Editing Completion
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Many video games feature the concept of '''completion''', which provides an incentive to play the game beyond just reaching the end of the main storyline. This may be through optional objectives, hidden collectables, ranking systems, and the like. | Many video games feature the concept of '''completion''', which provides an incentive to play the game beyond just reaching the end of the main storyline. This may be through optional objectives, hidden collectables, ranking systems, and the like. | ||
These games often indicate the player's completion percentage, usually on the file selection screen. This page details how full completion is achieved in ''[[ | These games often indicate the player's completion percentage, usually on the file selection screen. This page details how full completion is achieved in ''[[Mario (franchise)|Mario]]'' games that feature it and what changes take place when it is achieved. | ||
==Completion in other games== | ==Completion in other games== | ||
Some games may feature side quest and objectives even if they do not track or acknowledge the player's completion total. For example, a player might consider ''[[Paper Mario: The Thousand-Year Door]]'' to only be fully complete if they fill in the entire [[Cookbook]], complete every [[Trouble Center]] sidequest, find all the [[Star Piece (Paper Mario series)|Star Piece]]s, etc. For organization, this page details only games which explicitly track or acknowledge the player's total completion. | Some games may feature side quest and objectives even if they do not track or acknowledge the player's completion total. For example, a player might consider ''[[Paper Mario: The Thousand-Year Door]]'' to only be fully complete if they fill in the entire [[Cookbook]], complete every [[Trouble Center]] sidequest, find all the [[Star Piece (Paper Mario series)|Star Piece]]s, etc. For organization, this page details only games which explicitly track or acknowledge the player's total completion. | ||
==Completion requirements and effects== | ==Completion requirements and effects== | ||
===''Mario Bros.'' | ===''Mario Bros.''=== | ||
For the ports of ''[[Mario Bros. (game)|Mario Bros.]]'' in each of the ''Super Mario Advance'' installments and ''[[Mario & Luigi: Superstar Saga]]'', up to five stars show up next to the ''Mario Bros.'' logo based on how many points have been accrued in the game. One star appears for every 150,000 points earned, with five stars at 750,000 points being the maximum. | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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''[[Super Mario Bros. Deluxe]]'' gives the player two awards for beating the game: the Mario Award for clearing Normal Mode, and the Bowser Award for clearing Hard Mode. | ''[[Super Mario Bros. Deluxe]]'' gives the player two awards for beating the game: the Mario Award for clearing Normal Mode, and the Bowser Award for clearing Hard Mode. | ||
====''Super Mario Bros.: The Lost Levels'' | ====''Super Mario Bros.: The Lost Levels''==== | ||
In '' | [[File:SMB2LL-Complete Stars.png|thumb|Having at least eight stars on the title screen in ''[[Super Mario Bros.: The Lost Levels]]'' allows the player to access [[World A]] onwards.]] | ||
In ''Super Mario Bros.: The Lost Levels'', reaching the end of World 8 without using [[Warp Zone]]s to skip ahead allows the player to continue to World 9, and upon completing World 9 the player returns to World 9-1 in an endless loop until losing one life, revealing an ending unique from that of a warp-assisted completion in World 8. | |||
Each time the game is completed, a star appears on the title screen. Once eight stars are acquired, holding the A button begins a new game starting in | Each time the game is completed, a star appears on the title screen. Once eight stars are acquired, holding the A button begins a new game starting in World A, allowing for progress to Worlds B, C, and D, at the end of which lies yet another ending. The game can have up to twenty-four stars on the title screen. | ||
In the ''Super Mario All-Stars'' version, the eight-completions requirement is absent, and World A always follows World 8 or 9 depending on whether Warp Zones were used | In the ''Super Mario All-Stars'' version, the eight-completions requirement is absent, and World A always follows World 8 or 9 depending on whether Warp Zones were used. | ||
Neither World 9 nor Worlds A, B, C and D are accessible in the ''[[Super Mario Bros. Deluxe]]'' version. This version also gives an award for beating the game, the Yoshi Award. | Neither World 9 nor Worlds A, B, C and D are accessible in the ''[[Super Mario Bros. Deluxe]]'' version. This version also gives an award for beating the game, the Yoshi Award. | ||
In the Famicom Mini port for the Game Boy Advance, the original requirements for World A remain, but the B button must be held rather than the A button. | In the Famicom Mini port for the Game Boy Advance, the original requirements for World A remain, but the B button must be held rather than the A button. | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
In the ''[[Super Mario Advance]]'' version, a green Yoshi egg appears on the title screen after completing the ''[[Super Mario Bros. 2]]'' portion of the game. | In the ''[[Super Mario Advance]]'' version, a green Yoshi egg appears on the title screen after completing the ''[[Super Mario Bros. 2]]'' portion of the game. Collecting all forty eggs throughout the game's twenty levels will replace the Yoshi egg with a grown green Yoshi. If all 100 Ace Coins are also collected, the Yoshi/Yoshi egg on the title screen will turn red, and the title screen's sky will become sunset-themed. | ||
Also exclusive to ''Super Mario Advance'', small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum. | Also exclusive to ''Super Mario Advance'', small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum. | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' version allows the player to revisit previous worlds and stages after [[Bowser]] is defeated in [[Dark Land|Bowser's Castle]]. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and [[Toad House]]s, [[Enemy Course]]s, and [[Spade Panel]]s can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in ''Super Mario Advance''. One star appears over the ''[[Super Mario Bros. 3]]'' logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum. | The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' version allows the player to revisit previous worlds and stages after [[Bowser]] is defeated in [[Dark Land|Bowser's Castle]]. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and [[Toad House]]s, [[Enemy Course]]s, and [[Spade Panel]]s can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in ''Super Mario Advance''. One star appears over the ''[[Super Mario Bros. 3]]'' logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum. | ||
In the [[Virtual Console | In the [[Virtual Console]] releases of ''Super Mario Advance 4: Super Mario Bros. 3'', all thirty-eight levels of [[World-e]] are unlocked by default (even though in the original hardware, only thirty levels could be supported at once). The game keeps track of how many of the total 147 [[Advance Coin]]s the player has collected as well as whether each stage has been completed by Mario or Luigi. There are also eight [[e-Coin]]s to collect, which fill the frames in the [[e-Coin Castle]]. There is no reward for completing all the levels, nor for obtaining all collectibles. | ||
<gallery widths=240 heights=160 class=center> | <gallery widths=240 heights=160 class=center> | ||
SMA4-Completed File.png|Clearing all 90 stages in a file will display stars around the world the player is currently revisiting. | SMA4-Completed File.png|Clearing all 90 stages in a file will display stars around the world the player is currently revisiting. | ||
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====''Super Mario World''==== | ====''Super Mario World''==== | ||
