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[[File:DKC 2 save file.png|thumb|200px|The save file selection screen of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This one shows full game completion.]] | [[File:DKC 2 save file.png|thumb|200px|The save file selection screen of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This one shows full game completion.]] | ||
{{quote|If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!|Cranky Kong|Donkey Kong Country}} | {{quote|If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!|Cranky Kong|Donkey Kong Country}} | ||
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==Completion requirements and effects== | ==Completion requirements and effects== | ||
===''Mario Bros.'' series=== | ===''Mario Bros.'' series=== | ||
===='' | ====''Mario Bros.''==== | ||
For the ports of ''[[Mario Bros. (game)|Mario Bros.]]'' in each of the ''Super Mario Advance'' installments and ''[[Mario & Luigi: Superstar Saga]]'', up to five stars show up next to the ''Mario Bros.'' logo based on how many points have been accrued in the game. One star appears for every 180,000 points earned, with five stars at 900,000 points being the maximum. | |||
====''Mario Clash''==== | ====''Mario Clash''==== | ||
[[File:MarioClashCameo10.png|thumb|250px|The congratulatory message for collecting 999,999 points.]] | [[File:MarioClashCameo10.png|thumb|250px|The congratulatory message for collecting 999,999 points.]] | ||
In the [[Virtual Boy]] game ''[[Mario Clash]]'', a different ''Super Mario'' franchise character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemies holding white flags. A message then appears which reads ''"All right, that's it - you win!"''. | In the [[Virtual Boy]] game ''[[Mario Clash]]'', a different ''Super Mario'' franchise character will be shown with a congratulatory message for every 100,000 points collected. When the maximum 999,999 points have been collected, a cast roll will play with the game's enemies holding white flags. A message then appears which reads ''"All right, that's it - you win!"''. | ||
{{br}} | {{br}} | ||
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''[[All Night Nippon: Super Mario Bros.]]'' uses the same game engine as ''Super Mario Bros.: The Lost Levels''. This game also has an eight star requirement to access Worlds A through D, but the title screen has a limit of 20 stars. There is no World 9. | ''[[All Night Nippon: Super Mario Bros.]]'' uses the same game engine as ''Super Mario Bros.: The Lost Levels''. This game also has an eight star requirement to access Worlds A through D, but the title screen has a limit of 20 stars. There is no World 9. | ||
<gallery widths=240 heights=160 class=center> | <gallery widths=240 heights=160 class=center> | ||
SMB2 Famicom Title Screen with stars.png|Having at least eight stars on the title screen in ''Super Mario Bros.: The Lost Levels'' allows the player to access World A onwards. The title screen can hold up to 24 stars. | SMB2 Famicom Title Screen with stars.png|Having at least eight stars on the title screen in ''Super Mario Bros.: The Lost Levels'' allows the player to access World A onwards. The title screen can hold up to 24 stars. | ||
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Also exclusive to ''Super Mario Advance'', small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum. | Also exclusive to ''Super Mario Advance'', small Mario head icons will appear on save files, one for every 2,000,000 points accrued on the file, with five heads (after 10,000,000 points) being the maximum. | ||
<gallery widths=200 class=center> | <gallery widths=200 class=center> | ||
SMA Title Screen 2.png|Title screen shown after all 100 Ace Coins are collected, before the Yoshi Challenge is cleared | SMA Title Screen 2.png|Title screen shown after all 100 Ace Coins are collected, before the Yoshi Challenge is cleared | ||
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The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' version allows the player to revisit previous worlds and stages after [[Bowser]] is defeated in [[Dark Land|Bowser's Castle]]. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and [[Toad House]]s, [[Enemy Course]]s, and [[Spade Panel]]s can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in ''Super Mario Advance''. One star appears over the ''[[Super Mario Bros. 3]]'' logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum. | The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' version allows the player to revisit previous worlds and stages after [[Bowser]] is defeated in [[Dark Land|Bowser's Castle]]. The file select screen tracks how many stages one has cleared on each save file; clearing all 90 will add stars to the current world number on the file select screen, and [[Toad House]]s, [[Enemy Course]]s, and [[Spade Panel]]s can also be revisited at player's leisure. The game also has point stars fulfilling the same role as the Mario heads in ''Super Mario Advance''. One star appears over the ''[[Super Mario Bros. 3]]'' logo on the game select screen for every 1,000,000 points accrued, with five stars (after 5,000,000 points) being the maximum. | ||
In the [[Virtual Console | In the [[Virtual Console]] releases of ''Super Mario Advance 4: Super Mario Bros. 3'', all thirty-eight levels of [[World-e]] are unlocked by default (even though in the original hardware, only thirty levels could be supported at once). The game keeps track of how many of the total 147 [[Advance Coin]]s the player has collected as well as whether each stage has been completed by Mario or Luigi. There are also eight [[e-Coin]]s to collect, which fill the frames in the [[e-Coin Castle]]. There is no reward for completing all the levels, nor for obtaining all collectibles. | ||
<gallery widths=240 heights=160 class=center> | <gallery widths=240 heights=160 class=center> | ||
SMA4-Completed File.png|Clearing all 90 stages in a file will display stars around the world the player is currently revisiting. | SMA4-Completed File.png|Clearing all 90 stages in a file will display stars around the world the player is currently revisiting. | ||
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====''Super Mario World''==== | ====''Super Mario World''==== | ||
In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. | In ''[[Super Mario World]]'', 100% completion requires finding all 96 of the game's exits. On the original SNES version, doing this puts a star before the completion counter on the file selection screen in the American version and earlier European versions, or turns the number blue in later European versions. Other exits include the [[Giant Gate]] past the secret [[Keyhole]] in [[Donut Plains 2]], the second Giant Gate in [[Chocolate Island 2]], and the paths accessed using [[Yoshi's Wings]] in [[Cheese Bridge Area]], [[Valley of Bowser 2]] and [[Way Cool]] (making up a total of 101 exits), although these exits are treated as regular exits and therefore are not also required for 100% completion. | ||
Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprites of several enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.) | Completing the [[Special Zone]] will trigger [[Fall]], which changes the map color scheme and the sprites of several enemies ([[Bullet Bill]]s become [[Pidgit]] Bills, etc.) | ||
