Editing Cheat code
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'''Cheat codes''' are built-in cheating mechanisms in video games that usually give the player considerable advantages, such as the ability to skip to any level regardless of progress, invincibility, or power-ups to the player character. Cheats are typically activated with unprompted button sequences in the game's menus or by accomplishing an obscure or illogical series of events within the game. Despite their name, cheat-codes do not always give the player an advantage, as something entered like a cheat-code may instead result in graphical changes or unlock extra content that does not directly benefit the player. | '''Cheat codes''' are built-in cheating mechanisms in video games that usually give the player considerable advantages, such as the ability to skip to any level regardless of progress, invincibility, or power-ups to the player character. Cheats are typically activated with unprompted button sequences in the game's menus or by accomplishing an obscure or illogical series of events within the game. Despite their name, cheat-codes do not always give the player an advantage, as something entered like a cheat-code may instead result in graphical changes or unlock extra content that does not directly benefit the player. | ||
Several games in the [[Super Mario (franchise)| | Several games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise have featured cheat codes. Note that the following list only features built-in cheats and does not list codes activated from a third-party cheating device such as the {{wp|Game Genie}}. | ||
==''Super Mario'' franchise== | ==[[Super Mario (franchise)|''Super Mario'' franchise]]== | ||
===[[Super Mario (series)|''Super Mario'' series]]=== | ===[[Super Mario (series)|''Super Mario'' series]]=== | ||
====''[[Super Mario Bros.]]''==== | ====''[[Super Mario Bros.]]''==== | ||
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====''[[Super Mario Bros. 2]]''==== | ====''[[Super Mario Bros. 2]]''==== | ||
When the game is paused, holding {{button|padup}} | When the game is paused, holding {{button|padup}} {{button|nes|B}} and {{button|nes|A}} on controller 2 while unpausing automatically causes the player's character to lose a life. This can be used in certain [[Unwinnable state#Super Mario Bros. 2|unwinnable states]]. | ||
====''[[Super Mario Land 2: 6 Golden Coins]]''==== | ====''[[Super Mario Land 2: 6 Golden Coins]]''==== | ||
By holding different button combinations on the title screen, the player is able to play the levels used in the demo. This records new inputs and replaces the original demo. After 127 inputs are made, the game freezes and forces the player to reset the game. | By holding different button combinations on the title screen, the player is able to play the levels used in the demo. This records new inputs and replaces the original demo. After 127 inputs are made, the game freezes and forces the player to reset the game. | ||
{|class="wikitable"style="text-align:center" | |||
{|class="wikitable" style="text-align:center" | |||
|- | |- | ||
!Buttons | !Buttons | ||
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====''[[Game & Watch: Super Mario Bros.]]''==== | ====''[[Game & Watch: Super Mario Bros.]]''==== | ||
Holding down {{button|nes|A}} on the ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'' title screen grants the player infinite lives. Holding down {{button|nes|A}} on the ''[[Ball]]'' title screen changes the character to Luigi. Holding down {{button|nes|A}} on the digital clock allows the player to listen to [[the Mario Drawing Song]]. | Holding down {{button|nes|A}} on the ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'' title screen grants the player infinite lives. Holding down {{button|nes|A}} on the ''[[Ball]]'' title screen changes the character to Luigi. Holding down {{button|nes|A}} on the digital clock allows the player to listen to [[the Mario Drawing Song]]. | ||
===[[Mario Golf (series)|''Mario Golf'' series]]=== | |||
====[[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]]==== | |||
On the title screen, players can press the following buttons to unlock everything in the game except [[Mario_Golf_(Nintendo_64)#Mario.27s_Star_Holes|Mario's Star Holes]]: {{button|Paddown}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padright}}, {{button|Padright}}, {{button|n64|Cdown}}, {{button|n64|Cdown}}, {{button|n64|Cleft}}, {{button|n64|Cleft}}, {{button|n64|Cleft}}, {{button|n64|Cright}}, {{button|n64|Cright}}, {{button|n64|Cright}}. | |||
In the main menu, holding {{button|n64|Z}} and {{button|n64|R}} and then selecting Clubhouse with {{button|n64|A}} will enable a "code entry" option. The following code can be entered: | |||
*'''KPXWN9N3''' will start a tournament on [[Toad Highlands]], at the end of which a promotional code for [[Nintendo Power]] will appear. | |||
===[[Mario Tennis (series)|''Mario Tennis'' series]]=== | |||
====''[[Mario Power Tennis]]''==== | |||
On the title screen, holding {{button|gcn|z}} and pressing {{button|gcn|start}} (holding {{button|wii|A}} and {{button|wii|B}} for a few seconds on the ''New Play Control!'' port) will unlock a new multiplayer mode named Event Games, a tiebreaker match with options for a 3, 5 or 7 points game. This must be performed every time the game is booted up. | |||
===[[Mario Kart (series)|''Mario Kart'' series]]=== | ===[[Mario Kart (series)|''Mario Kart'' series]]=== | ||
====''[[Super Mario Kart]]''==== | ====''[[Super Mario Kart]]''==== | ||
On the course select screen, in Time Trial or Match Race, if the buttons {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|snes|A}} are pushed in this order, the Special Cup is instantly unlocked for use in these modes. This does not work in Grand Prix. | On the course select screen, in Time Trial or Match Race, if the buttons {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|snes|A}} are pushed in this order, the Special Cup is instantly unlocked for use in these modes. This does not work in Grand Prix. | ||
