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{{about|the 2014 [[Wii U]] game| | {{about|the 2014 [[Wii U]] game|the [[Nintendo Switch]] and [[Nintendo 3DS]] versions|[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)]]|the level from [[Super Mario Maker]]|[[Captain Toad: Treasure Tracker (level)]]|the [[microgame]] from [[WarioWare: Get It Together!]]|[[Captain Toad: Treasure Tracker (microgame)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Captain Toad Treasure Tracker US box final.jpg|200px]]<br>North American box art | |image=[[File:Captain Toad Treasure Tracker US box final.jpg|200px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=Nintendo | |publisher=Nintendo | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|November 13, 2014|USA|December 5, 2014<ref name="CT:TT Release date announced">[http://ca.ign.com/articles/2014/10/07/captain-toad-treasure-tracker-us-release-date-announced]</ref>|Europe|January 2, 2015<ref>[http://youtu.be/MZ8T0u1n4Bc Nintendo Direct Presentation - 05.11.2014] YouTube. Uploaded by Nintendo on November 5, 2014. Retrieved November 5, 2014.</ref>|Australia|January 3, 2015<ref>[https://twitter.com/NintendoAUNZ/status/532099180559605760 Twitter post] Nintendo of Australia. Retrieved November 11, 2014.</ref>|Italy|January 9, 2015<ref>https://www.nintendo.it/Notizie/2014/dicembre/Captain-Toad-Treasure-Tracker-data-di-lancio-posticipata-al-9-gennaio-943397.html</ref>}} '''amiibo bundle:'''<br>{{release|Japan|March 26, 2015<ref>[http://www.nintendo.co.jp/amiibo/set/index.html Page showing off the Japanese ''Super Mario'' line "amiibo + game" bundles] on the Japanese amiibo website]</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|Europe|September 30, 2016}} | ||
|genre=[[Genre#Puzzle|Puzzle]], [[Genre#Platform|Platform]] | |genre=[[Genre#Puzzle|Puzzle]], [[Genre#Platform|Platform]] | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|gcam=7 | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|gcam=7}} | ||
|modes=Single player | |modes=Single player | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{media|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1}} | |input={{input|wiiu=1}} | ||
}} | }} | ||
'''''Captain Toad: Treasure Tracker''''' is a | '''''Captain Toad: Treasure Tracker''''' is a puzzle platform game for the [[Wii U]], and the prequel to ''[[Super Mario 3D World]]''. The game is based on [[Captain Toad's Adventures]] stages from ''Super Mario 3D World'', but features extensive depth and variety, and the game's plot revolves around [[Captain Toad]] and [[Toadette]] collecting [[Power Star]]s while attempting to stop a large, scavenging bird named [[Wingo]] from stealing them. This is the second game to have a [[Toad (species)|Toad]] as the main protagonist following ''[[Wario's Woods]]'', released twenty years prior. | ||
A [[Reissue#Ports|port]] of the [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|same name]] was released for the [[Nintendo Switch]] and [[Nintendo 3DS]] on July 13, 2018. | A [[Reissue#Ports|port]] of the [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|same name]] was released for the [[Nintendo Switch]] and [[Nintendo 3DS]] on July 13, 2018. | ||
==Story== | ==Story== | ||
[[File:Captain toad intro.jpg|thumb|upright=1.1|left|Wingo lifting Toadette and the Power Star.]] | [[File:Captain toad intro.jpg|thumb|upright=1.1|left|Wingo lifting Toadette and the Power Star.]] | ||
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The Captain awakes in a dark cave, where he finds another Power Star snatched away by Wingo. Toad pursues to a large mine. Meanwhile, Toadette escapes Wingo and goes off to reunite with Captain Toad, though is captured again soon after. Wingo then takes her to the same tower, while Captain Toad arrives. After a final fight, Wingo is truly defeated, and the two Toads ride off in a minecart as the credits play. | The Captain awakes in a dark cave, where he finds another Power Star snatched away by Wingo. Toad pursues to a large mine. Meanwhile, Toadette escapes Wingo and goes off to reunite with Captain Toad, though is captured again soon after. Wingo then takes her to the same tower, while Captain Toad arrives. After a final fight, Wingo is truly defeated, and the two Toads ride off in a minecart as the credits play. | ||
After the credits, Captain Toad notices a [[Green Star]] falling through the sky, and chases after it, leaving Toadette in the minecart. The opening scene of ''Super Mario 3D World'' plays, though after Mario and the others enter the [[Clear Pipe]] to chase [[Bowser]], the Green Star falls in as well, with Captain Toad climbing into the Clear Pipe to chase after it | After the credits, Captain Toad notices a [[Green Star]] falling through the sky, and chases after it, leaving Toadette in the minecart. The opening scene of ''Super Mario 3D World'' plays, though after Mario and the others enter the [[Clear Pipe]] to chase [[Bowser]], the Green Star falls in as well, with Captain Toad climbing into the Clear Pipe to chase after it. | ||
==Gameplay== | ==Gameplay== | ||
