Editing Crazy Kong

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{{italic title}}
{{italic title}}
{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as "this crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}}
{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as "this crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}}
{{Distinguish|Kong Krazy}}
{{Game infobox
{{Game infobox
|image=[[File:Crazy Kong title screen.gif]]<br>Title screen
|image=[[File:Crazy Kong title screen.gif]]<br>Title screen
|developer=[[Falcon]]
|developer=[[Falcon]]
|publisher=Falcon
|publisher=Falcon
|release={{flag list|Japan|1981}}
|release={{release|Japan|1981}}
|languages={{languages|en_us=y}}
|genre=Platformer
|genre=Platformer
|format={{format|arcade=1}}
|format={{format|arcade=1}}
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|input={{input|arcade=1}}
|input={{input|arcade=1}}
|platforms=Arcade
|platforms=Arcade
|gallery=
}}
}}
'''''Crazy Kong''''' is a [[Nintendo]]-licensed adaptation of [[Donkey Kong (game)|''Donkey Kong'']] created in 1981 by [[Falcon]] for the Japanese market, as the unexpected popularity of the original game led to a shortage of arcade cabinets. The gameplay remains relatively unchanged; however, the sprites underwent enough changes to be differentiated from the original. Nintendo had only authorized the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the United States, which prompted Nintendo to terminate the license agreement on January 29, 1982.<ref name="Nintendo vs Elcon">''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref> Like ''Donkey Kong'', this game faced competition from unofficial bootlegs from both arcade clones and home ports. The title ''Crazy Kong'' is never used in official ''Donkey Kong'' home ports, as it has been retired by Nintendo. The game has never been rereleased officially in any form.
'''''Crazy Kong''''' is a [[Nintendo]]-licensed adaptation of [[Donkey Kong (game)|''Donkey Kong'']] created in 1981 by [[Falcon]] for the Japanese market, as the unexpected popularity of the original game led to a shortage of arcade cabinets. The gameplay remains relatively unchanged; however, the sprites underwent enough changes to be differentiated from the original. Nintendo had only authorized the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the United States, which prompted Nintendo to terminate the license agreement on January 29, 1982.<ref name="Nintendo vs Elcon">''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref> Like ''Donkey Kong'', this game faced competition from unofficial bootlegs from both arcade clones and home ports. The title ''Crazy Kong'' is never used in official ''Donkey Kong'' home ports, as it has been retired by Nintendo. The game has never been rereleased officially in any form.
==Differences==
==Differences==
[[File:Crazy Kong 25m.png|thumb|left]]
[[File:Crazy Kong 25m.png|thumb|left]]
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*Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in ''Donkey Kong''.
*Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in ''Donkey Kong''.
*Most of the sound effects in the game are different from <i>Donkey Kong</i>'s, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''. None of the levels have background music.
*Most of the sound effects in the game are different from <i>Donkey Kong</i>'s, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''. None of the levels have background music.
*The [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s.
*Some{{ref needed}} consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace.
*Parts of the game move at a faster pace.
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''.
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''.
*The [[Fire (enemy)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]].
*The [[Fire (100m)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]].
*Touching the gorilla in 100 m does not cause harm.
*Touching the gorilla in 100 m does not cause harm.
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator.
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator.
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==''Crazy Kong Part II''==
==''Crazy Kong Part II''==
{{Game infobox
{{multiple image
|title=Crazy Kong Part II
|align=right
|image=[[File:Crazy Kong Part II title screen.png]]
|direction=horizontal
|developer=[[Falcon]]
|image1=Crazy Kong Part II title screen.png
|publisher=Falcon
|width1=200
|languages={{languages|en_us=y}}
|caption1=''Crazy Kong Part II'' title screen
|platforms=Arcade
|image2=Crazy Kong Part II 25m.png
|release={{flag list|Japan|1981}}
|width2=200
|genre=Platformer
|caption2=25 m in the second level
|format={{format|arcade=1}}
|cabinet=Upright and cocktail
|gallery=
}}
}}
[[File:Crazy Kong Part II 25m.png|thumb|left]]
Falcon addressed several of the problems by releasing '''''Crazy Kong Part II''''' in the same year, with the following differences compared to the previous version:
Falcon addressed several of the problems by releasing '''''Crazy Kong Part II''''' in the same year, with the following differences compared to the previous version:
*Under the title, Falcon's name is located next to the year 1981.
*Under the title, Falcon's name is located next to the year 1981.
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*The girders of 25 m are now orange and have been shortened so as to not extend past ladders.
*The girders of 25 m are now orange and have been shortened so as to not extend past ladders.
*Crazy Kong can no longer be safely touched in 100 m. When he is defeated, the text "GIVE UP!!" appears in the space between him and Mario and Lady.
*Crazy Kong can no longer be safely touched in 100 m. When he is defeated, the text "GIVE UP!!" appears in the space between him and Mario and Lady.
*Starting from the second level (L=02), two gaps appear in the girders of 25 m. The [[Conveyor Belt]]s of 50 m move quicker. Four of the platforms in 75 m are shortened.
*Starting from the second level (L=02), two gaps appear in the girders of 25 m. The [[Conveyor Belt]]s of 50 m move faster. Four platforms in 75 m are shortened.
{{br}}
{{br|right}}


==''Crazy Junior''==
==''Crazy Junior''==
{{Game infobox
[[File:Crazy Junior Arcade Cabinet.jpg|thumb|right|100px|The arcade machine of ''Crazy Junior''.]]
|title=Crazy Junior
|image=[[File:Crazy Junior Arcade Cabinet.jpg|100px]]
|developer=[[Falcon]]
|publisher=Falcon
|release=
|genre=Platformer
|cabinet=Upright and cocktail
|gallery=
}}
After Nintendo terminated Falcon's rights to ''Donkey Kong'', Falcon illegally created another game using the ''Crazy Kong'' characters, under the name '''''Crazy Junior''''' (also referred to as '''''Crazy Kong Jr.''''' on the game's instructions). As the name implies, the game was their unlicensed version of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
After Nintendo terminated Falcon's rights to ''Donkey Kong'', Falcon illegally created another game using the ''Crazy Kong'' characters, under the name '''''Crazy Junior''''' (also referred to as '''''Crazy Kong Jr.''''' on the game's instructions). As the name implies, the game was their unlicensed version of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
<gallery>
<gallery>
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==Gallery==
==Gallery==
{{Main-gallery}}
===''Crazy Kong''===
<gallery>
CK Arcade Mario Idle Sprite.png|[[Mario]]
CK Sprite.png|[[Donkey Kong]]
</gallery>
===''Crazy Kong Part II''===
<gallery>
<gallery>
CK Arcade Mario Idle Sprite.png|[[Mario]] (''Crazy Kong'')
CK Part II Mario Idle Sprite.png|Mario
CK 100m.png|[[100m]]
Crazy Kong Part II 50m.png|[[50m]]
CK Ending.png|Ending
CK Part II Mario Idle Sprite.png|Mario (''Crazy Kong Part II'')
</gallery>
</gallery>


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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*{{fandom|bootleggames|Crazy Kong|''Crazy Kong'' entry at BootlegGames Wiki}}
*[http://bootleggames.wikia.com/wiki/Crazy_Kong ''Crazy Kong'' entry at BootlegGames Wiki]
 
{{Donkey Kong games}}
{{Donkey Kong games}}
{{Super Mario games}}
{{Super Mario games}}
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[[Category:Arcade games]]
[[Category:Arcade games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[Category:1981 games]]
[[Category:1981 games]]
[[Category:Donkey Kong series]]
[[Category:Donkey Kong series]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]

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