<gallery widths=256 heights=240 class=center> | <gallery widths=256 heights=240 class=center> | ||
SMW96JP.png|Japanese releases | SMW96JP.png|Japanese releases | ||
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SMASSMW96.png|''Super Mario All-Stars + Super Mario World'' | SMASSMW96.png|''Super Mario All-Stars + Super Mario World'' | ||
</gallery> | </gallery> | ||
In its [[Game Boy Advance]] remake, ''[[Super Mario World: Super Mario Advance 2]]'', clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggering [[Fall]]. The game will display the message ''"Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!"'' Collecting five [[Dragon Coin]]s in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words ''"Perfect"'' will be shown. The game's status screen will also show an image of a Dragon Coin. | In its [[Game Boy Advance]] remake, ''[[Super Mario World: Super Mario Advance 2]]'', clearing all 96 exits will mark the file select screen with "Extra", and a cutscene will play showing Luigi in a balloon throwing down a Koopa Troopa mask, thereby triggering [[Fall]]. The game will display the message ''"Mario and Luigi have found all of the goals. Congratulations!!! Now you can play a slightly different Dinosaur Land!"'' Collecting five [[Dragon Coin]]s in each level will trigger a different cutscene where Yoshi transforms a coin into one with a Princess Peach image, and the words ''"Perfect"'' will be shown. The game's status screen will also show an image of a Dragon Coin. | ||
Similar to other [[Super Mario Advance (series)|''Super Mario Advance'']] titles, one star will appear next to the ''Super Mario World'' logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum. | Similar to other [[Super Mario Advance (series)|''Super Mario Advance'']] titles, one star will appear next to the ''Super Mario World'' logo on the game selection screen for every 1,000,000 points earned, with five stars after 5,000,000 points being the maximum. | ||
<gallery widths=200 class=center> | <gallery widths=200 class=center> | ||
SMA2-CompletionGoals.png|Message shown when all 96 exits are cleared. | SMA2-CompletionGoals.png|Message shown when all 96 exits are cleared. | ||
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After collecting every star, the following changes take place: | After collecting every star, the following changes take place: | ||
*The [[Big Penguin]] in [[Big Penguin Race]] becomes bigger and has different dialogue. | *The [[Big Penguin]] in [[Big Penguin Race]] becomes bigger and has different dialogue. | ||
*Bowser's dialogue in [[Bowser in the Sky]] changes from "''Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!''" to "''Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120'' [150 in ''Super Mario 64 DS''] ''in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick'' [Touch Screen in ''Super Mario 64 DS''] ''smokin'! Bwaa ha ha!''" | *Bowser's dialogue in [[Bowser in the Sky]] changes from "''Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!''" to "''Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120'' [150 in ''Super Mario 64 DS''] ''in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick'' [Touch Screen in ''Super Mario 64 DS''] ''smokin'! Bwaa ha ha!''" | ||
*The grate for the cannon outside of [[Peach's Castle]] is taken out, allowing Mario to use it. The original ''Super Mario 64'' allows Mario to reach the roof of the castle and meet [[Yoshi]], who will give the player 100 extra lives and an improved [[Triple Jump]]. Due to the changes made in ''[[Super Mario 64 DS]]'', this does not occur; the player will instead find one of Luigi's minigame [[Rabbit]]s on the roof, three [[1-Up Mushroom]]s, and a [[? Block#Super Mario 64 DS|? Block]] containing a [[Power Flower (Super Mario 64 DS)|Power Flower]] (or a [[Wing Cap|Feather]] in [[Mario]]'s case). | *The grate for the cannon outside of [[Peach's Castle]] is taken out, allowing Mario to use it. The original ''Super Mario 64'' allows Mario to reach the roof of the castle and meet [[Yoshi]], who will give the player 100 extra lives and an improved [[Triple Jump]]. Due to the changes made in ''[[Super Mario 64 DS]]'', this does not occur; the player will instead find one of Luigi's minigame [[Rabbit]]s on the roof, three [[1-Up Mushroom]]s, and a [[? Block#Super Mario 64 DS|? Block]] containing a [[Power Flower (Super Mario 64 DS)|Power Flower]] (or a [[Wing Cap|Feather]] in [[Mario]]'s case). | ||
<gallery class=center> | <gallery class=center> | ||
SM64DS-Completion File.png|A completed file in ''Super Mario 64 DS'' | SM64DS-Completion File.png|A completed file in ''Super Mario 64 DS'' | ||
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====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
100% completion in ''[[Super Mario Sunshine]]'' is achieved by collecting all of the game's 120 [[Shine Sprite]]s. The [[Delfino Plaza]] area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of [[Il Piantissimo]] finding the [[ | 100% completion in ''[[Super Mario Sunshine]]'' is achieved by collecting all of the game's 120 [[Shine Sprite]]s. The [[Delfino Plaza]] area becomes progressively brighter as the player collects Shine Sprites. Collecting them all will replace the after-credit picture of [[Il Piantissimo]] finding the [[Magic Paintbrush]] to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" and adds a red sun icon to the player's save file. | ||
<gallery class=center> | <gallery class=center> | ||
SMS All 120 Shines Ending.png|The picture that appears in the credits after all Shine Sprites are collected. | SMS All 120 Shines Ending.png|The picture that appears in the credits after all Shine Sprites are collected. | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
''[[New Super Mario Bros.]]'' has up to 3 stars show up next to the player's save file by completing hidden objectives. They are the following: | ''[[New Super Mario Bros.]]'' has up to 3 stars show up next to the player's save file by completing hidden objectives. They are the following: | ||
*Beating {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | *Beating {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} | ||
*Spending all 240 [[Star Coin]]s. | *Spending all 240 [[Star Coin]]s. | ||
*Finding all alternate and secret exits. | *Finding all alternate and secret exits. | ||
Acquiring the secret exit star unlocks unlimited access to all [[Toad House|Toad Houses]], except for the ones blocked by [[Star Coin Sign|Star Coin Signs]], but removing them will give them the treatment. | Acquiring the secret exit star unlocks unlimited access to all [[Toad House|Toad Houses]], except for the ones blocked by [[Star Coin Sign|Star Coin Signs]], but removing them will give them the treatment. | ||
<gallery heights=220 class=center> | <gallery heights=220 class=center> | ||
NSMB completion file screen.png|Three stars on the file select screen | NSMB completion file screen.png|Three stars on the file select screen | ||
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====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
