Editing Boom Boom
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{{distinguish|Bunbun|Goom Goom}} | {{distinguish|Bunbun|Goom Goom}} | ||
{{species infobox | {{species infobox | ||
|image=[[File:Boom Boom SMR.png | |image=[[File:Boom Boom SMR.png]]<br>Boom Boom in ''[[Super Mario Run]]'' | ||
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | |first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]]) | ||
|variant_of=[[Koopa (species)|Koopa]] | |variant_of=[[Koopa (species)|Koopa]] | ||
|relatives=[[Chargin' Chuck]] | |relatives=[[Chargin' Chuck]] | ||
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|latest_portrayal=[[Sho Murata]] ([[List of games by date#2011|2011]]–present) | |latest_portrayal=[[Sho Murata]] ([[List of games by date#2011|2011]]–present) | ||
}} | }} | ||
{{quote|[[Mario]]! This is Lord [[Bowser]]'s [[Inferno Island|island]]! Boom Boom says SCRAM!|Boom Boom|Mario Tennis Aces}} | |||
'''Boom Boom''' (sometimes stylized as '''Boom-Boom''' or '''BOOM-BOOM'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=June 1990|title=''Super Mario Bros. 3'' Nintendo Power Strategy Guide|page=9}}</ref>) is one of [[Bowser]]'s main henchmen in some games of the [[Super Mario (series)|''Super Mario'']] series. While Boom Boom is often portrayed as an individual character, it is sometimes shown that there are multiple Boom Booms. Boom Boom debuted in ''[[Super Mario Bros. 3]]'', where he often battles Mario or [[Luigi]] in [[fortress]]es. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the two secondary antagonists who often appears in [[airship]]s, along with his female partner [[Pom Pom]]. After ''Super Mario 3D Land'', Boom Boom reappeared in later games more often. Compared to [[Koopa (Bowser's species)|Bowser's species]], he has a complete shell instead of a carapace not directly connected to his plastron, and the shell itself may or may not have spikes on it, depending on the game. Additionally, he has enormous hands that he swings around as fists as his primary form of attack. | '''Boom Boom''' (sometimes stylized as '''Boom-Boom''' or '''BOOM-BOOM'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=June 1990|title=''Super Mario Bros. 3'' Nintendo Power Strategy Guide|page=9}}</ref>) is one of [[Bowser]]'s main henchmen in some games of the [[Super Mario (series)|''Super Mario'']] series. While Boom Boom is often portrayed as an individual character, it is sometimes shown that there are multiple Boom Booms. Boom Boom debuted in ''[[Super Mario Bros. 3]]'', where he often battles Mario or [[Luigi]] in [[fortress]]es. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the two secondary antagonists who often appears in [[airship]]s, along with his female partner [[Pom Pom]]. After ''Super Mario 3D Land'', Boom Boom reappeared in later games more often. Compared to [[Koopa (Bowser's species)|Bowser's species]], he has a complete shell instead of a carapace not directly connected to his plastron, and the shell itself may or may not have spikes on it, depending on the game. Additionally, he has enormous hands that he swings around as fists as his primary form of attack. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[ | Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[Magic Ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world-link|2|fort|World 2-Fortress}}, tan with white details in {{world-link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan. | ||
Boom Boom can be defeated either from three [[stomp]]s, being hit by five of [[Fire Mario]]'s [[fireball]]s, or from five of [[Fire Mario]]'s [[hammer]]s (though he can do with as little as one hammer if the aim is precise enough | In battle, Boom Boom begins by simply walking left and right towards Mario, occasionally crouching down and revealing his large spikes, then leaping. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again, but very quickly, possibly as a desperation tactic. After the third hit, he releases a Magic Ball, which destroys the fortress Boom Boom is in when Mario or Luigi touch it, and opens a lock or makes a bridge appear elsewhere on the map. Boom Boom can be defeated either from three [[stomp]]s, being hit by five of [[Fire Mario]]'s [[fireball]]s, or from five of [[Fire Mario]]'s [[hammer]]s (though he can do with as little as one hammer if the aim is precise enough). | ||
Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]]. | Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]]. | ||
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====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|left|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']] | [[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|left|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']] | ||
Boom Boom is a recurring boss within ''[[Super Mario 3D Land]]''. He has a new, boomerang-wielding partner named [[Pom Pom]], as well as having an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when [[Tanooki Mario]] appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>{{cite|author=Drake, Audrey|date=November 30, 2011|url=www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|title=The Creation of Super Mario 3D Land|publisher=IGN|accessdate=September 3, 2023|archive=web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|language=en}}</ref> Boom Boom, Pom Pom, Bowser, | Boom Boom is a recurring boss within ''[[Super Mario 3D Land]]''. He has a new, boomerang-wielding partner named [[Pom Pom]], as well as having an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when [[Tanooki Mario]] appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>{{cite|author=Drake, Audrey|date=November 