[[Captain Toad]] controls similarly to The Adventures of Captain Toad, | [[Captain Toad]] controls similarly to The Adventures of Captain Toad, and is unable to [[jump]]. Instead, he can pull on [[Pluck Patch]]es, patches of grass which can contain items such as [[coin]]s, power-ups, or [[turnip]]s, which can be thrown at enemies in a ''[[Super Mario Bros. 2]]'' fashion. The camera can be rotated in any direction to view the stage at different angles. | ||
The main goal of the game is to reach the one [[Power Star]] in each stage; the player must do so by navigating each stage and solving puzzles to reach them. Unlike The Adventures of Captain Toad, the levels have no time limit and score feature. Instead, the game keeps track of the highest number of coins earned in each level and the time taken to complete each level. Each stage also has 3 [[Super Gem]]s (similar to the [[Green Star]]s of ''Super Mario 3D World'') to collect, as well as a bonus objective that appears after beating the stage, in which the player must clear the stage while performing a certain task (collecting a certain mushroom, taking no damage, defeating certain enemies, etc.). | The main goal of the game is to reach the one [[Power Star]] in each stage; the player must do so by navigating each stage and solving puzzles to reach them. Unlike The Adventures of Captain Toad, the levels have no time limit and score feature. Instead, the game keeps track of the highest number of coins earned in each level and the time taken to complete each level. Each stage also has 3 [[Super Gem]]s (similar to the [[Green Star]]s of ''Super Mario 3D World'') to collect, as well as a bonus objective that appears after beating the stage, in which the player must clear the stage while performing a certain task (collecting a certain mushroom, taking no damage, defeating certain enemies, etc.). | ||
===amiibo=== | ===amiibo=== | ||
[[File:CTTT Amiibo function.jpg|thumb|upright=1.4|left|A Pixel Toad.]] | [[File:CTTT Amiibo function.jpg|thumb|upright=1.4|left|A Pixel Toad.]] | ||
The game received [[amiibo]] functionality in an update released in March 2015 | The game received [[amiibo]] functionality in an update released in March 2015<ref name="update support">[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14467/p/431/c/793 How to Update ''Captain Toad: Treasure Tracker''] on the Nintendo Support website. Retrieved March 20, 2015.</ref>. Scanning the Toad amiibo takes the player into a game of Hide and Seek on the current stage, in which the player must find a hidden 8-bit Toad (called "[[Pixel Toad]]") by tapping it on the Wii U GamePad<ref name="CTTT Wii U amiibo site">[http://www.nintendo.com/amiibo/line-up/#/captain_toad ''Captain Toad: Treasure Tracker'' on the official North American Wii U amiibo webpage]</ref>. The player can only play the hide and seek game on a given stage after clearing it. | ||
Tapping any other amiibo gives the player 1-Up Mushrooms | Tapping any other amiibo gives the player 1-Up Mushrooms<ref name="CTTT Wii U amiibo site"></ref>, though they can only give the player so many before they can no longer be used, and the player must wait to use them again. | ||
{{br|left}} | {{br|left}} | ||
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==Characters== | ==Characters== | ||
===Playable | ===Playable=== | ||
{|class="wikitable" | {|class="wikitable" | ||
| | |- | ||
| | !{{color-link|Captain Toad|red}}!!{{color-link|Toadette|pink}} | ||
|- | |||
|[[File:Img-adventures-captain-toad.png|90px]]||[[File:Toadette CaptainToadTreasureTracker.png|125px]] | |||
|} | |} | ||
<small>[[Draggadon]] and [[Gold Draggadon]] are also playable in several cut-scenes, but due to the player having limited control, they are not directly considered playable characters.</small> | |||
===Supporting=== | ===Supporting=== | ||
*[[Hint Toad|Blue Toad]] | |||
*[[Yellow Toad (Toad Brigade)|Yellow Toad]] | |||
*[[Banktoad|Green Toad]] | |||
===Other=== | ===Other=== | ||
Line 75: | Line 72: | ||
*[[Toad]] | *[[Toad]] | ||
*[[Bowser]] | *[[Bowser]] | ||
*[[Sprixie | *[[Sprixie Princess|Green Sprixie Princess]] | ||
*[[Mole (Captain Toad: Treasure Tracker)|Mole]] | *[[Mole (Captain Toad: Treasure Tracker)|Mole]] | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
===New=== | ===New=== | ||
{ | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1" | ||
| | |-style="background: #ABC;" | ||
!width="30%"|Enemy | |||
| | !width="50%"|Description | ||
| | !width="10%"|First appearance | ||
| | !width="10%"|Last appearance | ||
| | |- | ||
|[[File:Flaptor.png|100px]]<br>[[Flaptor]] | |||
| | |Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead. | ||
| | |align=center|[[Mushroom Mesa]] | ||
| | |align=center|[[Toad Brigade to Bullet Bill Base!]] | ||
| | |- | ||
|[[File:Mud Trooper.png|100px]]<br>[[Mud Trooper]] | |||
| | |Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a [[turnip]] at them, or using a [[Super Pickax]]. They can also be temporarily disabled using [[Captain Toad]]'s headlamp. | ||
| | |align=center|[[Sinister Street Signs]] | ||
| | |align=center|[[Fright Train Flight]] | ||
| | |- | ||
|[[File:Mummy-Me.png|100px]]<br>[[Mummy-Me]] | |||