In ''[[Super Mario Galaxy]]'', collecting the game's 120 [[Power Star]]s and beating the final [[Bowser]] battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars and defeating Bowser twice in this mode unlocks the [[Grand Finale Galaxy]] in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board (or Nintendo Switch album for ''[[Super Mario 3D All-Stars]]'') after talking to [[Mailtoad]]. If the player has collected 9,999 [[Star Bit]]s, the [[coconut]]s turn into [[watermelon]]s. | In ''[[Super Mario Galaxy]]'', collecting the game's 120 [[Power Star]]s and beating the final [[Bowser]] battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars and defeating Bowser twice in this mode unlocks the [[Grand Finale Galaxy]] in both modes, in which the player can obtain one final Power Star for each respective mode and send a commemorative message and photo to the Wii Message Board (or Nintendo Switch album for ''[[Super Mario 3D All-Stars]]'') after talking to [[Mailtoad]]. If the player has collected 9,999 [[Star Bit]]s, the [[coconut]]s turn into [[watermelon]]s. | ||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
SMG-Completion Mario.jpg|A completed save file as Mario | SMG-Completion Mario.jpg|A completed save file as Mario | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
''[[New Super Mario Bros. Wii]]'' has a similar star system to its predecessor, although the number next to the save file now goes up to 5. The requirements for them are as follows: | ''[[New Super Mario Bros. Wii]]'' has a similar star system to its predecessor, although the number next to the save file now goes up to 5. The requirements for them are as follows: | ||
*Beating {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. | *Beating {{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}. | ||
*Finding all [[Star Coin]]s in the regular worlds. | *Finding all [[Star Coin]]s in the regular worlds. | ||
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*Finding all regular exits. | *Finding all regular exits. | ||
*Finding all secret exits and using every [[Warp Cannon]] on the world map. | *Finding all secret exits and using every [[Warp Cannon]] on the world map. | ||
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a [[Super Guide Block]] by losing eight lives in a level since it was last completed, and then the player saves, the stars [[Missable content|will not sparkle]], even if the player did not make use of the Super Guide effect. | Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. If the player triggers the appearance of a [[Super Guide Block]] by losing eight lives in a level since it was last completed, and then the player saves, the stars [[Missable content|will not sparkle]], even if the player did not make use of the Super Guide effect. | ||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
NSMBW-Completion Star Coins.jpg|Message shown when all [[Star Coin]]s are collected. | NSMBW-Completion Star Coins.jpg|Message shown when all [[Star Coin]]s are collected. | ||
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====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
In ''[[Super Mario Galaxy 2]]'', collecting the game's regular 120 Power Stars and beating the final [[Bowser]] battle a second time will unlock the [[Green Star]] comet and a silver crown icon on the save file, with the file rank "The Green Star Challenge Is On!" Collecting all 120 Green Stars will, in turn, unlock both the [[Grandmaster Galaxy]] and a golden crown save icon. Collecting both stars from this galaxy will unlock a | In ''[[Super Mario Galaxy 2]]'', collecting the game's regular 120 Power Stars and beating the final [[Bowser]] battle a second time will unlock the [[Green Star]] comet and a silver crown icon on the save file, with the file rank "The Green Star Challenge Is On!" Collecting all 120 Green Stars will, in turn, unlock both the [[Grandmaster Galaxy]] and a golden crown save icon. Collecting both stars from this galaxy will unlock a bejewelled platinum crown save icon and a "Master of Galaxies!" rank. A photo is also sent to the Wii Message Board, with a message that reads ''"Dear Player, You deserve a congratulations of cosmic proportions for collecting all of the Stars and playing to the very end. Thank you! You are truly a master of galaxies! SUPER MARIO GALAXY 2 Staff"'' | ||
If the player has collected 9999 Coins in the coin collection in Starship Mario, the Luigi [[Ghost (Super Mario Galaxy 2)|Ghosts]] will be added in all levels. After depositing 9999 [[Star Bit]]s with [[Banktoad]], all coconuts in the game become watermelons and [[The Perfect Run|the final mission]] in Grandmaster Galaxy becomes accessible, provided that [[The Ultimate Test|the prevoius mission]] had already been completed beforehand. | |||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
SMG2 shot completion 240.png|Gold crown on the file screen with 240 Power Stars, prior to completing the Grandmaster Galaxy | SMG2 shot completion 240.png|Gold crown on the file screen with 240 Power Stars, prior to completing the Grandmaster Galaxy | ||
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====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
Similar to the ''New Super Mario Bros.'' games, ''[[Super Mario 3D Land]]'' gives the player up to five stars on their save file for completing various objectives. These are: | Similar to the ''New Super Mario Bros.'' games, ''[[Super Mario 3D Land]]'' gives the player up to five stars on their save file for completing various objectives. These are: | ||
*Beating the game (clearing {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2). | *Beating the game (clearing {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2). | ||
*Clearing all | *Clearing every level in each of the first eight worlds. | ||
*Collecting all 285 [[Star Medal]]s found in stages ([[Mystery Box]] Star Medals do not count). | |||
*Obtaining a gold flag (landing on the top of the [[Goal Pole]]) for every stage, and clearing all levels with both Mario and Luigi. | |||
*Clearing {{world-link|s8|bowser3d|Special 8-Bowser}}, then clearing {{world|8|bowser3d}} 2 a second time. | *Clearing {{world-link|s8|bowser3d|Special 8-Bowser}}, then clearing {{world|8|bowser3d}} 2 a second time. | ||
In addition to this, the stars on the player's file will sparkle as long as they have not triggered the appearance of an [[Assist Block]] by losing five lives in any normal world stage. | |||
Unlocking the fifth star on the list unlocks [[Special 8-Crown]] and makes every level display which of the brothers have cleared it. | |||
<gallery heights=180 widths=150 class=center> | <gallery heights=180 widths=150 class=center> | ||
SM3DL shot completion.png|A completed save file showing five stars | SM3DL shot completion.png|A completed save file showing five stars | ||
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[[File:NSMB2-Completion File.png|thumb|A completed save file in ''New Super Mario Bros. 2'', with 9,999,999 coins, a Raccoon Mario statue and five stars.]] | [[File:NSMB2-Completion File.png|thumb|A completed save file in ''New Super Mario Bros. 2'', with 9,999,999 coins, a Raccoon Mario statue and five stars.]] | ||
''[[New Super Mario Bros. 2]]'' features the save file stars seen in the previous ''New Super Mario Bros.'' games to indicate completion. The player earns them by: | ''[[New Super Mario Bros. 2]]'' features the save file stars seen in the previous ''New Super Mario Bros.'' games to indicate completion. The player earns them by: | ||
