet. He was also one of the co-directors on ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', and some of the 3D | ''The Legend of Zelda'' is one of the games conceived and pioneered by ''Super Mario'' creator [[Shigeru Miyamoto]], who asserts it was inspired by his time as a boy in rural Japan. Much of the staff influential in the ''Super Mario'' series have also developed and contributed to titles in ''The Legend of Zelda'' franchise. Longtime collaborator [[Takashi Tezuka]], for example, has been involved with most ''Zelda'' titles, as early as the first game, and has directed titles himself, most notably ''[[The Legend of Zelda: Link's Awakening]]''. [[Yoshiaki Koizumi]], who has directed and produced 3D ''Super Mario'' titles, got his start at Nintendo by writing out the plot for ''Link's Awakening'' in its instruction booklet. He was also one of the co-directors on ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', and some of the 3D principals developed in that game would inform titles like ''[[Super Mario Sunshine]]'' and ''[[Super Mario Galaxy]]''.<ref>{{cite|author=[[Yoshiaki Koizumi|Koizumi, Yoshiaki]]|date=27 Nov. 2007|archive=youtu.be/A25Ab7RyUPs|title=''Super Mario Galaxy: The Journey from Garden to Galaxy''|location=Montréal|publisher=Montreal International Games Summit, Alliance numériQC|archiver=YouTube by Eric St-Cyr and A Hover|archivedate=24 Sep. 2016|accessdate=27 Feb. 2021}}</ref> [[Koji Kondo]], who penned much of the music for the ''Super Mario'' series, also wrote much of the music in ''The Legend of Zelda''. | ||
==Prominent crossover elements== | ==Prominent crossover elements== |