Editing Checkpoint Ring

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|latest_appearance=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]])
|latest_appearance=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]])
}}
}}
A '''Checkpoint Ring''',<ref>{{cite|author=Nintendo3DSuk|date=March 11, 2014|url=www.youtube.com/watch?v=BHms7CddrdM|title=''Yoshi's New Island'' - Launch Trailer (Nintendo 3DS)|publisher=YouTube|accessdate=June 24, 2024}}</ref><ref>{{cite|title=''Yoshi's New Island'' digital instruction manual|page=9 / 17 Playing the Game}}</ref> originally known as a '''Middle Ring'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Super Mario World 2: Yoshi's Island'' instruction booklet|page=12}}</ref><ref>{{cite|language=en-us|publisher=Nintendo of America|date=2006|title=''Yoshi's Island DS'' instruction booklet|page=15}}</ref> (also formatted as '''Middle-Ring''') and also known as a '''Save Ring''',<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi’s Island'' Confidential Information Tab.</ref> is an object in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. This ring of light appears partway through most stages and serves as a [[checkpoint]]. If a [[Yoshi (species)|Yoshi]] loses a life after passing through one, he can restart at the point of the Checkpoint Ring. Also, passing through a Checkpoint Ring increases the Yoshi's [[Countdown Timer]] by ten and turns all onscreen enemies into [[star (Yoshi's Island series)|star]]s. However, if the player returns to the map or gets a [[Game Over]], they have to start the course from the beginning. If a Yoshi loses a life after reaching a Checkpoint Ring in games of the [[Yoshi's Island (series)|''Yoshi's Island'' series]] up until ''Yoshi's Island DS'', the player keeps the star count (including the extra ten from reaching the ring) and [[Yoshi's Egg|eggs]] that they had when they touched it. However, in ''Yoshi's New Island'', the player's star and egg counts reset to ten and zero, respectively, if a Yoshi loses a life and restarts from a Checkpoint Ring.
A '''Checkpoint Ring''',<ref>Nintendo3DSuk (March 11, 2014). [http://www.youtube.com/watch?v=BHms7CddrdM Yoshi's New Island - Launch Trailer (Nintendo 3DS)]. ''YouTube''. Retrieved May 6, 2015.</ref><ref>''Yoshi's New Island'' digital instruction manual. Page 9 / 17 Playing the Game</ref> originally known as a '''Middle Ring'''<ref>''Super Mario World 2: Yoshi's Island'' English instruction booklet. Page 12.</ref><ref>''Yoshi's Island DS'' instruction booklet. Page 15.</ref> (also formatted as '''Middle-Ring''') and also known as a '''Save Ring''',<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi’s Island'' Confidential Information Tab.</ref> is a ring of light in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. It appears partway through most stages and serves as a [[checkpoint]]. If a [[Yoshi (species)|Yoshi]] loses a life after passing through one, he can restart at the point of the Checkpoint Ring. Also, passing through a Checkpoint Ring increases the Yoshi's [[Countdown Timer]] by ten and turns all onscreen enemies into [[star (Yoshi's Island series)|star]]s. However, if the player returns to the map or gets a [[Game Over]], they have to start the course from the beginning.
 
If a Yoshi loses a life after reaching a Checkpoint Ring in games of the [[Yoshi's Island (series)|''Yoshi's Island'' series]] up until ''Yoshi's Island DS'', the player keeps the star count (including the extra ten from reaching the ring) and [[Yoshi's Egg|eggs]] that they had when they touched it. However, in ''Yoshi's New Island'', the player's star and egg counts reset to ten and zero, respectively, if a Yoshi loses a life and restarts from a Checkpoint Ring.


Despite their original name, "Middle Ring," Checkpoint Rings are not always placed in the middle of a stage. Some can be found at the very beginning, or not until near the end. A few stages even have multiple Checkpoint Rings, and there are always a couple before boss fights.
Despite their original name, "Middle Ring," Checkpoint Rings are not always placed in the middle of a stage. Some can be found at the very beginning, or not until near the end. A few stages even have multiple Checkpoint Rings, and there are always a couple before boss fights.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|中間|ちゅうかん}}リング<ref>{{cite|title=''Super Mario: Yossy Island'' instruction booklet|page=11|language=ja|publisher=Nintendo|date=1995}}</ref>
|Jap={{hover|中間|ちゅうかん}}リング<ref>''Super Mario: Yossy Island'' Japanese instruction booklet. Page 11.</ref>
|JapR=Chūkan Ringu
|JapR=Chūkan Ringu
|JapM=Middle Ring
|JapM=Middle Ring
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|SpaM=Middle Ring
|SpaM=Middle Ring
|Spa2M=Intermediate ring
|Spa2M=Intermediate ring
|Ita=Anello di Mezzo<ref>{{cite|title=''[[Super Mario World 2: Yoshi's Island]]'' GIG's Italian manual|page=5}}</ref>
|Ita=Anello di Mezzo<ref>''[[Super Mario World 2: Yoshi's Island]]'' GIG's Italian manual, pag. 5</ref> <small>(''Super Mario World 2: Yoshi's Island'')</small>
|ItaN=''Super Mario World 2: Yoshi's Island''
|Ita2=Anello tappa
|Ita2=Anello tappa
|ItaM=Middle Ring
|ItaM=Middle Ring
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|RusR=Kontrol'noe kol'tso
|RusR=Kontrol'noe kol'tso
|RusM=Checkpoint Ring
|RusM=Checkpoint Ring
|ChiS=中途环
|Chi=中途环
|ChiSR=Zhōngtú Huán
|ChiR=Zhōngtú Huán
|ChiSM=Midway Ring
|ChiM=Midway Ring
}}
}}


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