| | |A type of enemy that resembles mummified [[Toad (species)|Toad]]s. They act like [[Cosmic Clone]]s from ''[[Super Mario Galaxy]]'', mimicking the player's movements. | ||
| | |align=center|[[Mummy-Me on Flip Panel Footpath]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
| | |- | ||
|[[File:CTTT Piranha Sprout.png|100px]]<br>[[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]] | |||
| | |Small, orange, [[Mole (Captain Toad: Treasure Tracker)|Mole]]-like [[Piranha Plant]]s that can sprout out of the ground to spit [[bomb]]s at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried. | ||
| | |align=center|[[Piranha Creeper Cove]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
|- | |||
|[[File:Stumper.jpg|100px]]<br>[[Stumper]] | |||
|Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them. | |||
|align=center|[[Stumper Sneakaround]] | |||
|align=center|[[Toad Brigade to Magikoopa Keep!]] | |||
|} | |||
===Returning=== | ===Returning=== | ||
{ | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1" | ||
| | |-style="background: #ABC;" | ||
| | !width="30%"|Enemy | ||
| | !width="50%"|Description | ||
| | !width="10%"|First appearance | ||
| | !width="10%"|Last appearance | ||
| | |- | ||
|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>[[Ant Trooper]] | |||
| | |Ant Troopers are purple ant-like enemies that attack by marching in groups. | ||
| | |align=center|[[Stumpy Springs Sanctuary]] | ||
| | |align=center|[[Razzle-Dazzle Slider]] | ||
| | |- | ||
|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>[[Biddybud]] | |||
| | |Biddybuds are ladybug enemies that walk in a specific pattern. | ||
| | |align=center|[[Blizzard on the Star Express]] | ||
| | |align=center|[[Biddybud Snow Stroll]] | ||
| | |- | ||
|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>[[Big Boo]] | |||
| | |Big Boos are a larger variant of [[Boo]]. | ||
| | |align=center|[[Bizarre Doors of Boo Mansion]] | ||
| | |align=center|[[Ghost Gallery Gambit]] | ||
| | |- | ||
|[[File:CTTT 1-9 Picture.png|x70px]]<br>[[Bill Blaster]] | |||
| | |Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Bull's-Eye Bill]]s. They cannot be destroyed. | ||
|align=center|[[Spinwheel Bullet Bill Base]] | |||
| | |align=center|[[Toad Brigade to Bullet Bill Base!]] | ||
| | |- | ||
| | |[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Big Piranha Plant]] | ||
| | |Big Piranha Plants are a larger variant of [[Piranha Plant]]. | ||
|colspan="2"align=center|[[Shadow-Play Alley]] | |||
|- | |||
| | |[[File:Blurker SM3DW Prima.jpg|x70px]]<br>[[Blurker]] | ||
|Blurkers are pink block-like enemies that are found in groups blocking areas. | |||
| | |colspan="2"align=center|[[Shadow-Play Alley]] | ||
| | |- | ||
|[[File:Boo SM3DW Prima.jpg|x70px]]<br>[[Boo]] | |||
|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. | |||
| | |align=center|[[Bizarre Doors of Boo Mansion]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
| | |- | ||
|[[File:Bull's-Eye Bill CTTT.png|x70px]]<br>[[Bull's-Eye Bill]] | |||
| | |Bullet Bills that follow the player. | ||
| | |align=center|[[Drift-Along Canyon]] | ||
| | |align=center|[[Rock Block Badlands]] | ||
| | |- | ||
|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>[[Bullet Bill]] | |||
| | |Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. | ||
| | |align=center|[[Spinwheel Bullet Bill Base]] | ||
| | |align=center|[[Toad Brigade to Bullet Bill Base!]] | ||
|- | |||
| | |[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>[[Cat Goomba]] | ||
|Cat Goombas are [[Goomba]]s with a cat appearance. | |||
| | |colspan="2"align=center|[[Super Bell Hill]] | ||
| | |- | ||
| | |[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>[[Chargin' Chuck]] | ||
|Chargin' Chucks are large Koopas with football gear. They attack by charging at the player and ramming into them. | |||
| | |align=center|[[Chute Scoot Slopes]] | ||
|align=center|[[Fright Train Flight]] | |||
| | |- | ||
| | |[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>[[Charvaargh]] | ||
| | |A dragon-like enemy that attacks the player by leaping out of the lava. | ||
| | |align=center|[[Rolling Inferno]] | ||
|align=center|[[Magma Road Marathon]] | |||
|- | |||
|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>[[Cheep Cheep]] | |||
| | |Cheep Cheeps are fish enemies that attack by swimming at the player. | ||
| | |align=center|[[Briny Bowl Swimming Hole]] | ||
| | |align=center|[[Floaty Fun Water Park]] | ||
| | |- | ||
|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>[[Conkdor]] | |||
| | |Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. | ||
| | |align=center|[[Cagey Conkdor Caper]] | ||
| | |align=center|[[Conkdor Canyon]] | ||
| | |- | ||
|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>[[Fire Bro]] | |||
| | |Fire Bros. are Koopa enemies that attack by throwing fireballs. | ||
| | |align=center|[[Battle Tower Blitz]] | ||
| | |align=center|[[Beep Block Sky Plaza]] | ||
| | |- | ||
|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Fire Piranha Plant]] | |||
| | |Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. | ||
| | |align=center|[[Shy Guy Shadow Den]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
| | |- | ||
