Editing Chain Chomp

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{{redirect|Chomp-Chomp|the gold Chain Chomp in [[Super Mario RPG: Legend of the Seven Stars]]|[[Chomp Chomp]]}}
{{redirect|Chomp-Chomp|the gold Chain Chomp in [[Super Mario RPG: Legend of the Seven Stars]]|[[Chomp Chomp]]}}
{{redirect|Chain Chomper|the collared pet Chomps in [[Super Mario Sunshine]]|[[Chain Chomplet]]}}
{{redirect|Chain Chomper|the collared pet Chomps in [[Super Mario Sunshine]]|[[Chain Chomplet]]}}
{{about|the recurring species|the sample course in [[Super Mario Maker]]|[[Chain Chomp (level)]]|the similar species seen in the [[Yoshi's Island (race course)|Yoshi's Island]] course in the Mario Kart series, once referred to as "Chain Chomps"|[[Incoming Chomp]]}}
{{about|the recurring species|the sample course in [[Super Mario Maker]]|[[Chain Chomp (level)]]}}
{{species infobox
{{species infobox
|image=[[File:ChainChompMP8.png|250px]]<br>Artwork of a Chain Chomp from ''[[Mario Party 8]]''
|image=[[File:DMW-ChainChomp.png|200px]]<br>Artwork of a Chain Chomp from ''[[Dr. Mario World]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]<br>[[Wonder Chomp]]
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]<br>[[Wonder Chomp]]
|relatives=[[Flame Chomp]]
|relatives=[[Flame Chomp]]
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}}
}}
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}}
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}}
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>{{cite|title=''Nintendo Power'' Volume 10|page=21|publisher=Nintendo of America|language=en-us|date=January-February 1990}}</ref><ref>{{cite|title=''Nintendo Power'' Volume 11|page=14|publisher=Nintendo of America|language=en-us|date=March-April 1990}}</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were initially conceived for the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>{{cite|url=www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|date=May 28, 2011|accessdate=January 10, 2016}}</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>{{cite|author=Stuart, Keith|url=www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|publisher=The Guardian|published=September 13, 2010|accessdate=June 29, 2012}}</ref> As a result, Chain Chomps also possess canine qualities, such as barking, and are commonly used as guard dogs throughout the ''Super Mario'' franchise. Many Chain Chomps have been part of [[Bowser's Minions]], though a couple of them have been shown to be independent. Despite their English name, not all Chain Chomps have chains, or even chomp; many later depictions of chainless Chain Chomps have them rolling around like [[boulder]]s.
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>{{cite|title=''Nintendo Power'' Volume 10|page=21|publisher=Nintendo of America|language=en-us|date=January-February 1990}}</ref><ref>{{cite|title=''Nintendo Power'' Volume 11|page=14|publisher=Nintendo of America|language=en-us|date=March-April 1990}}</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were initially conceived for the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>{{cite|url=www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|date=May 28, 2011|accessdate=January 10, 2016}}</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>{{cite|author=Stuart, Keith|url=www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|publisher=The Guardian|published=September 13, 2010|accessdate=June 29, 2012}}</ref> As a result, Chain Chomps also possess canine qualities, such as barking, and are commonly used as guard dogs throughout the ''Super Mario'' franchise. Many Chain Chomps have been part of the [[Koopa Troop]], though a couple of them have been shown to be independent. Despite their English name, not all Chain Chomps have chains, or even chomp; many later depictions of chainless Chain Chomps have them rolling around like [[boulder]]s.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Chain Chomp Render.png|thumb|left|200px|A Chain Chomp from ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Chain Chomp Render.png|thumb|left|200px|A Chain Chomp from ''New Super Mario Bros. Wii''.]]
The Chain Chomp makes its return in the game ''[[New Super Mario Bros. Wii]]''. One larger Chain Chomp is seen pulling a make-shift chariot for [[Iggy|Iggy Koopa]], one of the [[Koopalings]]. This occurs during the boss battle in [[World 5-Castle (New Super Mario Bros. Wii)|World 5-Castle]]. Every time Iggy is hit by Mario, the Chain Chomp turns red similar to the one in ''Super Mario Sunshine'' and goes on a short rampage. Chain Chomps also appear in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], where they are attached to a wooden stake, and Mario can free them by Ground Pounding the stake three times. Chain Chomps can also be defeated by running toward them with a [[Super Star|Star]], giving them a somber expression. This time, pounding the stake enough times makes it bounce in the direction it was facing, and then fall off the stage after hitting a solid wall. This can destroy [[Brick Block]]s and hurt nearby players.
The Chain Chomp makes its return in the game ''[[New Super Mario Bros. Wii]]''. One larger Chain Chomp is seen pulling a make-shift chariot for [[Iggy Koopa]], one of the [[Koopalings]]. This occurs during the boss battle in [[World 5-Castle (New Super Mario Bros. Wii)|World 5-Castle]]. Every time Iggy is hit by Mario, the Chain Chomp turns red similar to the one in ''Super Mario Sunshine'' and goes on a short rampage. Chain Chomps also appear in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], where they are attached to a wooden stake, and Mario can free them by Ground Pounding the stake three times. Chain Chomps can also be defeated by running toward them with a [[Super Star|Star]], giving them a somber expression. This time, pounding the stake enough times makes it bounce in the direction it was facing, and then fall off the stage after hitting a solid wall. This can destroy [[Brick Block]]s and hurt nearby players.
{{br|left}}
{{br|left}}