*Beating {{world-link|6|bowser|World 6-Bowser's Castle}}. | *Beating {{world-link|6|bowser|World 6-Bowser's Castle}}. | ||
*Collecting every Star Coin in Worlds 1-6, including [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] and [[World Flower (New Super Mario Bros. 2)|World Flower]]. | *Collecting every Star Coin in Worlds 1-6, including [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]] and [[World Flower (New Super Mario Bros. 2)|World Flower]]. | ||
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Being themed around [[coin]]s, ''New Super Mario Bros. 2'' also features a coin counter that tracks the total number of coins players have collected across all three save files and in [[Coin Rush]] on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of [[Raccoon Mario]]. | Being themed around [[coin]]s, ''New Super Mario Bros. 2'' also features a coin counter that tracks the total number of coins players have collected across all three save files and in [[Coin Rush]] on their copy of the game. The title screen will also reflect the total by displaying piles of coins that grow increasingly larger as the player collects more, and the game will display a message whenever the player reaches a milestone. When the player collects 1,000,000 coins, the title screen changes to a golden color and a gold statue of Mario appears on the title screen. When the player collects 9,999,999 coins (the highest the counter goes), the statue is replaced with one of [[Raccoon Mario]]. | ||
<gallery widths=175px class=center> | <gallery widths=175px class=center> | ||
NSMB2 Maximum Coins.jpg|The message that displays when the player collects 9,999,999 total coins. | NSMB2 Maximum Coins.jpg|The message that displays when the player collects 9,999,999 total coins. | ||
</gallery> | </gallery> | ||
====''New Super Mario Bros. | ====''New Super Mario Bros. U''==== | ||
[[File:NSMBU Shot - Completion.jpg|thumb|240px|Five stars on the profile in ''New Super Mario Bros. U''.]] | [[File:NSMBU Shot - Completion.jpg|thumb|240px|Five stars on the profile in ''New Super Mario Bros. U''.]] | ||
''[[New Super Mario Bros. U]]'' | ''[[New Super Mario Bros. U]]'' once again features the ability to earn five stars on a save file for fulfilling various conditions. Unlike in the previous ''New Super Mario Bros.'' games, the game will display a message whenever the player fulfils one of these conditions, which are: | ||
*Beat the game (clearing [[The Final Battle]]). | |||
*Beat the game (clearing [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]). | |||
*Clear every level through [[Peach's Castle (world)|Peach's Castle]]. | *Clear every level through [[Peach's Castle (world)|Peach's Castle]]. | ||
*Collect every Star Coin in every stage through Peach's Castle. | *Collect every Star Coin in every stage through Peach's Castle. | ||
*Unlock [[Follow That Shell!]] | *Unlock [[Follow That Shell!]] in [[Superstar Road]]. | ||
*Collect every Star Coin in Superstar Road, find every exit in the game, and catch [[Nabbit]] all seven times. | *Collect every Star Coin in Superstar Road, find every exit in the game, and catch [[Nabbit]] all seven times. | ||
Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar to ''New Super Mario Bros. 2'', the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case, they are permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen. | Fulfilling all of these requirements and earning the stars also gives the player unlimited access to every Toad House in the game. Similar to ''New Super Mario Bros. 2'', the stars on the player's file will sparkle so long as they never use the Super Guide, although in this case, they are permitted to trigger the Super Guide Block's appearance. Additionally, having a life count of 99 will cause the number to appear gold on the file select screen. | ||
The game's expansion, ''[[New Super Luigi U]]'', uses the same conditions to earn stars on one's save file. | |||
Additionally, earning a gold medal across all [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] categories will display a congratulatory message to the player. | Additionally, earning a gold medal across all [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] categories will display a congratulatory message to the player. | ||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
NSMBU All Challenges Complete.jpg|Message shown when completing all [[Challenge Mode (New Super Mario Bros. U)|Challenges]] with a gold medal | NSMBU All Challenges Complete.jpg|Message shown when completing all [[Challenge Mode (New Super Mario Bros. U)|Challenges]] with a gold medal | ||
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====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
As in ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must: | As in ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' gives the player stars on their profile to indicate completion, and uses similar criteria for them to be unlocked. To complete the game and earn five stars on their profile, the player must: | ||
*Touch the Goal Pole on [[The Great Tower of Bowser Land]] for the first time, watch the credits, and return to gameplay. | *Touch the Goal Pole on [[The Great Tower of Bowser Land]] for the first time, watch the credits, and return to gameplay. | ||
*Collect every [[Green Star]] in every level (except for the [[World Crown]] levels). | *Collect every [[Green Star]] in every level (except for the [[World Crown]] levels). | ||
*Collect every [[ | *Collect every [[Stamp]] in every level (except for the World Crown levels). | ||
*Touch the top of the [[Goal Pole]] on every level (except for the World Crown levels), which gives each level icon a gold flag on the [[World Map]]. | *Touch the top of the [[Goal Pole]] on every level (except for the World Crown levels), which gives each level icon a gold flag on the [[World Map]]. | ||
*Touch the Goal Pole of every level with all five playable characters. | *Touch the Goal Pole of every level with all five playable characters. | ||
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====''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World + Bowser's Fury''==== | ||
In the ''Super Mario 3D World'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', the requirements for getting five profile stars are identical aside from the fact that using the Cat Mario [[amiibo]] to obtain the [[Invincibility Bell]] has no penalty regarding said stars. However, the '' | In the ''Super Mario 3D World'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', the requirements for getting five profile stars are identical aside from the fact that using the Cat Mario [[amiibo]] to obtain the [[Invincibility Bell]] has no penalty regarding said stars. However, the ''Bowser's Fury'' campaign has separate profiles, which can also display a maximum of five stars. | ||
