Editing Course No.17
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'''Course No.17''' is the first secret course of [[Sherbet Land (world)|Sherbet Land]] in ''[[Wario Land: Super Mario Land 3]]''. It is accessed after finding the secret exit in [[Course No.15]]. The level features [[Pikkarikun]] that chase and attempt to attack [[Wario]] for most of the level. | '''Course No.17''' is the first secret course of [[Sherbet Land (world)|Sherbet Land]] in ''[[Wario Land: Super Mario Land 3]]''. It is accessed after finding the secret exit in [[Course No.15]]. The level features [[Pikkarikun]] that chase and attempt to attack [[Wario]] for most of the level. | ||
==Layout== | ==Layout== | ||
During the first part of the level, Wario is pursued by a Pikkarikun that occasionally shoots bolts of lightning down below it as he traverses a stretch of slippery ice platforms with [[Harisu]] and many [[coin]]s. The Pikkarikun stops chasing Wario once he reaches the first door, which leads to a vertical room with a ladder leading up. If Wario climbs it, he passes by four alcoves, each occupied by a [[Gaugau]] guarding a block; the lowest and highest ones contain [[Heart (Wario Land series)|heart]]s, the second from the bottom contains a single coin, and the third contains a [[ | During the first part of the level, Wario is pursued by a Pikkarikun that occasionally shoots bolts of lightning down below it as he traverses a stretch of slippery ice platforms with [[Harisu]] and many [[coin]]s. The Pikkarikun stops chasing Wario once he reaches the first door, which leads to a vertical room with a ladder leading up. If Wario climbs it, he passes by four alcoves, each occupied by a [[Gaugau]] guarding a block; the lowest and highest ones contain [[Heart (Wario Land series)|heart]]s, the second from the bottom contains a single coin, and the third contains a [[Bull Pot]]. Once Wario reaches the top of the ladder, he can enter a room filled with blocks containing more of the same collectibles from the previous room. | ||
Past the first door in the main area, Wario must jump along a series of ice pillars while avoiding [[Watch]]es. He will then come across another door, which leads to another vertical room, this time inhabited by Harisu. After Wario climbs a series of ladders to reach the top, he finds a [[save point]]; Wario can then simply follow the line of coins by the right wall and drop back down to the door. | Past the first door in the main area, Wario must jump along a series of ice pillars while avoiding [[Watch]]es. He will then come across another door, which leads to another vertical room, this time inhabited by Harisu. After Wario climbs a series of ladders to reach the top, he finds a [[save point]]; Wario can then simply follow the line of coins by the right wall and drop back down to the door. |