30, 2011|url=www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|title=The Creation of Super Mario 3D Land|publisher=IGN|accessdate=September 3, 2023|archive=web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land|language=en}}</ref> Boom Boom, Pom Pom, Bowser, and the Koopa Troop, invade the [[Mushroom Kingdom]] to kidnap [[Princess Peach]], and take most of the [[Super Leaf|Super Leaves]] during a storm. Mario receives a letter from Bowser and goes after them. After the defeat of the first [[Tail Bowser]], Boom Boom appears in some airships, where he encounters and fights Mario. In [[World 2-Airship (Super Mario 3D Land)|World 2-Airship]], Boom Boom faces Mario in a flat windowed cabin arena, while in [[World 3-Airship (Super Mario 3D Land)|World 3's airship]], Boom Boom fights in a more mechanical arena with a floor comprised of two conveyor belts: one running to the left in the upper half of the room, and one running right on the lower half. Like most bosses, Boom Boom can return after each defeat - after he is defeated in Worlds 2 and 3, Pom Pom replaces him in Worlds 4 and 6. In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>{{cite|url=youtu.be/NfUXxE8LY8g?t=72|timestamp=01:12|title=''Super Mario 3D Land'' World 2-5 with Audio (E3 2011) 3DS|author=Nintendo World Report|date=June 10, 2011|publisher=YouTube|accessdate=June 24, 2024|language=en-us}}</ref> | ||
Eventually, Princess Peach attempts to escape from Bowser, but Boom Boom and | Eventually, Princess Peach attempts to escape from Bowser, but Boom Boom and the Koopa Troop chase her down, recapture her, and lock her within a cage. He returns in the [[World 7-Airship (Super Mario 3D Land)|airship of World 7]] and battles Mario for the final time of the main adventure, still using his own theme, but now joined by Pom Pom. In this battle, Pom Pom stands on an elevated red portion of the arena while Boom Boom fights on the blue floor below, with the former's boomerangs adding an additional hazard while trying to jump on Boom Boom. If Pom Pom is defeated first, the elevated floor will fall to Boom Boom's level, giving him a full arena for the rest of the fight. Both are defeated in the end, however. | ||
He also returns to do battle with both Mario bros throughout the Special Worlds of the game, usually appearing earlier in the level than in his other boss fights. In {{world-link|S4|airship|Special 4-Airship}}, Boom Boom is fought halfway through the level, in an arena where spikes will emerge from the center and outer area of the room at different intervals, potentially damaging Mario and [[Luigi]] while also giving them less room to avoid his attacks. In {{world-link|S6|airship|Special 6-Airship}}, Boom Boom will return for a potentially skippable boss fight in an arena resembling his 2-Airship battle, but with a new ability to create a trail of flames with his spin attack. Finally, in {{world-link|S8|crown|Special 8-Crown}}, Mario fights both Boom Boom and Pom Pom at the same time, similarly to the boss fight of World 7-Airship, but with Boom Boom being able to make use of his trail-blazing attack from Special 6-Airship (and Pom Pom's battle theme being used instead of his). A Boom Boom that requires only one hit to be defeated can also appear in the Special Worlds' [[Mystery Box]]es. | He also returns to do battle with both Mario bros throughout the Special Worlds of the game, usually appearing earlier in the level than in his other boss fights. In {{world-link|S4|airship|Special 4-Airship}}, Boom Boom is fought halfway through the level, in an arena where spikes will emerge from the center and outer area of the room at different intervals, potentially damaging Mario and [[Luigi]] while also giving them less room to avoid his attacks. In {{world-link|S6|airship|Special 6-Airship}}, Boom Boom will return for a potentially skippable boss fight in an arena resembling his 2-Airship battle, but with a new ability to create a trail of flames with his spin attack. Finally, in {{world-link|S8|crown|Special 8-Crown}}, Mario fights both Boom Boom and Pom Pom at the same time, similarly to the boss fight of World 7-Airship, but with Boom Boom being able to make use of his trail-blazing attack from Special 6-Airship (and Pom Pom's battle theme being used instead of his). A Boom Boom that requires only one hit to be defeated can also appear in the Special Worlds' [[Mystery Box]]es. | ||
The official European and Oceanian websites refer to both Boom Boom and Pom Pom in the plural sense.<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-3DS-games/SUPER-MARIO-3D-LAND-274908.html|language=en-gb|publisher=Nintendo of UK|accessdate=June 24, 2024|title=''Super Mario 3D Land''|quote='Boom Booms lie in wait for Mario on the battleship.' and 'Pom Poms lead Mario a merry dance.'}}</ref> Therefore, it | The official European and Oceanian websites refer to both Boom Boom and Pom Pom in the plural sense.<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-3DS-games/SUPER-MARIO-3D-LAND-274908.html|language=en-gb|publisher=Nintendo of UK|accessdate=June 24, 2024|title=''Super Mario 3D Land''|quote='Boom Booms lie in wait for Mario on the battleship.' and 'Pom Poms lead Mario a merry dance.'}}</ref> Therefore, it's possible that the player is fighting different individuals in each airship, although the Prima guide and the American website<ref name="SM3DL NA">{{cite|deadlink=y|archive=web.archive.org/web/20111104062938/http://supermario3dland.nintendo.com|title=''Super Mario 3D Land'' official website|quote=Boom Boom & Pom Pom [...] may look tough, but they're a bit of a pushover.|accessdate=June 24, 2024|publisher=Nintendo of America|language=en-us}}</ref> use the singular, and only one Boom Boom or Pom Pom is seen onscreen at any given time. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