Three stars are earned by defeating Fury Bowser as [[Giga Cat Mario]], with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundred [[Cat Shine]]s, and a fifth is earned if the player defeats [[Giant Bowser]] after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario amiibo to obtain the Invincibility Bell.{{ref needed}} | Three stars are earned by defeating Fury Bowser as [[Giga Cat Mario]], with each time the player defeats him adding one star until he is defeated three times. A fourth star is earned upon collecting all one hundred [[Cat Shine]]s, and a fifth is earned if the player defeats [[Giant Bowser]] after collecting one hundred Cat Shines. Additionally, the stars will shine if the player does not use the Cat Mario amiibo to obtain the Invincibility Bell.{{ref needed}} | ||
By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay, [[Cat Mario]] and Bowser Jr. have different appearances, with the former's suit being changed to look like [[Giga Cat Mario]], and the latter gaining cat-like ears, fur, and a tail, with his Clown Car also gaining whiskers. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence. | By collecting all one hundred Cat Shines and defeating Giant Bowser again, a special painting is shown after the credits. When returning to gameplay, [[Cat Mario]] and Bowser Jr. have different appearances, with the former's suit being changed to look like [[Giga Cat Mario]], and the latter gaining cat-like ears, fur, and a tail, with his Clown Car also gaining whiskers. Fury Bowser also has bright white hair and spikes. While the changes to character design are purely aesthetic, future battles against Fury Bowser and Giant Bowser on that save file are notably more difficult. However, there is no reward for completing this new version of the ending sequence. | ||
<gallery widths=180 class=center> | <gallery widths=180 class=center> | ||
BF Completion file stars.jpg|Five shining stars on the ''Bowser's Fury'' save file select screen | BF Completion file stars.jpg|Five shining stars on the ''Bowser's Fury'' save file select screen | ||
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Collecting every [[Power Moon]] in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the [[Odyssey]] gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the [[Moon Kingdom]]. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at [[Crazy Cap]] stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display. | Collecting every [[Power Moon]] in one Kingdom adds a star next to its Moon List, while obtaining all 880 individually named Moons (including ones from the post-game) turns the sail of the [[Odyssey]] gold and unlocks a harder version of the final boss battle against Bowser, found in a painting in the Wedding Hall of the [[Moon Kingdom]]. However, the total Power Moon count caps at 999, requiring the remaining 119 Moons to be purchased for 100 coins each at [[Crazy Cap]] stores. Doing so adds a huge top hat to Princess Peach's Castle, which can be climbed upon to activate a special fireworks display. | ||
The game also tracks the total number of [[regional coin]]s collected in each Kingdom, alongside a total of 52 [[capture]]s, 55 outfits, 43 [[Crazy Cap#Souvenirs|souvenirs]], and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total | The game also tracks the total number of [[regional coin]]s collected in each Kingdom, alongside a total of 52 [[capture]]s, 55 outfits, 43 [[Crazy Cap#Souvenirs|souvenirs]], and 82 music tracks. Like with Power Moons, completing each set adds a star next to its total. | ||
The [[Balloon World]] minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden. | The [[Balloon World]] minigame also tracks stats, with up to ten completion stars available for each stat: coins earned in Find It, total balloons found, balloons found in a row, coins earned in Hide It, and others' tries to find the player's balloons, for a total of fifty stars. If all are gained, Luigi's balloons turn golden. | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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Additional collectibles are the [[character coin]]s found in each of the game's main levels, except for [[At Last, Bowser's Castle!|World 5-8]]. Collecting all the character coins in a world will unlock a hard version of one of the [[minigame]]s. A [[Baby Mario]] head can also be seen on the game's score screen for collecting all character coins in each of the five worlds. | Additional collectibles are the [[character coin]]s found in each of the game's main levels, except for [[At Last, Bowser's Castle!|World 5-8]]. Collecting all the character coins in a world will unlock a hard version of one of the [[minigame]]s. A [[Baby Mario]] head can also be seen on the game's score screen for collecting all character coins in each of the five worlds. | ||
<gallery class=center> | <gallery class=center> | ||
YIDS-Completion Stars.png|Five stars on the title screen. | YIDS-Completion Stars.png|Five stars on the title screen. | ||
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[[File:YTT Shot - Bonus Game Beads.png|thumb|All five Bonus Game beads in ''Yoshi Topsy-Turvy''.]] | [[File:YTT Shot - Bonus Game Beads.png|thumb|All five Bonus Game beads in ''Yoshi Topsy-Turvy''.]] | ||
''[[Yoshi Topsy-Turvy]]'' may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions: | ''[[Yoshi Topsy-Turvy]]'' may be fully completed by unlocking all of the "Bonus Game" beads on the game's main menu. Each bead may be unlocked by fulfilling the following conditions: | ||
*Defeating [[Bowser]] in the main storyline will unlock [[Shuffle Mode]]. | *Defeating [[Bowser]] in the main storyline will unlock [[Shuffle Mode]]. | ||
*Completing the [[Yoshi Topsy-Turvy#Eggling Book|Eggling Book]] will unlock the [[Yoshi's Big Jump]], [[Yoshi's Pirate Battle]] and [[Yoshi's Time Attack]] Bonus Games. | *Completing the [[Yoshi Topsy-Turvy#Eggling Book|Eggling Book]] will unlock the [[Yoshi's Big Jump]], [[Yoshi's Pirate Battle]] and [[Yoshi's Time Attack]] Bonus Games. | ||
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*Defeat [[King K. Rool]]. | *Defeat [[King K. Rool]]. | ||
*Find all 67 [[bonus room]]s hidden in the game inside caves or [[Barrel Cannon]]s. Once all bonus rooms are found in a level, an exclamation mark ("!") will appear beside the level's name. | *Find all 67 [[bonus room]]s hidden in the game inside caves or [[Barrel Cannon]]s. Once all bonus rooms are found in a level, an exclamation mark ("!") will appear beside the level's name. | ||
Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to the save file. It also changes [[Cranky Kong]]'s line during the ending from "''If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!''" to "''What a player you are, Donkey my lad! You've beaten the [[Kremling]]s, and found absolutely everything! You're nearly as good as I used to be!''" | Obtaining 101% completion will replace the percent character ("%") with a sunburst icon next to the save file. It also changes [[Cranky Kong]]'s line during the ending from "''If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!''" to "''What a player you are, Donkey my lad! You've beaten the [[Kremling]]s, and found absolutely everything! You're nearly as good as I used to be!''" | ||
<gallery> | <gallery> | ||
DKC-Complete101.png|101% completion on the file select screen | DKC-Complete101.png|101% completion on the file select screen | ||
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</gallery> | </gallery> | ||
In the | In the Game Boy Color version, the player will need to meet additional requirements for 101% completion: | ||