In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. | In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. On the original SNES version, doing this puts a star before the completion counter on the file selection screen in the American version and earlier European versions, or turns the number blue in later European versions. Other exits include the [[Giant Gate]] past the secret [[Keyhole]] in [[Donut Plains 2]], the second Giant Gate in [[Chocolate Island 2]], and the paths accessed using [[Yoshi's Wings]] in [[Cheese Bridge Area]], [[Valley of Bowser 2]] and [[Way Cool]] (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. | ||
Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprite of most enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.) | |||
<gallery widths=256 heights=240 class=center> | <gallery widths=256 heights=240 class=center> | ||
SMW96US.png|North American and early European releases | SMW96US.png|North American and early European releases | ||
SMW96EU.png|Later European releases | SMW96EU.png|Later European releases | ||
SMASSMW96.png|''Super Mario All-Stars + Super Mario World'' | SMASSMW96.png|''Super Mario All-Stars + Super Mario World'' | ||
</gallery> | </gallery> | ||
In its [[Game Boy Advance]] | |||
In its [[Game Boy Advance]] port, ''[[Super Mario World: Super Mario Advance 2]]'', clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggering [[Fall]]. The game will display the message ''"Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!"'' Collecting five [[Dragon Coin]]s in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words ''"Perfect"'' will be shown. The game's status screen will also show an image of a Dragon Coin. | |||
Similar to other [[Super Mario Advance (series)|''Super Mario Advance'']] titles, one star will appear next to the ''Super Mario World'' logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum. | Similar to other [[Super Mario Advance (series)|''Super Mario Advance'']] titles, one star will appear next to the ''Super Mario World'' logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum. | ||
<gallery | |||
<gallery class=center> | |||
SMA2-CompletionGoals.png|Message shown when all 96 exits are cleared. | SMA2-CompletionGoals.png|Message shown when all 96 exits are cleared. | ||
SMA2-CompletionCoins.png|Message shown when all Dragon Coins are collected. | SMA2-CompletionCoins.png|Message shown when all Dragon Coins are collected. | ||
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====''Super Mario Land 2: 6 Golden Coins''==== | ====''Super Mario Land 2: 6 Golden Coins''==== | ||
[[File:SML2-Complete.png|thumb|A completed save file in ''Super Mario Land 2: 6 Golden Coins'' showing 31 stages cleared.]] | [[File:SML2-Complete.png|thumb|A completed save file in ''Super Mario Land 2: 6 Golden Coins'' showing 31 stages cleared.]] | ||
In ''[[Super Mario Land 2: 6 Golden Coins]]'', similar to ''Super Mario World'', the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludes [[Mario's castle|Wario's castle]], as the game does not save after defeating [[Wario]]) | In ''[[Super Mario Land 2: 6 Golden Coins]]'', similar to ''Super Mario World'', the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludes [[Mario's castle|Wario's castle]], as the game does not save after defeating [[Wario]]). | ||
{{br|right}} | {{br|right}} | ||
====''Super Mario 64'' | ====''Super Mario 64'' and ''Super Mario 64 DS''==== | ||
[[File:SM64DS-Completion File Scores.png|thumb|The 'scores' screen showing all 150 Power Stars in ''Super Mario 64 DS''.]] | [[File:SM64DS-Completion File Scores.png|thumb|The 'scores' screen showing all 150 Power Stars in ''Super Mario 64 DS''.]] | ||
100% completion in ''[[Super Mario 64]]'' is achieved by collecting all of the game's 120 [[Power Star]]s (150 in ''[[Super Mario 64 DS]]''). | 100% completion in ''[[Super Mario 64]]'' is achieved by collecting all of the game's 120 [[Power Star]]s (150 in ''[[Super Mario 64 DS]]''). | ||
After collecting every star, the following changes take place: | After collecting every star, the following changes take place: | ||
*The [[Big Penguin]] in [[Big Penguin Race]] becomes bigger and has different dialogue. | *The [[Big Penguin]] in [[Big Penguin Race]] becomes bigger and has different dialogue. | ||
*Bowser's dialogue in [[Bowser in the Sky]] changes from "''Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!''" to "''Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120'' [150 in ''Super Mario 64 DS''] ''in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick'' [Touch Screen in ''Super Mario 64 DS''] ''smokin'! Bwaa ha ha!''" | *Bowser's dialogue in [[Bowser in the Sky]] changes from "''Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!''" to "''Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120'' [150 in ''Super Mario 64 DS''] ''in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick'' [Touch Screen in ''Super Mario 64 DS''] ''smokin'! Bwaa ha ha!''" | ||
*The grate for the cannon outside of [[Peach's Castle]] is taken out, allowing Mario to use it. The original ''Super Mario 64'' allows Mario to reach the roof of the castle and meet [[Yoshi]], who will give the player 100 extra lives and an improved [[Triple Jump]]. Due to the changes made in ''[[Super Mario 64 DS]]'', this does not occur; the player will instead find one of Luigi's minigame [[Rabbit]]s on the roof, three [[1-Up Mushroom]]s, and a [[? Block#Super Mario 64 DS|? Block]] containing a [[Power Flower (Super Mario 64 DS)|Power Flower]] (or a [[Wing Cap|Feather]] in [[Mario]]'s case). | *The grate for the cannon outside of [[Peach's Castle]] is taken out, allowing Mario to use it. The original ''Super Mario 64'' allows Mario to reach the roof of the castle and meet [[Yoshi]], who will give the player 100 extra lives and an improved [[Triple Jump]]. Due to the changes made in ''[[Super Mario 64 DS]]'', this does not occur; the player will instead find one of Luigi's minigame [[Rabbit]]s on the roof, three [[1-Up Mushroom]]s, and a [[? Block#Super Mario 64 DS|? Block]] containing a [[Power Flower (Super Mario 64 DS)|Power Flower]] (or a [[Wing Cap|Feather]] in [[Mario]]'s case). | ||
<gallery class=center> | <gallery class=center> | ||
SM64DS-Completion File.png|A completed file in ''Super Mario 64 DS'' | SM64DS-Completion File.png|A completed file in ''Super Mario 64 DS'' | ||
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====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
100% completion in ''[[Super Mario Sunshine]]'' is achieved by collecting all of the game's 120 [[Shine Sprite]]s. The [[Delfino Plaza]] area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of [[Il Piantissimo]] finding the [[ | 100% completion in ''[[Super Mario Sunshine]]'' is achieved by collecting all of the game's 120 [[Shine Sprite]]s. The [[Delfino Plaza]] area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of [[Il Piantissimo]] finding the [[Magic Paintbrush]] to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" and adds a red sun icon to the player's save file. | ||
<gallery class=center> | <gallery class=center> | ||
SMS All 120 Shines Ending.png|The picture that appears in the credits after all Shine Sprites are collected. | SMS All 120 Shines Ending.png|The picture that appears in the credits after all Shine Sprites are collected. | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
''[[New Super Mario Bros.]]'' has up to | ''[[New Super Mario Bros.]]'' has up to 3 stars show up next to the player's save file by completing hidden objectives. They are the following: | ||
*Beating {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | *Beating {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
*Spending all 240 [[Star Coin]]s. | *Spending all 240 [[Star Coin]]s. | ||
*Finding all alternate and secret exits. | *Finding all alternate and secret exits. | ||
