Editing Course No.16

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'''Course No.16''' is the third course of [[Sherbet Land (world)|Sherbet Land]] in ''[[Wario Land: Super Mario Land 3]]''. It is the second level in the world to feature two exits after [[Course No.15]], and also shares similarities with it in terms of level layout.
'''Course No.16''' is the third course of [[Sherbet Land (world)|Sherbet Land]] in ''[[Wario Land: Super Mario Land 3]]''. It is the second level in the world to feature two exits after [[Course No.15]], and also shares similarities with it in terms of level layout.
==Layout==
==Layout==
The first area of the level is an ice cave with [[Penkoon]]s and many ice platforms of different heights. A few [[Spike Trap|spike traps]] are also found, and towards the end of the cave, [[Wario]] encounters two beds of spikes with [[Conveyor Belt]]s above them that move left. If Wario is [[Bull Wario]], however, he can cling onto their undersides using the horns on his helmet and collect the [[coin]]s there while heading right. Once in the next room, there is a long ladder leading down to the bottom half of the room where [[Dropper]]s, [[Pirate Goom]]s and the [[save point]] are found.
The first area of the level is an ice cave with [[Penkoon]]s and many ice platforms of different heights. A few [[Spike Trap|spike traps]] are also found, and towards the end of the cave, [[Wario]] encounters two beds of spikes with [[Conveyor Belt]]s above them that move left. If Wario is [[Bull Wario]], however, he can cling onto their undersides using the horns on his helmet and collect the [[coin]]s there while heading right. Once in the next room, there is a long ladder leading down to the bottom half of the room where [[Dropper]]s, [[Pirate Goom]]s and the checkpoint are found.


After passing the save point, Wario enters another ice cave filled with [[D.D.]]s. The [[Goal door (Wario Land series)|goal door]] is on a high platform Wario cannot currently reach, while a series of spike beds covered by ice blocks lie at the second half of the cave, with breakable blocks (and coins on top of them) suspended above them at the same height as that of the goal door. When Wario enters the door at the end, he finds a [[! Block]]; activating it produces a path ice blocks leading to the goal door and a ladder up to them, but also causes the previous ice blocks to disappear. Because of this, if Wario had broken the blocks from earlier, he can potentially fall and land into the spikes on the way to the goal door.
After passing the checkpoint, Wario enters another ice cave filled with [[D.D.]]s. The [[Goal door (Wario Land series)|goal door]] is on a high platform Wario cannot currently reach, while a series of spike beds covered by ice blocks lie at the second half of the cave, with breakable blocks (and coins on top of them) suspended above them at the same height as that of the goal door. When Wario enters the door at the end, he finds a [[! Block]]; activating it produces a path ice blocks leading to the goal door and a ladder up to them, but also causes the previous ice blocks to disappear. Because of this, if Wario had broken the blocks from earlier, he can potentially fall and land into the spikes on the way to the goal door.


==Secret exit==
==Secret exit==

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