Editing Course No.11

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{{level infobox
{{Levelbox
|image=[[File:MtTeapotCourse11.png|160px]]
|image=[[File:MtTeapotCourse11.png|160px]]
|world=[[Mt. Teapot]]
|world=[[Mt. Teapot]]
|game=''[[Wario Land: Super Mario Land 3]]''
|game=''[[Wario Land: Super Mario Land 3]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Course No.10|<<]] [[Course No.13|<<]]
|before=[[Course No. 10|<<]] [[Course No. 13|<<]]
|after=[[Course No.12|>>]]
|after=[[Course No. 12|>>]]
}}
}}
'''Course No.11''' is the fifth course of [[Mt. Teapot]] in ''[[Wario Land: Super Mario Land 3]]''. The level takes place in a cave inside the mountain.
 
'''Course No. 11''' is the fifth course of [[Mt. Teapot]] in ''[[Wario Land: Super Mario Land 3]]''. The level takes place in a cave inside the mountain.
 
==Layout==
==Layout==
The first room requires [[Wario]] to make his way down multiple platforms while breaking multiple half-broken blocks along the way. Several [[? Block|face blocks]] and [[Pirate Goom]]s are found in this room, and the door to the next room is hidden within the blocks on the second-lowest platform. In the next room is a small underground lake with a [[Watch]] and a [[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]. Wario must dodge them both and progress to the next area. Upon reaching the next door, Wario will find a long ladder. Wario must climb down this ladder while avoiding the [[Pirate Goom]]s that try to poke from the sides. After climbing down, Wario can proceed to the next room: a sandy, beach-like cave with a single [[Togemaru]] and a [[save point]] reached by climbing two appearing and disappearing platforms. In the next area following the save point, there is a [[Floater]] and many coins that Wario can obtain. However, if Wario falls off the Floater or jumps too high, he will fall into a bottomless pit or jump into spikes, respectively. Halfway through the area, Wario must switch to a different Floater. In the next room, Wario can obtain a [[Super Star|Star]] and plow through a cluster of [[Pirate Goom]]s. If Wario shoots past the door to the next room, however, he will fall into lava and lose a life, even if he is still under the effects of the Star. In the seventh and final area, Wario must quickly run across collapsing bridges while avoiding Pirate Gooms that block the way.
The first room requires [[Wario]] to make his way down multiple platforms while breaking multiple half-broken blocks along the way. Several [[? Block|face blocks]] and [[Pirate Goom]]s are found in this room, and the door to the next room is hidden within the blocks on the second-lowest platform. In the next room is a small underground lake with a [[Watch]] and a [[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]. Wario must dodge them both and progress to the next area. Upon reaching the next door, Wario will find a long ladder. Wario must climb down this ladder while avoiding the [[Pirate Goom]]s that try to poke from the sides. After climbing down, Wario can proceed to the next room: a sandy, beach-like cave with a single [[Togemaru]] and a checkpoint reached by climbing two appearing and disappearing platforms. In the next area following the checkpoint, there is a [[Floater]] and many coins that Wario can obtain. However, if Wario falls off the Floater or jumps too high, he will fall into a bottomless pit or jump into spikes, respectively. Halfway through the area, Wario must switch to a different Floater. In the next room, Wario can obtain a [[Super Star|Star]] and plow through a cluster of [[Pirate Goom]]s. If Wario shoots past the door to the next room, however, he will fall into lava and lose a life, even if he is still under the effects of the Star. In the seventh and final area, Wario must quickly run across collapsing bridges while avoiding Pirate Gooms that block the way.


==[[Treasure (Wario franchise)|Treasure]]==
==[[Wario's Treasures|Treasure]]==
In the vertical cave with the door to the save point, there are multiple platforms leading up and a block containing a [[Jet Pot]] nearby. As [[Jet Wario]], Wario must fly from left to right while scaling the platforms to reach the block holding the [[key]] on the left side and the treasure room door on the right side. Once Wario has the key, he must throw it to the right and quickly fly into it to pick it up while heading towards the door. If Wario drops the key off the platforms, he can throw it up the series of platforms on the right side while scaling back up to the door. The treasure found in the vault is a crown worth 2,000 coins.
In the vertical cave with the door to the checkpoint, there are multiple platforms leading up and a block containing a [[Jet Pot]] nearby. As [[Jet Wario]], Wario must fly from left to right while scaling the platforms to reach the block holding the [[key]] on the left side and the treasure room door on the right side. Once Wario has the key, he must throw it to the right and quickly fly into it to pick it up while heading towards the door. If Wario drops the key off the platforms, he can throw it up the series of platforms on the right side while scaling back up to the door. The treasure found in the vault is a crown worth 2,000 coins.


==Enemies==
==Enemies==
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*[[Watch]]
*[[Watch]]
*[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
*[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
{{WL levels}}
 
[[Category:Wario Land: Super Mario Land 3 levels]]
{{WL Levels}}
[[Category:Wario Land: Super Mario Land 3 Levels]]

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