Editing Checkpoint Flag

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{{item infobox
{{item infobox
|image=[[File:SMO Artwork Checkpoint Flag.png|200x200px]]<br>Artwork from ''[[Super Mario Odyssey]]''
|image=[[File:CheckpointSM3DL.png|115px]]<br>Artwork of a Checkpoint Flag from ''[[Super Mario 3D Land]]''
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]])
|effect=Lets the player continue from the checkpoint after they lose a life
|effect=Lets the player continue from the checkpoint after they lose a life
}}
}}
A '''Checkpoint Flag''' (also known as a '''midway point''',<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=15|date=2006|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=15|date=2009|publisher=Nintendo of America|language=en-us}}</ref> '''midway flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=28|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''Warp Flag'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey: Prima Collector's Edition Guide''|publisher=[[Prima Games]]|isbn=978-0-744-01887-5}}</ref>) is a recurring object that signifies a [[checkpoint]] in the platforming games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Checkpoint Flags are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]] (or any other player character) loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his [[Small Mario|Small form]], the flag almost always restores him to [[Super Mario (form)|Super Mario]]. When the player touches a Checkpoint Flag, they will be rewarded with 2,000 [[point]]s in some games.
A '''Checkpoint Flag''' (also known as a '''midway point''',<ref>''New Super Mario Bros.'' instruction booklet. Page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet. Page 10.</ref> '''midway flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 28.</ref> or '''Warp Flag'''<ref>Walsh, Doug, and Joe Epstein (2017). ''Super Mario Odyssey: Prima Collector's Edition Guide''. Page 93.</ref>) is a recurring object that signifies a [[checkpoint]] in several ''[[Super Mario (franchise)|Super Mario]]'' games. Checkpoint Flags are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]] (or any other player character) loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his [[Small Mario|small form]], the flag almost always restores him to [[Super Mario (form)|Super Mario]]. When the player touches a Checkpoint Flag, they will be rewarded with 2,000 [[point]]s in some games.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Midway_Point.PNG|frame|left]]
[[File:Midway_Point.PNG|frame|left]]
Midway points first appear in ''[[New Super Mario Bros.]]'' as white flags with a picture of a [[mushroom]] on them. They are visible on the Touch Screen map only after Mario reaches a checkpoint zone (like in ''[[Super Mario Bros.]]''), although not all courses have checkpoints, such as [[Ghost House]]s. If Mario loses a life, he will restart the course from the checkpoint. However, if the player exits the course, plays another, then returns to said course, or gets a [[Game Over]], they will have to start from the beginning.
Midway points first appear in ''[[New Super Mario Bros.]]'' as white flags with a picture of a [[Mushroom]] on them. They are visible on the touchscreen map only after Mario reaches a checkpoint zone (like in ''[[Super Mario Bros.]]''), although not all courses have checkpoints, such as [[Ghost House]]s. If Mario loses a life, he will restart the course from the checkpoint. However, if the player exits the course, plays another, then returns to said course, or gets a [[Game Over]], they will have to start from the beginning.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Checkpoint Flags reappear in ''[[Super Mario 3D Land]]'' with a similar appearance as in ''Super Mario Galaxy 2'', acting similar to how they did in ''New Super Mario Bros. Wii'' (as the game lacks a score system), and like before, some stages, like [[World 2-1 (Super Mario 3D Land)|World 2-1]], may not have Checkpoint Flags at all. [[World 8-Bowser: Part 2]] has an invisible checkpoint at the start of the final battle.
Checkpoint Flags reappear in ''[[Super Mario 3D Land]]'' with a similar appearance as in ''Super Mario Galaxy 2'', acting similar to how they did in ''New Super Mario Bros. Wii'' (as the game lacks a score system), and like before, some stages, like [[World 2-1 (Super Mario 3D Land)|World 2-1]], may not have Checkpoint Flags at all.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Checkpoint Flags reappear in ''[[New Super Mario Bros. 2]]'', acting as they do in ''New Super Mario Bros. Wii''. In [[Coin Rush]], touching the flag does not give points, but adds 50 or 100 seconds to the [[Time Limit|time limit]]. They also do not appear in every level of the game, like in [[Rainbow Course|Rainbow]], [[Ghost House]], and [[Warp Cannon]] levels, as well as [[World 6-A (New Super Mario Bros. 2)|World 6-A]].