Acquiring the secret exit star unlocks unlimited access to all [[Toad House|Toad Houses]], except for the ones blocked by [[Star Coin Sign|Star Coin Signs]], but removing them will give them the treatment. | Acquiring the secret exit star unlocks unlimited access to all [[Toad House|Toad Houses]], except for the ones blocked by [[Star Coin Sign|Star Coin Signs]], but removing them will give them the treatment. | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
In ''[[Super Mario Galaxy]]'', collecting the game's 120 [[Power Star]]s and beating the final [[Bowser]] battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars | In ''[[Super Mario Galaxy]]'', collecting the game's 120 [[Power Star]]s and beating the final [[Bowser]] battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars in this mode unlocks the [[Grand Finale Galaxy]] in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board (or Nintendo Switch album for ''[[Super Mario 3D All-Stars]]'') after talking to [[Mailtoad]]. If the player has collected 9,999 [[Star Bit]]s, the [[coconut]]s turn into [[watermelon]]s. | ||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
SMG-Completion Mario.jpg|A completed save file as Mario | SMG-Completion Mario.jpg|A completed save file as Mario | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
''[[New Super Mario Bros. Wii]]'' has a similar star system to its predecessor, although the number next to the save file now goes up to | ''[[New Super Mario Bros. Wii]]'' has a similar star system to its predecessor, although the number next to the save file now goes up to 5. The requirements for them are as follows: | ||
*Beating {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. | *Beating {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. | ||
*Finding all [[Star Coin]]s in the regular worlds. | *Finding all [[Star Coin]]s in the regular worlds. | ||
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*Finding all regular exits. | *Finding all regular exits. | ||
*Finding all secret exits and using every [[Warp Cannon]] on the world map. | *Finding all secret exits and using every [[Warp Cannon]] on the world map. | ||
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a [[Super Guide Block]] by | |||
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a [[Super Guide Block]] by dying eight times in a level since it was last completed, the stars [[Missable content|will not sparkle]], even if the player did not make use of the Super Guide effect. | |||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
NSMBW-Completion Star Coins.jpg|Message shown when all [[Star Coin]]s are collected. | NSMBW-Completion Star Coins.jpg|Message shown when all [[Star Coin]]s are collected. | ||
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====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
In ''[[Super Mario Galaxy 2]]'', collecting the game's regular 120 Power Stars and beating the final [[Bowser]] battle a second time will unlock the [[Green Star]] comet and a silver crown icon on the save file | In ''[[Super Mario Galaxy 2]]'', collecting the game's regular 120 Power Stars and beating the final [[Bowser]] battle a second time will unlock the [[Green Star]] comet and a silver crown icon on the save file. Collecting all 120 Green Stars will, in turn, unlock both the [[Grandmaster Galaxy]] and a golden crown save file icon. Collecting both stars from this galaxy will unlock a bejewelled platinum crown save file icon and a "master of galaxies" rank descriptor, as well as send a commemorative message and photo to the Wii Message Board. If the player has collected 9999 Coins in the coin collection in Starship Mario, the Luigi [[Ghost (Super Mario Galaxy 2)|Ghosts]] will be added in all levels. | ||
If the player has collected 9999 Coins in the coin collection in Starship Mario, the Luigi [[Ghost (Super Mario Galaxy 2)|Ghosts]] will be added in all levels. | |||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
Similar to the ''New Super Mario Bros.'' games, ''[[Super Mario 3D Land]]'' gives the player up to five stars on their save file for completing various objectives. These are: | Similar to the ''New Super Mario Bros.'' games, ''[[Super Mario 3D Land]]'' gives the player up to five stars on their save file for completing various objectives. These are: | ||
*Beating the game (clearing {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2). | *Beating the game (clearing {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2). | ||
*Clearing all | *Clearing every level in each of the first eight worlds. | ||
*Collecting all 285 [[Star Medal]]s found in stages ([[Mystery Box]] Star Medals do not count). | |||
*Obtaining a gold flag (landing on the top of the [[Goal Pole]]) for every stage, and clearing all levels with both Mario and Luigi. | |||
*Clearing {{world-link|s8|bowser3d|Special 8-Bowser}}, then clearing {{world|8|bowser3d}} 2 a second time. | *Clearing {{world-link|s8|bowser3d|Special 8-Bowser}}, then clearing {{world|8|bowser3d}} 2 a second time. | ||
In addition to this, the stars on the player's file will sparkle as long as they have not triggered the appearance of an [[Assist Block]] by dying five times in any normal world stage. | |||
Unlocking the fifth star on the list unlocks [[Special 8-Crown]] and makes every level display which of the brothers have cleared it. | |||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:NSMB2-Completion File.png|thumb|A completed save file in ''New Super Mario Bros. 2'', with 9,999,999 coins, a Raccoon Mario statue and five stars.]] | [[File:NSMB2-Completion File.png|thumb|A completed save file in ''New Super Mario Bros. 2'', with 9,999,999 coins, a Raccoon Mario statue and five stars.]] | ||
''[[New Super Mario Bros. 2]]'' features the save file stars seen in the previous ''New Super Mario Bros.'' games to indicate completion. The player earns them by: | ''[[New Super Mario Bros. 2]]'' features the save file stars seen in the previous ''New Super Mario Bros.'' games to indicate completion. The player earns them by: | ||
*Beating {{world-link|6|bowser|World 6-Bowser's Castle}} | |||
*Collecting every Star Coin in Worlds 1-6, including [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] and [[World Flower (New Super Mario Bros. 2)|World Flower]] | *Beating {{world-link|6|bowser|World 6-Bowser's Castle}} | ||
*Collecting every Star Coin in Worlds 1-6, including [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] and [[World Flower (New Super Mario Bros. 2)|World Flower]] | |||
*Collecting every [[Moon Coin]] in [[World Star (New Super Mario Bros. 2)|World Star]]. | *Collecting every [[Moon Coin]] in [[World Star (New Super Mario Bros. 2)|World Star]]. | ||
* | *Open every [[Star Coin Sign]]. | ||
*Earning 1,110 extra lives. | *Earning 1,110 extra lives. | ||
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Being themed around [[coin]]s, ''New Super Mario Bros. 2'' also features a coin counter that tracks the total number of coins players have collected across all three save files and in [[Coin Rush]] on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of [[Raccoon Mario]]. | Being themed around [[coin]]s, ''New Super Mario Bros. 2'' also features a coin counter that tracks the total number of coins players have collected across all three save files and in [[Coin Rush]] on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of [[Raccoon Mario]]. | ||
<gallery widths=175px class=center> | <gallery widths=175px class=center> | ||
NSMB2 Maximum Coins.jpg|The message that displays when the player collects 9,999,999 total coins. | NSMB2 Maximum Coins.jpg|The message that displays when the player collects 9,999,999 total coins. | ||
</gallery> | </gallery> | ||
====''New Super Mario Bros. | ====''New Super Mario Bros. U''==== | ||
[[File:NSMBU Shot - Completion.jpg|thumb|240px|Five stars on the profile in ''New Super Mario Bros. U''.]] | [[File:NSMBU Shot - Completion.jpg|thumb|240px|Five stars on the profile in ''New Super Mario Bros. U''.]] | ||
''[[New Super Mario Bros. U]]'' | ''[[New Super Mario Bros. U]]'' once again features the ability to earn five stars on a save file for fulfilling various conditions. Unlike in the previous ''New Super Mario Bros.'' games, the game will display a message whenever the player fulfills one of these conditions, which are: | ||
