Editing Bowser's Tower
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[[File:Bowser's Tower Screenshot - Mario Party Island Tour.png|thumb|left|Three copies of the playing character seen on a floor in Bowser's Tower]] | [[File:Bowser's Tower Screenshot - Mario Party Island Tour.png|thumb|left|Three copies of the playing character seen on a floor in Bowser's Tower]] | ||
The story begins with [[Mario]] and his friends having fun on the | The story begins with [[Mario]] and his friends having fun on the Party Islands. [[Bowser]] sees this, and, angry he was not invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of [[Toad (species)|Green Toad]], proceeds to stop Bowser. | ||
On each floor, there are three [[bubble clone]] copies of a random character (different from the real characters in that they shine silver and have no voice clips), and the player must compete in one of two minigames to clear the floor. If the player wins, they can move on to the next floor. On floors 13 and 23 (or after losing on the same floor at least three times in a row), a Mini Star Roulette Block will appear. Green Toad will hit the block, and the number of [[Mini Star]]s shown represents the number of character copies that will disappear, reducing the number of opponents for the next minigame. Getting a three skips the floor altogether. There are also several punishments that Bowser chooses to inflict via roulette on the player just before the 3rd, 7th, 17th, and 27th floors. The punishments can be the following: | On each floor, there are three [[bubble clone]] copies of a random character (different from the real characters in that they shine silver and have no voice clips), and the player must compete in one of two minigames to clear the floor. If the player wins, they can move on to the next floor. On floors 13 and 23 (or after losing on the same floor at least three times in a row), a Mini Star Roulette Block will appear. Green Toad will hit the block, and the number of [[Mini Star]]s shown represents the number of character copies that will disappear, reducing the number of opponents for the next minigame. Getting a three skips the floor altogether. There are also several punishments that Bowser chooses to inflict via roulette on the player just before the 3rd, 7th, 17th, and 27th floors. The punishments can be the following: |