Editing Course Maker
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== Features == | == Features == | ||
In each of the ''Super Mario Maker'' games, the Course Maker has the following features: | In each of the ''Super Mario Maker'' games, the Course Maker has the following features: | ||
*A clapper board, which switches between the test-play mode and the Course Maker. When [[Mario]] (or [[Luigi]], [[Toad]] and [[Toadette]] in ''[[Super Mario Maker 2]]'') loses a life in the test-play mode, it immediately switches to Course Maker | *A clapper board, which switches between the test-play mode and the Course Maker. When [[Mario]] (or [[Luigi]], [[Toad]] and [[Toadette]] in ''[[Super Mario Maker 2]]'') loses a life in the test-play mode, it immediately switches to Course Maker. | ||
*A course element menu, where the player select an element to place it on the main field. In the original game and the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], the order of elements can be customized, while in ''Super Mario Maker 2'', they are organized by four categories: Terrain, Items, Enemies and Gizmos, and recently-used elements appear on the upper portion of the screen. | *A course element menu, where the player select an element to place it on the main field. In the original game and the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]], the order of elements can be customized, while in ''Super Mario Maker 2'', they are organized by four categories: Terrain, Items, Enemies and Gizmos, and recently-used elements appear on the upper portion of the screen. | ||
*The game style menu, which switches the game's appearance into four different ''Super Mario'' games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]''; ''Super Mario Maker 2'' adds the ''[[Super Mario 3D World]]'' style, being labeled as "Extra Game Style" to signify that some course elements in the 2D styles being incompatible with the ''Super Mario 3D World'' style and vice versa. | *The game style menu, which switches the game's appearance into four different ''Super Mario'' games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]''; ''Super Mario Maker 2'' adds the ''[[Super Mario 3D World]]'' style, being labeled as "Extra Game Style" to signify that some course elements in the 2D styles being incompatible with the ''Super Mario 3D World'' style and vice versa. | ||
*The course theme menu, which can change the level's appearance into six different themes: Ground, Underground, Underwater, Ghost House, Airship and Castle. ''Super Mario Maker 2'' adds Sky, Desert, Forest, and Snow themes, and can also switch between the day and night modes after placing the [[Moon (Super Mario Maker 2)|Moon]] for the first time. | *The course theme menu, which can change the level's appearance into six different themes: Ground, Underground, Underwater, Ghost House, Airship and Castle. ''Super Mario Maker 2'' adds Sky, Desert, Forest, and Snow themes, and can also switch between the day and night modes after placing the [[Moon (Super Mario Maker 2)|Moon]] for the first time. | ||
*[[Mr. Eraser]], | *[[Mr. Eraser]], which can erase existing course elements on the main field. Can also be activated with {{Button|Switch|L}} or {{Button|Switch|R}} in ''Super Mario Maker 2''. | ||
*[[Undodog]], which | *[[Undodog]], which undos an action; based on the undo function in ''[[Mario Paint]]''. Can also be activated with {{Button|Switch|B}} in ''Super Mario Maker 2''. | ||
*[[Reset Rocket]], which erases everything on the level. Based on one of the transitions for wipe the screen clean in ''Mario Paint''. | *[[Reset Rocket]], which erases everything on the level. Based on one of the transitions for wipe the screen clean in ''Mario Paint''. | ||
*The Multigrab mode (known as Grab Mode in the first game), which can move (or erase when used with Mr. Eraser) multiple elements of a selected area at once. Activated with {{Button|WiiU|L}} or {{Button|WiiU|R}} in the first game and {{Button|Switch|ZL}} or {{Button|Switch|ZR}} in ''Super Mario Maker 2''. | *The Multigrab mode (known as Grab Mode in the first game), which can move (or erase when used with Mr. Eraser) multiple elements of a selected area at once. Activated with {{Button|WiiU|L}} or {{Button|WiiU|R}} in the first game and {{Button|Switch|ZL}} or {{Button|Switch|ZR}} in ''Super Mario Maker 2''. | ||
*The Copy mode, which copies a selected object (or multiple objects, when used with the Multigrab function). Activated with {{Button|WiiU|ZL}} or {{Button|WiiU|ZR}} in the first game; in ''Super Mario Maker 2'', the function has been merged with Multigrab, being activated by pressing {{Button|Switch|ZL}} or {{Button|Switch|ZR}} again while Multigrab is active. | *The Copy mode, which copies a selected object (or multiple objects, when used with the Multigrab function). Activated with {{Button|WiiU|ZL}} or {{Button|WiiU|ZR}} in the first game; in ''Super Mario Maker 2'', the function has been merged with Multigrab, being activated by pressing {{Button|Switch|ZL}} or {{Button|Switch|ZR}} again while Multigrab is active. | ||
*[[Soundfrog]], which brings up the sound effect menu. Based on one of the icons representing the default songs in ''Mario Paint''{{'}}s Music Mode. In ''Super Mario Maker 2'', they are organized in five categories similar to the course elements: feelings, stingers, reactions, animations, and music, and the Soundfrog icon initially appears as [[Partrick]], which switches to Soundfrog when the sound effect menu is selected. | *[[Soundfrog]], which brings up the sound effect menu. Based on one of the icons representing the default songs in ''Mario Paint''{{'}}s Music Mode. In ''Super Mario Maker 2'', they are organized in five categories similar to the course elements: feelings, stingers, reactions, animations, and music, and the Soundfrog icon initially appears as [[Partrick]], which switches to Soundfrog when the sound effect menu is selected. | ||