Checkpoint Flags reappear in ''[[New Super Mario Bros. 2]]'', acting as they do in ''New Super Mario Bros. Wii''. In [[Coin Rush]], touching the flag does not give points, but adds 50 or 100 seconds to the [[Time Limit|time limit]]. They also do not appear in every level of the game, like in [[Rainbow Course|Rainbow]], [[Ghost House]], and [[Warp Cannon]] Courses and [[World 6-A (New Super Mario Bros. 2)|World 6-A]].


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:CheckpointFlagSM3DW.jpg|thumb|125px|A Checkpoint Flag in ''Super Mario 3D World'']]
[[File:CheckpointFlagSM3DW.jpg|thumb|125px|A Checkpoint Flag in ''Super Mario 3D World'']]
Checkpoint Flags reappear in ''[[Super Mario 3D World]]'' and its [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]], with a revamped appearance based on the ''Super Mario Galaxy 2'' and ''Super Mario 3D Land'' ones, and acting as they did in ''New Super Mario Bros. Wii''. As in home console ''New Super Mario Bros.'' games, their color and emblem corresponds to the character who touched it. Mario and Luigi retain their flag designs, [[Princess Peach|Peach]] gets a pink flag with [[Peach's Crown|her crown]], [[Toad]] has a blue flag with his face, and [[Rosalina]]'s cyan-colored flag shows a [[Grand Star]]. If two players are in [[Small Mario|Small form]], and one carries the other and touches the Checkpoint Flag while doing so, both players will become their [[Super Mario (form)|Super forms]].<ref>{{cite|author=supermario35th|date=March 4, 2021|url=x.com/supermario35th/status/1367263522313408512|title=【3Dワールド】 コースの途中には、中間ポイントが設置されています。 2人がちび状態のときは、仲間を持ち上げて通過してみてください。一緒にパワーアップできますよ! #スーパーマリオ3Dワールド #フューリーワールド|publisher=X|accessdate=March 4, 2021|language=ja|archive=web.archive.org/web/20220116092357/https://twitter.com/supermario35th/status/1367263522313408512}}</ref>
Checkpoint Flags reappear in ''[[Super Mario 3D World]]'' and its [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]], with a revamped appearance based on the ''Super Mario Galaxy 2'' and ''Super Mario 3D Land'' ones, and acting as they did in ''New Super Mario Bros. Wii''. As in home console ''New Super Mario Bros.'' games, their color and emblem corresponds to the character who touched it. Mario and Luigi retain their flag designs, [[Princess Peach|Peach]] gets a pink flag with [[Peach's Crown|her crown]], [[Toad]] has a blue flag with his face, and [[Rosalina]]'s cyan-colored flag shows a [[Grand Star]]. If two players are in [[Small Mario|Small form]], and one carries the other and touches the Checkpoint Flag while doing so, both players will become their [[Super Mario (form)|Super forms]].<ref>supermario35th (March 4, 2021). [https://www.twitter.com/supermario35th/status/1367263522313408512 【3Dワールド】 コースの途中には、中間ポイントが設置されています。 2人がちび状態のときは、仲間を持ち上げて通過してみてください。一緒にパワーアップできますよ! #スーパーマリオ3Dワールド #フューリーワールド]. ''Twitter''. Retrieved March 4, 2021. ([https://web.archive.org/web/20220116092357/https://twitter.com/supermario35th/status/1367263522313408512 Archived] January 16, 2021, 09:23:57 UTC via Wayback Machine.)</ref>


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO Odyssey Checkpoint.jpg|thumb|200px|The Odyssey's Checkpoint Flag in ''Super Mario Odyssey'']]
[[File:SMO Odyssey Checkpoint.jpg|thumb|200px|The Odyssey's Checkpoint Flag in ''Super Mario Odyssey'']]
Checkpoint Flags make a reappearance in ''[[Super Mario Odyssey]]'', providing a fast travel system. Every kingdom has multiple Checkpoint Flags (except the [[Dark Side]] and [[Darker Side]], which have none), and one also appears on the exterior of the [[Odyssey]]. When Mario touches one of them, the area's name is displayed, and Mario is able to travel directly to the location by selecting it on the map. All Checkpoint Flags that are underwater create a [[bubble]] on contact, refiling Mario's air. Touching an unused Checkpoint Flag restores Mario's health.