[[File:Boom Boom NSMBU Boost Mode screenshot.png|thumb|left|200px|Mario fighting a Boom Boom in ''New Super Mario Bros. U''.]] | [[File:Boom Boom NSMBU Boost Mode screenshot.png|thumb|left|200px|Mario fighting a Boom Boom in ''New Super Mario Bros. U''.]] | ||
Boom Boom returns in ''[[New Super Mario Bros. U]]'', where multiple are shown on the world map; the [[Prima Games|Prima]] guide states that these are all the same individual. Unlike Boom Boom's design in ''Super Mario 3D Land'', he once again possesses spikes on his shell, as he did in ''Super Mario Bros. 3'' | Boom Boom returns in ''[[New Super Mario Bros. U]]'', where multiple are shown on the world map; the [[Prima Games|Prima]] guide states that these are all the same individual. Unlike Boom Boom's design in ''Super Mario 3D Land'', he once again possesses spikes on his shell, as he did in ''Super Mario Bros. 3''. | ||
Just like the [[Koopalings]] in ''[[New Super Mario Bros. Wii]]'', Boom Boom stands on top of the fortress on the map and when the player enters, he cackles and then jumps inside. He is the [[tower]] boss for the majority of the worlds, with the exception of [[Screwtop Tower]] and [[Slide Lift Tower]] and their respective ''New Super Luigi U'' equivalents [[Sumo Bro's Spinning Tower]] and [[Stonecrush Tower]], where [[Boss Sumo Bro]] and [[Kamek|Magikoopa]] respectively, will act as the bosses in Boom Boom's stead. | Just like the [[Koopalings]] in ''[[New Super Mario Bros. Wii]]'', Boom Boom stands on top of the fortress on the map and when the player enters, he cackles and then jumps inside. He is the [[tower]] boss for the majority of the worlds, with the exception of [[Screwtop Tower]] and [[Slide Lift Tower]] and their respective ''New Super Luigi U'' equivalents [[Sumo Bro's Spinning Tower]] and [[Stonecrush Tower]], where [[Boss Sumo Bro]] and [[Kamek|Magikoopa]] respectively, will act as the bosses in Boom Boom's stead. | ||
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Before each battle after [[Acorn Plains]], Boom Boom is assisted by [[Kamek|Magikoopa]], who will use his magic on him the same way he did with bosses in ''[[Super Mario World 2: Yoshi's Island]]''. Magikoopa will grant Boom Boom these abilities: | Before each battle after [[Acorn Plains]], Boom Boom is assisted by [[Kamek|Magikoopa]], who will use his magic on him the same way he did with bosses in ''[[Super Mario World 2: Yoshi's Island]]''. Magikoopa will grant Boom Boom these abilities: | ||
*[[Layer-Cake Desert]]: Will grant Boom Boom the ability to spin jump. | *[[Layer-Cake Desert]]: Will grant Boom Boom the ability to spin jump. | ||
*[[Sparkling Waters]] and [[Frosted Glacier]]: Will grant Boom Boom the ability to jump in similar fashion to ''Super Mario Bros. 3'' | *[[Sparkling Waters]] and [[Frosted Glacier]]: Will grant Boom Boom the ability to jump in similar fashion to ''Super Mario Bros. 3''. | ||
*[[Soda Jungle]]: Will make Boom Boom bigger. | *[[Soda Jungle]]: Will make Boom Boom bigger. | ||
*[[Rock-Candy Mines]]: Will transform Boom Boom's arms into wings, similar to ''Super Mario Bros. 3'' | *[[Rock-Candy Mines]]: Will transform Boom Boom's arms into wings, similar to ''Super Mario Bros. 3''. | ||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
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[[File:Invisible Boom Boom Battle.jpg|thumb|Boom Boom attacking [[Fire Mario]] while invisible]] | [[File:Invisible Boom Boom Battle.jpg|thumb|Boom Boom attacking [[Fire Mario]] while invisible]] | ||
[[File:Catboomboom.png|thumb|Cat Boom Boom in ''Bowser's Fury'']] | [[File:Catboomboom.png|thumb|Cat Boom Boom in ''Bowser's Fury'']] | ||
Boom Boom reappears as the boss of [[World 2 (Super Mario 3D World)|World 2]], as the first boss of [[World 6 (Super Mario 3D World)|World 6]], and in [[Boss Blitz|World Flower-12: Boss Blitz]] in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In World 2 and World 6, Boom Boom is the leader of the tank armies returning from ''Super Mario Bros | Boom Boom reappears as the boss of [[World 2 (Super Mario 3D World)|World 2]], as the first boss of [[World 6 (Super Mario 3D World)|World 6]], and in [[Boss Blitz|World Flower-12: Boss Blitz]] in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In World 2 and World 6, Boom Boom is the leader of the tank armies returning from ''Super Mario Bros 3'', as Airships do not return. He maintains a similar appearance and fighting style from ''3D Land'' in addition to his boss music being the same, but he has both a few new tricks and different properties this time. | ||
In the first fight, he fights with the same strategy as in ''Super Mario 3D Land'', only that his spinning lasts longer. After the first hit, he turns almost entirely invisible while spinning in his shell, though he still remains somewhat visible. After the second hit, he becomes even harder to see, with his impact against the walls being the main visual indicator of his location. In World 6, he loses his invisibility, but learns to duplicate his shell while spinning after the first hit in addition to spinning for even longer. After the second hit, he conjures two shells. In World Flower-12, he maintains the same pattern as in World 2. He once again takes three hits to beat for each battle, though he now takes only a maximum of nine projectiles to defeat instead of fifteen. In the ending, he appears to be upset about Bowser (who is trapped in a bottle) and being defeated