*A timer, which can adjust the level's [[Time Limit|time limit]] from 10 to 500 seconds | *A timer, which can adjust the level's [[Time Limit|time limit]] from 10 to 500 seconds, and enable or disable the auto-scrolling function. The auto-scrolling option also has three speed modifiers, each represented by a turtle, a rabbit, and a cheetah; this is a reference to the mouse speed option in ''Mario Paint''. In ''Super Mario Maker 2'', the auto-scrolling options have been separated from the timer, and also adds a Custom Scrolling option (represented by a bird), which can set the scrolling direction and speed to change when reaching a certain point of the level. | ||
*A [[Small Mario]] icon, which enables or disables the trail of Mario's most recent movement in the last test-play. | *A [[Small Mario]] icon, which enables or disables the trail of Mario's most recent movement in the last test-play. | ||
*An area icon, which switches between the main and sub-areas. | *An area icon, which switches between the main and sub-areas. Can also be activated by putting Mario into a [[Warp Pipe]], though the player needs to place an exit Pipe first. | ||
*A modifier that allows the player to adjust the level's length. | *A modifier that allows the player to adjust the level's length. | ||
*[[Coursebot]], which saves the currently-editing level into the Coursebot menu. | *[[Coursebot]], which saves the currently-editing level into the Coursebot menu. | ||
Certain course elements can be modified to another form if shaken, such as green [[Koopa Troopa]]s becoming red ones. Most elements can also be given [[ | Certain course elements can be modified to another form if shaken, such as green [[Koopa Troopa]]s becoming red ones. Most elements can also be given [[wing]]s and made enlarged with a [[Super Mushroom]], and starting with the version 1.20 update of the original game, a Super Mushroom can be placed on any non-Super Mushroom power-ups to make it a progressive power-up (i.e. if Mario is in his [[Small Mario|Small form]], it becomes a Super Mushroom, and if Mario is in his [[Super Mario (form)|Super]] or higher forms, it spawns the original power-up). Elements can be inserted on blocks, Pipes, [[Bill Blaster]]s or [[Lakitu]]s, or directly granted to Mario in case of power-ups, which can be removed by shaking them. In addition, the player can adjust the lengths and heights of some elements such as [[Semisolid Platform]]s and Bill Blasters by dragging them, and elements that have movements such as [[Lift]]s and [[Fire Bar]]s, as well as elements that can appear either vertically or horizontally like [[One-Way Wall]]s and [[Burner]]s can adjust the direction they move or they are placed with tapping the yellow icon with an arrow. | ||
While editing a level in Course Maker, more ambient arrangements of the level's music that varies depending on the game style and course themes play; for example, the Underground theme in the ''Super Mario Bros.'' style plays a | While editing a level in Course Maker, more ambient arrangements of the level's music that varies depending on the game style and course themes play; for example, the Underground theme in the ''Super Mario Bros.'' style plays a [[:wikipedia:jazz|jazz]]-style [[:File:SMM SMB Underground Edit.oga|acourstic variant]] of the [[:File:Under Ground Theme SMB.oga|original underground theme]], and the Castle theme in the ''Super Mario World'' style plays an [[:File:SMM SMW Castle Edit.oga|orchestra/synthesizer-mixed variant]] of the [[:File:Sub Castle Theme Super Mario World.oga|castle/fortress theme from the original game]]. These music themes are played with multiple channels, randomly fading in and out to that fade in and out randomly to create a dynamic mix. When placing an object, a vocal sound effect exclaiming the name of objects (e.g. "[[:File:SMM Voice Ground.oga|Ground]]") plays, with its pitch and length shifting accordingly to the music's main melody. | ||
The following features are found exclusively in ''Super Mario Maker 2'': | The following features are found exclusively in ''Super Mario Maker 2'': | ||
*A context menu for Mario and course elements, replacing the shaking option and the wings element from the first game and also adding [[ | *A context menu for Mario and course elements, replacing the shaking option and the wings element from the first game and also adding [[parachute]]s for some elements (although Super Mushrooms can also be selected, the player can still enlarge enemies or combine the power-ups by placing a Super Mushroom on them). | ||
*A ship icon, which can adjust height, and the rising and falling speed of the water, poison or lava in Forest and Castle levels. | *A ship icon, which can adjust height, and the rising and falling speed of the water, poison or lava in Forest and Castle levels. | ||
*An arrow icon, which switches the direction of scrolling between horizontal and vertical. Only available while editing the sub-area. | *An arrow icon, which switches the direction of scrolling between horizontal and vertical. Only available while editing the sub-area. |