Editing Crazy Kong
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*Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in ''Donkey Kong''. | *Some animation frames have been removed. For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in ''Donkey Kong''. | ||
*Most of the sound effects in the game are different from <i>Donkey Kong</i>'s, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''. None of the levels have background music. | *Most of the sound effects in the game are different from <i>Donkey Kong</i>'s, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''. None of the levels have background music. | ||
* | *Some{{ref needed}} consider the game to have a higher difficulty than ''Donkey Kong'' as the [[wikipedia:collision detection|collision detection]] in the game is not as robust as <i>Donkey Kong</i>'s, in addition to parts of the game moving at a faster pace. | ||
*It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''. | *It is possible to complete 25 m by jumping off the second girder from the bottom while [[Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level. This is a [[glitch]] that was carried over from the first version of ''Donkey Kong''. | ||
*The [[Fire (enemy)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]]. | *The [[Fire (enemy)|Fire]]s on [[100m|100 m]] are identical to the [[Fireball (Donkey Kong)|Fireball]]s from 25 m, [[50m|50 m]], and [[75m|75 m]]. |