once again, while Pom Pom tries to cheer him up. | In the first fight, he fights with the same strategy as in ''Super Mario 3D Land'', only that his spinning lasts longer. After the first hit, he turns almost entirely invisible while spinning in his shell, though he still remains somewhat visible. After the second hit, he becomes even harder to see, with his impact against the walls being the main visual indicator of his location. In World 6, he loses his invisibility, but learns to duplicate his shell while spinning after the first hit in addition to spinning for even longer. After the second hit, he conjures two shells. In World Flower-12, he maintains the same pattern as in World 2. He once again takes three hits to beat for each battle, though he now takes only a maximum of nine projectiles to defeat instead of fifteen. In the ending, he appears to be upset about Bowser (who is trapped in a bottle) and being defeated once again, while Pom Pom tries to cheer him up. | ||
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Boom Boom | [[File:Boom Boom SMR.png|thumb|left|150px|Boom Boom in his appearance for ''[[Super Mario Run]]'']] | ||
Boom Boom reappears in ''[[Super Mario Run]]'' as the boss of all three airship levels. He retains his appearance from ''[[New Super Mario Bros. U]]'', but his only attack is running towards Mario. The fight in World 2 has no hazards, World 4 has [[Burner]]s, two on each side, and World 6 has Boom Boom jump every time he touches the ground.<ref>{{cite|language=en|author=Nintendo Life|date=December 7, 2016|url=www.youtube.com/watch?v=l5cKZ5eqKpY|title=Super Mario Run Bowser & Boom Boom Boss on Giant iPad Pro|publisher=YouTube|accessdate=June 24, 2024}}</ref> He may also be found in airship stages at the end of certain areas in [[Remix 10]]. Two Boom Booms are fought at the same time in [[Airship Plunder]], the ninth level of [[World Star (Super Mario Run)|World Star]]. One of these Boom Booms appears golden and shining, and it leaves a trail of coins behind it whenever it runs across the boss stage. Both Boom Booms must be defeated individually with three hits each. | |||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
[[File:BoomBoomMarioMaker2.png|thumb|300px|Boom Boom in the ''New Super Mario Bros. U'' game style of ''Super Mario Maker 2'']] | [[File:BoomBoomMarioMaker2.png|thumb|300px|Boom Boom in the ''New Super Mario Bros. U'' game style of ''Super Mario Maker 2'']] | ||
Boom Boom appears as an enemy in ''[[Super Mario Maker 2]]''. Boom Boom appears in all styles, with the ''Super Mario Bros.'' and ''Super Mario World'' styles giving him new sprites. In the ''Super Mario Bros. 3'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles, he behaves identically to their respective original games, though he now crouches when stomped on in the main four styles, even in the ''New Super Mario Bros. U'' style; the ''Super Mario Bros.'' and ''Super Mario World'' styles use the same behavior as in ''Super Mario Bros. 3''. When he is stomped twice, he dashes faster and occasionally jumps in the first three styles; in the ''New Super Mario Bros. U'' style, he instead [[Spin Jump]]s like his appearance in [[Stoneslide Tower]] of the original game. If Boom Boom is given wings, he will fly across the screen and occasionally swoop down in an attempt to hurt the player | Boom Boom appears as an enemy in ''[[Super Mario Maker 2]]''. Boom Boom appears in all styles, with the ''Super Mario Bros.'' and ''Super Mario World'' styles giving him new sprites. In the ''Super Mario Bros. 3'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles, he behaves identically to their respective original games, though he now crouches when stomped on in the main four styles, even in the ''New Super Mario Bros. U'' style; the ''Super Mario Bros.'' and ''Super Mario World'' styles use the same behavior as in ''Super Mario Bros. 3''. When he is stomped twice, he dashes faster and occasionally jumps in the first three styles; in the ''New Super Mario Bros. U'' style, he instead [[Spin Jump]]s like his appearance in [[Stoneslide Tower]] of the original game. If Boom Boom is given wings, he will fly across the screen and occasionally swoop down in an attempt to hurt the player, akin to his appearance in {{world-link|7|fortress|World 7-Fortress 1}} of ''Super Mario Bros. 3'' in the first three styles or [[Grinding-Stone Tower]] in the ''New Super Mario Bros. U'' style; in the ''Super Mario 3D World'' style, he instead floats while spinning. Boom Boom can only be placed five times in a course. | ||
===''The Adventures of Super Mario Bros. 3''=== | ===''The Adventures of Super Mario Bros. 3''=== | ||
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===''Mario & Sonic'' series=== | ===''Mario & Sonic'' series=== | ||
[[File:Tokyoboomboom.png|thumb|''Mario & Sonic at the Olympic Games Tokyo 2020'' appearance]] | [[File:Tokyoboomboom.png|thumb|''Mario & Sonic at the Olympic Games Tokyo 2020'' appearance]] | ||
In the [[Mario & Sonic (series)|''Mario & Sonic'' series]] Boom Booms appear as teammates for Mario or Sonic's team in the Rugby event in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'' and in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''. They have spiked shells and wear rugby helmets, which are blue (if they are on P1's team), red (if they are on P2's team), or green (if a 3- or 4-player match is set to P1 and P2 vs. P3 and P4/COM | In the [[Mario & Sonic (series)|''Mario & Sonic'' series]] Boom Booms appear as teammates for Mario or Sonic's team in the Rugby event in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'' and in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''. They have spiked shells and wear rugby helmets, which are blue (if they are on P1's team), red (if they are on P2's team), or green (if a 3- or 4-player match is set to P1 and P2 vs. P3 and P4/COM). | ||