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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:World 2-5 NSMB2.png|thumb|A Chain Chomp placed next to a destructible wall in ''New Super Mario Bros. 2'']]
[[File:World 2-5 NSMB2.png|thumb|A Chain Chomp placed next to a destructible wall in ''New Super Mario Bros. 2'']]
Once again, Chain Chomps appear in ''[[New Super Mario Bros. 2]]''. They behave as they did in the previous titles, but rather than the standard link chains in the previous ''New Super Mario Bros.'' titles, they have unlinked chains. They can be knocked out with a [[Ground Pound]], [[Super Star|Star]], or a [[Gold Flower]]. One pulls [[Iggy|Iggy Koopa]]'s chariot during the boss battle as it did in ''New Super Mario Bros. Wii''. Like in the previous game, it is defeated along with Iggy. They appear in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world-link|mushroom|B|World Mushroom-B}}.
Once again, Chain Chomps appear in ''[[New Super Mario Bros. 2]]''. They behave as they did in the previous titles, but rather than the standard link chains in the previous ''New Super Mario Bros.'' titles, they have unlinked chains. They can be knocked out with a [[Ground Pound]], [[Super Star|Star]], or a [[Gold Flower]]. One pulls [[Iggy Koopa]]'s chariot during the boss battle as it did in ''New Super Mario Bros. Wii''. Like in the previous game, it is defeated along with Iggy. They appear in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world-link|mushroom|B|World Mushroom-B}}.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO Art - E3 Char6.png|thumb|A Chain Chomp being controlled by Mario via his Capture ability in ''Super Mario Odyssey'']]
[[File:SMO Art - E3 Char6.png|thumb|A Chain Chomp being controlled by Mario via his Capture ability in ''Super Mario Odyssey'']]
Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see [[Mario]], they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in [[Mario]]'s direction. They plow past Mario if they collide, but stop if they hit other Chain Chomps. Chain Chomps glow red as they wind up. They defeat enemies such as [[Burrbo]]s in their path and can break a [[stone wall]] they hit. A radius around them never has grass in it, while the area around that does have grass, suggesting the Chain Chomps trample the grass. Chain Chomps are fully immune to [[Poison (obstacle)|poison]] seas.
Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see [[Mario]], they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in [[Mario]]'s direction.
 
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he can run away from where the chain is attached to to build up tension. Then the player can release {{button|switch|stick}} to launch the Chain Chomp in the opposite direction. The player can adjust their aim with left and right input or let the stick move back slowly to regain normal control. Alternatively, the player can shake their controller to do quick short dashes forward. With this method, the Chain Chomp will be launched only when the player stops shaking the controller. The player can use both methods, but if they shake and hold the {{button|switch|stick}}, motion controls take priority. As an alternative to either releasing {{button|switch|stick}} or stopping motion input, they can also press {{button|switch|ZL}} to escape the Chain Chomp. The motion control method does not allow Mario to change the angle, return to normal, or jump while the chain is fully wound up.
 
Mario hops out automatically when the Chain Chomp is sent flying, and it destroys stone walls and defeats enemies like the enemy does. However, Mario's version has more range. This enables Mario to access secret areas previously blocked by the walls. Mario can launch a Chain Chomp into a [[Stone marker]], which causes certain effects to happen like opening paths or making coins appear. While ready to launch, arrows show the trajectory the Chain Chomp will take. The camera moves automatically to show which way the Chain Chomp will go, except in bonus areas. When a Chain Chomp is launched, it is not stunned by Mario releasing the capture. Launched Chain Chomps can collect items such as coins. If a captured Chain Chomp is launched, and collides with another Chain Chomp, the second Chomp is sent flying based on the angle the first chain chomp hit it. This continues to apply if the second Chain Chomp hits a third Chain Chomp, and so on.


Captured Chain Chomps cannot take damage, even keeping their immunity to poison seas. If Mario captures a Chain Chomp then gets hit by another, he is forced out of his Chain Chomp. Chain Chomps can jump with both {{button|switch|Y}} or {{button|switch|B}}, but their jumps are low and prevent movement. While in the air with an extended chain, even if the chain is not at maximum length, the chain will slightly pull Mario back. This can prevent the player from launching the Chain Chomp if they want, but again this cannot be done using motion controls.
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects similar to how they do it themselves. This enables Mario to access secret areas previously blocked by the walls. If Mario captures a Chain Chomp then gets hit by another, he is thrown out of the vessel.


There are two different kinds of Chain Chomps in the game: normal sized ones with a blueish hue and [[Big Chain Chomp]]s with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even the [[Great Barrier]]. In addition, [[Madame Broode]], a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as [[Broode's Chain Chomp|Chain Chompikins]], though the in-game [[Capture#Capture List|Capture List]] refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game, once in the Cascade and once in the [[Moon Kingdom]].
There are two different kinds of Chain Chomps found throughout: normal sized ones with a blueish hue and [[Big Chain Chomp]]s with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even mountainsides. In addition, [[Madame Broode]], a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as Chain Chompikins, though the in-game [[Capture#Capture list|Capture List]] refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game (in the Cascade and [[Moon Kingdom]]s).


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
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If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario partially evades the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or is bitten on the foot and be forced to flee.
If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario partially evades the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or is bitten on the foot and be forced to flee.


In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy|Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.