*Beat the game (clearing [[The Final Battle]]). | |||
*Beat the game (clearing [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]). | |||
*Clear every level through [[Peach's Castle (world)|Peach's Castle]]. | *Clear every level through [[Peach's Castle (world)|Peach's Castle]]. | ||
*Collect every Star Coin in every stage through Peach's Castle. | *Collect every Star Coin in every stage through Peach's Castle. | ||
*Unlock [[Follow That Shell!]] | *Unlock [[Follow That Shell!]] in [[Superstar Road]]. | ||
*Collect every Star Coin in Superstar Road, find every exit in the game, and catch [[Nabbit]] all seven times. | *Collect every Star Coin in Superstar Road, find every exit in the game, and catch [[Nabbit]] all seven times. | ||
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar to ''New Super Mario Bros. 2'', the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case they ''are'' permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen. | |||
The game's expansion, ''[[New Super Luigi U]]'', uses the same conditions to earn stars on one's save file. | |||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
As in ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must: | As in ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must: | ||
*Touch the Goal Pole on [[The Great Tower of Bowser Land]] for the first time, watch the credits, and return to gameplay. | *Touch the Goal Pole on [[The Great Tower of Bowser Land]] for the first time, watch the credits, and return to gameplay. | ||
*Collect every [[Green Star]] in every level (except for the [[World Crown]] levels). | *Collect every [[Green Star]] in every level (except for the [[World Crown]] levels). | ||
*Collect every [[ | *Collect every [[Stamp]] in every level (except for the World Crown levels). | ||
*Touch the top of the [[Goal Pole]] on every level (except for the World Crown levels), which gives each level icon a gold flag on the [[World Map]]. | *Touch the top of the [[Goal Pole]] on every level (except for the World Crown levels), which gives each level icon a gold flag on the [[World Map]]. | ||
*Touch the Goal Pole of every level with all five playable characters. | *Touch the Goal Pole of every level with all five playable characters. | ||
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====''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World + Bowser's Fury''==== | ||
In the ''Super Mario 3D World'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', the requirements for getting five profile stars are identical | In the ''Super Mario 3D World'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', the requirements for getting five profile stars are identical. However, the ''Bowser's Fury'' campaign has separate profiles, which can also display a maximum of five stars. | ||
Three stars are earned by defeating Fury Bowser as [[Giga Cat Mario]], with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundred [[Cat Shine]]s, and a fifth is earned if the player defeats [[Giant Bowser]] after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario [[amiibo]] to obtain the [[Invincibility Bell]].{{ref needed}} | |||
By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay, [[Cat Mario]] and Bowser Jr. have different appearances, with the former's suit being changed to look like [[Giga Cat Mario]], and the latter gaining cat-like ears, fur, and a tail. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence. | |||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
BF Completion file stars.jpg|Five shining stars on the ''Bowser's Fury'' save file select screen | BF Completion file stars.jpg|Five shining stars on the ''Bowser's Fury'' save file select screen | ||
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Collecting every [[Power Moon]] in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the [[Odyssey]] gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the [[Moon Kingdom]]. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at [[Crazy Cap]] stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display. | Collecting every [[Power Moon]] in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the [[Odyssey]] gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the [[Moon Kingdom]]. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at [[Crazy Cap]] stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display. | ||
The game also tracks the total number of [[regional coin]]s collected in each Kingdom, alongside a total of 52 [[capture]]s, 55 outfits, 43 [[Crazy Cap#Souvenirs|souvenirs]], and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total | The game also tracks the total number of [[regional coin]]s collected in each Kingdom, alongside a total of 52 [[capture]]s, 55 outfits, 43 [[Crazy Cap#Souvenirs|souvenirs]], and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total. | ||
The [[Balloon World]] minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden. | The [[Balloon World]] minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden. | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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''[[Super Mario World 2: Yoshi's Island]]'' features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles ([[Red Coin]]s, [[Smiley Flower]]s, and [[Star (Yoshi's Island series)|Stars]]) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score a star is added to the title screen. Thus, a complete save file will have six stars (one for each world) on the title screen. | ''[[Super Mario World 2: Yoshi's Island]]'' features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles ([[Red Coin]]s, [[Smiley Flower]]s, and [[Star (Yoshi's Island series)|Stars]]) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score a star is added to the title screen. Thus, a complete save file will have six stars (one for each world) on the title screen. | ||
In ''[[Yoshi's Island: Super Mario Advance 3]]'', while the criteria for completion has not been changed, six Secret stages have been added to the game, accessible after defeating [[Baby Bowser]]. Gaining 1,000 points in all six worlds (i.e. a perfect 100 score in all sixty stages) will add a number to the file screen that corresponds to how many lives it took to achieve a perfect file. A perfect score is "No. 1", meaning that it took only one Yoshi to achieve this | In ''[[Yoshi's Island: Super Mario Advance 3]]'', while the criteria for completion has not been changed, six Secret stages have been added to the game, accessible after defeating [[Baby Bowser]]. Gaining 1,000 points in all six worlds (i.e. a perfect 100 score in all sixty stages) will add a number to the file screen that corresponds to how many lives it took to achieve a perfect file. A perfect score is "No. 1", meaning that it took only one Yoshi to achieve this. | ||
====''Yoshi's Island DS''==== | ====''Yoshi's Island DS''==== | ||
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Additional collectibles are the [[character coin]]s found in each of the game's main levels, except for [[At Last, Bowser's Castle!|World 5-8]]. Collecting all the character coins in a world will unlock a hard version of one of the [[minigame]]s. A [[Baby Mario]] head can also be seen on the game's score screen for collecting all character coins in each of the five worlds. | Additional collectibles are the [[character coin]]s found in each of the game's main levels, except for [[At Last, Bowser's Castle!|World 5-8]]. Collecting all the character coins in a world will unlock a hard version of one of the [[minigame]]s. A [[Baby Mario]] head can also be seen on the game's score screen for collecting all character coins in each of the five worlds. | ||
<gallery class=center> | <gallery class=center> | ||
YIDS-Completion Stars.png|Five stars on the title screen. | YIDS-Completion Stars.png|Five stars on the title screen. | ||