Checkpoint Flags make a reappearance in ''[[Super Mario Odyssey]]'', providing a fast travel system. Every kingdom has multiple Checkpoint Flags (except the [[Dark Side]] and [[Darker Side]], which have none), and one also appears on the exterior of the [[Odyssey]]. When Mario touches one of them, the area's name is displayed, and Mario is able to travel directly to the location by selecting it on the map. Touching checkpoints also restores Mario's health, along with creating a [[bubble]] if it is underwater.


The color of the Checkpoint Flags' poles vary by kingdom, and correspond with the color of the kingdom's [[Power Moon]]. The Odyssey’s flagpole is always yellow, corresponding to either the [[Cap Kingdom]] or the [[Cascade Kingdom]].
The color of the Checkpoint Flags' poles vary by kingdom, and correspond with the color of the kingdom's [[Power Moon]]. The Odyssey’s flagpole is always yellow, corresponding to either the [[Cap Kingdom]] or the [[Cascade Kingdom]].
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:50%"
{| style="text-align: center; width: 50%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0" align="left"
|-
!colspan=3|Checkpoint Flags in ''Super Mario Odyssey'' &nbsp;
|-
|-
!width="1%"|Kingdom
!width="1%"|Kingdom
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|-
|-
|[[Odyssey]]<br>[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]<br>[[Cap Kingdom]]<br>[[Cascade Kingdom]]<br>[[Cloud Kingdom]]<br>[[Lost Kingdom]]<br>[[Ruined Kingdom]]
|[[Odyssey]]<br>[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]<br>[[Cap Kingdom]]<br>[[Cascade Kingdom]]<br>[[Cloud Kingdom]]<br>[[Lost Kingdom]]<br>[[Ruined Kingdom]]
|'''{{color|#FFE000|Yellow}}'''
|'''{{color|Yellow|#FFE000}}'''
|[[File:SMO Yellow Checkpoint Flag.jpg|120px]]
|[[File:SMO Yellow Checkpoint Flag.jpg|120px]]
|-
|-
|[[Sand Kingdom]]
|[[Sand Kingdom]]
|'''{{color|limegreen|Green}}'''
|'''{{color|Green|limegreen}}'''
|[[File:SMO Sand Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Sand Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Lake Kingdom]]
|[[Lake Kingdom]]
|'''{{color|#fa8aad|Pink}}'''
|'''{{color|Pink|#fa8aad}}'''
|[[File:SMO Lake Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Lake Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Wooded Kingdom]]
|[[Wooded Kingdom]]
|'''{{color|blue|Blue}}'''
|'''{{color|Blue|blue}}'''
|[[File:SMO Wooded Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Wooded Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Metro Kingdom]]
|[[Metro Kingdom]]
|'''{{color|#dd8861|Brown}}'''
|'''{{color|Brown|#dd8861}}'''
|[[File:Metro Checkpoint.jpg|120px]]
|[[File:Metro Checkpoint.jpg|120px]]
|-
|-
|[[Snow Kingdom]]
|[[Snow Kingdom]]
|'''{{color|orange|Orange}}'''
|'''{{color|Orange|orange}}'''
|[[File:SMO Snow Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Snow Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Seaside Kingdom]]
|[[Seaside Kingdom]]
|'''{{color|#C453E0|Purple}}'''
|'''{{color|Purple|#C453E0}}'''
|[[File:SMO Seaside Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Seaside Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Luncheon Kingdom]]
|[[Luncheon Kingdom]]
|'''{{color|deepskyblue|Cyan}}'''
|'''{{color|Cyan|deepskyblue}}'''
|[[File:SMO Luncheon Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Luncheon Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|'''{{color|#e64b4e|Red}}'''
|'''{{color|Red|#e64b4e}}'''
|[[File:SMO Bowsers Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Bowsers Kingdom Checkpoint Flag.jpg|120px]]
|-
|-
|[[Moon Kingdom]]
|[[Moon Kingdom]]
|'''{{color|#c6bc94|Beige}}'''
|'''{{color|Beige|#c6bc94}}'''
|[[File:SMO Moon Kingdom Checkpoint Flag.jpg|120px]]
|[[File:SMO Moon Kingdom Checkpoint Flag.jpg|120px]]
|}
|}
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Checkpoint Flags reappear in ''[[Super Mario Maker 2]]''; in the ''New Super Mario Bros. U'' style, the flag is triangular instead of rectangular to better fit with the other checkpoint appearances in other styles. Despite the addition of slopes, Checkpoint Flags can now only be set in four directions instead of eight, and they provide no power-up effect by default in Course Maker. Instead, each Checkpoint Flag can hold a specific power-up, such as a [[Fire Flower]] or [[Super Star]], whose effect will be provided when the player character activates the checkpoint.