===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:ChainChompIcon-MKDD.png|thumb|left|Chain Chomp icon in ''Mario Kart: Double Dash!!'']]
[[File:ChainChompIcon-MKDD.png|thumb|left|Chain Chomp icon in ''Mario Kart: Double Dash!!'']]
Chain Chomps appear as obstacles on the courses [[GCN Mario Circuit|Mario Circuit]] and [[GCN Luigi Circuit|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]''. Here, they are attached to a post on the side of the road, and will lunge at racers as they drive by. Hitting a Chain Chomp causes the racer to flip over. Running into one with a [[Super Star|Star]] or another Chain Chomp will reset its position to off the road. This game introduces the Chain Chomp's modern design in its in-game model, though its artwork for this game is recycled from the box art for ''[[Mario Golf: Toadstool Tour]]''.
Chain Chomps appear as obstacles on the courses [[GCN Mario Circuit|Mario Circuit]] and [[GCN Luigi Circuit|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]''. Here, they are attached to a post on the side of the road, and will lunge at racers as they drive by. Hitting a Chain Chomp causes the racer to flip over. Running into one with a [[Star]] or another Chain Chomp will reset its position to off the road. This game introduces the Chain Chomp's modern design in its in-game model, though its artwork for this game is recycled from the box art for ''[[Mario Golf: Toadstool Tour]]''.


A Chain Chomp is also a [[Special Item (Mario Kart series)|special item]] exclusively for [[Baby Mario]] and [[Baby Luigi]], as well as [[Petey Piranha]] and [[King Boo]], since they can receive any other character's special item. It pulls the racers forward for a few seconds and bowls over other racers in its path, while a special tune plays. After a certain amount of time, it abandons the vehicle and goes on its own until it runs off the course. If at any time a Chain Chomp pulls the racers forward, and the kart gets hit with another item, it also abandons the vehicle and goes on its own until it runs off the course. If a kart gets hit by a Chain Chomp, the drivers lose their [[List of items|items]]. The Chain Chomp may also go wild and accidentally cause the driver to go off the track.
A Chain Chomp is also [[Special Item (Mario Kart series)|Special item]] exclusively for [[Baby Mario]] and [[Baby Luigi]], as well as [[Petey Piranha]] and [[King Boo]], since they can receive any other character's special item. It pulls the racers forward for a few seconds and bowls over other racers in its path, while a special tune plays. After a certain amount of time, it abandons the vehicle and goes on its own until it runs off the course. If at any time a Chain Chomp pulls the racers forward, and the kart gets hit with another item, it also abandons the vehicle and goes on its own until it runs off the course. If a kart gets hit by a Chain Chomp, the drivers lose their [[List of items|items]]. The Chain Chomp may also go wild and accidentally cause the driver to go off the track.  


====''Mario Kart DS''====
====''Mario Kart DS''====
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====''Mario Party 9''====  
====''Mario Party 9''====  
[[File:MP9 Chain Chomp Romp 1.png|thumb|250px|left|Chain Chomp Romp from ''Mario Party 9'']]
{{quote|Finally made it, did you? I'll be honest: I never thought you'd make it this far. At least I can finally take my {{color-link|blue|Mini Star|Mini Stars}} back! It's the end of the road for all of you! My mightiest minion, {{color|red|Chain Chomp}}, will defeat you all!|Bowser|Mario Party 9}}
{{quote|Finally made it, did you? I'll be honest: I never thought you'd make it this far. At least I can finally take my {{color-link|blue|Mini Star|Mini Stars}} back! It's the end of the road for all of you! My mightiest minion, {{color|red|Chain Chomp}}, will defeat you all!|Bowser|Mario Party 9}}
[[File:MP9 Chain Chomp Romp 1.png|thumb|250px|left|Chain Chomp Romp from ''Mario Party 9'']]
In ''[[Mario Party 9]]'', a Chain Chomp is the stage boss of [[Magma Mine]]. In order to defeat it in the minigame [[Chain Chomp Romp]], the players must choose a mine cart that travels down a path with a cannon at the end. Once they reach the cannon, Chain Chomp takes damage, giving the player points (iron is one point, while a golden one is three points). If the player chooses an incorrect path, Chain Chomp attacks them with one point lost.
In ''[[Mario Party 9]]'', a Chain Chomp is the stage boss of [[Magma Mine]]. In order to defeat it in the minigame [[Chain Chomp Romp]], the players must choose a mine cart that travels down a path with a cannon at the end. Once they reach the cannon, Chain Chomp takes damage, giving the player points (iron is one point, while a golden one is three points). If the player chooses an incorrect path, Chain Chomp attacks them with one point lost.


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A Chain Chomp also appears on one of the puzzles in the minigame [[Jigsaw Jumble]].
A Chain Chomp also appears on one of the puzzles in the minigame [[Jigsaw Jumble]].
{{br}}