|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>[[Fuzzy]] | |||
| | |Fuzzies are black, furry creatures that function as obstacles. | ||
| | |align=center|[[Clear Pipe Puzzleplex]] | ||
| | |align=center|[[Shadow-Play Alley]] | ||
| | |- | ||
|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>[[Goomba]] | |||
| | |Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. | ||
| | |align=center|[[Bizarre Doors of Boo Mansion]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
| | |- | ||
|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>[[Goomba Tower]] | |||
| | |Goomba Towers are stacks of Goombas. | ||
| | |align=center|[[Bizarre Doors of Boo Mansion]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
| | |- | ||
|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>[[Hammer Bro]] | |||
| | |Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. | ||
| | |align=center|[[Drift-Along Canyon]] | ||
| | |align=center|[[Battle Tower Blitz]] | ||
|- | |||
| | |[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]''' | ||
| | |Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | ||
| | |colspan="2"align=center|[[Floaty Fun Water Park]] | ||
| | |- | ||
|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>[[Magikoopa]] | |||
| | |Magikoopas are enemies that fire spells to damage the player. | ||
| | |align=center|[[Battle Tower Blitz]] | ||
| | |align=center|[[Toad Brigade to Magikoopa Keep!]] | ||
| | |- | ||
|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|x70px]]<br>[[Para-Biddybud]] | |||
| | |Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. | ||
| | |align=center|[[Mine Cart Tunnel Throwdown]] | ||
| | |align=center|[[Mummy-Me on Drop-Road Dash]] | ||
|- | |||
|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>[[Peepa]] | |||
| | |Peepas are Boo-like enemies that move in a set pattern, blocking a path. | ||
|align=center|[[Spooky Specters at Shadow Manor]] | |||
| | |align=center|[[Ghost Gallery Gambit]] | ||
|- | |||
|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>[[Piranha Creeper]] | |||
| | |Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | ||
| | |align=center|[[Piranha Creeper Cove]] | ||
| | |align=center|[[Stumper Sneakaround]] | ||
| | |- | ||
|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Piranha Plant]] | |||
| | |Piranha Plants are carnivorous plants that attack by attempting to bite the player. | ||
| | |align=center|[[Mine Cart Sunset Rundown]] | ||
| | |align=center|[[Mummy-Me Maze Forever]] | ||
|- | |||
|[[File:ShyGuyCTTT artwork.png|x70px]]<br>[[Shy Guy]] | |||
| | |Shy Guys are common enemies that walk around, harming the player if they run into them. | ||
|align=center|[[Plucky Pass Beginnings]]<br>(red)<br>[[Shy Guy Heights]]<br>(blue) | |||
| | |align=center|[[Toad Brigade to Mushroom Mesa!]]<br>(red)<br>[[Mummy-Me Maze Forever]]<br>(blue) | ||
| | |- | ||
|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>[[Spike]] | |||
| | |Spikes are Koopa enemies that throw spiked rollers. | ||
| | |align=center|[[Windup Stairs]] | ||
| | |align=center|[[Toad Brigade to Trick-Track Hall!]] | ||
| | |- | ||
|[[File:FloatingMinesCaptainToad.jpg|x70px]]<br>[[Spike ball (seed)|Spike ball]] | |||
| | |Spike balls are obstacles that are usually seen in clear pipes and block the way of the player. | ||
| | |align=center|[[Clear Pipe Puzzleplex]] | ||
|align=center|[[Clear Pipe Cruise]] | |||
| | |- | ||
| | |[[File:Nocoverart.png|x70px]]<br>[[Spike Bar]] | ||
|Spike Bars are obstacles that are thrown by Spikes. | |||
|align=center|[[Windup Stairs]] | |||
| | |align=center|[[Toad Brigade to Trick-Track Hall!]] | ||
| | |- | ||
|[[File:SpikedBall CTTT.png|x70px]]<br>[[Spike Ball|Spiked ball]] | |||
| | |Spiked balls are obstacles that are thrown by Spikes. | ||
| | |align=center|[[Seesaw Sizzle]] | ||
| | |align=center|[[Retro Ramp-Up]] | ||
| | |- | ||
|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>[[Stingby]] | |||
| | |Stingbies are bee-like enemies that attack by chasing the player and ramming into them. | ||
| | |colspan="2"align=center|[[Conkdor Canyon]] | ||
| | |- | ||
| | |[[File:Walleye SM3DW Prima.jpg|x70px]]<br>[[Walleye]] | ||
| | |Walleyes are [[Wallop]]-like enemies that try to block the player. | ||
|align=center|[[Walleye Tumble Temple]] | |||
| | |align=center|[[Razzle-Dazzle Slider]] | ||
|- | |||
|[[File:Nocoverart.png|x70px]]<br>[[Volcanic debris]] | |||
|Volcanic debris appear as molten lava falling from the sky. | |||
|align=center|[[The King of Pyropuff Peak]] | |||
|align=center|[[Mummy-Me at Pyropuff Peak]] | |||
|} | |||
===Bosses=== | ===Bosses=== | ||
{ | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="3"cellpadding="1"cellspacing="2" | ||
| | |-style="background: #ABC;" | ||
!width="40%"|Boss | |||
| | !width="60%"|Description | ||
| | |- | ||
|[[File:Draggadon.png|100px]]<br>[[Draggadon]] | |||
| | |A large dragon that appears as the boss for [[The King of Pyropuff Peak|Episode 1-10: The King of Pyropuff Peak]], [[Draggadon's Revenge|Episode 2-9: Draggadon's Revenge]], and [[Mummy-Me at Pyropuff Peak|Bonus Episode-11: Mummy-Me at Pyropuff Peak]]. In his battles, he can release fireballs. After defeating him in Episode 2-9, Toadette can ride him on his head in the intermediate stage. | ||