*Complete every level. | *Complete every level. | ||
*Defeat King K. Rool. This unlocks two new game modes: [[Star Barrel]]s Off and [[DK Barrel]]s Off. | *Defeat King K. Rool. This unlocks two new game modes: [[Star Barrel]]s Off and [[DK Barrel]]s Off. | ||
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*Find every bonus room. This only needs to be done once across the three playthroughs. | *Find every bonus room. This only needs to be done once across the three playthroughs. | ||
*Find every [[DK Sticker Pack]]. One is hidden in one level in each world, and will be found near a bunch of green [[Banana]]s. The player will find six more DK Sticker Packs when playing the game with either Star Barrels Off and DK Barrels Off, for a total of 18. | *Find every [[DK Sticker Pack]]. One is hidden in one level in each world, and will be found near a bunch of green [[Banana]]s. The player will find six more DK Sticker Packs when playing the game with either Star Barrels Off and DK Barrels Off, for a total of 18. | ||
Obtaining 101% completion will change Cranky Kong's dialogue during the ending and the box [[Diddy Kong]] climbs on at the end of the staff credits reveals a banana trophy. | Obtaining 101% completion will change Cranky Kong's dialogue during the ending and the box [[Diddy Kong]] climbs on at the end of the staff credits reveals a banana trophy. | ||
While the minigames do not contribute towards 101%, the player can view the [[Banana Coin]]s won from [[Candy's Challenge]] on the Bonus menu and clearing all 6 levels of [[Crosshair Cranky]] will unlock the Banner Creator for the Game Boy Printer. | While the minigames do not contribute towards 101%, the player can view the [[Banana Coin]]s won from [[Candy's Challenge]] on the Bonus menu and clearing all 6 levels of [[Crosshair Cranky]] will unlock the Banner Creator for the Game Boy Printer. | ||
In the | In the Game Boy Advance version, the requirements are different again: | ||
*Complete every level. | *Complete every level. | ||
*Defeat King K. Rool. | *Defeat King K. Rool. | ||
*Find every bonus room. | *Find every bonus room. | ||
*Collect every [[KONG Letters|K-O-N-G Letter]]. | *Collect every [[KONG Letters|K-O-N-G Letter]]. | ||
*Collect every photo for the | *Collect every photo for the Scrapbook. | ||
When the player get at least 90% on a save file, "Hero Mode" will be unlocked. The requirements for getting 101% completion in Hero Mode are the same as in the SNES version. A player does not need to collect the K-O-N-G Letters or complete the Scrapbook. | When the player get at least 90% on a save file, "Hero Mode" will be unlocked. The requirements for getting 101% completion in Hero Mode are the same as in the SNES version. A player does not need to collect the K-O-N-G Letters or complete the Scrapbook. | ||
The new | The new DK Attack mode does not contribute towards file completion, but the player does receive a rank for each level based on their top score, ranging from D-Rank to S-Rank. | ||
====''Donkey Kong Land''==== | ====''Donkey Kong Land''==== | ||
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*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Visit every member of the Kong family at least once. | *Visit every member of the Kong family at least once. | ||
*Collect all 75 [[Kremkoin]]s from the [[Bonus room|Bonus Level]]s. Unlike in ''Donkey Kong Country'', the player has to complete the objective in the Bonus Area for it to count towards completion. When all Kremkoins have been collected in a level, an exclamation mark ("!") will appear next to the level's name on the map screen. Kremkoins can be exchanged at [[Klubba's Kiosk]] for access to extra levels in the [[Lost World (Donkey Kong Country 2)|Lost World]]. Using the cheat in [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]] to receive all 75 Kremkoins will not be counted towards the player's completion percentage. | *Collect all 75 [[Kremkoin]]s from the [[Bonus room|Bonus Level]]s. Unlike in ''Donkey Kong Country'', the player has to complete the objective in the Bonus Area for it to count towards completion. When all Kremkoins have been collected in a level, an exclamation mark ("!") will appear next to the level's name on the map screen. Kremkoins can be exchanged at [[Klubba's Kiosk]] for access to extra levels in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. Using the cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] to receive all 75 Kremkoins will not be counted towards the player's completion percentage. | ||
*Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending. | *Clear every level in the Lost World and defeat Kaptain K. Rool a second time for the true ending. | ||
*Collect all 40 [[DK Coin|Video Game Hero Coin]]s. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky's will say during the ending "''I'm not afraid to admit it, [[Diddy Kong|Diddy]] m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!''" | *Collect all 40 [[DK Coin|Video Game Hero Coin]]s. When the Video Game Hero Coin has been found in a level, a Coin icon will appear next to the level's name on the map screen. If the player collects them all, Cranky's will say during the ending "''I'm not afraid to admit it, [[Diddy Kong|Diddy]] m'boy. Even I'm wrong occasionally. You're as big of a hero as they come. You must take after me and Donkey. Well done!''" | ||
The | |||
The Game Boy Advance version has additional requirements: | |||
*Collect the [[golden feather]] hidden in each level. If the player finds it, the level will be marked with a feather on the map screen and on the new status screen. | *Collect the [[golden feather]] hidden in each level. If the player finds it, the level will be marked with a feather on the map screen and on the new status screen. | ||
*Collect the 40 [[photograph|camera]]s to fill [[Wrinkly Kong]]'s [[ | *Collect the 40 [[photograph|camera]]s to fill [[Wrinkly Kong]]'s [[Scrapbook]]. | ||
*Collect the 28 additional Video Game Hero Coins by clearing the [[Funky's Flights II]] missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz in [[Swanky's Bonus Bonanza]]. | *Collect the 28 additional Video Game Hero Coins by clearing the [[Funky's Flights II]] missions, completing the Scrapbook, winning all Expresso Racing challenges and winning every quiz in [[Swanky's Bonus Bonanza]]. | ||
The Game Boy Advance version allows players to unlock all levels at once by entering the [[cheat code]] "FREEDOM" on the Cheats Menu. The player can still achieve 102% when this cheat is active. | The Game Boy Advance version allows players to unlock all levels at once by entering the [[cheat code]] "FREEDOM" on the Cheats Menu. The player can still achieve 102% when this cheat is active. | ||
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In ''[[Donkey Kong Land 2]]'' the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% in ''Donkey Kong Country 2: Diddy's Kong Quest''. The player must: | In ''[[Donkey Kong Land 2]]'' the maximum completion percentage is 100%. The requirements are largely the same as those required for 102% in ''Donkey Kong Country 2: Diddy's Kong Quest''. The player must: | ||