Checkpoint Flags reappear in ''[[Super Mario Maker 2]]''; in the ''New Super Mario Bros. U'' style, the flag is triangular instead of rectangular to better fit with the other checkpoint appearances in other styles. Despite the addition of slopes, Checkpoint Flags can now only be set in four directions instead of eight, and they provide no power-up effect by default in Course Maker. Instead, each Checkpoint Flag can hold a specific power-up, such as a [[Fire Flower]] or [[Super Star]], whose effect will be provided when the player character activates the checkpoint.
{{br|right}}
{{br|right}}
====''Super Mario Bros. Wonder''====
Checkpoint Flags return in ''[[Super Mario Bros. Wonder]]'', acting as they did in prior 2D games. Additionally, if a Small character touches the Checkpoint Flag while wearing any of the "All (form) Power" [[Badge (Super Mario Bros. Wonder)|badges]], they will immediately power up straight into the respective form, bypassing the Super form. However, as only a Small character transforms by hitting a Checkpoint Flag, hitting the Checkpoint Flag in any other form will not turn the player into the respective form.
===Super Nintendo World===
Checkpoint Flags appear in [[Super Nintendo World]], where they bear red flags with [[Mario]]'s [[emblem]]. Upon interacting with the leaderboard kiosks beneath the Checkpoint Flags, visitors using Power-Up Bands will earn the "Checkpoint Flag" stamp on the official Universal Studios smartphone application.


===''Mario + Rabbids Sparks of Hope''===
===''Mario + Rabbids Sparks of Hope''===
{{main|Teleport Flag}}
{{main|Teleport Flag}}
Objects similar to Checkpoint Flags, named Teleport Flags, appear in ''[[Mario + Rabbids Sparks of Hope]]'' in every planet except [[Cursa's stronghold]], used as a fast travel system like Checkpoint Flags in ''Super Mario Odyssey''.
Objects similar to Checkpoint Flags, named Teleport Flags, appear in ''[[Mario + Rabbids Sparks of Hope]]'' in every planet except [[Cursa's stronghold]], used as a fast travel system.
 
===''Mario vs. Donkey Kong'' (Nintendo Switch)===
{{multiple image
|align=right
|footer=An active Checkpoint Flag (left) and an inactive variant (right) in the Nintendo Switch remake of ''Mario vs. Donkey Kong''
|image1=MarioVsDKSwitch CheckpointFlagActive.png
|width1=80
|image2=MarioVsDKSwitch CheckpointFlagInactive.png
|width2=67
}}
Checkpoint Flags appear in the [[Easy Mode|Casual]] play style of the [[Nintendo Switch]] remake of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', where they are always red and bear Mario's emblem. If a player is caught in situations where they would be normally defeated in Classic Style, they will float back in a [[bubble]] to the last active Checkpoint Flag. In some levels, there are multiple inactive Checkpoint Flags which the player can unfurl and use as a new checkpoint by coming into contact with one. As such, only one Checkpoint Flag can be active at a time, and can be activated multiple times without any consequence. However, getting defeated while having no more bubbles left will instead cause the player to spawn back at the beginning of the area.
