Editing Bros. Move
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[[File:M&LSSBMSpinJump.png|thumb|120px|Artwork of [[Spin Jump (Mario & Luigi series)|Spin Jump]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. It is the most common Bros. Move, appearing in most games.]] | [[File:M&LSSBMSpinJump.png|thumb|120px|Artwork of [[Spin Jump (Mario & Luigi series)|Spin Jump]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. It is the most common Bros. Move, appearing in most games.]] | ||
'''Bros. Moves''' are special actions that [[Mario]] and [[Luigi]] use as a team in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. | '''Bros. Moves''' are special actions that [[Mario]] and [[Luigi]] use as a team in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. They are used in the overworld of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them are one brother using an attack on the other brother, while others are original actions. | ||
Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene. | Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene. | ||
To use a Bros. Move, the Action | To use a Bros. Move, the Action Icons for the characters have to be cycled to reach the icon for the move in question. Then, pressing the {{button|A}} button or the {{button|B}} button starts the move, dependent on which brother has the icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input. | ||
Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story. | Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story. | ||
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===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ||
[[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]] | [[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]] | ||
In ''[[Mario & Luigi: Superstar Saga]]'', | In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Bros Moves are instead called '''Bros. Actions'''. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the {{Button|GBA|B}} button starts all Bros. Actions, rather than it being based on the user's button. | ||
Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. The Starshade Bros. explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. | Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. The [[Starshade Bros.]] explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Move does incorporate that Bros. Move. For example, [[Chopper Bros.]] is the Bros. Attack that is learned with Bros. Move [[Luigi Dunk]], and Luigi Dunk is part of the attack. However, neither [[Fire Bros.]] nor [[Thunder Bros.]] make use of the Bros. Move they are learned with. Bros. Moves are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, [[Cyclone Bros.]] involves using [[Mini-Mario (form)|Mini Mario]]. | ||
''Mario & Luigi: Superstar Saga + Bowser's Minions'' has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the [[Hammer]] alternative names. | |||
Mario and Luigi learn the following Bros. Actions: | Mario and Luigi learn the following Bros. Actions: | ||
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|style="background-color: #bfd3e3" |[[Mini-Mario (form)|Mini Mario]]/[[Mini-Mario (form)|Mini Hammer]] | |style="background-color: #bfd3e3" |[[Mini-Mario (form)|Mini Mario]]/[[Mini-Mario (form)|Mini Hammer]] | ||
|Luigi | |Luigi | ||
|Luigi swings his | |Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. | ||
|rowspan=2|[[Chateau de Chucklehuck]], [[Cork and Cask]] | |rowspan=2|[[Chateau de Chucklehuck]], [[Cork and Cask]] | ||
|rowspan=2|[[File:X mark.svg|50px]] | |rowspan=2|[[File:X mark.svg|50px]] | ||
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|style="background-color: #bfd3e3" |[[Dunk Hammer|Luigi Dunk]]/[[Dunk Hammer]] | |style="background-color: #bfd3e3" |[[Dunk Hammer|Luigi Dunk]]/[[Dunk Hammer]] | ||
|Mario | |Mario | ||
|Mario swings his | |Mario swings his Hammer at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with {{button|GBA|A}}. ({{button|3DS|B}} in the remake.) Doing so under [[beanhole]]s allows Luigi to retrieve a [[Bean]]. | ||
|[[Chopper Bros.]] | |[[Chopper Bros.]] | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[Tickle]] | |style="background-color: #bfd3e3" |[[Tickle]] | ||
|Luigi | |Luigi | ||
|Luigi tickles Mario with [[Thunderhand]]. The player holds {{Button|GBA|B}} until Thunderhand is at full power. Once released, both brothers | |Luigi tickles Mario with [[Thunderhand]]. The player holds {{Button|GBA|B}} until Thunderhand is at full power. Once released, both brothers move in lockstep with each other, and neither brother changes direction. It can be used to move in tight spaces and interact with objects without facing them. | ||
|rowspan=2|[[Gwarhar Lagoon]], [[Jellyfish Sisters]] | |rowspan=2|[[Gwarhar Lagoon]], [[Jellyfish Sisters]] | ||
|rowspan=2|[[File:Check mark.svg|50px]] | |rowspan=2|[[File:Check mark.svg|50px]] | ||
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===''Mario & Luigi: Partners in Time''=== | ===''Mario & Luigi: Partners in Time''=== | ||
[[File:Instructions4.png|frame|The comic demonstrating [[Bros. Ball]]]] | [[File:Instructions4.png|frame|The comic demonstrating [[Bros. Ball]]]] | ||
''[[Mario & Luigi: Partners in Time]]'' also has Bros. | ''[[Mario & Luigi: Partners in Time]]'' also has Bros. Moves. With [[Baby Mario]] and [[Baby Luigi]] as playable characters, they can also use Bros. Moves. In addition, certain moves can be done by having the adult Mario Bros. use their Bros. Moves on the younger counterparts. | ||
The tutorials for all | In this game, Bros. Moves are primarily taught by [[Toadsworth]] and [[Toadsworth the Younger]], in [[Peach's Castle]]. Most of them are created as a means of entertaining [[Baby Peach]], and Mario and Luigi ask to learn them because they could be useful on the field. The tutorials for all moves in this game, including Bros. Moves, all take place on a separate map. They use the Top Screen to show a comic depicting the move. | ||
Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves: | Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves: | ||
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|[[Peach's Castle]] after finishing [[Gritzy Desert]], [[Toadsworth the Younger]]. | |[[Peach's Castle]] after finishing [[Gritzy Desert]], [[Toadsworth the Younger]]. | ||