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[[File:YTT Shot - Bonus Game Beads.png|thumb|All five Bonus Game beads in ''Yoshi Topsy-Turvy''.]] | [[File:YTT Shot - Bonus Game Beads.png|thumb|All five Bonus Game beads in ''Yoshi Topsy-Turvy''.]] | ||
''[[Yoshi Topsy-Turvy]]'' may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions: | ''[[Yoshi Topsy-Turvy]]'' may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions: | ||
*Defeating [[Bowser]] in the main storyline will unlock [[Shuffle Mode]]. | *Defeating [[Bowser]] in the main storyline will unlock [[Shuffle Mode]]. | ||
*Completing the [[Yoshi Topsy-Turvy#Eggling Book|Eggling Book]] will unlock the [[Yoshi's Big Jump]], [[Yoshi's Pirate Battle]] and [[Yoshi's Time Attack]] Bonus Games. | *Completing the [[Yoshi Topsy-Turvy#Eggling Book|Eggling Book]] will unlock the [[Yoshi's Big Jump]], [[Yoshi's Pirate Battle]] and [[Yoshi's Time Attack]] Bonus Games. | ||
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===''Donkey Kong'' franchise=== | ===''Donkey Kong'' franchise=== | ||
====''Donkey Kong Country''==== | ====''Donkey Kong Country''==== | ||
In ''[[Donkey Kong Country]]'', save | In ''[[Donkey Kong Country]]'', your save file displays your completion percentage. The maximum completion percentage is 101%. To complete the game you must: | ||
*Complete all 33 levels. | *Complete all 33 levels. | ||
*Defeat [[King K. Rool]]. | *Defeat [[King K. Rool]]. | ||
*Find all 67 [[ | *Find all 67 [[Bonus Area]]s hidden in the game inside caves or [[Barrel Cannon]]s. Once you find all Bonus Areas in a level, an exclamation mark ("!") will appear beside the level's name. | ||
Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to | |||
<gallery> | Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to your save file. It also changes [[Cranky Kong]]'s line during the ending from "''If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!''" to "''What a player you are, Donkey my lad! You've beaten the [[Kremling]]s, and found absolutely everything! You're nearly as good as I used to be!''" | ||
DKC-Complete101.png|101% completion on the file select screen | |||
DKC-CompleteCranky.png|Cranky Kong's congratulatory message | <gallery class=center> | ||
DKC-Complete101.png|101% completion on the file select screen. | |||
DKC-CompleteCranky.png|Cranky Kong's congratulatory message. | |||
</gallery> | </gallery> | ||
In the | In the Game Boy Color version, you will need to meet additional requirements for 101% completion: | ||
*Complete every level. | *Complete every level. | ||
*Defeat King K. Rool. This unlocks two new game modes: [[Star Barrel]]s Off and [[DK Barrel]]s Off. | *Defeat King K. Rool. This unlocks two new game modes: [[Star Barrel]]s Off and [[DK Barrel]]s Off. | ||
*Beat the game with Star Barrels Off. | *Beat the game with Star Barrels Off. | ||
*Beat the game with DK Barrels Off. | *Beat the game with DK Barrels Off. | ||
*Find every | *Find every Bonus Area. You only need to do this once across your three playthroughs. | ||
*Find every [[DK Sticker Pack]]. One is hidden in one level in each world, and will be found near a bunch of green [[Banana]]s. | *Find every [[DK Sticker Pack]]. One is hidden in one level in each world, and will be found near a bunch of green [[Banana]]s. You will find six more DK Sticker Packs when you play with either Star Barrels Off and DK Barrels Off, for a total of 18. | ||
Obtaining 101% completion will change Cranky Kong's dialogue during the ending and the box [[Diddy Kong]] climbs on at the end of the staff credits reveals a banana trophy. | Obtaining 101% completion will change Cranky Kong's dialogue during the ending and the box [[Diddy Kong]] climbs on at the end of the staff credits reveals a banana trophy. | ||
While the minigames do not contribute towards 101%, | While the minigames do not contribute towards 101%, you can view the [[Banana Coin]]s won from [[Candy's Challenge]] on the Bonus menu and clearing all 6 levels of [[Crosshair Cranky]] will unlock the Banner Creator for the Game Boy Printer. | ||
In the | In the Game Boy Advance version, the requirements are different again: | ||
*Complete every level. | *Complete every level. | ||
*Defeat King K. Rool. | *Defeat King K. Rool. | ||
*Find every | *Find every Bonus Area. | ||
*Collect every [[ | *Collect every [[K-O-N-G Letter]]. | ||
*Collect every photo for | *Collect every photo for the Scrapbook. | ||
The new | When you get at least 90% on your save file, you will unlock "Hero Mode". The requirements for getting 101% completion in Hero Mode are the same as in the SNES version. You do not need to collect the K-O-N-G Letters or complete the Scrapbook. | ||
The new DK Attack mode doesn't contribute towards your file completion, but you do receive a rank for each level based on your top score, ranging from D-Rank to S-Rank. | |||
====''Donkey Kong Land''==== | ====''Donkey Kong Land''==== | ||
In ''[[Donkey Kong Land]]'', | In ''[[Donkey Kong Land]]'', your save file displays a maximum completion percentage of 100%. To complete the game you must: | ||
*Clear every level. Unlike in ''Donkey Kong Country'', some levels can normally be skipped | *Clear every level. Unlike in ''Donkey Kong Country'', some levels can normally be skipped thanks to split paths on the world map. You will need to backtrack to clear them all. | ||
*Find every [[ | *Find every [[Bonus Area]]. | ||
*Defeat every boss. | *Defeat every boss. | ||
Getting 100% has no effect on the game or ending. | |||
====''Donkey Kong Country 2: Diddy's Kong Quest''==== | ====''Donkey Kong Country 2: Diddy's Kong Quest''==== | ||
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', | In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', your save file displays a maximum completion percentage of 102%. To complete the game you must: | ||
*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Visit every member of the Kong family at least once. | *Visit every member of the Kong family at least once. | ||
*Collect all 75 [[Kremkoin]]s from the [[Bonus | *Collect all 75 [[Kremkoin]]s from the [[Bonus Area]]s. Unlike in ''Donkey Kong Country'', you have to complete the objective in the Bonus Area for it to count towards completion. When all Kremkoins have been collected in a level, an exclamation mark ("!") will appear next to the level's name on the map screen. Kremkoins can be exchanged at [[Klubba's Kiosk]] for access to extra levels in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Using the cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] to receive all 75 Kremkoins will not be counted towards your completion percentage. | ||
*Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending. | *Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending. | ||
*Collect all 40 [[DK Coin|Video Game Hero Coin]]s. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky's will say during the ending "''I'm not afraid to admit it, [[Diddy Kong|Diddy]] m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!''" | *Collect all 40 [[DK Coin|Video Game Hero Coin]]s. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky's will say during the ending "''I'm not afraid to admit it, [[Diddy Kong|Diddy]] m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!''" | ||
The | |||
*Collect the [[ | The Game Boy Advance version has additional requirements: | ||
*Collect the 40 | *Collect the [[Golden Feather]] hidden in each level. If you find it, the level will be marked with a feather on the map screen and on the new status screen. | ||
*Collect the 40 Cameras to fill [[Wrinkly Kong]]'s [[Scrapbook]]. | |||
*Collect the 28 additional Video Game Hero Coins by clearing the [[Funky's Flights II]] missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz in [[Swanky's Bonus Bonanza]]. | *Collect the 28 additional Video Game Hero Coins by clearing the [[Funky's Flights II]] missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz in [[Swanky's Bonus Bonanza]]. | ||
The Game Boy Advance version allows players to unlock all levels at once by entering the [[cheat code]] "FREEDOM" on the Cheats Menu. The player can still | The Game Boy Advance version allows players to unlock all levels at once by entering the [[cheat code]] "FREEDOM" on the Cheats Menu. The player can still get 102% when this cheat is active. | ||