===''Minecraft''=== | ===''Minecraft''=== | ||
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===''Mario Tennis Aces''=== | ===''Mario Tennis Aces''=== | ||
[[File:Boom Boom Mario Tennis Aces.jpg|thumb|220px|left|Appearance in ''Mario Tennis Aces'']] | [[File:Boom Boom Mario Tennis Aces.jpg|thumb|220px|left|Appearance in ''Mario Tennis Aces'']] | ||
Boom Boom is a character in ''[[Mario Tennis Aces]]''. He appears as an enemy in Story Mode on [[Inferno Island]], and needs to be defeated in a tennis match in order to progress. The conversations before and after the match against him mark the first time he has had dialogue in a game; he refers to himself in the third person and speaks in broken English. His voice is also significantly higher-pitched. | Boom Boom is a character in ''[[Mario Tennis Aces]]''. He appears as an enemy in Story Mode on [[Inferno Island]], and needs to be defeated in a tennis match in order to progress. The conversations before and after the match against him mark the first time he has had dialogue in a game; he refers to himself in the third person and speaks in broken English. His voice is also significantly higher-pitched. | ||
Boom Boom also appears as a Defense-type playable character, meaning he excels at returning shots. He became available for all players on March 1, 2019, although he could be unlocked earlier by participating in the February 2019 online tournament. Boom Boom has the fastest sideways movement in the game, although he is very slow when moving vertically on the court. His movement and victory animations reference his original sprite animation from ''Super Mario Bros. 3''. In his entrance animation, an [[anchor]] is lowered onto the court while he holds onto it; he then jumps off of it and rises into the air with a spinning attack similar to the one he uses in the 3D ''[[Super Mario (series)|Super Mario]]'' games. He also uses this attack in his [[Special Shot (Mario Tennis Aces)|Special Shot]], Spiteful Strike. His horizontal [[Trick Shot]] is named Twist 'n' Boom, while his vertical Trick Shot is named Boom Twirl; Twist 'n' Boom has significantly more range than Boom Twirl does, fitting with his theme of being good at moving horizontally and bad at moving vertically. His [[emblem]] depicts one of his arms. | Boom Boom also appears as a Defense-type playable character, meaning he excels at returning shots. He became available for all players on March 1, 2019, although he could be unlocked earlier by participating in the February 2019 online tournament. Boom Boom has the fastest sideways movement in the game, although he is very slow when moving vertically on the court. His movement and victory animations reference his original sprite animation from ''Super Mario Bros. 3''. In his entrance animation, an [[anchor]] is lowered onto the court while he holds onto it; he then jumps off of it and rises into the air with a spinning attack similar to the one he uses in the 3D ''[[Super Mario (series)|Super Mario]]'' games. He also uses this attack in his [[Special Shot (Mario Tennis Aces)|Special Shot]], Spiteful Strike. His horizontal [[Trick Shot]] is named Twist 'n' Boom, while his vertical Trick Shot is named Boom Twirl; Twist 'n' Boom has significantly more range than Boom Twirl does, fitting with his theme of being good at moving horizontally and bad at moving vertically. His [[emblem]] depicts one of his arms. | ||
===''Super Mario Party''=== | |||
In ''[[Super Mario Party]]'', Boom Boom makes a cameo appearance in the [[minigame]] [[Absent Minded]], where he is one of the characters that can appear. Outside of this small cameo, this game is notable for being the only one to feature [[Pom Pom]] but not Boom Boom. | In ''[[Super Mario Party]]'', Boom Boom makes a cameo appearance in the [[minigame]] [[Absent Minded]], where he is one of the characters that can appear. Outside of this small cameo, this game is notable for being the only one to feature [[Pom Pom]] but not Boom Boom. | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
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===''Mario Strikers: Battle League''=== | ===''Mario Strikers: Battle League''=== | ||
Boom Booms appear as goalies in ''[[Mario Strikers: Battle League]]'', replacing [[Kritter]]s from the previous installments, and with new soccer forms depending on the team name. Like the previous goalies, the Boom Booms are immune to most shots and knock players on contact, but unlike Kritters, they are only controlled via a CPU and not by the players. Boom Booms are also able to block Hyper Strikes depending on the accuracy of the opponent's shot and if they are able to block it by a mashing minigame, which can be pressed by the players. If the arrow meter is filled, there is an increased change of the Boom Booms blocking the Hyper Strike, and they can either successfully block it, block it but get a side effect from the strike, or miss entirely. | Boom Booms appear as goalies in ''[[Mario Strikers: Battle League]]'', replacing [[Kritter]]s from the previous installments, and with new soccer forms depending on the team name. Like the previous goalies, the Boom Booms are immune to most shots and knock players on contact, but unlike Kritters, they are only controlled via a CPU and not by the players. Boom Booms are also able to block Hyper Strikes depending on the accuracy of the opponent's shot and if they are able to block it by a mashing minigame, which can be pressed by the players. If the arrow meter is filled, there is an increased change of the Boom Booms blocking the Hyper Strike, and they can either successfully block it, block it but get a side effect from the strike, or miss entirely. | ||