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
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[[File:MPS Chain Chomp enc.png|thumb|left|150px|A Chain Chomp in its encyclopedia entry from ''Mario Party Superstars'']]
[[File:MPS Chain Chomp enc.png|thumb|left|150px|A Chain Chomp in its encyclopedia entry from ''Mario Party Superstars'']]
In ''[[Mario Party Superstars]]'', Chain Chomps appear in the returning minigames [[Sneak 'n' Snore]] and [[Night-Light Fright]], retaining their behavior from the original minigames while using their modern design. Additionally, the [[Chomp Call]] from ''[[Mario Party 4]]'' makes another appearance as a purchasable item on all boards with traditionally changing Star locations ([[Space Land]], [[Woody Woods]], and [[Horror Land]]); the summoned Chain Chomps now appear surrounding [[Toadette]] at the [[Star Space]] and launch her to another of the possible Star locations on the board.
In ''[[Mario Party Superstars]]'', Chain Chomps appear in the returning minigames [[Sneak 'n' Snore]] and [[Night-Light Fright]], retaining their behavior from the original minigames while using their modern design. Additionally, the [[Chomp Call]] from ''[[Mario Party 4]]'' makes another appearance as a purchasable item on all boards with traditionally changing Star locations ([[Space Land]], [[Woody Woods]], and [[Horror Land]]); the summoned Chain Chomps now appear surrounding [[Toadette]] at the [[Star Space]] and launch her to another of the possible Star locations on the board.
====''Super Mario Party Jamboree''====
Chain Chomps return once again in ''[[Super Mario Party Jamboree]]'', where one can be summoned using a [[Chomp Call]] to move a Star on all but one board (the exception being [[Mario's Rainbow Castle]]). In addition, Chain Chomps appear in several minigames: [[Chomp Wash]], [[Camera-Ready]] as part of the scene, [[Scare-ousel]] as a mechanical obstacle, [[Luigi Rescue Operation]] as a potential painting, and [[Jr.'s Jauntlet]] as a potential hazard.


===''Mario Golf'' series===
===''Mario Golf'' series===
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A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.


Later in the game, during the battle with [[Iggy|Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.  
Later in the game, during the battle with [[Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.  


A Chain Chomp appears as the second-round opponent in [[Roshambo Temple#Roshambo Temple #5|Roshambo Temple #5]].
A Chain Chomp appears as the second-round opponent in [[Roshambo Temple#Roshambo Temple #5|Roshambo Temple #5]].
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'', two Chain Chomp-related enemies appear. In [[Woohoo Hooniversity]], [[Mecha-Chomp]]s, dog-like mechanical Chomps, appear. The [[Chomp Bro]], a variation of the [[Hammer Bro]] that swings and throws small Chomps as weapons, appear in [[Bowser's Castle]]. In the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]], however, Mecha-Chomps are replaced by [[Mechakoopa]]s, though regular Chain Chomps appear as troops in the new ''[[Minion Quest: The Search for Bowser]]'' mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their [[Special Skill (Mario & Luigi series)|Special Skill]], Charging Champ, allows them to charge through enemies in their path.
In ''[[Mario & Luigi: Superstar Saga]]'', two Chain Chomp-related enemies appear. In [[Woohoo Hooniversity]], [[Mecha-Chomp]]s, dog-like mechanical Chomps, appear. The [[Chomp Bro]], a variation of the [[Hammer Bro]] that swings and throws small Chomps as weapons, appear in [[Bowser's Castle]]. In the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]], however, Mecha-Chomps are replaced by [[Mechakoopa]]s, though regular Chain Chomps appear as troops in the new ''Minion Quest: The Search for Bowser'' mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their special skill, Charging Champ, allows them to charge through enemies in their path.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Chain Chawful]]s are Chain Chomps that have been possessed by Fawful-like [[Sworm]]s, forcing them to work under Fawful's wing. If Bowser can swallow the Sworm, then the Chain Chomp turns back to normal and runs away. Regular Chain Chomps appear in the fight with [[Junker]] and Junker X when Mario or Luigi defeats a [[Junker Can]]. The Chain Chomp attempts to ram the brother that defeated the can, but it can be deflected by striking it with the hammer. Chain Chomps are also present among the smaller Piranha Plants Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at him in a straight horizontal line unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the [[Fawful Express]] battle.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Chain Chawful]]s are Chain Chomps that have been possessed by Fawful-like [[Sworm]]s, forcing them to work under Fawful's wing. If Bowser can swallow the Sworm, then the Chain Chomp turns back to normal and runs away. Regular Chain Chomps appear in the fight with [[Junker]] and Junker X when Mario or Luigi defeats a [[Junker Can]]. The Chain Chomp attempts to ram the brother that defeated the can, but it can be deflected by striking it with the hammer. Chain Chomps are also present among the smaller Piranha Plants Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at him in a straight horizontal line unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the [[Fawful Express]] battle.


Chain Chomps reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are in the ''[[Bowser Jr.'s Journey]]'' mode as enemies and recruitable allies.
Chain Chomps reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are in the ''Bowser Jr.'s Journey'' mode as enemies and recruitable allies.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
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===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
[[File:M&S 2012 The Life of a Minion.png|thumb|A Chain Chomp and a [[Piranha Plant]] in [[The Life of a Minion]].]]
[[File:M&S 2012 The Life of a Minion.png|thumb|A Chain Chomp and a [[Piranha Plant]] in [[The Life of a Minion]].]]
Chain Chomps have had varied roles in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Their first appearance in the series is in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' as part of a minigame where Wario must push off a Chain Chomp with his [[Wario Waft]] in [[Blow Away Chain Chomp!]]. Chain Chomps also appear as hot air balloons in the background of [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]] and [[Archery (Mario & Sonic at the Olympic Games for Nintendo DS)|Archery]]. ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' similarly features hot air balloons shaped like them in various [[Dream Event]]s. As obstacles, Chain Chomps had their first role in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', appearing in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross in the Wii version and in [[Extreme Snowboarding]] in the Nintendo DS version; in both versions, being hit by a Chain Chomp knocks characters over and slows them temporarily. A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a Chain Chomp only appears in the Story Mode episode [[The Life of a Minion]], where [[Magikoopa]] conjures one to stun [[Knuckles]].
Chain Chomps have had varied roles in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Their first appearance in the series is in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' as hot air balloons in the background of [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]] and [[Archery (Mario & Sonic at the Olympic Games for Nintendo DS)|Archery]]. ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' similarly features hot air balloons shaped like them in various [[Dream Event]]s. As obstacles, Chain Chomps had their first role in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', appearing in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross in the Wii version and in [[Extreme Snowboarding]] in the Nintendo DS version; in both versions, being hit by a Chain Chomp knocks characters over and slows them temporarily. A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a Chain Chomp only appears in the Story Mode episode [[The Life of a Minion]], where [[Magikoopa]] conjures one to stun [[Knuckles]].