| | |- | ||
|[[File:Gold Draggadon.jpg|100px]]<br>[[Gold Draggadon]] | |||
| | |A golden variant of Draggadon that releases faster fireballs. He appears in [[Secret of the Golden Realm|Episode 3-13: Secret of the Golden Realm]]. Like Draggadon, Toadette can ride on him. | ||
}} | |- | ||
|[[File:Wingo CTTT.png|100px]]<br>[[Wingo]] | |||
=== | |A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him. | ||
|} | |||
| | {{br}} | ||
==Other obstacles== | |||
| | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1" | ||
| | |-style="background: #ABC;" | ||
| | !width="30%"|Obstacle | ||
| | !width="50%"|Description | ||
!width="10%"|First appearance | |||
| | !width="10%"|Last appearance | ||
| | |- | ||
| | |[[File:CTTT 1-7 Picture.png|100px]]<br>{{conjectural|Darkness}} | ||
| | |Blocks the player's view. | ||
| | |align=center|[[Spinwheel Library]] | ||
| | |align=center|[[Shy Guy Shadow Den]] | ||
| | |- | ||
| | |[[File:CTTT SpinwheelBulletBillBase.png|100px]]<br>[[Lava]] | ||
| | |Molten rock that can cause the player to instantly lose a life. | ||
|align=center|[[Spinwheel Bullet Bill Base]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue) | |||
| | |align=center|[[Mummy-Me at Pyropuff Peak]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue) | ||
| | |- | ||
| | |[[File:CTTT Draggadon'sRevenge.png|100px]]<br>{{conjectural|Lava tide}} | ||
| | |Lava that rises up. | ||
| | |align=center|[[The King of Pyropuff Peak]] | ||
| | |align=center|[[Mummy-Me at Pyropuff Peak]] | ||
| | |- | ||
| | |[[File:CTTT DriftAlongCanyon.png|100px]]<br>[[Poison (obstacle)|Poison]] | ||
|A liquid hazard that can cause the player to instantly lose a life. | |||
| | |align=center|[[Drift-Along Canyon]] | ||
| | |align=center|[[Ghost Gallery Gambit]] | ||
| | |- | ||
|[[File:GhostGalleryGambit.jpg|100px]]<br>{{conjectural|Poison tide}} | |||
|Poison that rises up. | |||
|colspan="2"align=center|[[Ghost Gallery Gambit]] | |||
|- | |||
|[[File:SpikeTrap CTTT.png|100px]]<br>[[Spike Trap]] | |||
|A retractable pointy obstacle that damages the player. | |||
|align=center|[[Trick-Track Hall]] | |||
|align=center|[[Toad Brigade to Trick-Track Hall!]] | |||
|} | |||
==Items and objects== | ==Items and objects== | ||
===Power-ups=== | ===Power-ups=== | ||
{ | {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50% | ||
| | !style="background-color: #ddd;" colspan=3|Power-ups | ||
| | |- | ||
| | !width="25%"|[[Super Mushroom]] | ||
| | |[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px|link=Super Mushroom]] | ||
| | |Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins. | ||
| | |- | ||
| | !width="25%"|[[Double Cherry]] | ||
| | |[[File:Double Cherry Artwork - Super Mario 3D World.png|100px|link=Double Cherry]] | ||
| | |Creates a clone of the player that copies their movements. | ||
| | |- | ||
| | !width="25%"|[[Super Pickax]] | ||
| | |[[File:Pickaxe CTTT.png|100px|link=Super Pickax]] | ||
|Temporarily allows the player to defeat any enemy and break [[Brick Block]]s. | |||
|- | |||
!width="25%"|[[Invincibility Mushroom]] | |||
|[[File:Mysterious Mushroom Captain Toad.png|100px|link=Invincibility Mushroom]] | |||
|Makes the player invincible for the entirety of a level. | |||
|-style="background:ddd;"align=center | |||
!colspan=3|Support items | |||
|- | |||
!width="25%"|[[Turnip]] | |||
|[[File:Turnip.png|100px|link=Turnip]] | |||
|Vegetables found in pluck patches. It can be used to throw at enemies. | |||
|- | |||
!width="25%"|[[Turnip|Giant Turnip]] | |||
|[[File:GiantTurnip CTTT.png|100px|link=Turnip]] | |||
|Large variants of Turnips. | |||
|- | |||
!width="25%"|[[Potted Piranha Plant|Piranha Plant]] | |||
|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px|link=Potted Piranha Plant|Piranha Plant]] | |||
|These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items. | |||
|} | |||
=== | ===Items=== | ||
{ | {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50% | ||
| | !style="background-color: #ddd;" colspan=2|Collectible | ||
| | |- | ||
| | |align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]''' | ||
| | |align=left|When collected, 1-Up Mushrooms grant the player an extra life. | ||
| | |- | ||
| | |align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]''' | ||
| | |align=left|Collecting 100 Coins grants the player an extra life. | ||
| | |- | ||
| | |align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]''' | ||
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once. | |||
|- | |||
|align=center|[[File:GoldMushroom CTTT.png|x70px]]<br>'''[[Gold Mushroom]]''' | |||
|align=left|CMushrooms that reward the player coins. | |||
|- | |||
|align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]''' | |||
|align=left|Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels. | |||
|- | |||
|align=center|[[File:Key CTTT.png|x70px]]<br>'''[[Key]]''' | |||
|align=left|Used to unlock doors. | |||
|- | |||
|align=center|[[File:Captain toad powerstar.png|x70px]]<br>'''[[Power Star]]''' | |||
|align=left|Stars that appear at the end of the level. | |||
|- | |||