====''Donkey Kong Land 2''==== | ====''Donkey Kong Land 2''==== | ||
In ''[[Donkey Kong Land 2]]'' the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% in ''Donkey Kong Country 2: Diddy's Kong Quest''. | In ''[[Donkey Kong Land 2]]'' the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% in ''Donkey Kong Country 2: Diddy's Kong Quest''. You must: | ||
*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Collect every [[Kremkoin]] from every [[Bonus | *Collect every [[Kremkoin]] from every [[Bonus Area]]. In this game, you exchange all 47 Kremkoins with Klubba in one go to access the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. | ||
*Collect every [[DK Coin|Video Game Hero Coin]]. | *Collect every [[DK Coin|Video Game Hero Coin]]. | ||
*Defeat [[King K. Rool|Kaptain K. Rool]] in the Lost World for the true ending. | *Defeat [[King K. Rool|Kaptain K. Rool]] in the Lost World for the true ending. | ||
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====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''==== | ====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''==== | ||
[[File:Cranky Kong Trophy DKC3.png|thumb|The Cranky Kong trophy, obtained when the game is completed with the TUFST code enabled.]] | [[File:Cranky Kong Trophy DKC3.png|thumb|The Cranky Kong trophy, obtained when the game is completed with the TUFST code enabled.]] | ||
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble | In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', the maximum completion percentage for a standard game is 103%, but you can get up to 105% if you play using cheats. To complete the game you must: | ||
*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Collect the [[Bonus Coin (Donkey Kong | *Collect the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] by completing the objective in every [[Bonus Area]]. Once you have every Bonus Coin in a level, the pink or blue [[Level Flag]] will flap in the wind and an exclamation mark ("!") appears after the level name on the map screen. You can exchange Bonus Coins with [[Boomer]] in [[Krematoa]] to open more levels. | ||
*Collect every [[DK Coin]] by defeating [[Koin]] in every level. Once | *Collect every [[DK Coin]] by defeating [[Koin]] in every level. Once you have collected the DK Coin, the gold pennant will flap in the wind at the end of the level and on the map screen. | ||
*Defeat [[King K. Rool|Baron K. Roolenstein]] in Krematoa for the final DK Coin. Every DK Coin is required for [[Funky Kong]] to build the [[Gyrocopter]]. | *Defeat [[King K. Rool|Baron K. Roolenstein]] in Krematoa for the final DK Coin. Every DK Coin is required for [[Funky Kong]] to build the [[Gyrocopter]]. | ||
*Collect every [[Banana Bird]] and return to [[Wrinkly's Save Cave]] for the true ending. | *Collect every [[Banana Bird]] and return to [[Wrinkly's Save Cave]] for the true ending. | ||
If the player enters the | If the player enters the HARDR [[Cheat code|code]] on a new game file (HARDER in the GBA port) then most [[DK Barrel]]s are removed from the game. Beating the game with this code active will give the player 104% completion. | ||
If the player enters the TUFST [[Cheat code|code]] on a new game file (TUFFER in the GBA port) then most DK Barrels and all [[Star Barrel]]s will be removed. Beating the game with this code active will give the player 105% completion, a trophy of [[Cranky Kong]] wearing a black belt Karateka outfit and the rank "Immortal Monkey!" Using other codes in combination will instead earn the player the "Cheatin' Chump" rank. | |||
In the Game Boy Advance version, the completion requirements are the same as the SNES version. If you play with the HARDER or TUFFER codes active, you will always receive the "Cheatin' Chump" rank. In addition, there are 5 extra Banana Birds to collect by beating the minigames. | |||
====''Donkey Kong Land III''==== | ====''Donkey Kong Land III''==== | ||
In ''[[Donkey Kong Land III]]'', the maximum completion percentage is 103%. To complete the game | In ''[[Donkey Kong Land III]]'', the maximum completion percentage is 103%. To complete the game you must: | ||
*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Collect every [[Bonus Coin]] by completing the objective in each [[Bonus | *Collect every [[Bonus Coin]] by completing the objective in each [[Bonus Area]]. | ||
*Collect every [[DK Coin]] by defeating [[Koin]] in every level and by doing well in the [[Sheepy Shop]] memory game in each world. | *Collect every [[DK Coin]] by defeating [[Koin]] in every level and by doing well in the [[Sheepy Shop]] memory game in each world. | ||
*Collect every [[Stop Watch|Watch]] by completing the Sheepy Shop memory game in each world. | *Collect every [[Stop Watch|Watch]] by completing the Sheepy Shop memory game in each world. | ||
*Defeat [[King K. Rool|Baron K. Roolenstein]] a second time for the final Bonus Coin, the true ending | *Defeat [[King K. Rool|Baron K. Roolenstein]] a second time for the final Bonus Coin, the true ending and Time Attack mode. | ||
*Clear all 12 levels in Time Attack within the time limit. | *Clear all 12 levels in Time Attack within the time limit. | ||
Once | Once you have 103%, you are presented with a 103% trophy and the words "''Congratulations, game completed!''" | ||
====''Donkey Kong 64''==== | ====''Donkey Kong 64''==== | ||
{{ | {{quote2|Something for you DK64 rookies to think about: In his QA days, our studio head had to 101% the game *8 times a week* for a month.|Playtonic Game's Twitter account}} | ||
In ''[[Donkey Kong 64]]'', the maximum completion percentage is 101%. To complete the game | In ''[[Donkey Kong 64]]'', the maximum completion percentage is 101%. To complete the game you must: | ||
*Collect all 40 [[Banana Medal]]s. | *Collect all 40 [[Banana Medal]]s. | ||
*Collect all 201 [[Golden Bananas]]. This requires returning every [[Blueprint]] to [[Snide]] and photographing every [[Banana Fairy]]. | *Collect all 201 [[Golden Bananas]]. This requires returning every [[Blueprint]] to [[Snide]] and photographing every [[Banana Fairy]]. | ||
*Collect all 10 [[Battle Crown]]s. | *Collect all 10 [[Battle Crown]]s. | ||
Defeating [[King K. Rool]] with 101% unlocks a humorous alternate ending showing the [[ | Defeating [[King K. Rool]] with 101% unlocks a humorous alternate ending showing the [[Kongs]] swimming away with [[K. Lumsy]] followed by Cranky Kong doing "auditions" of the game's cast for an untitled "[[Nintendo GameCube|dolphin]]" production. | ||
====''Donkey Kong Jungle Beat''==== | ====''Donkey Kong Jungle Beat''==== | ||
In ''[[Donkey Kong Jungle Beat]]'', the game is completed by earning four [[Crest]]s in each kingdom in the game. Once | In ''[[Donkey Kong Jungle Beat]]'', the game is completed by earning four [[Crest]]s in each kingdom in the game. Once you have all 72 Crests, the message "''COMPLETE''" will appear next to the total Crest counter, and the menu music permanently changes to a triumphant version of the main theme. | ||
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', | In ''[[New Play Control! Donkey Kong Jungle Beat]]'', you complete the game by collecting three Crests in each kingdom, earning a crown. In this version, collecting all of the Crests not only changes the menu music but also gives Donkey Kong a crown when replaying stages. | ||
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' ==== | ====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' ==== | ||
In ''[[Donkey Kong Country Returns]]'', | In ''[[Donkey Kong Country Returns]]'', you can earn a maximum completion percentage of 200%. To complete the game you must: | ||
*Clear every level and beat every boss. | *Clear every level and beat every boss. | ||
*Collect all | *Collect all the [[K-O-N-G Letters]] in every level in each world to open the Temple level. | ||
*Clear the | *Clear the Temple level in each world to earn the [[Rare Orb]]. Collecting them all will unlock the final level. | ||