{{stub|section=y}} | |||
===Unused appearances=== | ===Unused appearances=== | ||
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===Physical appearance=== | ===Physical appearance=== | ||
[[File:Boom Boom SMB3 artwork.jpg|thumb|175px|left|Boom Boom flailing his arms from ''Super Mario Bros. 3''.]] | [[File:Boom Boom SMB3 artwork.jpg|thumb|175px|left|Boom Boom flailing his arms from ''Super Mario Bros. 3''.]] | ||
Boom Boom is a large, muscular Koopa with features similar to that of Bowser and the Koopalings. He has a beige-colored muzzle around his mouth and nostrils, a large mouth with two protruding teeth, a round snout, thick legs and padded feet with three claws. He also has round white eyes with black pupils and thin black eyebrows, typically depicted in a scowling expression. In his ''Super Mario Bros. 3'' sprites, Boom Boom was depicted with a prominent browline instead of eyebrows which media like ''The Adventures of Super Mario Bros. 3'' adopted, but both official artwork and most later appearances uses his eyebrows to convey emotion instead. Perhaps Boom Boom's most distinguishing feature is his long flailing arms and large hands - even compared to similarly burly Koopas like [[Roy]], Boom Boom's arms are very thick and often have little to no distinction from his hands, which are typically balled into fists and swung around for the Koopa's attacks. The main distinction from Boom Boom's appearance and that of the Koopalings is his shell's plastron extending over the front of his body, completely covering Boom Boom's belly and torso. | Boom Boom is a large, muscular Koopa with features similar to that of Bowser and the Koopalings. He has a beige-colored muzzle around his mouth and nostrils, a large mouth with two protruding teeth, a round snout, thick legs and padded feet with three claws. He also has round white eyes with black pupils and thin black eyebrows, typically depicted in a scowling expression. In his ''Super Mario Bros. 3'' sprites, Boom Boom was depicted with a prominent browline instead of eyebrows which media like ''The Adventures of Super Mario Bros. 3'' adopted, but both official artwork and most later appearances uses his eyebrows to convey emotion instead. Perhaps Boom Boom's most distinguishing feature is his long flailing arms and large hands - even compared to similarly burly Koopas like [[Roy Koopa|Roy]], Boom Boom's arms are very thick and often have little to no distinction from his hands, which are typically balled into fists and swung around for the Koopa's attacks. The main distinction from Boom Boom's appearance and that of the Koopalings is his shell's plastron extending over the front of his body, completely covering Boom Boom's belly and torso. | ||
[[File:PDSMBE-BoomBoom-TeamImage.png|thumb|175px|Boom Boom's modern appearance, as seen in ''Puzzle & Dragons: Super Mario Bros. Edition''.]] | [[File:PDSMBE-BoomBoom-TeamImage.png|thumb|175px|Boom Boom's modern appearance, as seen in ''Puzzle & Dragons: Super Mario Bros. Edition''.]] | ||
In his debut, Boom Boom was depicted with tan or brown skin. In the original NES version of ''Super Mario Bros. 3'', Boom Boom in [[Desert Land]]'s fortress was colored gray due to color limitations. After returning from a long absence in ''3D Land'', Boom Boom received an updated design that has remained largely consistent in appearances since, maintaining his tan-colored head while now having yellow limbs with the addition of a short, yellow tail. His carapace, previously unseen in artwork and depicted as smooth while matching the color of his skin in sprites, became red with hexagonal scutes much like those of a [[Koopa Troopa]]'s. In ''Super Mario Bros. 3'' Boom Boom's carapace was also originally depicted covered in long, pointy spikes, but in ''Super Mario 3D Land'', as well as ''Super Mario 3D World'' and ''Bowser's Fury'', Boom Boom lacks these spikes entirely. However, in other modern appearances beginning with ''New Super Mario Bros. U'', his shell maintains these spikes, albeit with a much more rounded and short appearance than before, and he gained visible finger claws as well. In his original appearance, Boom Boom's height was similar to [[Super Mario (form)|Super Mario]] and many Koopalings (though noticeably shorter than the largest Koopalings in the game: [[Morton]], Roy, and [[Ludwig]]), but in modern appearances is consistently portrayed as a large character, typically towering over Mario even while standing in a hunched position. | In his debut, Boom Boom was depicted with tan or brown skin. In the original NES version of ''Super Mario Bros. 3'', Boom Boom in [[Desert Land]]'s fortress was colored gray due to color limitations. After returning from a long absence in ''3D Land'', Boom Boom received an updated design that has remained largely consistent in appearances since, maintaining his tan-colored head while now having yellow limbs with the addition of a short, yellow tail. His carapace, previously unseen in artwork and depicted as smooth while matching the color of his skin in sprites, became red with hexagonal scutes much like those of a [[Koopa Troopa]]'s. In ''Super Mario Bros. 3'' Boom Boom's carapace was also originally depicted covered in long, pointy spikes, but in ''Super Mario 3D Land'', as well as ''Super Mario 3D World'' and ''Bowser's Fury'', Boom Boom lacks these spikes entirely. However, in other modern appearances beginning with ''New Super Mario Bros. U'', his shell maintains these spikes, albeit with a much more rounded and short appearance than before, and he gained visible finger claws as well. In his original appearance, Boom Boom's height was similar to [[Super Mario (form)|Super Mario]] and many Koopalings (though noticeably shorter than the largest Koopalings in the game: [[Morton Koopa Jr.|Morton]], Roy, and [[Ludwig von Koopa|Ludwig]]), but in modern appearances is consistently portrayed as a large character, typically towering over Mario even while standing in a hunched position. | ||