|align=center|[[File:Super-gem.png|x70px]]<br>'''[[Super Gem]]''' | |||
|align=left|Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | |||
|-style="background:ddd;"align=center | |||
!colspan=2|Trigger objects | |||
|- | |||
|align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]''' | |||
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | |||
|- | |||
|align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]''' | |||
|align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Super Gem. | |||
|- | |||
|align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]''' | |||
|align=left|P Switches are switches that alter the layout of the stage, allowing the player to progress. | |||
|- | |||
|align=center|[[File:PluckPatch.png|x70px]]<br>[[File:PluckPatchAssist CTTT.png|x70px]]<br>'''[[Pluck Patch]]''' | |||
|align=left|Plants that can be pulled, which releases various items and power-ups. | |||
|- | |||
|align=center|[[File:PullSwitch.png|x70px]]<br>'''[[Pull Switch]]''' | |||
|align=left|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights. | |||
|- | |||
|align=center|[[File:WheelPanel CTTT.png|x70px]]<br>'''[[Spinwheel]]''' | |||
|align=left|A wheel that rotates varies from a small portion of the level to a large section of the level. | |||
|} | |||
=== | ===Blocks and platforms=== | ||
{ | {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50% | ||
| | !style="background-color: #ddd;" colspan=2|Blocks | ||
|- | |||
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]''' | |||
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. | |||
|- | |||
|align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]''' | |||
|align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | |||
|- | |||
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]''' | |||
|align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items. | |||
|- | |||
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]''' | |||
|align=left|Donut Blocks are platforms that slowly fall when stepped on. | |||
|- | |||
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[POW Block]]''' | |||
|align=left|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen. | |||
|- | |||
| | |align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]''' | ||
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy. | |||
|-style="background:ddd;"align=center | |||
!colspan=2|Platforms | |||
|- | |||
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]''' | |||
|align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | |||
|- | |||
|align=center|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]] | |||
|align=left|Form temporary pathways when activated. | |||
|- | |||
|align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]''' | |||
|align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. | |||
|- | |||
|align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]''' | |||
|align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters. | |||
|- | |||
|align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]''' | |||
|align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic. | |||
|- | |||
|align=center|[[File:CTTT TouchstoneTrouble.png|x70px]]<br>'''[[Touchstone]]''' | |||
|align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | |||
| | |- | ||
|align=center|[[File:Rolling Inferno.jpg|x70px]]<br>'''[[Turning Floor]]''' | |||
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | |||
|} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
===Platforms | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
===Transportation objects=== | ===Transportation objects=== | ||
{ | {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50% | ||
| | !style="background-color: #ddd;" colspan=2|Transportation objects | ||
|- | |||
| | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Cannon]]''' | ||
| | |align=left|Used to reach areas in various levels. | ||
|- | |||
| | |align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]''' | ||
| | |align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another. | ||
|- | |||
| | |align=center|[[File:Door CTTT.png|x70px]]<br>'''[[Key Door]]''' | ||
| | |align=left|Doors that require a key. | ||
|- | |||
| | |align=center|[[File:Minecart CTTT.png|x70px]]<br>'''[[Mine Cart]]''' | ||
| | |align=left|Carts that ride on rails and filled with turnips. | ||
|- | |||
| | |align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]''' | ||
| | |align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area. | ||
|- | |||
| | |align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]''' | ||
| | |align=left|When entered, Warp Boxes teleport the player to another area of a level. | ||
|- | |||
| | |align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]''' | ||
| | |align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box. | ||
|- | |||
| | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]''' | ||
| | |align=left|Doors that take the player to another portion of the level. | ||
|- | |||
| | |align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]''' | ||
|align=left|When entered, Warp Pipes teleport the player to another area of a level. | |||
|} | |||
