Editing Course Maker
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*The Copy mode, which copies a selected object (or multiple objects, when used with the Multigrab function). Activated with {{Button|WiiU|ZL}} or {{Button|WiiU|ZR}} in the first game; in ''Super Mario Maker 2'', the function has been merged with Multigrab, being activated by pressing {{Button|Switch|ZL}} or {{Button|Switch|ZR}} again while Multigrab is active. | *The Copy mode, which copies a selected object (or multiple objects, when used with the Multigrab function). Activated with {{Button|WiiU|ZL}} or {{Button|WiiU|ZR}} in the first game; in ''Super Mario Maker 2'', the function has been merged with Multigrab, being activated by pressing {{Button|Switch|ZL}} or {{Button|Switch|ZR}} again while Multigrab is active. | ||
*[[Soundfrog]], which brings up the sound effect menu. Based on one of the icons representing the default songs in ''Mario Paint''{{'}}s Music Mode. In ''Super Mario Maker 2'', they are organized in five categories similar to the course elements: feelings, stingers, reactions, animations, and music, and the Soundfrog icon initially appears as [[Partrick]], which switches to Soundfrog when the sound effect menu is selected. | *[[Soundfrog]], which brings up the sound effect menu. Based on one of the icons representing the default songs in ''Mario Paint''{{'}}s Music Mode. In ''Super Mario Maker 2'', they are organized in five categories similar to the course elements: feelings, stingers, reactions, animations, and music, and the Soundfrog icon initially appears as [[Partrick]], which switches to Soundfrog when the sound effect menu is selected. | ||
*A timer, which can adjust the level's [[Time Limit|time limit]] from 10 to 500 seconds | *A timer, which can adjust the level's [[Time Limit|time limit]] from 10 to 500 seconds, and enable or disable the auto-scrolling function. The auto-scrolling option also has three speed modifiers, each represented by a turtle, a rabbit, and a cheetah; this is a reference to the mouse speed option in ''Mario Paint''. In ''Super Mario Maker 2'', the auto-scrolling options have been separated from the timer, and also adds a Custom Scrolling option (represented by a bird), which can set the scrolling direction and speed to change when reaching a certain point of the level. | ||
*A [[Small Mario]] icon, which enables or disables the trail of Mario's most recent movement in the last test-play. | *A [[Small Mario]] icon, which enables or disables the trail of Mario's most recent movement in the last test-play. | ||
*An area icon, which switches between the main and sub-areas. It can also be activated by putting Mario into a [[Warp Pipe]], though the player needs to place an exit Pipe first. | *An area icon, which switches between the main and sub-areas. It can also be activated by putting Mario into a [[Warp Pipe]], though the player needs to place an exit Pipe first. | ||
*A modifier that allows the player to adjust the level's length. | *A modifier that allows the player to adjust the level's length. | ||
*[[Coursebot]], which saves the currently-editing level into the Coursebot menu | *[[Coursebot]], which saves the currently-editing level into the Coursebot menu. | ||
Certain course elements can be modified to another form if shaken, such as green [[Koopa Troopa]]s becoming red ones. Most elements can also be given [[ | Certain course elements can be modified to another form if shaken, such as green [[Koopa Troopa]]s becoming red ones. Most elements can also be given [[wing]]s and made enlarged with a [[Super Mushroom]], and starting with the version 1.20 update of the original game, a Super Mushroom can be placed on any non-Super Mushroom power-ups to make it a progressive power-up (i.e. if Mario is in his [[Small Mario|Small form]], it becomes a Super Mushroom, and if Mario is in his [[Super Mario (form)|Super]] or higher forms, it spawns the original power-up). Elements can be inserted on blocks, Pipes, [[Bill Blaster]]s or [[Lakitu]]s, or directly granted to Mario in case of power-ups, which can be removed by shaking them. In addition, the player can adjust the lengths and heights of some elements such as [[Semisolid Platform]]s and Bill Blasters by dragging them, and elements that have movements such as [[Lift]]s and [[Fire Bar]]s, as well as elements that can appear either vertically or horizontally like [[One-Way Wall]]s and [[Burner]]s can adjust the direction they move or they are placed with tapping the yellow icon with an arrow. | ||
While editing a level in Course Maker, more ambient arrangements of the level's music that varies depending on the game style and course themes play; for example, the Underground theme in the ''Super Mario Bros.'' style plays a | While editing a level in Course Maker, more ambient arrangements of the level's music that varies depending on the game style and course themes play; for example, the Underground theme in the ''Super Mario Bros.'' style plays a [[:wikipedia:jazz|jazz]]-style [[:File:SMM SMB Underground Edit.oga|acoustic variant]] of the [[:File:Under Ground Theme SMB.oga|original underground theme]], and the Castle theme in the ''Super Mario World'' style plays an [[:File:SMM SMW Castle Edit.oga|orchestra/synthesizer-mixed variant]] of the [[:File:Sub Castle Theme Super Mario World.oga|castle/fortress theme from the original game]]. These music themes are played with multiple channels, randomly fading in and out to that fade in and out randomly to create a dynamic mix. When placing an object, a vocal sound effect exclaiming the name of objects (e.g. "[[:File:SMM Voice Ground.oga|Ground]]") plays, with its pitch and length shifting accordingly to the music's main melody. | ||
The following features are found exclusively in ''Super Mario Maker 2'': | The following features are found exclusively in ''Super Mario Maker 2'': | ||
*A context menu for Mario and course elements, replacing the shaking option and the wings element from the first game and also adding [[ | *A context menu for Mario and course elements, replacing the shaking option and the wings element from the first game and also adding [[parachute]]s for some elements (although Super Mushrooms can also be selected, the player can still enlarge enemies or combine the power-ups by placing a Super Mushroom on them). | ||
*A ship icon, which can adjust height, and the rising and falling speed of the water, poison or lava in Forest and Castle levels. | *A ship icon, which can adjust height, and the rising and falling speed of the water, poison or lava in Forest and Castle levels. | ||
*An arrow icon, which switches the direction of scrolling between horizontal and vertical. Only available while editing the sub-area. | *An arrow icon, which switches the direction of scrolling between horizontal and vertical. Only available while editing the sub-area. | ||
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*Should Mario is moved to off-screen, pressing {{Button|Switch|Y}} makes Mario reposition to near the center of the main field, allowing the player to reposition him again. | *Should Mario is moved to off-screen, pressing {{Button|Switch|Y}} makes Mario reposition to near the center of the main field, allowing the player to reposition him again. | ||
*The {{Button|Switch|X}} button temporarily hides all menus, allowing the player to place an element on the sides and corners of the screen. | *The {{Button|Switch|X}} button temporarily hides all menus, allowing the player to place an element on the sides and corners of the screen. | ||
*The player can zoom in or out the camera with pressing {{Button|Switch|RightStick}} | *The player can zoom in or out the camera with pressing {{Button|Switch|RightStick}}. | ||
==History== | ==History== |