Editing Course No.19

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At the start of the level, Wario finds a single [[Harisu]] and a ladder leading down to a pool of water. [[Pecan]]s float above it, as well as more Harisu walking back and forth at the bottom, rendering them vulnerable only to [[Dragon Wario (Wario Land series)|Dragon Wario]]'s fire and [[Jet Wario]]. If Wario is either of these forms, he can break open the half-broken blocks found halfway through to reveal a door leading to a small, flooded room with a giant block containing a [[100-Coin|100 Coin]]. On the other side of the pool, a ladder leads back up to a door to the next room. This vertical room is inhabited by [[Pirate Goom]]s and is formed in an "S" shape where Wario must make his way downwards.
At the start of the level, Wario finds a single [[Harisu]] and a ladder leading down to a pool of water. [[Pecan]]s float above it, as well as more Harisu walking back and forth at the bottom, rendering them vulnerable only to [[Dragon Wario (Wario Land series)|Dragon Wario]]'s fire and [[Jet Wario]]. If Wario is either of these forms, he can break open the half-broken blocks found halfway through to reveal a door leading to a small, flooded room with a giant block containing a [[100-Coin|100 Coin]]. On the other side of the pool, a ladder leads back up to a door to the next room. This vertical room is inhabited by [[Pirate Goom]]s and is formed in an "S" shape where Wario must make his way downwards.


The area after the Pirate Gooms is a large, underwater ice cave Wario must swim through while avoiding [[Skewer]]s in the walls that extend and retract. At the beginning, a trail of [[coin]]s lead down into the depths; once at the bottom, Wario can carefully pass by a Skewer through a narrow gap into a tiny, enclosed area with more coins above a bed of [[Spike Trap|spike]]s and a block containing a [[Heart (Wario Land series)|heart]]. When Wario heads right, there is a door on a platform above the water that leads to the [[save point]]. Past the save point, a bending passageway filled with more Skewers leads out of the water and to the next room, where a [[Bucket Head]] guards the door to the [[Penguin (boss)|Penguin]] boss. Fighting the Penguin is not mandatory, as there is a door in the boss room that Wario can simply enter to end the level. If Wario defeats the Penguin, however, he receives five [[3-Up Heart]]s.
The area after the Pirate Gooms is a large, underwater ice cave Wario must swim through while avoiding [[Skewer]]s in the walls that extend and retract. At the beginning, a trail of [[coin]]s lead down into the depths; once at the bottom, Wario can carefully pass by a Skewer through a narrow gap into a tiny, enclosed area with more coins above a bed of [[Spike Trap|spike]]s and a block containing a [[Heart (Wario Land series)|heart]]. When Wario heads right, there is a door on a platform above the water that leads to the checkpoint. Past the checkpoint, a bending passageway filled with more Skewers leads out of the water and to the next room, where a [[Bucket Head]] guards the door to the [[Penguin (boss)|Penguin]] boss. Fighting the Penguin is not mandatory, as there is a door in the boss room that Wario can simply enter to end the level. If Wario defeats the Penguin, however, he receives five [[3UP Heart]]s.


==Enemies==
==Enemies==
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*[[Bucket Head]]
*[[Bucket Head]]
*[[Penguin (boss)|Penguin]] (boss)
*[[Penguin (boss)|Penguin]] (boss)
{{WL levels}}
{{WL Levels}}
[[Category:Wario Land: Super Mario Land 3 levels]]
[[Category:Wario Land: Super Mario Land 3 levels]]

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