===Other objects=== | ===Other objects=== | ||
{ | {|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50% | ||
| | !style="background-color: #ddd;" colspan=2|Other | ||
|- | |||
| | |align=center|[[File:Captain Toad on ladder CTTT.png|x70px]]<br>'''[[Ladder]]''' | ||
| | |align=left|Used to reach high areas. | ||
|- | |||
| | |align=center|[[File:TurnipCannon CTTT.png|x70px]]<br>'''[[Turnip Cannon]]''' | ||
|align=left|Fires turnips once activated. | |||
|} | |||
==Stages== | ==Stages== | ||
''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes" | ''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes"<ref name="CT:TT Direct Trailer">[http://www.youtube.com/watch?v=t05E3dZmWkE Captain Toad: Treasure Tracker (Nintendo Direct) Trailer]</ref>). The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus. | ||
{|class="wikitable" | {|class="wikitable" | ||
!colspan="5"|[[Episode 1]] | !colspan="5"|[[Episode 1]] | ||
Line 693: | Line 712: | ||
| | | | ||
|} | |} | ||
==Development== | ==Development== | ||
The idea of ''Captain Toad: Treasure Tracker'' came to director Shinya Hiratake as a dream.<ref> | The idea of ''Captain Toad: Treasure Tracker'' came to director Shinya Hiratake as a dream.<ref>RawmeatCowboy (November 14, 2014). [https://web.archive.org/web/20150501120351/https://www.gonintendo.com/s/241799-captain-toad-treasure-tracker-originally-starred-link-idea-was-initially-shot-down GoNintendo: ''Captain Toad: Treasure Tracker'' originally starred Link, idea was initially shot down]. ''GoNintendo''. Retrieved December 12, 2014.</ref> It originally featured [[Link]] as the hero instead of Mario, as Mario not being able to jump would not make sense. Link would explore in a diorama-style in a tech demo presented to Shigeru Miyamoto. The idea was shot down, though Miyamoto realized a potential with the idea. It was included in ''Super Mario 3D World'', where Hiratake chose Captain Toad from ''Super Mario Galaxy'' because the heavy backpack would have prevented him from jumping. After ''Super Mario 3D World'' was released, Miyamoto encouraged production of a full game around the concept.<ref>[https://www.ndw.jp/post-529/ 『進め!キノピオ隊長』開発スタッフに訊く 発想探求ツアー! (2015年1月号より)]. ''Nintendo DREAM WEB''. Retrieved July 17, 2021.</ref> | ||
==Update history== | ==Update history== | ||
===Version 1.1.0=== | ===Version 1.1.0=== | ||
The Wii U version of the game received an update on March 19, 2015, adding amiibo support to the game. An amiibo prompt was added to the menu screen by pressing {{button|wiiu|Plus}}, allowing players to scan the Toad amiibo to play Hide and Seek with [[Pixel Toad]], while any other amiibo give the player 1-Up Mushrooms.<ref name="update support"/> | The Wii U version of the game received an update on March 19, 2015, adding amiibo support to the game. An amiibo prompt was added to the menu screen by pressing {{button|wiiu|Plus}}, allowing players to scan the Toad amiibo to play Hide and Seek with [[Pixel Toad]], while any other amiibo give the player 1-Up Mushrooms.<ref name="update support"></ref> | ||
==Reception== | ==Reception== | ||
''Captain Toad: Treasure Tracker'' received generally positive reviews. Much of the praise was directed towards the limited focus on just Captain Toad and Toadette, as well as the game's concept, but minor criticism amounted to some technical issues and the designs of some levels. The game currently holds a score of 81 on Metacritic based on 78 reviews,<ref> | ''Captain Toad: Treasure Tracker'' received generally positive reviews. Much of the praise was directed towards the limited focus on just Captain Toad and Toadette, as well as the game's concept, but minor criticism amounted to some technical issues and the designs of some levels. The game currently holds a score of 81 on Metacritic based on 78 reviews,<ref>[http://www.metacritic.com/game/wii-u/captain-toad-treasure-tracker Metacritic score for ''Captain Toad: Treasure Tracker''.] ''Metacritic''. Retrieved May 18, 2018.</ref> as well as a score of 81.01% on GameRankings based on 54 reviews.<ref>[http://www.gamerankings.com/wii-u/805615-captain-toad-treasure-tracker/index.html GameRankings score for ''Captain Toad: Treasure Tracker''.] ''GameRankings''. Retrieved May 18, 2018.</ref> | ||
Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref> | Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref>Silva, Marty. [http://www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''IGN''. Retrieved May 21, 2018.</ref> Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, ''Captain Toad'' Nintendos. It Nintendos hard."<ref>Gies, Arthur. [http://www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''Polygon''. Retrieved May 21, 2018.</ref> Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.<ref>Carter, Chris. [http://www.desructoid.com/review-captain-toad-treasure-tracker-284007.phtml Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''Destructoid''. Retrieved May 21, 2018.</ref> | ||
{| class="wikitable | {|class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
Line 745: | Line 760: | ||