<gallery>
MarioVsDKSwitchCasualMode2.jpg|Mario being transported back to a Checkpoint Flag while in a bubble
</gallery>


==Profiles==
==Profiles==
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===''Super Mario Maker''===
===''Super Mario Maker''===
*'''[[Play Nintendo]]:<br>''Checkpoints'''<br>Tired of having to start hard levels over from the start? Checkpoint flags let players resume play at a select point rather than going back to the beginning, which should save a lot of hair-pulling during some of the more challenging courses!''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151030235135/http://play.nintendo.com/news-tips/news/super-mario-maker-new-software-update|title=Super Mario Maker just got even more super|publisher=Play Nintendo|accessdate=December 5, 2020}}</ref>
*'''[[Play Nintendo]]:<br>''Checkpoints'''<br>Tired of having to start hard levels over from the start? Checkpoint flags let players resume play at a select point rather than going back to the beginning, which should save a lot of hair-pulling during some of the more challenging courses!''<ref>[https://web.archive.org/web/20151030235135/http://play.nintendo.com/news-tips/news/super-mario-maker-new-software-update Super Mario Maker just got even more super]. ''Play Nintendo''. Archived October 30, 2015, 23:51:35 UTC via Wayback Machine. Retrieved December 5, 2020.</ref>


==Gallery==
==Gallery==
{{Main-gallery}}
{{more images|section=yes|Needs screenshots of Checkpoint Flags activated by all characters in ''Super Mario 3D World + Bowser's Fury''}}
<gallery>
<gallery>
SMG2 Artwork Checkpoint Flag.png|Artwork from ''[[Super Mario Galaxy 2]]''
SMG2 Artwork Checkpoint Flag.png|Artwork from ''[[Super Mario Galaxy 2]]''
SMG2 Asset Sprite Checkpoint Flag.png|Sprite from ''Super Mario Galaxy 2''
SMG2 Asset Sprite Checkpoint Flag.png|Sprite from ''Super Mario Galaxy 2''
CheckpointSM3DL.png|Artwork from ''[[Super Mario 3D Land]]''
SM3DW-MidwayFlagStamp.png|Stamp from ''[[Super Mario 3D World]]''
SM3DW-MidwayFlagStamp.png|Stamp from ''[[Super Mario 3D World]]''
SMO Artwork Checkpoint Flag.png|Artwork from ''[[Super Mario Odyssey]]''
SM3DW BF MidwayFlagStamp.png|Stamp from ''[[Super Mario 3D World + Bowser's Fury]]''
SMB 35th Anniversary Lineup TVCM.jpg|A Japanese commercial promoting the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]]
Lego SM-71418 Creativity Toolbox.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
</gallery>
===''Super Mario Maker''===
<gallery>
SMM-SMW Checkpoint Flag.gif|Animation of an unactivated Checkpoint Flag in the ''Super Mario World'' style
SMM-SMW Checkpoint Flag 2.gif|Animation of an activated Checkpoint Flag in the ''Super Mario World'' style
SMM-NSMBU-Checkpoint-Flag.png|Sprite of an unactivated Checkpoint Flag in the ''New Super Mario Bros. U'' style
</gallery>
===''New Super Mario Bros. U Deluxe''===
<gallery>
NSMBUDX Checkpoint Flag Mario.jpg|A Checkpoint Flag activated by [[Mario]]
NSMBUDX Checkpoint Flag Luigi.jpg|A Checkpoint Flag activated by [[Luigi]]
NSMBUDX Checkpoint Flag Yellow Toad.jpg|A Checkpoint Flag activated by [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]]
NSMBUDX Checkpoint Flag Blue Toad.jpg|A Checkpoint Flag activated by [[Blue Toad (character)|Blue Toad]]
NSMBUDX Checkpoint Flag Toadette.jpg|A Checkpoint Flag activated by [[Toadette]]
NSMBUDX Checkpoint Flag Nabbit.jpg|A Checkpoint Flag activated by [[Nabbit]]
</gallery>
===''Super Mario Maker 2''===
====''Super Mario Bros.'' style====
<gallery>
SMM2-SMB-Checkpoint-Flag.png|An unactivated Checkpoint Flag
SMM2-SMB-Checkpoint-Flag-Mario.png|A Checkpoint Flag activated by [[Mario]]
SMM2-SMB-Checkpoint-Flag-Luigi.png|A Checkpoint Flag activated by [[Luigi]]
SMM2-SMB-Checkpoint-Flag-Blue-Toad.png|A Checkpoint Flag activated by [[Toad (species)|Toad]]
SMM2-SMB-Checkpoint-Flag-Toadette.png|A Checkpoint Flag activated by [[Toadette]]
</gallery>
====''Super Mario Bros. 3'' style====
<gallery>