===''Fortune Street''===
===''Fortune Street''===
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====''The Legend of Zelda'' series====
====''The Legend of Zelda'' series====
[[File:ChainChompLink.png|left|thumb|BowWow in ''The Legend of Zelda: Link's Awakening'']]
[[File:ChainChompLink.png|left|thumb|BowWow in ''The Legend of Zelda: Link's Awakening'']]
[[File:TLOZ LA BowWow artwork.png|thumb|Artwork of BowWow and his owner {{iw|zeldawiki|Madam MeowMeow}} in the Nintendo Switch remake of ''Link's Awakening'']]
[[File:TLOZ LA BowWow artwork.png|thumb|Artwork of BowWow and his owner [[zeldawiki:Madam MeowMeow|Madam MeowMeow]] in the Nintendo Switch remake of ''Link's Awakening'']]
Chain Chomps have additionally made various recurring appearances in the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' games]], and are the first overall appearance of large-sized Chain Chomps, even before ''Super Mario World 2: Yoshi's Island''. In ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', Chain Chomps appear as enemies in {{iw|zeldawiki|Turtle Rock}}. ''[[The Legend of Zelda: Link's Awakening]]'' features three domesticated Chain Chomps, one specific one under the name {{iw|zeldawiki|BowWow}}, stemming from the Japanese name for Chain Chomp, ''Wanwan'', which is also an onomatopoeia for a dog's bark. The other two are '''Mini Bow-Wows'''<ref>{{cite|author=Nintendo Power Source|deadlink=y|archive=web.archive.org/web/19980205072931/http://www.nintendo.com/gb/zelda/items.html|title=Items|publisher=Nintendo: Legend of Zelda Strategy|accessdate=November 8, 2019}}</ref> that lack chains, being the first depiction of chainless Chain Chomps. They reappear in ''Link's Awakening''{{'}}s [[Game Boy Color]] version, and in the 2019 [[Nintendo Switch]] remake, which gives the smaller two names, being {{iw|zeldawiki|ChowChow}} and {{iw|zeldawiki|CiaoCiao}}. In ''{{iw|zeldawiki|The Legend of Zelda: Four Swords}}'' and ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Anniversary Edition}}'', a Chain Chomp can be used as an item to eat enemies, though it may attack other Links as well. ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' features a single Chain Chomp as an enemy. In ''{{iw|zeldawiki|Hyrule Warriors}}'', a Chain Chomp is Link's level three {{iw|zeldawiki|Ball and Chain}} weapon upgrade when using his {{iw|zeldawiki|Gauntlets}} moveset. The Chain Chomp in said game uses the design from games prior to the in-game redesign in ''[[Mario Kart: Double Dash!!]]'' (and as such resembles its artwork for said game).
Chain Chomps have additionally made various recurring appearances in the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' games]], and are the first overall appearance of large-sized Chain Chomps, even before ''Super Mario World 2: Yoshi's Island''. In ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'', Chain Chomps appear as enemies in [[zeldawiki:Turtle Rock|Turtle Rock]]. ''[[The Legend of Zelda: Link's Awakening]]'' features three domesticated Chain Chomps, one specific one under the name [[zeldawiki:BowWow|BowWow]], stemming from the Japanese name for Chain Chomp, ''Wanwan'', which is also an onomatopoeia for a dog's bark. The other two are '''Mini Bow-Wows'''<ref>{{cite|author=Nintendo Power Source|deadlink=y|archive=web.archive.org/web/19980205072931/http://www.nintendo.com/gb/zelda/items.html|title=Items|publisher=Nintendo: Legend of Zelda Strategy|accessdate=November 8, 2019}}</ref> that lack chains, being the first depiction of chainless Chain Chomps. They reappear in ''Link's Awakening''{{'}}s [[Game Boy Color]] version, and in the 2019 [[Nintendo Switch]] remake, which gives the smaller two names, being [[zeldawiki:ChowChow|ChowChow]] and [[zeldawiki:CiaoCiao|CiaoCiao]]. In ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Anniversary Edition|The Legend of Zelda: Four Swords Anniversary Edition]]'', a Chain Chomp can be used as an item to eat enemies, though it may attack other Links as well. ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]'' features a single Chain Chomp as an enemy. In ''[[zeldawiki:Hyrule Warriors|Hyrule Warriors]]'', a Chain Chomp is Link's level three Ball and Chain weapon upgrade when using his Gauntlets moveset. The Chain Chomp in said game uses the design from games prior to the in-game redesign in ''[[Mario Kart: Double Dash!!]]'' (and as such resembles its artwork for said game).