==References to other games== | ==References to other games== | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': The music that plays when using a Super Pickax is an arrangement of | *''[[Donkey Kong (game)|Donkey Kong]]'': The music that plays when using a Super Pickax is an arrangement of the theme that plays when Mario collects a [[Hammer]] in ''Donkey Kong''; the way in which the pickaxe is swung is also a reference to the Hammer. [[Retro Ramp-Up]] is based on the [[25m|first level]] from this game. | ||
*''[[Super Mario Bros.]]'': A cover of this game's underground theme is used in [[Mine Cart Tunnel Throwdown]]. | *''[[Super Mario Bros.]]'': A cover of this game's underground theme is used in [[Mine Cart Tunnel Throwdown]]. | ||
*''[[Super Mario Bros. 2]]'': [[Turnip]]s and sprouts on the ground return, Shy Guys appear as basic enemies, and various buildings draw from the design of [[Wart]]'s castle. | *''[[Super Mario Bros. 2]]'': [[Turnip]]s and sprouts on the ground return, Shy Guys appear as basic enemies, and various buildings draw from the design of [[Wart]]'s castle. | ||
**''[[Super Mario Advance]]'': Giant turnips can be used during the boss fights against Wingo. | **''[[Super Mario Advance]]'': Giant turnips can be used during the boss fights against Wingo. | ||
*''[[Super Mario World]]'': [[Wingo]] has a feather on his hat that | *''[[Super Mario World]]'': [[Wingo]] has a feather on his hat that resembles the [[Cape Feather]]. During the fights against Wingo, Toadette will throw Toad a [[Super Mushroom]], similar to Peach in the final battle with Bowser. [[Key]]s have a close resemblance to the said item's in-game sprite, even lying horizontally. | ||
*''[[Super Mario 64]]'': When playing in a Coins Galore level, an arrangement of "[[Slider]]" from this game plays. | *''[[Super Mario 64]]'': When playing in a Coins Galore level, an arrangement of "[[Slider]]" from this game plays. | ||
*''[[New Super Mario Bros.]]'': This game's lava level music is partially covered in [[Drop-Road Dash]]'s background music. | *''[[New Super Mario Bros.]]'': This game's lava level music is partially covered in [[Drop-Road Dash]]'s background music. | ||
*''[[Super Mario Galaxy]]'': [[Captain Toad]] and the [[Toad Brigade]] return from their debut in this game, along with their | *''[[Super Mario Galaxy]]'': [[Captain Toad]] and the [[Toad Brigade]] return from their debut in this game, along with their iconic sound track. Also, the [[Starshroom]] appears in the ending credits if the game is beaten twice. The Starshroom appears secretly in Episode 1's Coins Galore if the player rotates the camera. It is seen in the distance. | ||
*''[[Super Mario 3D Land]]'': A cover of this game's beach level | *''[[Super Mario 3D Land]]'': A cover version of this game's beach level music appears. [[Flip Panel (platform)|Flip Panel]]s make a reappearance as well. | ||
*''[[New Super Mario Bros. 2]]'': The [[Gold Mushroom]] returns as an item. | *''[[New Super Mario Bros. 2]]'': The [[Gold Mushroom]] returns as an item. | ||
*''[[Super Mario 3D World]]'': ''Captain Toad: Treasure Tracker'' uses a modified engine based on this game. The core gameplay is based on Captain Toad's Adventures levels first featured in this game. Many mechanics from this game return, as well as | *''[[Super Mario 3D World]]'': ''Captain Toad: Treasure Tracker'' uses a modified engine based on this game. The core gameplay is based on Captain Toad's Adventures levels first featured in this game. Many mechanics from this game return, as well as cover versions of several tracks from this game. Super Bell Hill, Conkdor Canyon, Shadow-Play Alley, and Clear Pipe Cruise return as stages. Also, the intro from this game can be seen after the credits, revealing that ''Captain Toad: Treasure Tracker'' is, in fact, a prequel to ''Super Mario 3D World''.<ref>https://www.youtube.com/watch?v=CB-jj1Kx5UA&list=UUfAPTv1LgeEWevG8X_6PUOQ</ref> | ||
==References in later games== | ==References in later games== | ||
Line 797: | Line 811: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=進め!キノピオ隊長 | |Jap=進め!キノピオ隊長 | ||
|JapR=Susume! Kinopio taichō | |JapR=Susume! Kinopio taichō | ||
|JapM=Onward! Captain Toad | |JapM=Onward! Captain Toad | ||
}} | }} | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=m91qkP5ZaN8 E3 trailer] | *[https://www.youtube.com/watch?v=m91qkP5ZaN8 E3 trailer] | ||
*[http://www.nintendo.co.jp/wiiu/akbj/#/top Official | *[http://www.nintendo.co.jp/wiiu/akbj/#/top Official Japanese Website] | ||
*[ | *[http://captaintoad.nintendo.com/ Official North American Website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Captain-Toad-Treasure-Tracker-1348071.html Official | *[https://www.nintendo.co.uk/Games/Nintendo-Switch/Captain-Toad-Treasure-Tracker-1348071.html Official United Kingdom Website] | ||
*[https://store-jp.nintendo.com/list/software/70070000004862.html Japanese paid additional content (Nintendo Switch)] | *[https://store-jp.nintendo.com/list/software/70070000004862.html Japanese paid additional content (Nintendo Switch)] | ||
==References== | |||
<references/> | |||
{{CTTT}} | {{CTTT}} | ||
{{ | {{Mario games}} | ||
{{Wii U}} | {{Wii U}} | ||
[[de:Captain Toad: Treasure Tracker]] | [[de:Captain Toad: Treasure Tracker]] |