*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Collect every [[Kremkoin]] from every [[Bonus room|Bonus Level]]. In this game, the player exchanges all 47 Kremkoins with Klubba in one go to access the [[Lost World (Donkey Kong Country 2)|Lost World]]. | *Collect every [[Kremkoin]] from every [[Bonus room|Bonus Level]]. In this game, the player exchanges all 47 Kremkoins with Klubba in one go to access the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. | ||
*Collect every [[DK Coin|Video Game Hero Coin]]. | *Collect every [[DK Coin|Video Game Hero Coin]]. | ||
*Defeat [[King K. Rool|Kaptain K. Rool]] in the Lost World for the true ending. | *Defeat [[King K. Rool|Kaptain K. Rool]] in the Lost World for the true ending. | ||
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In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the maximum completion percentage for a standard game is 103%, but the player can achieve up to 105% if they play using cheats. To complete the game, they must: | In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the maximum completion percentage for a standard game is 103%, but the player can achieve up to 105% if they play using cheats. To complete the game, they must: | ||
*Clear every level and defeat every boss. | *Clear every level and defeat every boss. | ||
*Collect the [[Bonus Coin (Donkey Kong | *Collect the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] by completing the objective in every [[Bonus room|Bonus Level]]. Once the player has every Bonus Coin in a level, the pink or blue [[Level Flag]] will flap in the wind and an exclamation mark ("!") appears after the level name on the map screen. The player can exchange Bonus Coins with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]] in [[Krematoa]] to open more levels. | ||
*Collect every [[DK Coin]] by defeating [[Koin]] in every level. Once the player has collected the DK Coin, | *Collect every [[DK Coin]] by defeating [[Koin]] in every level. Once the player has collected the DK Coin, the gold pennant will flap in the wind at the end of the level and on the map screen. | ||
*Defeat [[King K. Rool|Baron K. Roolenstein]] in Krematoa for the final DK Coin. Every DK Coin is required for [[Funky Kong]] to build the [[Gyrocopter]]. | *Defeat [[King K. Rool|Baron K. Roolenstein]] in Krematoa for the final DK Coin. Every DK Coin is required for [[Funky Kong]] to build the [[Gyrocopter]]. | ||
*Collect every [[Banana Bird]] and return to [[Wrinkly's Save Cave]] for the true ending. | *Collect every [[Banana Bird]] and return to [[Wrinkly's Save Cave]] for the true ending. | ||
If the player enters the HARDR [[Cheat code|code]] on a new game file (HARDER in the GBA remake), then most [[DK Barrel]]s are removed from the game. Beating the game with this code active will give the player 104% completion. | If the player enters the HARDR [[Cheat code|code]] on a new game file (HARDER in the GBA remake), then most [[DK Barrel]]s are removed from the game. Beating the game with this code active will give the player 104% completion. | ||
If the player enters the TUFST [[Cheat code|code]] on a new game file (TUFFER in the GBA remake), then most DK Barrels and all [[Star Barrel]]s will be removed. Beating the game with this code active will give the player 105% completion, a trophy of [[Cranky Kong]] wearing a black belt Karateka outfit, and the rank "Immortal Monkey!" Using other codes in combination will instead earn the player the "Cheatin' Chump" rank. | If the player enters the TUFST [[Cheat code|code]] on a new game file (TUFFER in the GBA remake), then most DK Barrels and all [[Star Barrel]]s will be removed. Beating the game with this code active will give the player 105% completion, a trophy of [[Cranky Kong]] wearing a black belt Karateka outfit, and the rank "Immortal Monkey!" Using other codes in combination will instead earn the player the "Cheatin' Chump" rank. | ||
In the | In the Game Boy Advance version, the completion requirements are the same as the SNES version. If the player plays with the HARDER or TUFFER codes active, they will always receive the "Cheatin' Chump" rank. In addition, there are five extra Banana Birds to collect by beating the minigames. | ||
====''Donkey Kong Land III''==== | ====''Donkey Kong Land III''==== | ||
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====''Donkey Kong 64''==== | ====''Donkey Kong 64''==== | ||
{{ | {{quote2|Something for you DK64 rookies to think about: In his QA days, our studio head had to 101% the game *8 times a week* for a month.|Playtonic Game's Twitter account}} | ||
In ''[[Donkey Kong 64]]'', the maximum completion percentage is 101%. To complete the game, the player must: | In ''[[Donkey Kong 64]]'', the maximum completion percentage is 101%. To complete the game, the player must: | ||
*Collect all 40 [[Banana Medal]]s. | *Collect all 40 [[Banana Medal]]s. | ||
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In ''[[New Play Control! Donkey Kong Jungle Beat]]'', the player completes the game by collecting three Crests in each kingdom, earning a crown. In this version, collecting all of the Crests not only changes the menu music but also gives Donkey Kong a crown when replaying stages. | In ''[[New Play Control! Donkey Kong Jungle Beat]]'', the player completes the game by collecting three Crests in each kingdom, earning a crown. In this version, collecting all of the Crests not only changes the menu music but also gives Donkey Kong a crown when replaying stages. | ||
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' ==== | ====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D'' ==== | ||
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Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his [[Wario Car]] and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side. | Completing the game's "Normal" mode will unlock an alternate file select background, showing gold-colored bricks instead of the purple blocks with Wario's face. Completing the game's "Hard" mode will allow the player to choose a new "S-Hard" mode when beginning a new save file. During the closing sequence of S-Hard mode, Wario will drive a hovercar (rather than his [[Wario Car]] and a truck in "Normal" and "Hard" modes respectively). The game's final flashback sequence will also be displayed in the sky after the credits have finished in S-Hard mode, showing Wario in a city background with two attractive girls by his side. | ||
<gallery class=center> | <gallery class=center> | ||
WL4 Starting File Select Background.png|The default file select screen. | WL4 Starting File Select Background.png|The default file select screen. | ||
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WL4 Screenshot First Man Wario.png|The final flashback sequence, shown after the credits upon completing "S-Hard" mode. | WL4 Screenshot First Man Wario.png|The final flashback sequence, shown after the credits upon completing "S-Hard" mode. | ||
</gallery> | </gallery> | ||
====''WarioWare: Twisted!''==== | ====''WarioWare: Twisted!''==== | ||
[[File:Complete Spindex.png|thumb|The congratulatory message.]] | |||