In ''Super Mario Maker 2'', Boom Boom receives new designs to match the ''Super Mario Bros.'' and ''Super Mario World '' styles: the former is very close to his original sprite design in ''Super Mario Bros. 3'', but with more rotund body proportions and an open mouth; the latter depicts him closely to his modern appearance, but with a smooth carapace and a noticeably darker head and limbs than his other designs. The ''Super Mario World'' style also indicates that the shell spikes may be retractable, as Boom Boom does not face the screen and has no sign of spikes on his shell at the angle seen, but the hidden spikes are shown to drastically enlarge only when he crouches in defense. | In ''Super Mario Maker 2'', Boom Boom receives new designs to match the ''Super Mario Bros.'' and ''Super Mario World '' styles: the former is very close to his original sprite design in ''Super Mario Bros. 3'', but with more rotund body proportions and an open mouth; the latter depicts him closely to his modern appearance, but with a smooth carapace and a noticeably darker head and limbs than his other designs. The ''Super Mario World'' style also indicates that the shell spikes may be retractable, as Boom Boom does not face the screen and has no sign of spikes on his shell at the angle seen, but the hidden spikes are shown to drastically enlarge only when he crouches in defense. | ||
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===Personality and traits=== | ===Personality and traits=== | ||
[[File:SM3DW Credits Boom Boom and Pom Pom.png|thumb|160px|left|A defeated Boom Boom, sitting with Pom Pom in ''Super Mario 3D World''.]] | [[File:SM3DW Credits Boom Boom and Pom Pom.png|thumb|160px|left|A defeated Boom Boom, sitting with Pom Pom in ''Super Mario 3D World''.]] | ||
Boom Boom is Bowser's faithful servant. He is a powerhouse with a short-temper, although his profiles usually point out that he is easily defeated by taking three stomps to the head. Boom Boom | Boom Boom is Bowser's faithful servant. He is a powerhouse with a short-temper, although his profiles usually point out that he is easily defeated by taking three stomps to the head. Boom Boom can give orders to the [[Koopa Troop]] with Bowser, like to capture the fleeing Princess Peach in ''Super Mario 3D Land''. In several appearances, Boom Boom is partnered with Pom Pom; the two are shown to work together very well in and outside of battle - in the credits sequence of ''Super Mario 3D World'', the duo are shown sitting together on top of the Clear Pipe while the heroes pass through and looking at Bowser trapped in a large jar, with the defeated Boom Boom seeming somewhat dejected and shrugging while Pom Pom pats his shoulder in a reassuring manner, showing that Boom Boom may have a sensitive side and that the two are on friendly terms. Likewise, Boom Boom does not get along with Mario and his friends due their interferences in Bowser's plans and repeated victories against him. | ||
Boom Boom was introduced as a silent character in ''Super Mario Bros. 3''; since ''Super Mario 3D Land'', he communicates using grunts, yells, and roars. In ''Mario Tennis Aces'', Boom Boom speaks in third person via textbox dialogue. | Boom Boom was introduced as a silent character in ''Super Mario Bros. 3''; since ''Super Mario 3D Land'', he communicates using grunts, yells, and roars. In ''Mario Tennis Aces'', Boom Boom speaks in third person via textbox dialogue. | ||
===Abilities=== | ===Abilities=== | ||
Boom Boom has unique abilities different from other Koopas. In ''Super Mario Bros. 3'', he is capable of jumping higher, running fast and turning his arms into wings to fly (although | Boom Boom has unique abilities different from other Koopas. In ''Super Mario Bros. 3'', he is capable of jumping higher, running fast and turning his arms into wings to fly (although the wings simply sprout from his head in ''[[Super Mario Maker 2]]''{{'}}s ''[[Super Mario 3D World]]'' theme). He can also expose his spikes on his shell. However, Boom Boom's most relied-upon forms of attack tend to involve his large, powerful arms - in 2D games such as his debut and ''New Super Mario Bros. U'', Boom Boom's regular attacking pattern involves charging at Mario and co. while flailing his arms, while in ''Super Mario 3D Land'' and its sequel, he displays the ability to spin around the room after the heroes with his arms extended, damaging them on contact at the cost of leaving himself dizzy after a while. Boom Boom's formidable strength is once again shown in ''Mario Strikers: Battle League'', where as goalies, Boom Booms are capable of catching and deflecting a number of extremely powerful and fast-travelling shots from the teams, even attacks which set the ball aflame such as Bowser's [[Hyper Strike]]; Boom Boom's gloves will actually catch on fire after catching such attacks and leave them trying to put out the flames, but the large Koopa still manages to put it out and shrug such damage off within a few seconds. | ||
