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{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as " | {{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as a "Crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}} | ||
[[File:Crazy Kong title screen.gif|right|thumb|''Crazy Kong'' title screen]] | |||
'''''Crazy Kong''''' is a [[Nintendo]]-licensed adaptation of [[Donkey Kong (game)|''Donkey Kong'']] created in September 1981 by Falcon for the Japanese market as the unexpected popularity of the original game led to a shortage of arcade cabinets. The gameplay remains relatively unchanged; however, the sprites suffered enough changes to be differentiated from the original. Nintendo had only authorized for the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the US, which prompted Nintendo to terminate the license agreement on January 29, 1982.<ref name="Nintendo vs Elcon">''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref> Like ''Donkey Kong'', this game faced competition from unofficial bootlegs from both arcade clones and home ports.<ref>Lindell, Martin. [http://www.vgarc.org/vgarc-originals/the-clones-of-donkey-kong/ The clones of Donkey Kong] at VGArc. Retrieved 2 February 2019.</ref> The title ''Crazy Kong'' is never used in official ''Donkey Kong'' home ports as it has been retired by Nintendo after outliving its usefulness. The game has never been re-released officially in any form. | |||
'''''Crazy Kong''''' is a [[Nintendo]]-licensed adaptation of [[Donkey Kong (game)|''Donkey Kong'']] created in 1981 by | |||
==Differences== | ==Differences== | ||
*The words "Crazy Kong" are written out of girders on the title screen, similar to ''Donkey Kong''. Below that is the year "1981", with nothing else. | *The words "Crazy Kong" are written out of girders on the title screen, similar to ''Donkey Kong''. Below that is the year "1981", with nothing else. | ||
*The color palette is different from ''Donkey Kong''. The [[girder]]s in [[25m|25 m]] are green, the ape is orange, and Mario's outfit resembles the one from ''[[Super Mario Bros.]]'' | *The color palette is different from ''Donkey Kong''. The [[girder]]s in [[25m|25 m]] are green, the ape is orange, and Mario's outfit resembles the one from ''[[Super Mario Bros.]]''. | ||
*Some of the sprite graphics in the game have been redrawn from ''Donkey Kong''. For example, most of the sprites for the gorilla are the same. However, the sprites used for when he is pounding his chest are taller than the original and more fierce. | *Some of the sprite graphics in the game have been redrawn from ''Donkey Kong''. For example, most of the sprites for the gorilla are the same. However, the sprites used for when he is pounding his chest are taller than the original and more fierce. | ||
*Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in ''Donkey Kong''. | *Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in ''Donkey Kong''. | ||
*Most of the sound effects in the game are different from <i>Donkey Kong</i>'s, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''. | *Most of the sound effects in the game are different from <i>Donkey Kong</i>'s, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''. | ||
*Some consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game isn't as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace. | |||
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''. | *It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''. | ||
*The [[Fire ( | *The [[Fire (100m)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]]. | ||
* | *It is safe to touch the gorilla in 100 m. | ||
*The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator. | *The heart in between Mario and [[Pauline|Lady]] that appears after completing 100 m is now near the round indicator. | ||
==''Crazy Kong Part II''== | ==''Crazy Kong Part II''== | ||
[[File:Crazy Kong Part II title screen.png|right|thumb|''Crazy Kong Part II'' title screen]] | |||
Falcon addressed several of the problems by releasing ''Crazy Kong Part II'' in the same year. Here are the differences from above: | |||
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Falcon addressed several of the problems by releasing | |||
*Under the title, Falcon's name is located next to the year 1981. | *Under the title, Falcon's name is located next to the year 1981. | ||
*During attract mode, a scene shows Crazy Kong breaking out of his cage. This takes place under Falcon's logo. | *During attract mode, a scene shows Crazy Kong breaking out of his cage. This takes place under Falcon's logo. | ||
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*The girders of 25 m are now orange and have been shortened so as to not extend past ladders. | *The girders of 25 m are now orange and have been shortened so as to not extend past ladders. | ||
*Crazy Kong can no longer be safely touched in 100 m. When he is defeated, the text "GIVE UP!!" appears in the space between him and Mario and Lady. | *Crazy Kong can no longer be safely touched in 100 m. When he is defeated, the text "GIVE UP!!" appears in the space between him and Mario and Lady. | ||
*Starting from the second | *Starting from the second loop (L=02), two gaps appear in the girders of 25 m. The [[Conveyor Belt]]s of 50 m move faster. Four platforms in 75 m are shortened. | ||
==Lawsuits== | ==Lawsuits== | ||
===Falcon=== | ===Falcon=== | ||
On June 1, 1982, [[Nintendo]] Japan filed for an injunction against Falcon in Kyoto District Court, which was granted on June 5. A countersuit by Falcon was won by Nintendo.<ref>[https://archive.org/details/game-machine-magazine-19820815p/page/n13/mode/ | On June 1, 1982, [[Nintendo]] Japan filed for an injunction against Falcon in Kyoto District Court, which was granted on June 5. A countersuit by Falcon was won by Nintendo.<ref>[https://archive.org/details/game-machine-magazine-19820815p/page/n13/mode/2up Game Machine #194 August 15, 1982 issue, page 26]</ref> On October 13, Nintendo launched a lawsuit seeking damages against Falcon.<ref>[https://archive.org/details/game-machine-magazine-19821201p/page/n13/mode/2up Game Machine #202 December 1, 1982 issue, page 26]</ref> This experience led Nintendo to decide to produce all ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' machines by themselves.<ref>[https://archive.org/details/game-machine-magazine-19820915p/page/n15/mode/2up Game Machine #196 September 15, 1982 issue, page 30]</ref> Falcon's president was later arrested for unauthorized copying of ''Donkey Kong Jr.'' printed circuit boards.<ref>[https://archive.org/details/game-machine-magazine-19830301p/page/n15/mode/2up Game Machine #207 March 1, 1983 issue, page 30]</ref> | ||
===Elcon Industries=== | ===Elcon Industries=== | ||
On June 30, 1982, Nintendo of America | On June 30, 1982, Nintendo of America filled a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold ''Crazy Kong'' boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of ''Crazy Kong'' outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo.<ref name="Nintendo vs Elcon"></ref> | ||
== | ==Trivia== | ||
*This is the first ''Mario'' game in which a character speaks. Mario yells "hi-yah!" whenever he jumps. Ironically, this is a higher pitch version of a gorilla's grunt from ''[[wikipedia:Crazy Climber|Crazy Climber]]''. Lady has unused speech in ''[[Donkey Kong (game)|Donkey Kong]]'', but this was replaced with sound effects before release.<ref>[https://tcrf.net/Donkey_Kong_(Arcade)#Unused_Sounds The Cutting Room Floor]</ref> | |||
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== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | |||
[http://bootleggames.wikia.com/wiki/Crazy_Kong ''Crazy Kong'' entry at BootlegGames Wiki] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKGames}} | |||
{{MarioGames}} | |||
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{{Arcade}} | {{Arcade}} | ||
[[Category:Donkey Kong (game)|*]] | [[Category:Donkey Kong (game)|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Arcade | [[Category:Arcade Games]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:1981 games]] | [[Category:1981 games]] | ||