The recurring appearance of Chain Chomps in the series allegedly started because [[Takashi Tezuka]] put one in a game as a joke.<ref>{{cite|author=Nintendo|date=August 4, 2014|url=www.youtube.com/watch?v=3_DZtTR3zu0&t=16m15s|timestamp=16:15|title=Hyrule Warriors Direct 8.4.2014|publisher=YouTube|accessdate=May 22, 2024}}</ref>
The recurring appearance of Chain Chomps in the series allegedly started because [[Takashi Tezuka]] put one in a game as a joke.<ref>{{cite|author=Nintendo|date=August 4, 2014|url=www.youtube.com/watch?v=3_DZtTR3zu0&t=16m15s|timestamp=16:15|title=Hyrule Warriors Direct 8.4.2014|publisher=YouTube|accessdate=May 22, 2024}}</ref>
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====''Bayonetta 2''====
====''Bayonetta 2''====
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
In ''{{iw|nwiki|Bayonetta 2}}'', a Chain Chomp is used as a weapon by [[Bayonetta]] and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the [[Nintendo Switch]] version) scanning an [[amiibo]] relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp also automatically lunges at nearby enemies and chests, lightly damaging them, as well as wandering cats in certain stages.
In ''[[nwiki:Bayonetta 2|Bayonetta 2]]'', a Chain Chomp is used as a weapon by [[Bayonetta]] and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the [[Nintendo Switch]] version) scanning an [[amiibo]] relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp also automatically lunges at nearby enemies and chests, lightly damaging them, as well as wandering cats in certain stages.
{{br}}
{{br}}


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In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>{{cite|author=Wawro, A.|date=September 28, 2017|url=www.gamasutra.com/view/news/306745/Have_a_look_at_Nintendos_early_prototype_for_Yoshi.php|title=Have a look at Nintendo's early prototype for Yoshi|publisher=Gamasutra|accessdate=December 8, 2017}}</ref> Its chain still exists unused in the final game, with the enemy graphics overwritten by [[Fishin' Lakitu]].<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario World (SNES)#Chain Chomp's Chain|Prerelease:Super Mario World (SNES)#Chain Chomp's Chain]]|publisher=The Cutting Room Floor|accessdate=October 19, 2020}}</ref>
In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>{{cite|author=Wawro, A.|date=September 28, 2017|url=www.gamasutra.com/view/news/306745/Have_a_look_at_Nintendos_early_prototype_for_Yoshi.php|title=Have a look at Nintendo's early prototype for Yoshi|publisher=Gamasutra|accessdate=December 8, 2017}}</ref> Its chain still exists unused in the final game, with the enemy graphics overwritten by [[Fishin' Lakitu]].<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario World (SNES)#Chain Chomp's Chain|Prerelease:Super Mario World (SNES)#Chain Chomp's Chain]]|publisher=The Cutting Room Floor|accessdate=October 19, 2020}}</ref>


[[Shigeru Miyamoto]] shared that a Chain Chomp was planned to appear in ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' as an enemy in {{iw|zeldawiki|Gerudo's Fortress}}. The Chain Chomp could capture [[Link]], and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed  "in the final revisions", though the reason for doing so was not specified.<ref>{{cite|title=Interview in the ゼルダの伝説時のオカリナ百科 (1999)|publisher=JKVoice|url=shmuplations.com/ocarinaoftime|author=shmuplations|date=January 26, 2022|accessdate=January 26, 2022}}</ref>
[[Shigeru Miyamoto]] shared that a Chain Chomp was planned to appear in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' as an enemy in [[zeldawiki:Gerudo's Fortress|Gerudo's Fortress]]. The Chain Chomp could capture [[Link]], and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed  "in the final revisions", though the reason for doing so was not specified.<ref>{{cite|title=Interview in the ゼルダの伝説時のオカリナ百科 (1999)|publisher=JKVoice|url=shmuplations.com/ocarinaoftime|author=shmuplations|date=January 26, 2022|accessdate=January 26, 2022}}</ref>
{{br}}
{{br}}


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Chain Chomps have changed little since their debut appearance. The most notable changes throughout their appearances, though, are the size proportion, and amount of their teeth. Chain Chomps in their earlier appearances have smaller teeth that are more equal size of each other, notably in ''[[Mario Party 4]]'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Party 5]]'', ''[[Mario Power Tennis]]'', ''[[Mario Party 6]]'', ''[[Mario Party 7]]'', and ''[[Super Mario Strikers]]''. These appearances depict them with black chains, eight teeth on the upper jaw, and nine teeth on the lower jaw (this teeth order is reversed in some games). In some appearances beginning in ''[[Yoshi Story]]'', ''[[Paper Mario]]'', and ''[[Super Mario Sunshine]]'', their teeth are generally larger in proportion to their bodies to compensate for having less teeth, and the teeth near the center are more noticeably bigger compared to those at the corners of the mouth. While subsequent games did not immediately use the different design, this design has eventually replaced the older designs in newer games.
Chain Chomps have changed little since their debut appearance. The most notable changes throughout their appearances, though, are the size proportion, and amount of their teeth. Chain Chomps in their earlier appearances have smaller teeth that are more equal size of each other, notably in ''[[Mario Party 4]]'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Party 5]]'', ''[[Mario Power Tennis]]'', ''[[Mario Party 6]]'', ''[[Mario Party 7]]'', and ''[[Super Mario Strikers]]''. These appearances depict them with black chains, eight teeth on the upper jaw, and nine teeth on the lower jaw (this teeth order is reversed in some games). In some appearances beginning in ''[[Yoshi Story]]'', ''[[Paper Mario]]'', and ''[[Super Mario Sunshine]]'', their teeth are generally larger in proportion to their bodies to compensate for having less teeth, and the teeth near the center are more noticeably bigger compared to those at the corners of the mouth. While subsequent games did not immediately use the different design, this design has eventually replaced the older designs in newer games.


