Editing Bopopolis
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The music that plays in this level, and every second temple level after it, is an arrangement of the "[[DK Island Swing]]" theme that first plays in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] in the original ''[[Donkey Kong Country]]''. The arrangement also later appears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage and every ''Donkey Kong'' series stage, respectively, erroneously titled "[[Swinger Flinger]]".<ref>Nintendo World Report TV. (November 19, 2018). [https://youtu.be/l9vIcOEXO5E Duck Hunt Fights Rathalos - Super Smash Bros Ultimate Classic Mode]. ''YouTube''. Retrieved November 19, 2018.</ref> | The music that plays in this level, and every second temple level after it, is an arrangement of the "[[DK Island Swing]]" theme that first plays in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] in the original ''[[Donkey Kong Country]]''. The arrangement also later appears in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage and every ''Donkey Kong'' series stage, respectively, erroneously titled "[[Swinger Flinger]]".<ref>Nintendo World Report TV. (November 19, 2018). [https://youtu.be/l9vIcOEXO5E Duck Hunt Fights Rathalos - Super Smash Bros Ultimate Classic Mode]. ''YouTube''. Retrieved November 19, 2018.</ref> | ||
==Overview== | ==Overview== | ||
As the level's name implies, [[Donkey Kong]] must stomp on enemies to proceed further into the level and avoid falling into the bottomless pit, as there is very little ground in the level for him to stand on. The enemies Donkey Kong jumps on include [[Hootz]]es, [[Tucks]], and [[Waldough]]s. Occasionally, Donkey Kong will land on some platforms, but he cannot stay on them for long as they fall soon after he makes contact with them. Between jumping on enemies, Donkey Kong will also enter [[Barrel Cannon]]s that launch him further into the stage. Later on in the level, Donkey Kong will have to time his jumps on enemies on moving platforms and [[Soary|Soaries]], and avoid getting hit by [[Blue Hootz]]es. Once Donkey Kong reaches the end, he will obtain the second [[mysterious relic]]. | As the level's name implies, [[Donkey Kong]] must stomp on enemies to proceed further into the level and avoid falling into the bottomless pit, as there is very little ground in the level for him to stand on. The enemies Donkey Kong jumps on include [[Hootz]]es, [[Tucks]], and [[Waldough]]s. Occasionally, Donkey Kong will land on some platforms, but he cannot stay on them for long as they fall soon after he makes contact with them. Between jumping on enemies, Donkey Kong will also enter [[Barrel Cannon]]s that launch him further into the stage. Later on in the level, Donkey Kong will have to time his jumps on enemies on moving platforms and [[Soary|Soaries]], and avoid getting hit by [[Blue Hootz]]es. Once Donkey Kong reaches the end, he will obtain the second [[mysterious relic]]. | ||
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|Spa=Rivales de rebote | |Spa=Rivales de rebote | ||
|SpaM=Rebound Rivals | |SpaM=Rebound Rivals | ||
|Fre=Ptibou par | |Fre=Ptibou par ptibou | ||
|FreM= | |FreM=Pitfall after Pitfall | ||
|Ger=Hoppolis | |Ger=Hoppolis | ||
|GerM=Hoppolis | |GerM=Hoppolis |