*Clear the [[Golden Temple]]. This gets you 100% and unlocks the more challenging [[Donkey Kong Country Returns#Mirror Mode|Mirror Mode]]. | |||
*Complete the game again in Mirror Mode for 200%. | *Complete the game again in Mirror Mode for 200%. | ||
[[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] and [[Donkey Kong Country Returns#Time Attack|Time Attack]] medals do not contribute towards 200% completion. Collecting the K-O-N-G Letters in Mirror Mode will mark them as blue on the status screen, but this also does not contribute towards completion. | [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] and [[Donkey Kong Country Returns#Time Attack|Time Attack]] medals do not contribute towards 200% completion. Collecting the K-O-N-G Letters in Mirror Mode will mark them as blue on the status screen, but this also does not contribute towards completion. | ||
====''Donkey Kong Country: Tropical Freeze''==== | ====''Donkey Kong Country: Tropical Freeze''==== | ||
In ''[[Donkey Kong Country: Tropical Freeze]]'', | In ''[[Donkey Kong Country: Tropical Freeze]]'', you can earn a maximum completion percentage of 200%. The requirements for completing the game are: | ||
*Clear every level and beat every boss. | *Clear every level and beat every boss. | ||
*Collect all the [[ | *Collect all the [[K-O-N-G Letters]] in every level in each world to open the Temple level. | ||
*Clear the | *Clear the Extra level in each world to earn the [[Mysterious Relic]]. Collecting them all will unlock the final island. | ||
*Clear the levels on Secret Seclusion. This | *Clear the levels on [[Secret Seclusion]]. This gets you 100% and unlocks the more challenging [[Donkey Kong Country: Tropical Freeze#Hard Mode|Hard Mode]]. | ||
*Complete the game again on Hard Mode for 200%. | *Complete the game again on Hard Mode for 200%. | ||
As in ''Donkey Kong Country Returns'', [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] medals | As in ''Donkey Kong Country Returns'', [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] medals and Hard Mode K-O-N-G Letters do not contribute towards 200% completion. | ||
===''Wario'' franchise=== | ===''Wario'' franchise=== | ||
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[[File:VBWL Sprite - Ending Perfect.png|thumb]] | [[File:VBWL Sprite - Ending Perfect.png|thumb]] | ||
As with many other installments of the ''Wario Land'' series, the game's ending depends on whether the player has fulfilled certain conditions. The "perfect ending" involves Wario flying home from the [[Awazon river basin]] on a flying carpet, with a bag of coins and a woman dressed like a {{wp|Playboy Bunny}}. This ending may be seen after completing either mode with all ten treasures, and a completion time of | As with many other installments of the ''Wario Land'' series, the game's ending depends on whether the player has fulfilled certain conditions. The "perfect ending" involves Wario flying home from the [[Awazon river basin]] on a flying carpet, with a bag of coins and a woman dressed like a {{wp|Playboy Bunny}}. This ending may be seen after completing either mode with all ten treasures, and a completion time of fewer than 90 minutes. | ||
====''Wario Land II''==== | ====''Wario Land II''==== | ||
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====''Wario Land 4''==== | ====''Wario Land 4''==== | ||
On an individual game file, ''[[Wario Land 4]]'' may be fully completed by collecting all sixteen [[CD]]s, and gaining more than 10,000 points in all of the game's eighteen levels, which will display a gold crown upon selecting a level. This will permanently unlock the [[Karaoke (Medamayaki)|Karaoke]] track in the game's sound room (it may also be temporarily unlocked, by highlighting "Exit" and pressing {{button|gba|start}}, {{button|gba|select}}, {{button|Padup}}, {{button|gba|L}} and {{button|gba|R}} together). The appearance of [[Princess Shokora]] also depends on how many [[treasure chest]]s remain after defeating the [[Golden Diva]]. All twelve treasure chests must be collected by Wario, for Princess Shokora's true form to be seen in the closing sequence. | On an individual game file, ''[[Wario Land 4]]'' may be fully completed by collecting all sixteen [[CD]]s, and gaining more than 10,000 points in all of the game's eighteen levels, which will display a gold crown upon selecting a level. This will permanently unlock the [[Karaoke (Medamayaki)|Karaoke]] track in the game's sound room (it may also be temporarily unlocked, by highlighting "Exit" and pressing {{button|gba|start}}, {{button|gba|select}}, {{button|Padup}}, {{button|gba|L}} and {{button|gba|R}} together). The appearance of [[Princess Shokora]] also depends on how many [[Treasure chest (Wario Land 4)|treasure chest]]s remain after defeating the [[Golden Diva]]. All twelve treasure chests must be collected by Wario, for Princess Shokora's true form to be seen in the closing sequence. | ||
Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his [[Wario Car]] and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side. | Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his [[Wario Car]] and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side. | ||
<gallery class=center> | <gallery class=center> | ||
WL4 Starting File Select Background.png|The default file select screen. | WL4 Starting File Select Background.png|The default file select screen. | ||
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WL4 Screenshot First Man Wario.png|The final flashback sequence, shown after the credits upon completing "S-Hard" mode. | WL4 Screenshot First Man Wario.png|The final flashback sequence, shown after the credits upon completing "S-Hard" mode. | ||
</gallery> | </gallery> | ||
====''WarioWare: Twisted!''==== | ====''WarioWare: Twisted!''==== | ||
[[File:Complete Spindex.png|thumb|The congratulatory message.]] | |||
Unlocking all [[microgame]]s in ''[[WarioWare: Twisted!]]'' and completing them in the Spindex will give the player a congratulatory message and unlock the [[WarioWare: Twisted! (souvenir)|WarioWare: Twisted!]] [[List of WarioWare: Twisted! souvenirs|souvenir]]. | Unlocking all [[microgame]]s in ''[[WarioWare: Twisted!]]'' and completing them in the Spindex will give the player a congratulatory message and unlock the [[WarioWare: Twisted! (souvenir)|WarioWare: Twisted!]] [[List of WarioWare: Twisted! souvenirs|souvenir]]. | ||
====''WarioWare: Touched!''==== | ====''WarioWare: Touched!''==== | ||
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====''Mario Kart 64''==== | ====''Mario Kart 64''==== | ||
Earning a gold trophy in all 150cc cups in ''[[Mario Kart 64]]'' unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be [[N64 Choco Mountain|Choco Mountain]] or [[N64 Kalimari Desert|Kalimari Desert]] during a sunset. | Earning a gold trophy in all 150cc cups in ''[[Mario Kart 64]]'' unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be [[N64 Choco Mountain|Choco Mountain]] or [[N64 Kalimari Desert|Kalimari Desert]] during a sunset. | ||
<gallery class=center> | <gallery class=center> | ||
Mario Kart 64 Title Screen.png|Default title screen | Mario Kart 64 Title Screen.png|Default title screen | ||
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====''Mario Kart: Super Circuit''==== | ====''Mario Kart: Super Circuit''==== | ||
When players earn gold trophies for all normal cups in ''[[Mario Kart: Super Circuit]]'', the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen. | When players earn gold trophies for all normal cups in ''[[Mario Kart: Super Circuit]]'', the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen. | ||
<gallery class=center> | <gallery class=center> | ||
MKSC Daytime Title Screen.png|Default title screen | MKSC Daytime Title Screen.png|Default title screen | ||
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====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