Chomps are some of the stronger enemies in the ''Super Mario'' franchise. In a couple of games, they are invincible, and they usually have an above-average defense in RPGs. Many games seem to even hint that they are made of a hard, metallic substance. If they are not invincible in a game, they are shown to be quite resilient instead. For example, in ''Bowser's Inside Story'', they have a hole cut in their head and an enemy living inside them, yet are shown to be fine should Bowser [[Vacuum Block|inhale]] the enemy inside them. Their main method of attack is lunging at the enemy and biting them, though they are usually pulled back by their chains. Chainless Chomps, therefore, make for more difficult enemies, especially due to them generally being larger than their other brethren. With a few exceptions (such as in ''[[Paper Mario]]''), most Chomps that are not tied charge at their enemy instead of lunging.
Chomps are some of the tougher enemies in the ''Super Mario'' franchise. In a couple of games, they are invincible, and they usually have an above-average defense in RPGs. Many games seem to even hint that they are made of a hard, metallic substance. If they are not invincible in a game, they are shown to be quite resilient instead. For example, in ''Bowser's Inside Story'', they have a hole cut in their head and an enemy living inside them, yet are shown to be fine should Bowser [[Vacuum Block|inhale]] the enemy inside them. Their main method of attack is lunging at the enemy and biting them, though they are usually pulled back by their chains. Chainless Chomps, therefore, make for more difficult enemies, especially due to them generally being larger than their other brethren. With a few exceptions (such as in ''[[Paper Mario]]''), most Chomps that are not tied charge at their enemy instead of lunging.


