Editing Course Maker

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== Features ==
== Features ==
In each of the ''Super Mario Maker'' games, the Course Maker has the following features:
In each of the ''Super Mario Maker'' games, the Course Maker have following features:
*A clapper board, which switches between the test-play mode and the Course Maker. When [[Mario]] (or [[Luigi]], [[Toad]] and [[Toadette]] in ''[[Super Mario Maker 2]]'') loses a life in the test-play mode, it immediately switches to Course Maker. It can also be activated with {{Button|Switch|Minus}} in ''Super Mario Maker 2''.
*A clapper board, which switches between the test-play mode and the Course Maker. When [[Mario]] (or [[Luigi]], [[Toad]] and [[Toadette]] in ''[[Super Mario Maker 2]]'') loses a life in the test-play mode, it immediately switches to Course Maker.  
*A course element menu, where the player select an element to place it on the main field. In the original game and the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], the order of elements can be customized, while in ''Super Mario Maker 2'', they are organized by four categories: Terrain, Items, Enemies and Gizmos, and recently-used elements appear on the upper portion of the screen.
*A course element menu, where the player select an element to place it on the main field. In the original game and the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], the order of elements can be customized, while in ''Super Mario Maker 2'', they are organized by four categories: Terrain, Items, Enemies and Gizmos, and recently-used elements appear on the upper portion of the screen.
*The game style menu, which switches the game's appearance into four different ''Super Mario'' games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]''; ''Super Mario Maker 2'' adds the ''[[Super Mario 3D World]]'' style, being labeled as "Extra Game Style" to signify that some course elements in the 2D styles being incompatible with the ''Super Mario 3D World'' style and vice versa.
*The game style menu, which switches the game's appearance into four different ''Super Mario'' games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]''; ''Super Mario Maker 2'' adds the ''[[Super Mario 3D World]]'' style, being labeled as "Extra Game Style" to signify that some course elements in the 2D styles being incompatible with the ''Super Mario 3D World'' style and vice versa.
*The course theme menu, which can change the level's appearance into six different themes: Ground, Underground, Underwater, Ghost House, Airship and Castle. ''Super Mario Maker 2'' adds Sky, Desert, Forest, and Snow themes, and can also switch between the day and night modes after placing the [[Moon (Super Mario Maker 2)|Moon]] for the first time.
*The course theme menu, which the level's appearance into six different themes: Ground, Underground, Underwater, Ghost House, Airship and Castle. ''Super Mario Maker 2'' adds Sky, Desert, Forest, and Snow themes, and can also switch between the day and night modes after placing the [[Moon (Super Mario Maker 2)|Moon]] for the first time.
*[[Mr. Eraser]], who can erase existing course elements on the main field. He can also be activated with {{Button|Switch|L}} or {{Button|Switch|R}} in ''Super Mario Maker 2''.
*[[Mr. Eraser]], which can erase existing course elements on the main field. Can also be activated with {{Button|Switch|L}} or {{Button|Switch|R}} in ''Super Mario Maker 2''.
*[[Undodog]], which undoes an action, based on the undo function in ''[[Mario Paint]]''. He can also be activated with {{Button|Switch|B}} in ''Super Mario Maker 2''.
*[[Undodog]], which undos an action; based on the undo function in ''[[Mario Paint]]''. Can also be activated with {{Button|Switch|B}} in ''Super Mario Maker 2''.
*[[Reset Rocket]], which erases everything on the level. Based on one of the transitions for wipe the screen clean in ''Mario Paint''.  
*[[Reset Rocket]], which erases everything on the level. Based on one of the transitions for wipe the screen clean in ''Mario Paint''.  
*The Multigrab mode (known as Grab Mode in the first game), which can move (or erase when used with Mr. Eraser) multiple elements of a selected area at once. Activated with {{Button|WiiU|L}} or {{Button|WiiU|R}} in the first game and {{Button|Switch|ZL}} or {{Button|Switch|ZR}} in ''Super Mario Maker 2''.
*The Multigrab mode (known as Grab Mode in the first game), which can move (or erase when used with Mr. Eraser) multiple elements of a selected area at once. Activated with {{Button|WiiU|L}} or {{Button|WiiU|R}} in the first game and {{Button|Switch|ZL}} or {{Button|Switch|ZR}} in ''Super Mario Maker 2''.
*The Copy mode, which copies a selected object (or multiple objects, when used with the Multigrab function). Activated with {{Button|WiiU|ZL}} or {{Button|WiiU|ZR}} in the first game; in ''Super Mario Maker 2'', the function has been merged with Multigrab, being activated by pressing {{Button|Switch|ZL}} or {{Button|Switch|ZR}} again while Multigrab is active.
*The Copy mode, which copies a selected object (or multiple objects, when used with the Multigrab function). Activated with {{Button|WiiU|ZL}} or {{Button|WiiU|ZR}} in the first game; in ''Super Mario Maker 2'', the function has been merged with Multigrab, being activated by pressing {{Button|Switch|ZL}} or {{Button|Switch|ZR}} again while Multigrab is active.
*[[Soundfrog]], which brings up the sound effect menu. Based on one of the icons representing the default songs in ''Mario Paint''{{'}}s Music Mode. In ''Super Mario Maker 2'', they are organized in five categories similar to the course elements: feelings, stingers, reactions, animations, and music, and the Soundfrog icon initially appears as [[Partrick]], which switches to Soundfrog when the sound effect menu is selected.
*[[Soundfrog]], which brings up the sound effect menu. Based on one of the icons representing the default songs in ''Mario Paint'''s Music Mode. In ''Super Mario Maker 2'', they are organized in five categories similar to the course elements: feelings, stingers, reactions, animations, and music, and the Soundfrog icon initially appears as [[Partrick]], which switches to Soundfrog when the sound effect menu is selected.
*A timer, which can adjust the level's [[Time Limit|time limit]] from 10 to 500 seconds in 10-second increments, and enable or disable the auto-scrolling function. The auto-scrolling option also has three speed modifiers, each represented by a turtle, a rabbit, and a cheetah; this is a reference to the mouse speed option in ''Mario Paint''. In ''Super Mario Maker 2'', the auto-scrolling options have been separated from the timer, and also adds a Custom Scrolling option (represented by a bird), which can set the scrolling direction and speed to change when reaching a certain point of the level.
*A timer, which can adjust the level's [[Time Limit|time limit]] from 10 to 500 seconds, and enable or disable the auto-scrolling function. The auto-scrolling option also has three speed modifiers, each represented by a turtle, a rabbit, and a cheetah; this is a reference to the mouse speed option in ''Mario Paint''. In ''Super Mario Maker 2'', the auto-scrolling options have been separated from the timer, and also adds a Custom Scrolling option (represented by a bird), which can set the scrolling direction and speed to change when reaching a certain point of the level.
*A [[Small Mario]] icon, which enables or disables the trail of Mario's most recent movement in the last test-play.
*A [[Small Mario]] icon, which enables or disables the trail of Mario's most recent movement in the last test-play.
*An area icon, which switches between the main and sub-areas. It can also be activated by putting Mario into a [[Warp Pipe]], though the player needs to place an exit Pipe first.
*An area icon, which switches between the main and sub-areas. Can also be activated by putting Mario into a [[Warp Pipe]], though the player needs to place an exit Pipe first.
*A modifier that allows the player to adjust the level's length.
*A modifier that allows the player to adjust the level's length.
*[[Coursebot]], which saves the currently-editing level into the Coursebot menu. The player may also use this feature to load an existing saved course.
*[[Coursebot]], which saves the currently-editing level into the Coursebot menu.


