Editing Coin Rush (Super Mario Run)

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(Notably, kicking a resting Koopa Shell or Buzzy Shell is excluded.)
(Notably, kicking a resting Koopa Shell or Buzzy Shell is excluded.)


Once the gauge is filled up, a [[Coin Rush Star|blue star]] appears from the meter and hovers over the player for a few seconds, before dropping onto them and activating Coin Rush. Much like [[Super Star]]s from [[Red Coin]]s, this star mirrors the player's movements so it cannot be obtained early.
Once the gauge is filled up, a [[Coin Rush Star]] appears from the meter and hover over the player for a few seconds, before dropping onto them and activating Coin Rush.


During a Coin Rush, the background dims and sparkles appear. The player runs faster, but does not become [[Invincible Mario|invincible]] as they would with a Super Star. Enemies start to sparkle, and grant twice as many coins when defeated. This increase excludes any additional coins that are granted as a result of [[level up|leveling them up]]. Any [[block]] that provided a single coin after being hit will instead shoot multiple coins forward, and any block that provided a power-up instead provides three power-ups. All [[? Blocks]] change color to be a scrolling rainbow. More coins appear in general. Often, these coins just appear at certain points in the course, but other times they specifically come out of [[Warp Pipe|pipe]]s, stationary [[Grinder]]s, and Fire Chains. In a [[Ghost House]], coins spill out from both left and right edges of the screen. All of the coins created through these means are affected by gravity and disappear after time has passed. [[Coin making arrow|Arrows that create coins]] create two sets of coins instead of one, and they also have a rainbow appearance. Snakes of coins similarly create two rows of coins as they move left or right, but do not create two columns of coins when moving up or down. [[Rocky Wrench]]es that throw a coin instead throw a stream of coins. [[Lakitu]] that throw a coin instead throw groups of coins.
During a Coin Rush, the background dims and sparkles appear. The player runs faster, but does not become [[Invincible Mario|invincible]] as they would with a Super Star. Enemies start to sparkle, and grant twice as many coins when defeated. This increase excludes any additional coins that are granted as a result of [[level up|leveling them up]]. Any [[block]] that provided a single coin after being hit will instead shoot multiple coins forward, and any block that provided a power-up instead provides three power-ups. All [[? Blocks]] change color to be a scrolling rainbow. More coins appear in general. Often, these coins just appear at certain points in the course, but other times they specifically come out of [[Warp Pipe|pipe]]s, stationary [[Grinder]]s, and Fire Chains. In a [[Ghost House]], coins spill out from both left and right edges of the screen. All of the coins created through these means are affected by gravity and disappear after time has passed. [[Coin making arrow|Arrows that create coins]] create two sets of coins instead of one, and they also have a rainbow appearance. Snakes of coins similarly create two rows of coins as they move left or right, but do not create two columns of coins when moving up or down. [[Rocky Wrench]]es that throw a coin instead throw a stream of coins. [[Lakitu]] that throw a coin instead throw groups of coins.

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