Editing Course No.13

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{{level infobox
{{Levelbox
|image=[[File:MtTeapotCourse13.png|160px]]
|image=[[File:MtTeapotCourse13.png]]
|world=[[Mt. Teapot]]
|world=[[Mt. Teapot]]
|game=''[[Wario Land: Super Mario Land 3]]''
|game=''[[Wario Land: Super Mario Land 3]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Course No.12|<<]]
|before=[[Course No. 12|<<]]
|after=[[Course No.11|>>]] [[Course No.20|>>]]
|after=[[Course No. 11|>>]] [[Course No. 20|>>]]
}}
}}
'''Course No.13''' is the boss stage of [[Mt. Teapot]] in ''[[Wario Land: Super Mario Land 3]]''. It replaces [[Course No.10]] on the map after [[Wario]] hits the large [[! Block]] at the end of [[Course No.12]] and the lid falls on top of Mt. Teapot, and is a redesign of it. The [[Minotaur]] is fought at the end of the level.
 
'''Course No. 13''' is the boss stage of [[Mt. Teapot]] in ''[[Wario Land: Super Mario Land 3]]''. It replaces [[Course No. 10]] on the map after [[Wario]] hits the large [[! Block]] at the end of [[Course No. 12]] and the lid falls on top of Mt. Teapot, and is a redesign of it. [[Bīfun]] is fought at the end of the level.
 
==Layout==
==Layout==
[[File:MtTeapotCourse13Boss.png|frame|left|Wario confronting the Minotaur.]]
[[File:MtTeapotCourse13Boss.png|frame|left|Wario confronting Bīfun.]]
The basic layout of the first area in the course is almost exactly the same as Course No.10's; it is a long, somewhat watery area with many outcroppings and small platforms. However, the water level has been lowered, and the [[Watch]]es are replaced by [[Konotako]]. Additionally, the passage of coins is no longer accessible. Also, since the water level is only one tile high, the [[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]s in the area can move twice as fast as before, since they are unable to move one tile up. Another major change is that there are very long walls that come directly from the ceiling and large boulders that are strewn about the course. This signifies the crashing of the lid, as the new obstacles appeared from the force of the crash.
The basic layout of the first area in the course is almost exactly the same as Course No. 10's; it is a long, somewhat watery area with many outcroppings and small platforms. However, the water level has been lowered, and the [[Watch]]es are replaced by [[Konotako]]. Additionally, the passage of coins is no longer accessible. Also, since the water level is only one tile high, the [[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]s in the area can move twice as fast as before, since they are unable to move one tile up. Another major change is that there are very long walls that come directly from the ceiling and large boulders that are strewn about the course. This signifies the crashing of the lid, as the new obstacles appeared from the force of the crash.


After the long flat area, Wario must once again scale the peak of Mt. Teapot. Like last time, there are many [[Yadorā]] on the way up; this time, however, the top of the peak is blocked off, and if Wario attempts to climb down the east side, he will be stopped by a large, impassable wall. Wario can still enter the exact same [[save point]] room as in Course No.10, which remains unchanged. To progress through the level, Wario must climb a ladder or fall down the shaft previously only accessible as [[Bull Wario]] to find a new door that was opened by the crash. Through the door, a [[Pouncer]] begins to pursue Wario through a series of caverns. If Wario does not break any of the blocks to open the way through, the Pouncer will continue to travel upwards; Wario can use it to reach a higher path and find coins or blocks containing [[Heart (Wario Land series)|heart]]s and power-ups. At the end of the cave on the other side of a small bottomless pit is the door leading to the Minotaur. To defeat him, Wario must stun him, pick him up and throw him into the lava. Upon winning, Wario gains a multitude of coins and is able to advance to [[Stove Canyon]].
After the long flat area, Wario must once again scale the peak of Mt. Teapot. Like last time, there are many [[Yadorā]] on the way up; this time, however, the top of the peak is blocked off, and if Wario attempts to climb down the east side, he will be stopped by a large, impassable wall. Wario can still enter the exact same checkpoint room as in Course No. 10, which remains unchanged. To progress through the level, Wario must climb a ladder or fall down the shaft previously only accessible as [[Bull Wario]] to find a new door that was opened by the crash. Through the door, a [[Pouncer]] begins to pursue Wario through a series of caverns. If Wario doesn't break any of the blocks to open the way through, the Pouncer will continue to travel upwards; Wario can use it to reach a higher path and find coins or blocks containing [[Heart (Wario Land)|hearts]] and power-ups. At the end of the cave on the other side of a small bottomless pit is the door leading to Bīfun. To defeat him, Wario must stun him, pick him up and throw him into the lava. Upon winning, Wario gains a multitude of coins and is able to advance to [[Stove Canyon]].
{{br|left}}
{{br|left}}


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*[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheels]]
*[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheels]]
*[[Pouncer]]
*[[Pouncer]]
*[[Minotaur]] (boss)
*[[Bīfun]] (boss)
{{WL levels}}
 
[[Category:Mountains]]
{{WL Levels}}
[[Category:Aquatic areas]]
[[Category:Wario Land: Super Mario Land 3 Levels]]
[[Category:Volcanic areas]]
[[Category:Wario Land: Super Mario Land 3 levels]]

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