Certain course elements can be modified to another form if shaken, such as green [[Koopa Troopa]]s becoming red ones. Most elements can also be given [[wings]] and made enlarged with a [[Super Mushroom]], and starting with the version 1.20 update of the original game, a Super Mushroom can be placed on any non-Super Mushroom power-ups to make it a progressive power-up (i.e. if Mario is in his [[Small Mario|Small form]], it becomes a Super Mushroom, and if Mario is in his [[Super Mario (form)|Super]] or higher forms, it spawns the original power-up). Elements can be inserted on blocks, Pipes, [[Bill Blaster]]s or [[Lakitu]]s, or directly granted to Mario in case of power-ups, which can be removed by shaking them. In addition, the player can adjust the lengths and heights of some elements such as [[Semisolid Platform]]s and Bill Blasters by dragging them, and elements that have movements such as [[Lift]]s and [[Fire Bar]]s, as well as elements that can appear either vertically or horizontally like [[One-Way Wall]]s and [[Burner]]s can adjust the direction they move or they are placed with tapping the yellow icon with an arrow.
Certain course elements can be modified to another form if shaken, such as green [[Koopa Troopa]]s becoming red ones. Most elements can also be given [[wing]]s and made enlarged with a [[Super Mushroom]], and starting with the version 1.20 update of the original game, a Super Mushroom can be placed on any non-Super Mushroom power-ups to make it a progressive power-up (i.e. if Mario is in his [[Small Mario|Small form]], it becomes a Super Mushroom, and if Mario is in his [[Super Mario (form)|Super]] or higher forms, it spawns the original power-up). Elements can be inserted on blocks, Pipes, Bill Blasters or [[Lakitu]]s, or directly granted to Mario in case of power-ups, which can be removed by shaking them. In addition, the player can adjust the lengths and heights of some elements such as Warp Pipes and Bill Blasters, and elements that have movements (such as [[Lift]]s and [[Fire Bar]]s); as well as Warp Pipes and [[One-Way Wall]]s can adjust the direction they move or they are placed with tapping the yellow icon with an arrow.


