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| {{about|checkpoints in general|the checkpoint from [[Yoshi's Woolly World]]|[[Checkpoint (Yoshi's Woolly World)]]|the checkpoint from [[Yoshi Topsy-Turvy]]|[[Checkpoint (Yoshi Topsy-Turvy)]]}}
| | #REDIRECT [[Checkpoint warp]] |
| [[File:SMG2 Galaxy Generator Checkpoint.png|thumb|200px|A checkpoint in ''[[Super Mario Galaxy 2]]'']]
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| '''Checkpoints''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects within a [[level]] where the player can continue from after they lose a life. If the player gets a [[Game Over]], they lose their progress in a level. Finishing a level traditionally resets checkpoints, so replaying the level starts from the beginning.
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| In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Galaxy]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed. In ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-1 (Super Mario Bros. 2)|World 4-1]], [[World 4-2 (Super Mario Bros. 2)|World 4-2]], and [[World 7-1 (Super Mario Bros. 2)|World 7-1]]. ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels, while ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' typically lack them due to most levels having a sandbox structure; however, after warping to a few exceptional areas in the former, the player returns directly to that point upon reentering the level, such as in the volcano of [[Lethal Lava Land]], and similarly for "secret" areas in the latter, an unmarked checkpoint is used instead of returning the player to [[Delfino Plaza]], as would normally happen upon life-loss. In ''[[Super Mario Odyssey]]'', some side areas have unmarked checkpoints. Every area transition, with the exception of certain areas on the [[Dark Side]] and [[Darker Side]], is a checkpoint as well.
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| ''[[Super Mario World]]'' is the first game of the ''Super Mario'' franchise to have an object functioning as a checkpoint, the [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Checkpoint Ring|Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'', however, ''Super Mario'' games have largely standardized on the usage of [[Checkpoint Flag]]s.
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| ==Gallery==
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| <gallery>
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| SMB2 Doors Sprites.png|[[Warp Door]]s from ''[[Super Mario Bros. 2]]''
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| MidwayGate.png|A [[Midway Gate]] from ''[[Super Mario World]]''
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| Super Mario Land 2 Tutorial Level.png|A [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] from ''[[Super Mario Land 2: 6 Golden Coins]]''
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| Midway Point.PNG|A [[Checkpoint Flag]] from ''[[New Super Mario Bros.]]''
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| MidwayFlag.png|An unactivated Checkpoint Flag from ''[[New Super Mario Bros. Wii]]''
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| CheckpointSM3DL.png|An activated Checkpoint Flag from ''[[Super Mario 3D Land]]''
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| Continue Point DKL unactivated.png|An unactivated [[Continue Point]] in ''[[Donkey Kong Land]]''
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| Continue Point DKL activated.png|An activated Continue Point in ''Donkey Kong Land''
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| StarBarrel DKC.png|A [[Star Barrel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
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| ProfChops.jpg|A figurine of a [[Professor Chops]] checkpoint from ''[[Donkey Kong Country: Tropical Freeze]]''
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| WLSML3-CheckpointAni.gif|Unactivated (left) and activated (right) [[save point]]s from ''[[Wario Land: Super Mario Land 3]]''
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| Checkpoint Block.png|A [[checkpoint block]] from ''[[Wario Land: Shake It!]]''
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| MiddleRing SMA3.png|A [[Checkpoint Ring|Middle Ring]] from ''[[Yoshi's Island: Super Mario Advance 3]]''
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| YTT-Checkpoint Sprite.png|A [[Checkpoint (Yoshi Topsy-Turvy)|checkpoint]] from ''[[Yoshi Topsy-Turvy]]''
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| Metro Checkpoint.jpg|A Checkpoint Flag from the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''
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| </gallery>
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| ==Names in other languages==
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| {{foreign names
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| |Jap=チェックポイント<ref>{{cite|language=ja|format=PDF|publisher=Nintendo|url=www.gamingalexandria.com/fds/Famicom%20Grand%20Prix%20II%203D%20Hot%20Rally/Famicom%20Grand%20Prix%20II%203D%20Hot%20Rally%20-%20Manual.pdf|title=''Famicom Grand Prix II: 3D Hot Rally'' manual|page=21|date=1988}}</ref>
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| |JapR=Chekku Pointo
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| |JapM=Check Point
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| }}
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| ==References==
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| <references/>
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| {{Checkpoints}}
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| [[Category:Checkpoints|*]]
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| [[Category:Game mechanics]]
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