When players earn Gold trophies for all cups in all race classes in ''[[Mario Kart: Double Dash!!]]'', they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour. | When players earn Gold trophies for all cups in all race classes in ''[[Mario Kart: Double Dash!!]]'', they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour. | ||
<gallery class=center> | <gallery class=center> | ||
MarioKartDoubleDashTitleScreen.png| | MarioKartDoubleDashTitleScreen.png|The default title screen. | ||
TitleScreenExtra-MarioKartDoubleDash.png| | TitleScreenExtra-MarioKartDoubleDash.png|The alternate title screen, showing the two unlockable teams. | ||
</gallery> | </gallery> | ||
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===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
In the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games, full completion is achieved by beating the highest goal score in every level. In games that feature save files (which include the [[Mario vs. Donkey Kong|original game]] up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem | In the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' games, full completion is achieved by beating the highest goal score in every level. In games that feature save files (which include the [[Mario vs. Donkey Kong|original game]] up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''), completed save files are signified with a marker such as the word "CLEAR" or a gold star. | ||
====''Mario vs. Donkey Kong: Tipping Stars''==== | ====''Mario vs. Donkey Kong: Tipping Stars''==== | ||
[[File:MvDKTSalltrophies.jpg|thumb | [[File:MvDKTSalltrophies.jpg|thumb]] | ||
[[Level B-24]], the final level of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', requires earning a gold [[trophy]] in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all [[Mini]] toys dancing. | [[Level B-24]], the final level of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', requires earning a gold [[trophy]] in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all [[Mini]] toys dancing. | ||
{{br|right}} | {{br|right}} | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
[[File:PMSSAllSuperFlagsCredits.png|thumb|250px|All eight Super Flags seen at the end of the credits parade in ''Paper Mario: Sticker Star''.]] | [[File:PMSSAllSuperFlagsCredits.png|thumb|250px|right|All eight Super Flags seen at the end of the credits parade in ''Paper Mario: Sticker Star''.]] | ||
Beyond the main storyline of ''[[Paper Mario: Sticker Star]]'', the player may choose to fulfill the achievements to unroll each of the eight [[Super Flag]]s where the [[Sticker Fest]] was held, in [[Decalburg]]. The different achievements are: | Beyond the main storyline of ''[[Paper Mario: Sticker Star]]'', the player may choose to fulfill the achievements to unroll each of the eight [[Super Flag]]s where the [[Sticker Fest]] was held, in [[Decalburg]]. The different achievements are: | ||
*Heartthrob: Find all [[MAX UP Heart|HP-Up Heart]]s. | *Heartthrob: Find all [[MAX UP Heart|HP-Up Heart]]s. | ||
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Each completed Super Flag will be carried by a [[Toad (species)|Toad]] at the ending of the game's credits parade. | Each completed Super Flag will be carried by a [[Toad (species)|Toad]] at the ending of the game's credits parade. | ||
Additionally, finding all five locations of [[Luigi# | Additionally, finding all five locations of [[Luigi#Paper_Mario:_Sticker_Star|Luigi]] will allow him to lead the parade in the credits, replacing the Green Toad. | ||
====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
[[File:PMCS Super Flags credits.png|thumb|250px|All six Super Flags during the credits of ''Paper Mario: Color Splash'']] | [[File:PMCS Super Flags credits.png|thumb|250px|right|All six Super Flags during the credits of ''Paper Mario: Color Splash''.]] | ||
In addition to the main storyline of ''[[Paper Mario: Color Splash]]'', the player may choose to fulfill six special achievements to unroll the six Super Flags in [[Port Prisma]]. These achievements are: | In addition to the main storyline of ''[[Paper Mario: Color Splash]]'', the player may choose to fulfill six special achievements to unroll the six Super Flags in [[Port Prisma]]. These achievements are: | ||
*Excellence Embodied: Perform 200 Excellent attacks. | *Excellence Embodied: Perform 200 Excellent attacks. | ||
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*Honorary Paint Can: Repaint all [[colorless spot]]s | *Honorary Paint Can: Repaint all [[colorless spot]]s | ||
*The One and Roshambonly: Beat all eight [[Roshambo Temple]]s. | *The One and Roshambonly: Beat all eight [[Roshambo Temple]]s. | ||
By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish. | By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish. | ||
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An optional sidequest is to help the [[Port Prisma barista]] by letting him swap places with [[Barista Toad]]. | An optional sidequest is to help the [[Port Prisma barista]] by letting him swap places with [[Barista Toad]]. | ||
In [[Port Prisma]], Mario can help reunite [[Piper]]'s friends by finding them in different places. Once they are all found, they reappear playing together at the entrance to [[the Crimson Tower]]. | In [[Port Prisma]], Mario can help reunite [[Piper (Paper Mario: Color Splash)|Piper]]'s friends by finding them in different places. Once they are all found, they reappear playing together at the entrance to [[the Crimson Tower]]. | ||
====''Paper Mario: The Origami King''==== | ====''Paper Mario: The Origami King''==== | ||
Upon completing ''[[Paper Mario: The Origami King]]'', the player earns a silver star on the upper-left corner of their save file. To achieve 100% completion, Mario must have filled all [[Not-Bottomless Hole]]s, found all | Upon completing ''[[Paper Mario: The Origami King]]'', the player earns a silver star on the upper-left corner of their save file. To achieve 100% completion, Mario must have filled all [[Not-Bottomless Hole]]s, found all hidden Toads, have hit all [[? Block]]s, and must have collected all Collectible Treasures. After beating the game under those requirements, the ending cutscene adds a scene, in which the [[Origami Craftsman]] creates origami figures of [[King Olly]] and [[Olivia]] on his original [[Origami Castle]] model. The silver star on the player's file also changes into a gold one. There are also additional commemorations for completing the game without getting any [[Game Over]]s or without equipping any battle accessories. A gold heart is added to the save file representing the no Game Overs achievement, and a gold Mario glove representing the no battle accessories achievement. | ||
===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
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If all of the challenge times are beaten, the stamps will begin to sparkle. | If all of the challenge times are beaten, the stamps will begin to sparkle. | ||
===''Mario Clash''=== | |||
[[File:MarioClashCameo10.png|thumb|250px|The congratulatory message for collecting 999,999 points.]] | |||
In the [[Virtual Boy]] game ''[[Mario Clash]]'', a different ''Mario'' series character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemy holding white flags. A message then appears which reads ''"All right, that's it - you win!"''. | |||
{{br}} | |||
===''Mario Sports Mix''=== | ===''Mario Sports Mix''=== | ||
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When players beat the Hard tournament of a sport in ''[[Mario Sports Mix]]'', the color of the corresponding sports equipment on the main menu becomes gold. If players then beat [[Behemoth King]] in Sports Mix mode, the main menu's background becomes red-colored. | When players beat the Hard tournament of a sport in ''[[Mario Sports Mix]]'', the color of the corresponding sports equipment on the main menu becomes gold. If players then beat [[Behemoth King]] in Sports Mix mode, the main menu's background becomes red-colored. | ||
{{br|right}} | {{br|right}} | ||
==See also== | ==See also== | ||
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[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||