While editing a level in Course Maker, more ambient arrangements of the level's music that varies depending on the game style and course themes play; for example, the Underground theme in the ''Super Mario Bros.'' style plays a {{wp|jazz}}-style [[:File:SMM SMB Underground Edit.oga|acoustic variant]] of the [[:File:Under Ground Theme SMB.oga|original underground theme]], and the Castle theme in the ''Super Mario World'' style plays an [[:File:SMM SMW Castle Edit.oga|orchestra/synthesizer-mixed variant]] of the [[:File:Sub Castle Theme Super Mario World.oga|castle/fortress theme from the original game]]. These music themes are played with multiple channels, randomly fading in and out to that fade in and out randomly to create a dynamic mix. When placing an object, a vocal sound effect exclaiming the name of objects (e.g. "[[:File:SMM Voice Ground.oga|Ground]]") plays, with its pitch and length shifting accordingly to the music's main melody.
While editing a level in Course Maker, more ambient arrangements of the level's music that varies depending on the game style and course themes play; for example, the Underground theme in the ''Super Mario Bros.'' style plays a [[:wikipedia:jazz|jazz]]-style [[:File:SMM SMB Underground Edit.oga|acourstic variant]] of the [[:File:Under Ground Theme SMB.oga|original underground theme]], and the Castle theme in the ''Super Mario World'' style plays an [[:File:SMM SMW Castle Edit.oga|orchestra/synthesizer-mixed variant]] of the [[:File:Sub Castle Theme Super Mario World.oga|castle/fortress theme from the original game]]. These music themes are played with multiple channels, randomly fading in and out to that fade in and out randomly to create a dynamic mix. When placing an object, a vocal sound effect exclaiming the name of objects (e.g. "[[:File:SMM Voice Ground.oga|Ground]]") plays, with its pitch and length shifting accordingly to the music's main melody.


The following features are found exclusively in ''Super Mario Maker 2'':
The following features are found exclusively in ''Super Mario Maker 2'':
*A context menu for Mario and course elements, replacing the shaking option and the wings element from the first game and also adding [[Parachute (object)|parachute]]s for some elements (although Super Mushrooms can also be selected, the player can still enlarge enemies or combine the power-ups by placing a Super Mushroom on them).
*A context menu for Mario and course elements, replacing the shaking option and the wings element from the first game and also adding [[parachute]]s for some elements (although Super Mushrooms can also be selected, the player can still enlarge enemies or combine the power-ups by placing a Super Mushroom on them).
*A ship icon, which can adjust height, and the rising and falling speed of the water, poison or lava in Forest and Castle levels.
*A ship icon, which can adjust height, and the rising and falling speed of the water, poison or lava in Forest and Castle levels.
*An arrow icon, which switches the direction of scrolling between horizontal and vertical. Only available while editing the sub-area.
*An arrow icon, which switches the direction of scrolling between horizontal and vertical. Only available while editing the sub-area.
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*Should Mario is moved to off-screen, pressing {{Button|Switch|Y}} makes Mario reposition to near the center of the main field, allowing the player to reposition him again.
*Should Mario is moved to off-screen, pressing {{Button|Switch|Y}} makes Mario reposition to near the center of the main field, allowing the player to reposition him again.
*The {{Button|Switch|X}} button temporarily hides all menus, allowing the player to place an element on the sides and corners of the screen.
*The {{Button|Switch|X}} button temporarily hides all menus, allowing the player to place an element on the sides and corners of the screen.
*The player can zoom in or out the camera with pressing {{Button|Switch|RightStick}}; while the camera is zoomed out, the maximum selectable range of the Multigrab function extends slightly.
*The player can zoom in or zoom out the camera with pressing {{Button|Switch|RightStick}}.


==History==
==History==
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====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
The Course Maker returns in ''[[Super Mario Maker 2]]'' with a complete overhaul. In the February 2019 Nintendo Direct, when the game was first revealed, the redesigned Course Maker was first shown off (with some pre-release differences to the final release) alongside the addition of [[slope]]s.<ref>[https://youtu.be/SCME2yPJKWk Nintendo Direct 2.13.2019]</ref> The biggest change in the new Course Maker is the addition of course elements being selected from several scroll wheels organized into categories instead of rows. Touch controls can still be used, but button controls can also be used to place course elements and navigate the UI.
The Course Maker returns in ''[[Super Mario Maker 2]]'' with a complete overhaul. In the February 2019 Nintendo Direct, when the game was first revealed, the redesigned Course Maker was first shown off (with some pre-release differences to the final release) alongside the addition of [[slope]]s.<ref>[https://youtu.be/SCME2yPJKWk Nintendo Direct 2.13.2019]</ref> The biggest change in the new Course Maker is the addition of course elements being selected from several scroll wheels organized into categories instead of rows. Touch controls can still be used, but button controls can also be used to place course elements and navigate the UI. Course elements can now be pinned by holding down {{button|switch|A}} or by holding down on the touch screen, preventing them from being removed from the row when pushed off the left side by a newly selected element. The player can also hold down {{button|switch|B}} to use [[Undodog]] instead of tapping him.


=====Co-op Making=====
=====Co-op Making=====

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