SMM2-SMB3-Checkpoint-Flag.png|An unactivated Checkpoint Flag
SMM2-SMB3-Checkpoint-Flag-Mario.png|A Checkpoint Flag activated by Mario
SMM2-SMB3-Checkpoint-Flag-Luigi.png|A Checkpoint Flag activated by Luigi
SMM2-SMB3-Checkpoint-Flag-Blue-Toad.png|A Checkpoint Flag activated by Toad
SMM2-SMB3-Checkpoint-Flag-Toadette.png|A Checkpoint Flag activated by Toadette
</gallery>
====''Super Mario World'' style====
<gallery>
SMM2-SMW-Checkpoint-Flag.png|An unactivated Checkpoint Flag
SMM2-SMW-Checkpoint-Flag.gif|An unactivated Checkpoint Flag
SMM2-SMW-Checkpoint-Flag-Mario.png|A Checkpoint Flag activated by Mario
SMM2-SMW Checkpoint Flag Mario.gif|A Checkpoint Flag activated by Mario
SMM2-SMW-Checkpoint-Flag-Luigi.png|A Checkpoint Flag activated by Luigi
SMM2-SMW Checkpoint Flag Luigi.gif|A Checkpoint Flag activated by Luigi
SMM2-SMW-Checkpoint-Flag-Blue-Toad.png|A Checkpoint Flag activated by Toad
SMM2-SMW Checkpoint Flag Toad.gif|A Checkpoint Flag activated by Toad
SMM2-SMW-Checkpoint-Flag-Toadette.png|A Checkpoint Flag activated by Toadette
SMM2-SMW Checkpoint Flag Toadette.gif|A Checkpoint Flag activated by Toadette
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|中間|ちゅうかん}}ポイント<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{ruby|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') instruction booklet|page=15|accessdate=August 31, 2022|date=2006|language=ja|publisher=Nintendo}}</ref>
|Jap={{hover|中間|ちゅうかん}}ポイント<ref>[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf ''New Super Mario Bros.'' Japanese instruction booklet]. Page 15. ''nintendo.net''. Retrieved August 31, 2022.</ref>
|JapR=Chūkan Pointo
|JapR=Chūkan Pointo
|JapM=Middle Point
|JapM=Middle Point
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|ChiTR=Zhōngjiān Diǎn
|ChiTR=Zhōngjiān Diǎn
|ChiTM=Middle Point
|ChiTM=Middle Point
|Dut=Checkpointvlag
|Dut=Checkpointvlag <small>(''Super Mario Odyssey'')</small><br>Halverwegepunt
|DutN=''Super Mario Odyssey''
|DutM=Checkpoint Flag<br>Halfway point
|Dut2=Halverwegepunt
|Fra=Drapeau relais<br>Point de mi-parcours<br>Drapeau de mi-chemin<ref>''New Super Mario Bros. Wii'' instruction booklet. Page 32.</ref>
|DutM=Checkpoint Flag
|FraM=Relay flag<br>Mid-term point<br>Halfway Flag
|Dut2M=Halfway point
|Ger=Rücksetzpunkt<br>Halbzeitflagge
|Fre=Drapeau relais
|GerM=Reset Point<br>Midway Flag
|Fre2=Point de mi-parcours
|Ita=Punto intermedio<br>Tappa intermedia <small>(''New Super Mario Bros.'')</small>
|Fre3=Drapeau de mi-chemin<ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=32}}</ref>
|ItaM=Intermediate point<br>Intermediate stop
|FreM=Relay flag
|Fre2M=Mid-term point
|Fre3M=Halfway Flag
|Ger=Rücksetzpunkt
|Ger2=Halbzeitflagge
|GerM=Reset Point
|Ger2M=Midway Flag
|Ita=Punto intermedio
|Ita2=Tappa intermedia
|Ita2N=''New Super Mario Bros.''
|ItaM=Intermediate point
|Ita2M=Intermediate stop
|PorA=Bandeirinha
|PorA=Bandeirinha
|PorAM=Little Flag
|PorAM=Little Flag
|PorE=Ponto de Controlo
|PorE=Ponto de Controlo
|PorEM=Control Point
|PorEM=Control Point
|Rom=Steag de punct de control<ref>{{cite|url=www.lego.com/ro-ro/product/creativity-toolbox-maker-set-71418|title=Set de creator Cutia de unelte pentru creativitate § Specificații|language=ro|publisher=lego.com|accessdate=January 10, 2023|archive=web.archive.org/web/20230107021847/https://www.lego.com/ro-ro/product/creativity-toolbox-maker-set-71418}}</ref>
|Rom=Steag de punct de control<ref>[https://www.lego.com/ro-ro/product/creativity-toolbox-maker-set-71418 Set de creator Cutia de unelte pentru creativitate § Specificații]. ''lego.com'' (Romanian). Retrieved January 10, 2023. ([https://web.archive.org/web/20230107021847/https://www.lego.com/ro-ro/product/creativity-toolbox-maker-set-71418 Archived] January 7, 2023, 02:18:47 UTC via Wayback Machine.)</ref>
|RomM=Control point flag
|RomM=Control point flag
|Rus=Контрольный флаг
|Rus=Контрольный флаг
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<references/>


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