Additionally, when selecting a character | Additionally, when selecting a character, if the player presses {{button|snes|A}} while holding {{button|snes|Y}}, the character being selected will shrink in size, equivalent to a permanent [[Lightning]] effect. Using the button combination again will revert the racer to normal. | ||
====''[[Mario Kart: Double Dash!!]]''==== | ====''[[Mario Kart: Double Dash!!]]''==== | ||
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In ''Mario Kart 8 Deluxe'', pressing {{button|switch|leftstick}} while holding {{button|switch|L}} and {{button|switch|R}} on the main menu will replace the Wireless Play option with LAN Play. | In ''Mario Kart 8 Deluxe'', pressing {{button|switch|leftstick}} while holding {{button|switch|L}} and {{button|switch|R}} on the main menu will replace the Wireless Play option with LAN Play. | ||
===''[[Mario Sports Mix]]''=== | ===''[[Mario Sports Mix]]''=== | ||
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=====Game Boy Advance version===== | =====Game Boy Advance version===== | ||
These codes can be entered by holding {{button|gba|select}} while highlighting "Erase" on the File Select screen. Entering them correctly will have a voice say "Not Bad!". | These codes can be entered by holding {{button|gba|select}} while highlighting "Erase" on the File Select screen. Entering them correctly will have a voice say "Not Bad!". | ||
*{{button|gba|B}},{{button | *{{button|gba|B}},{{button|padup}},{{button|gba|B}},{{button|gba|B}},{{button|gba|A}} ("Bubba") - gives infinite access to the Token Areas | ||
*{{button|gba|B}},{{button|gba|A}},{{button|gba|L}},{{button|gba|L}},{{button|gba|A}},{{button | *{{button|gba|B}},{{button|gba|A}},{{button|gba|L}},{{button|gba|L}},{{button|gba|A}},{{button|paddown}} ("Ballad") - starts the Sound Test | ||
*{{button|gba|B}},{{button|gba|A}},{{button|gba|R}},{{button|gba|R}},{{button|gba|A}},{{button|gba|L}} ("Barrel") - gives 50 lives | *{{button|gba|B}},{{button|gba|A}},{{button|gba|R}},{{button|gba|R}},{{button|gba|A}},{{button|gba|L}} ("Barrel") - gives 50 lives | ||
====''[[Donkey Kong Country 2: Diddy's Kong Quest]]''==== | ====''[[Donkey Kong Country 2: Diddy's Kong Quest]]''==== | ||
=====Super Nintendo version===== | =====Super Nintendo version===== | ||
In [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], the player can perform an obscure series of events to reveal a single [[Kremkoin]] that will give them all 75 Kremkoins at once. | In [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]], the player can perform an obscure series of events to reveal a single [[Kremkoin]] that will give them all 75 Kremkoins at once. | ||
*The player should go into the cabin where Kaptain K. Rool's note is found, then leave without collecting the [[Extra Life Balloon]] or reading the note. | *The player should go into the cabin where Kaptain K. Rool's note is found, then leave without collecting the [[Extra Life Balloon]] or reading the note. | ||
*The player should then collect the first [[Banana Bunch]] without collecting any other [[banana]]s. | *The player should then collect the first [[Banana Bunch]] without collecting any other [[banana]]s. | ||
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*The player should go back into the cabin, without collecting any bananas. A Kremkoin will be inside, and once it is collected, the player's Kremkoin count will jump to the maximum of 75. | *The player should go back into the cabin, without collecting any bananas. A Kremkoin will be inside, and once it is collected, the player's Kremkoin count will jump to the maximum of 75. | ||
After this cheat is performed, the player can still collect regular Kremkoins from boss battles and [[Bonus Area]]s. Collecting the coins in this manner will not count toward the player's [[completion]] percentage. | After this cheat is performed, the player can still collect regular Kremkoins from boss battles and [[Bonus Area]]s. Collecting the coins in this manner will not count toward the player's [[completion]] percentage. | ||
While creating new file, pressing {{button|paddown}} five times while highlighting Two-Player Contest Mode gives access to the game's Music Test. Doing so | While creating new file, pressing {{button|paddown}} five times while highlighting Two-Player Contest Mode gives access to the game's Music Test. Doing so | ||
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====''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''==== | ====''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''==== | ||
Players can enter codes in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes. | Players can enter codes in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes. | ||
=====Super Nintendo version===== | =====Super Nintendo version===== | ||
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|snes|L}} {{button|snes|R}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}}. Some codes are permanently attached to a file if entered before starting a new game. | Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|snes|L}} {{button|snes|R}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}} {{button|snes|L}} {{button|snes|R}}. Some codes are permanently attached to a file if entered before starting a new game. | ||
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | *'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss. | ||
*'''MERRY''' – All bonus levels will have a Christmas theme, turning [[ | *'''MERRY''' – All bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | *'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset. | ||