==Profiles and statistics==
==Profiles and statistics==
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|JapR=Wanwan
|JapR=Wanwan
|JapM=Japanese onomatopoeia for a dog's barking; rendered "BowWow" in ''The Legend of Zelda: Link's Awakening'' and ''The Legend of Zelda: Four Swords''
|JapM=Japanese onomatopoeia for a dog's barking; rendered "BowWow" in ''The Legend of Zelda: Link's Awakening'' and ''The Legend of Zelda: Four Swords''
|Jap2=ケルビン<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 下」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce Ge'')|publisher=Shogakukan|language=ja|page=143}}</ref>
|Jap2=ケルビン<ref>{{cite|title=''Zelda no Densetsu: Kamigami no Triforce'' Shogakukan guide, ''Ge'' volume|page=143|publisher=Shogakukan|language=ja}}</ref> <small>(''The Legend of Zelda: A Link to the Past'')</small>
|Jap2N=''The Legend of Zelda: A Link to the Past''
|Jap2R=Kerubin
|Jap2R=Kerubin
|Jap2M=From「ケルベロス」(''Keruberosu'', {{wp|Cerberus}}); fully replaced with「ワンワン」(''Wanwan'') for ''[[zeldawiki:The Legend of Zelda: A Link to the Past & Four Swords|The Legend of Zelda: A Link to the Past/Four Swords]]''<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース&4つの剣」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce & 4-tsu no Tsurugi'')|publisher=Shogakukan|language=ja|page=29}}</ref>
|Jap2M=Kelvin; fully replaced with「ワンワン」(''Wanwan'') for ''[[zeldawiki:The Legend of Zelda: A Link to the Past & Four Swords|The Legend of Zelda: A Link to the Past/Four Swords]]''<ref>{{cite|title=''Zelda no Densetsu: Kamigami no Triforce & 4-tsu no Tsurugi'' Shogakukan guide|publisher=Shogakukan|language=ja|page=29}}</ref>
|Chi=汪汪
|Chi=汪汪
|ChiR=Wāngwāng
|ChiR=Wāngwāng
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|FreA=Boulouf
|FreA=Boulouf
|FreAM=From ''boule'' ("ball") and ''louf'', a ''{{wp|louchébem}}'' form of ''fou'' ("nutty")
|FreAM=From ''boule'' ("ball") and ''louf'', a ''{{wp|louchébem}}'' form of ''fou'' ("nutty")
|FreA2=Chain Chomp
|FreA2=Chain Chomp <small>(''Mario Kart Wii'')</small>
|FreA2N=''Mario Kart Wii''
|FreE=Chomp
|FreE=Chomp
|FreE2=Chomp enchaîné
|FreE2=Chomp enchaîné
|FreE2M=Chained Chomp
|FreE2M=Chained Chomp
|FreE3=Bouchée enchaînée
|FreE3=Bouchée enchaînée <small>(''Super Mario Bros. 3 instruction booklet'')</small>
|FreE3N=''Super Mario Bros. 3 instruction booklet''
|FreE3M=Chained Bite
|FreE3M=Chained Bite
|Ger=Kettenhund<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=7}}</ref>
|Ger=Kettenhund
|GerM=Chain Dog
|GerM=Chain Dog
|Ger2=Beißzahn Bomb
|Ger2=Beißzahn Bomb<ref name=German>{{cite|title=Nintendo 64 ''Yoshi's Story'' Spieleberater|page={{file link|Yoshi's Story German Guide Enemies.png|19}}}}</ref>
|Ger2M=Teething Bomb
|Ger2M=Teething Bomb
|Ger2C=<ref>{{cite|title=Nintendo 64 ''Yoshi's Story'' Spieleberater|page={{file link|Yoshi's Story German Guide Enemies.png|19}}}}</ref>
|Ger3=Chomp <small>(older games)</small>
|Ger3=Chomp
|Ita=Palla a catena<ref>{{cite|title=''[[Super Mario Bros. 3]]''; Italian booklet|page=36}}</ref>
|Ger3N=Older games
|Ita=Palla a catena
|ItaM=Ball on a chain
|ItaM=Ball on a chain
|ItaC=<ref>{{cite|title=''Super Mario Bros. 3''; Italian booklet|page=36}}</ref>
|Ita2=Catena Dentata <small>(''The Adventures of Super Mario Bros. 3'')</small>
|Ita2=Catena Dentata
|Ita2N=''The Adventures of Super Mario Bros. 3''
|Ita2M=Chain Teeth
|Ita2M=Chain Teeth
|Ita2C=<ref>[https://www.youtube.com/watch?v=O8cT1dLt9ic&list=PLWzo2ShQRIik_9vJAjpCtOYPKTMiWfQMb&index=17 Le avventure di Super Mario 2x17 - Aiuto, gli alieni]</ref>
|Ita3=Categnaccio
|Ita3=Categnaccio
|Ita3M=Portmanteau of ''catena'' ("chain") and ''cagnaccio'' ("bad dog")
|Ita3M=Portmanteau of ''catena'' ("chain") and ''cagnaccio'' ("bad dog")
|Ita4=Categnone
|Ita4=Categnone <small>(''Super Mario Galaxy'')</small>
|Ita4N=''Super Mario Galaxy''
|Ita4M=Portmanteau of ''Categnaccio'' (the usual Italian name of the Chain Chomps) and the augmentative suffix ''-one''
|Ita4M=Portmanteau of ''Categnaccio'' (the usual Italian name of the Chain Chomps) and the augmentative suffix ''-one''
|Kor=멍멍이
|Kor=멍멍이
|KorR=Meongmeong'i
|KorR=Meongmeong'i
|KorM=Korean childish word for "dog"
|KorM=Korean childish word for "dog"
|Pol=Chain Chomp
|PolC=<ref>[https://www.youtube.com/watch?v=Pdh8fyoIuGg Nowe Przygody Braci Mario Odcinek 17 - Grzyboplotki]</ref>
|PorA=Chomp Chomp
|PorA=Chomp Chomp
|PorE=Corrente Dentada
|PorE=Corrente Dentada
|PorEM=Toothed/Biting Chain (also means cogwheel)
|PorEM=Toothed/Biting Chain (also means cogwheel)
|Rom=Ghiulea
|Rom=Ghiulea <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomN=''The Adventures of Super Mario Bros. 3''
|RomM=Cannon ball{{footnote|main|1}}
|RomM=Cannon ball{{footnote|main|1}}
|RomC=<ref>May 20, 2015. [http://ok.ru/videoembed/26879199876 "Mush-Rumors", dubbed in Romanian by KidsCo]. ''Odnoklassniki (OK.ru).'' Retrieved January 4, 2016.</ref>
|Rus=Кусалкин на цепи
|Rus=Кусалкин на цепи
|RusR=Kusalkin na Tsepi
|RusR=Kusalkin na Tsepi
|RusM=Chomper on Chain
|RusM=Chomper on Chain
|Spa=Cadena Mordelona
|Spa=Cadena Mordelona <small>(''The Adventures of Super Mario Bros. 3'')</small>
|SpaN=''The Adventures of Super Mario Bros. 3''
|SpaM=Biting Chain
|SpaM=Biting Chain
|SpaC=<ref>[https://www.youtube.com/watch?v=sqcNXnivJC0&list=PL9SW0yG7n_bnpxH7s64Qgh_Wa4ycVmNpt&index=20 Las Aventuras de los Super hermanos Mario: 20 - Rumores de Hongo]</ref>
|Spa2=Chomp
|Spa2=Chomp
|SpaA=Chomp Cadenas
|SpaA={{hover|Chomp Cadenas|Alternatively written as: Chomp cadenas}}
|SpaAN=Also spelled "Chomp cadenas" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase.
|SpaAM={{hover|Chomp Chains|Alternatively written as: Chomp chains}}
|SpaA2=Chain Chomp
|SpaA2=Chain Chomp <small>(''Mario Kart Wii'')</small>
|SpaA2N=''Mario Kart Wii''
|SpaAM=Chomp Chains
|SpaE=Chomp Cadenas
|SpaE=Chomp Cadenas
|SpaEM=Chomp Chains
|SpaEM=Chomp Chains
Line 543: Line 517:
==External links==
==External links==
{{NIWA|SmashWiki=1|ZeldaWiki=1}}
{{NIWA|SmashWiki=1|ZeldaWiki=1}}
{{Wikipedia}}
*[https://zeldadungeon.net/wiki/Chain_Chomp Chain Chomp on Zelda Dungeon Wiki]
*[https://zeldadungeon.net/wiki/Chain_Chomp Chain Chomp on Zelda Dungeon Wiki]
*[https://triforcewiki.com/wiki/Chain_Chomp Chain Chomp on Triforce Wiki]
*[https://triforcewiki.com/wiki/Chain_Chomp Chain Chomp on Triforce Wiki]

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