|} | |} | ||
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | ===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | ||
[[File:MLBISDX DrillBros.png|thumb|left|[[Drill Bros.]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']] | [[File:MLBISDX DrillBros.png|thumb|left|[[Drill Bros.]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']] | ||
Bros. | Bros. Moves are used again in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. In this game, Mario and Luigi create each Bros. Move when confronted with specific obstacles, prompted by [[Starlow]]'s explanation of the situation. No tutorials take place on a separate map. | ||
Mario and Luigi learn the following Bros. | Mario and Luigi learn the following Bros. Moves: | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;" | ||
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===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
Bros. Moves return in ''[[Mario & Luigi: Dream Team]]''. In this game, the majority of them are taught to Mario and Luigi by [[Big Massif]] and [[Lil' Massif]], on [[Mount Pajamaja]]. They are used and taught as part of the tours they lead up the mountain. Big Massif and Lil' Massif call their moves techniques that their family has passed down for ages, and are impressed and surprised that Mario and Luigi learn them quickly. No tutorials take place on a separate map. | |||
Bros. Moves return in ''[[Mario & Luigi: Dream Team]]''. In this game, the majority of them are taught to Mario and Luigi by [[Big Massif]] and [[Lil' Massif]], on [[Mount Pajamaja]]. They are used and taught as part of the tours they lead up the mountain. No tutorials take place on a separate map. | |||
Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either {{button|3DS|A}} or {{button|3DS|B}} can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump. | Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either {{button|3DS|A}} or {{button|3DS|B}} can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump. | ||
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!style="background-color:white" |Location & Teacher | !style="background-color:white" |Location & Teacher | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[File:Luigi Hammer | |style="background-color: #bfd3e3" |[[File:M&LDT Luigi Hammer icon.png]][[File:M&LDT Mario Mole Mario icon.png]]<br>[[Mole Mario]] | ||
|Luigi | |Luigi | ||
| | | | ||
|Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario. Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with {{button|3DS|A}}. Doing so while under a [[Bean Hollow|beanhole]] allows Mario to retrieve a [[bean]]. | |Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario. Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with {{button|3DS|A}}. Doing so while under a [[Bean Hollow|beanhole]] allows Mario to retrieve a [[bean]]. | ||
|[[Dozing Sands]], two [[Shelltop]]s. | |[[Dozing Sands]], two [[Shelltop]]s. | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[File:Luigi Hammer | |style="background-color: #bfd3e3" |[[File:M&LDT Luigi Hammer icon.png]]<br>[[Mini-Mario (form)|Mini-Mario]] | ||
|Luigi | |Luigi | ||
| | | | ||
|Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through | |Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. | ||
|[[Dozing Sands]], two [[Shelltop]]s. | |[[Dozing Sands]], two [[Shelltop]]s. | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[File:Mario Spin Jump | |style="background-color: #bfd3e3" |[[File:M&LDT Mario Spin Jump icon.png]]<br>[[Spin Jump (Mario & Luigi series)|Spin Jump]] | ||
|Mario | |Mario | ||
| | | | ||
|Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. | |Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. | ||
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]]. | |[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]]. | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[File:Luigi Side Drill | |style="background-color: #bfd3e3" |[[File:M&LDT Luigi Side Drill icon.png]]<br>[[Side Drill]] | ||
|Luigi | |Luigi | ||
| | |This manoeuvere allows you to go through small holes and gaps! | ||
|Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break [[hard rock]]s. | |Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break [[hard rock]]s. | ||
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]]. | |[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]]. | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[Ball Hop]] | |style="background-color: #bfd3e3" |[[File:M&LDT Mario Ball Hop icon.png]][[File:M&LDT Luigi Ball Hop icon.png]]<br>[[Ball Hop]] | ||
|Mario or Luigi | |Mario or Luigi | ||
| | | | ||
|Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings | |Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings. | ||
|[[Mount Pajamaja]] (2nd visit), [[Big Massif]] and [[Lil' Massif]]. | |[[Mount Pajamaja]] (2nd visit), [[Big Massif]] and [[Lil' Massif]]. | ||
|} | |} | ||
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===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
<gallery> | <gallery> | ||
Baby Drill screenshot.png|Baby Drill | |||
MLPiT Spin Jump screenshot.png|Spin Jump | |||
Bros. Ball.png|Bros. Ball | |||
Baby Spin.png|Baby Spin | |||
Baby Cakes screenshot.png|Baby Cakes | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
==Trivia== | |||
*The Hammer Bros. who demonstrate Baby Drill are the only characters who teach a Bros. Move, but are not shown using that move at any point. | |||
{{M&LSS}} | {{M&LSS}} | ||
{{M&LPIT}} | {{M&LPIT}} | ||
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{{M&LDT}} | {{M&LDT}} | ||
{{M&LB}} | {{M&LB}} | ||
<!-- | |||
[[Category:Mario & Luigi: Bowser's Inside Story moves|*]] | [[Category:Mario & Luigi: Bowser's Inside Story moves|*]] | ||
[[Category:Mario & Luigi: Partners in Time moves|*]] | [[Category:Mario & Luigi: Partners in Time moves|*]] | ||
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[[Category:Mario & Luigi: Superstar Saga moves|*]] | [[Category:Mario & Luigi: Superstar Saga moves|*]] | ||
[[Category:Mario & Luigi: Brothership moves|*]] | [[Category:Mario & Luigi: Brothership moves|*]] | ||
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