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | *'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to. | ||
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong | *'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered before starting an existing file, the player can only enter the waterfall until the game is reset. | ||
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all files. | *'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all files. | ||
*'''HARDR''' – 29 of the 139 [[DK Barrel]]s will be removed. This code must be entered before starting a new file to work. If the game is beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | *'''HARDR''' – 29 of the 139 [[DK Barrel]]s will be removed. This code must be entered before starting a new file to work. If the game is beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%. | ||
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*Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]]. | *Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]]. | ||
*Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} causes the player to play the [[cards]] mini-game after they exit from the title screen. | *Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} causes the player to play the [[cards]] mini-game after they exit from the title screen. | ||
*Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area except the Lost World. The [[Watch | *Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area except the Lost World. The [[Stop Watch|Watch]]es, [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s, and DK Coins are not unlocked. | ||
*Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level of the title screen's gameplay demo, depending on the number of times every button is pressed. The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy release: | *Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level of the title screen's gameplay demo, depending on the number of times every button is pressed. The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy release: | ||
**One time: [[Rickety Rapids]] | **One time: [[Rickety Rapids]] | ||
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===''[[Diddy Kong Racing]]''=== | ===''[[Diddy Kong Racing]]''=== | ||
Every time the player finishes a game and watches the credits, a code, referred to as a "Magic Code," will appear that changes how the game is played. To enter the code, the player has to go to the Options menu and then the Magic Codes option. If the inputted code is valid, the player can toggle them on or off through the Code List, also in the Options menu. There are a total of 24 codes; codes in bold can be inputted in both tracks and Adventure mode. | Every time the player finishes a game and watches the credits, a code, referred to as a "Magic Code," will appear that changes how the game is played. To enter the code, the player has to go to the Options menu and then the Magic Codes option. If the inputted code is valid, the player can toggle them on or off through the Code List, also in the Options menu. There are a total of 24 codes; codes in bold can be inputted in both tracks and Adventure mode. | ||
{| | {| | ||
|- | |||
!Magic Code Name | !Magic Code Name | ||
!Description | !Description | ||
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===''[[Donkey Kong 64]]''=== | ===''[[Donkey Kong 64]]''=== | ||
A button sequence can allow players to access new worlds with a lower amount of [[Golden Banana]]s than what is displayed by [[B. Locker]]. To do so, the player must press Up, Down, Left, and then Right on the {{button| | A button sequence can allow players to access new worlds with a lower amount of [[Golden Banana]]s than what is displayed by [[B. Locker]]. To do so, the player must press Up, Down, Left, and then Right on the {{button|Pad}}, | ||
in front of B. Locker. The homing weapon sound will play as confirmation the cheat was inputed correctly. If the player then approaches B. Locker with the correct Kong, B. Locker will let them through with a lower number of required Golden Bananas | in front of B. Locker. The homing weapon sound will play as confirmation the cheat was inputed correctly. If the player then approaches B. Locker with the correct Kong, B. Locker will let them through with a lower number of required Golden Bananas<ref>[https://twitter.com/2dosSRL/status/1343643181833998336 2dos on Twitter]</ref>. The minimum default number, the lower amount and the corresponding Kong of the level are displayed in the following table: | ||
{|class=" | {|class="dktable-brown" | ||
!World | !World | ||
!Minimum number | !Minimum number | ||
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|80 | |80 | ||
|} | |} | ||
==[[Yoshi (franchise)|''Yoshi'' franchise]]== | |||
===''[[Super Mario World 2: Yoshi's Island]]'' / ''[[Yoshi's Island: Super Mario Advance 3]]''=== | |||
Holding the {{button|snes|select}} button on the map screen and pressing {{button|snes|x}}, {{button|snes|x}}, {{button|snes|y}}, {{button|snes|b}}, {{button|snes|a}} will make a menu appear, giving direct access to the [[Bandit]] minigames, as well as exclusive two-player variations of [[Throwing Balloons]] and [[Seed Spit]]. In the GBA version, the player must hold {{button|gba|select}} on the stage select screen and press {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}}; this version removes the two-player modes of the aforementioned minigames. | |||
==Fanworks== | |||
===Super Mario Bros 3 MIX=== | |||
Press top, top, bottom, bottom, left, right, left, right, B, A on the title screen. When you hear the 1-UP sound, as long as you keep holding down A when selecting the archive, and then select one of the archives, you can enter the debugging menu. | |||
==References== | ==References== |