Unlocking all [[microgame]]s in ''[[WarioWare: Twisted!]]'' and completing them in the Spindex will give the player a congratulatory message and unlock the [[WarioWare: Twisted! (souvenir)|WarioWare: Twisted!]] [[List of WarioWare: Twisted! souvenirs|souvenir]]. | Unlocking all [[microgame]]s in ''[[WarioWare: Twisted!]]'' and completing them in the Spindex will give the player a congratulatory message and unlock the [[WarioWare: Twisted! (souvenir)|WarioWare: Twisted!]] [[List of WarioWare: Twisted! souvenirs|souvenir]]. | ||
====''WarioWare: Touched!''==== | ====''WarioWare: Touched!''==== | ||
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====''Mario Kart 64''==== | ====''Mario Kart 64''==== | ||
Earning a gold trophy in all 150cc cups in ''[[Mario Kart 64]]'' unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be [[N64 Choco Mountain|Choco Mountain]] or [[N64 Kalimari Desert|Kalimari Desert]] during a sunset. | Earning a gold trophy in all 150cc cups in ''[[Mario Kart 64]]'' unlocks an alternate title screen depicting Mario, Luigi, Yoshi, Peach, and Donkey Kong in what appears to be [[N64 Choco Mountain|Choco Mountain]] or [[N64 Kalimari Desert|Kalimari Desert]] during a sunset. | ||
<gallery class=center> | <gallery class=center> | ||
Mario Kart 64 Title Screen.png|Default title screen | Mario Kart 64 Title Screen.png|Default title screen | ||
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====''Mario Kart: Super Circuit''==== | ====''Mario Kart: Super Circuit''==== | ||
When players earn gold trophies for all normal cups in ''[[Mario Kart: Super Circuit]]'', the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen. | When players earn gold trophies for all normal cups in ''[[Mario Kart: Super Circuit]]'', the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen. | ||
<gallery class=center> | <gallery class=center> | ||
MKSC Daytime Title Screen.png|Default title screen | MKSC Daytime Title Screen.png|Default title screen | ||
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====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
When players earn Gold trophies for all cups in all race classes in ''[[Mario Kart: Double Dash!!]]'', they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour. | When players earn Gold trophies for all cups in all race classes in ''[[Mario Kart: Double Dash!!]]'', they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour. | ||
<gallery class=center> | <gallery class=center> | ||
MarioKartDoubleDashTitleScreen.png|Default title screen | MarioKartDoubleDashTitleScreen.png|Default title screen | ||
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====''Mario vs. Donkey Kong: Tipping Stars''==== | ====''Mario vs. Donkey Kong: Tipping Stars''==== | ||
[[File:MvDKTSalltrophies.jpg|thumb | [[File:MvDKTSalltrophies.jpg|thumb]] | ||
[[Level B-24]], the final level of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', requires earning a gold [[trophy]] in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all [[Mini]] toys dancing. | [[Level B-24]], the final level of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', requires earning a gold [[trophy]] in all previous 87 levels to unlock it. Upon completing this level with a gold trophy as well, the player receives a congratulatory message on a window showing all [[Mini]] toys dancing. | ||
{{br|right}} | {{br|right}} | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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Each completed Super Flag will be carried by a [[Toad (species)|Toad]] at the ending of the game's credits parade. | Each completed Super Flag will be carried by a [[Toad (species)|Toad]] at the ending of the game's credits parade. | ||
Additionally, finding all five locations of [[Luigi# | Additionally, finding all five locations of [[Luigi#Paper_Mario:_Sticker_Star|Luigi]] will allow him to lead the parade in the credits, replacing the Green Toad. | ||
<gallery heights=180 widths=150 class=center> | <gallery heights=180 widths=150 class=center> | ||
PMSS shot completion Luigi.png|Luigi leading the parade after finding him five times | PMSS shot completion Luigi.png|Luigi leading the parade after finding him five times | ||
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*Honorary Paint Can: Repaint all [[colorless spot]]s | *Honorary Paint Can: Repaint all [[colorless spot]]s | ||
*The One and Roshambonly: Beat all eight [[Roshambo Temple]]s. | *The One and Roshambonly: Beat all eight [[Roshambo Temple]]s. | ||
By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish. | By doing this, the flags will be displayed in the credits parade, and a short extra scene will play with Huey after the credits finish. | ||
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====Main game==== | ====Main game==== | ||
Obtaining 100% completion on a save file in ''[[Mario + Rabbids Sparks of Hope]]'' requires the following criteria: | Obtaining 100% completion on a save file in ''[[Mario + Rabbids Sparks of Hope]]'' requires the following criteria: | ||
*Completing all [[Main Quest]]s on every world and defeating [[Cursa]]. | *Completing all [[Main Quest]]s on every world and defeating [[Cursa]]. | ||
*Obtaining every [[Planet Coin]] on all five planets, which requires completing all [[Side Quest]]s. | *Obtaining every [[Planet Coin]] on all five planets, which requires completing all [[Side Quest]]s. | ||
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*Obtaining all 45 [[Weapon Skin]]s (excluding [[Mario + Rabbids Sparks of Hope#Add-on content|Megabug and Galactic]] Weapon Skins). | *Obtaining all 45 [[Weapon Skin]]s (excluding [[Mario + Rabbids Sparks of Hope#Add-on content|Megabug and Galactic]] Weapon Skins). | ||
*Obtaining all 72 [[Memory|Memories]]. | *Obtaining all 72 [[Memory|Memories]]. | ||
Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows: | Upon meeting the criteria, the player receives an e-mail in the sub-menu titled "Message from the Team" and reads as follows: | ||
;What a journey! | ;What a journey! | ||
''Travel humbles, for the galaxy is infinite, as does the number of people who make it hum, of which no two people are exactly alike. For this, we are all richer.<br>Wherever your journey through life leads you, we are humbled to have taken some small part of it with you.'' | ''Travel humbles, for the galaxy is infinite, as does the number of people who make it hum, of which no two people are exactly alike. For this, we are all richer.<br>Wherever your journey through life leads you, we are humbled to have taken some small part of it with you.'' | ||
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====The Tower of Doooom==== | ====The Tower of Doooom==== | ||
Obtaining 100% completion on a save file for [[The Tower of Doooom]] DLC requires the following criteria: | Obtaining 100% completion on a save file for [[The Tower of Doooom]] DLC requires the following criteria: | ||
*Obtaining all 30 Sparks | *Obtaining all 30 Sparks | ||
*Obtaining all 9 Heroes | *Obtaining all 9 Heroes | ||
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====The Last Spark Hunter==== | ====The Last Spark Hunter==== | ||
Obtaining 100% completion on a save file for [[The Last Spark Hunter]] DLC requires the following criteria: | Obtaining 100% completion on a save file for [[The Last Spark Hunter]] DLC requires the following criteria: | ||
*Clear all Quests | |||
*Obtain all 14 Memories | |||
*Rescue all 5 new Sparks | |||
*Obtain all 9 Ripple Weapon Skins | |||
==See also== | ==See also== |