Editing Club Nintendo (Mexican magazine)
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|founded=December 8th, 1991 | |founded=December 8th, 1991 | ||
|defunct=February 2019 | |defunct=February 2019 | ||
|president= | |president= | ||
}} | }} | ||
[[File:Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|thumb|left|[[Shigeru Miyamoto]] holding a copy, signed by himself, of the very first issue.]] | [[File:Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|thumb|left|[[Shigeru Miyamoto]] holding a copy, signed by himself, of the very first issue.]] | ||
'''''Club Nintendo''''', shortened to '''''CN''''' or '''''ClubNin''''' | '''''Club Nintendo''''', shortened to '''''CN''''' or '''''ClubNin''''', was the official magazine of [[Nintendo]] for Mexico and the rest of Latin America. It was created by [[Gus Rodríguez|Gustavo "Gus" Rodríguez]] and [[Pepe Sierra|José "Pepe" Sierra]]. Editorial Televisa was its publisher until February 2019, where due to financial problems of the editorial, its publication was immediately stopped for those Latin American countries where it was still published (Venezuela, Colombia, Peru, Ecuador, Argentina, and Chile in monthly physical format), adding to its digital version. | ||
In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico. | In December 2011, the magazine celebrated its 20th anniversary and in December 2014 they published their last issue in monthly physical format in Mexico. | ||
==Development and history== | ==Development and history== | ||
[[File:DyH6TgbUcAITiiA.jpg|thumb|First issue of ''El Mundo de Nintendo'', the newsletter that preceded the magazine.]] | [[File:DyH6TgbUcAITiiA.jpg|thumb|First issue of ''El Mundo de Nintendo'', the newsletter that preceded the magazine.]] | ||
In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with ''[[Super Mario Bros.]]'' and ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', when these were not very well known in Mexico, and thus began their love for Nintendo and its works.<ref>Club Nintendo - Year 5, | In 1987, two advertising executives and gamers, Gus Rodríguez and Pepe Sierra, formed an agency called Network Publicidad. In 1988, they acquired an NES along with ''[[Super Mario Bros.]]'' and ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', when these were not very well known in Mexico, and thus began their love for Nintendo and its works.<ref name="love for nintendo">[https://scanclubnintendodb.blogspot.com/2023/05/club-nintendo-ano-05-n-01-mexico.html]. Club Nintendo - Year 5, issue no. 1 (January 1996), pp. 6 and 7</ref> | ||
In 1989, Jorge Nogami, about to open an official Nintendo store in Mexico City, called Gus and Pepe to do some advertising for him. Instead of making ads for radio and newspapers, they decided to publish a bi-weekly newsletter called ''El Mundo de Nintendo'' (Nintendo's World), which contained information about the best-selling titles, tips and tricks. The newsletter started with four pages and two inks, was letter-sized, folded in three and included almost no photos or images since most had to be done by hand.<ref>Club Nintendo - Year 13, issue no. 12 (December 2004), p. 65</ref> | In 1989, Jorge Nogami, about to open an official Nintendo store in Mexico City, called Gus and Pepe to do some advertising for him. Instead of making ads for radio and newspapers, they decided to publish a bi-weekly newsletter called ''El Mundo de Nintendo'' (Nintendo's World), which contained information about the best-selling titles, tips and tricks. The newsletter started with four pages and two inks, was letter-sized, folded in three and included almost no photos or images since most had to be done by hand.<ref>Club Nintendo - Year 13, issue no. 12 (December 2004), p. 65</ref> | ||
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With this, the magazine ended with a record of 263 issues and more of 13 special editions. | With this, the magazine ended with a record of 263 issues and more of 13 special editions. | ||
==Content== | ==Content== | ||
The magazine had various sections that disappeared or returned with some regularity. Some examples are: | The magazine had various sections that disappeared or returned with some regularity. Some examples are: | ||
*'''DR. MARIO''': Column of questions sent by mail, traditional or electronic, with answers by [[Dr. Mario]] himself. | *'''DR. MARIO''': Column of questions sent by mail, traditional or electronic, with answers by [[Dr. Mario]] himself. | ||
*''' | *'''Canales Nintendo''' (Nintendo Channels): Where the content of [[WiiWare]]'s games is summarized. | ||
*'''CN Profile''': A detailed summary of Nintendo-related characters. | *'''CN Profile''': A detailed summary of Nintendo-related characters. | ||
*''' | *'''Mariados''': Where readers sent their questions regarding secrets or parts of videogames that are difficult to overcome or discover. | ||
*''' | *'''Curso Nintensivo''' (Nintensive Course): Full and complete guides to beat games the best possible. | ||
*''' | *'''El Control de los Profesionales''' (The Professionals' Controller): Section that talked about video games at a deeper and more technical level, approaching them from a more ethical perspective. | ||
*''' | *'''Información Clasificada''' (Classified Information): Section with extra and unpublished information about video games in general, which was mostly provided by ''[[Nintendo Power]]''. | ||
*'''S.O.S. - | *'''S.O.S. - Servicio Organizado de Secretos''' (Secret Organized Service): Several lists of videogames with tricks to obtain unlockable content. | ||
*''' | *'''Un Vistazo a Japón''' (A Glimpse of Japan): Section dedicated to the culture of [[Japan]], things such as manga, anime, or video games that are popular there and/or that have never been released outside that market. | ||
*''' | *'''Los Años Maravillosos''' (The Wonderful Years): Section dedicated to remembering [[Nintendo]]'s consoles from the past and some of their most memorable games. | ||
*''' | *'''Galería CN''' (CN Gallery): Where readers can send their fanarts by traditional mail. | ||
[[Category:Magazines]] | [[Category:Magazines]] | ||
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|Special 2008 | |Special 2008 | ||
|[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] | |[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] | ||
| | |''[[Super Smash Bros.]]'': 8<br>''[[Super Smash Bros. Melee]]'': 32''<br>[[Super Smash Bros. Brawl]]'': 54 | ||
|- | |- | ||
|4/2010 | |4/2010 | ||
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<gallery> | <gallery> | ||
Club Nintendo Año 01 Nº 01 (Editado).jpg|Year 1, Issue no. 1<br>[[Mario]] landing by parachute near of the [[Angel of Independence]] in [[Mexico City]] | Club Nintendo Año 01 Nº 01 (Editado).jpg|Year 1, Issue no. 1<br>[[Mario]] landing by parachute near of the [[Angel of Independence]] in [[Mexico City]] | ||
Club nintendo n 200 2008.jpg|Year 17, Issue no. 7<br>Special edition for reaching 200 issues of the magazine | Club nintendo n 200 2008.jpg|Year 17, Issue no. 7<br>Special edition for reaching 200 issues of the magazine | ||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
[[File:ClubNScan.png|thumb|Scanned image of the magazine explaining the glitch with the authors' names at the bottom right.]] | [[File:ClubNScan.png|thumb|Scanned image of the magazine explaining the glitch with the authors' names at the bottom right.]] | ||
*Although it was already known even before the release of the game in the Western side of the world, the November 2000 edition (Year 9, Issue no. 11) was the first to officially document the existence of the [[Backwards Long Jump]] glitch from ''[[Super Mario 64]]''. | *Although it was already known even before the release of the game in the Western side of the world, the November 2000 edition (Year 9, Issue no. 11) was the first to officially document the existence of the [[Backwards Long Jump]] glitch from ''[[Super Mario 64]]''. |