In '' | In ''Super Mario 3D Land'', Boom Boom displays a range of new abilities. On top of his aforementioned spin attack, later battles show him doing so while leaving behind a trail of flames, leaving the entire arena more hazardous for the Mario bros at the cost of still briefly tiring himself out. He also spins in his shell to attack Mario, similar to the Koopalings. In another display of great weight and power, Boom Boom can shake his airship just by stomping the floor or hitting the wall with his spinning shell. In ''Super Mario 3D World'', he has the ability to turn invisible and create up to two large duplicates of his red shell that spin across the arena while he attacks with his usual spin attack. He can also teleport across the arena, performing a hand sign similar to Pom Pom before doing so after recovering from being dizzy. | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
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==List of appearances== | ==List of appearances== | ||
{ | {{appearances list | ||
|title1=''[[Super Mario Bros. 3]]'' | |||
|role1=Boss | |||
|release1=[[Japan]]:<br>October 23, [[List of games by date#1988|1988]] | |||
|format1=[[Family Computer]] / [[Nintendo Entertainment System]] | |||
|title2=''[[Super Mario All-Stars]]'' | |||
|role2=Boss | |||
|release2=Japan:<br>July 14, [[List of games by date#1993|1993]] | |||
|Boss | |format2=[[Super Famicom]] / [[Super Nintendo Entertainment System]] | ||
|[[Japan]]:<br>October 23, [[List of games by date#1988|1988]] | |title3=''[[Super Mario All-Stars + Super Mario World]]'' | ||
|[[Family Computer]]/[[Nintendo Entertainment System]] | |role3=Boss | ||
| | |release3=[[United States of America|USA]]:<br>December, [[List of games by date#1994|1994]] | ||
|format3=Super Nintendo Entertainment System | |||
|Boss | |title4=''[[Super Mario Advance 4: Super Mario Bros. 3]]'' | ||
| Japan:<br>July 14, [[List of games by date#1993|1993]] | |role4=Boss | ||
|[[Super Nintendo Entertainment System]] | |release4=Japan:<br>July 21, [[List of games by date#2003|2003]] | ||
| | |format4=[[Game Boy Advance]] | ||
|title5=''[[Super Mario All-Stars Limited Edition]]'' | |||
|Boss | |role5=Boss | ||
|[[United States of America|USA]]:<br>December, [[List of games by date#1994|1994]] | |release5=Japan:<br>October 21, [[List of games by date#2010|2010]] | ||
|Super Nintendo Entertainment System | |format5=[[Wii]] | ||
| | |title6=''[[Super Mario 3D Land]]'' | ||
|role6=Boss | |||
|Boss | |release6=Japan:<br>November 3, [[List of games by date#2011|2011]] | ||
|Japan:<br>July 21, [[List of games by date#2003|2003]] | |format6=[[Nintendo 3DS]] | ||
|[[Game Boy Advance]] | |title7=''[[New Super Mario Bros. U]]'' | ||
| | |role7=Boss | ||
|release7=USA:<br>November 18, [[List of games by date#2012|2012]] | |||
|Boss | |format7=[[Wii U]] | ||
|Japan:<br>October 21, [[List of games by date#2010|2010]] | |title8=''[[New Super Luigi U]]'' | ||
|[[Wii]] | |role8=Boss | ||
| | |release8=USA:<br>November 1, [[List of games by date#2013|2013]] | ||
|format8=Wii U | |||
|Boss | |title9=''[[Super Mario 3D World]]'' | ||
|Japan:<br>November 3, [[List of games by date#2011|2011]] | |role9=Boss | ||
|[[Nintendo 3DS]] | |release9=Japan:<br>November 21, 2013 | ||
| | |format9=Wii U | ||
|title10=''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' | |||
|Boss | |role10=Boss | ||
|USA:<br>November 18, [[List of games by date#2012|2012]] | |release10=Japan:<br>April 29, [[List of games by date#2015|2015]] | ||
|[[Wii U]] | |format10=Nintendo 3DS | ||
| | |title11=''[[Minecraft|Minecraft: Wii U Edition]]'' | ||
|role11=Playable skin in the Super Mario Mash-up | |||
|Boss | |release11=North America:<br>May 17, [[List of games by date#2016|2016]] | ||
|USA:<br>November 1, [[List of games by date#2013|2013]] | |format11=Wii U | ||
|Wii U | |title12=''[[Super Mario Run]]'' | ||
| | |role12=Boss | ||
|release12=Japan:<br>December 15, 2016 | |||
|Boss | |format12=iOS/Android | ||
|Japan:<br>November 21, 2013 | |title13=''[[Mario Sports Superstars]]'' | ||
|Wii U | |role13=Supporting playable character | ||
| | |release13=Europe:<br>March 10, [[List of games by date#2017|2017]] | ||
|format13=Nintendo 3DS | |||
|Boss | |title14=''[[Minecraft|Minecraft: Nintendo Switch Edition]]'' | ||
|Japan:<br>April 29, [[List of games by date#2015|2015]] | |role14=Playable skin in the Super Mario Mash-up | ||
|Nintendo 3DS | |release14=North America:<br>May 11, 2017 | ||
| | |format14=[[Nintendo Switch]] | ||
|title15=''[[Minecraft|Minecraft: New Nintendo 3DS Edition]]'' | |||
|Playable skin in the Super Mario Mash-up | |role15=Playable skin in the Super Mario Mash-up | ||
|North America:<br>May 17, [[List of games by date#2016|2016]] | |release15=North America:<br>June 5, [[List of games by date#2018|2018]] | ||
|Wii U | |format15=[[nwiki:New Nintendo 3DS|New Nintendo 3DS]] | ||
| | |title16=''[[Minecraft|Minecraft: Bedrock Edition]]'' | ||
|role16=Playable skin in the Super Mario Mash-up | |||
|Boss | |release16=North America:<br>June 21, 2018 | ||
|Japan:<br>December 15, 2016 | |format16=Nintendo Switch | ||
|iOS/Android | |title17=''[[Mario Tennis Aces]]'' | ||
| | |role17=Rival, Playable character (version 2.1.0) | ||
|release17=Japan:<br>June 22, 2018 | |||
|Supporting playable character | |format17=Nintendo Switch | ||
|Europe:<br>March 10, [[List of games by date#2017|2017]] | |title18=''[[Super Mario Party]]'' | ||
|Nintendo 3DS | |role18=Cameo | ||
| | |release18=Japan:<br>October 5, 2018 | ||
|format18=Nintendo Switch | |||
|Playable skin in the Super Mario Mash-up | |title19=''[[Super Smash Bros. Ultimate]]'' | ||
|North America:<br>May 11, 2017 | |role19=Cameo | ||
|[[Nintendo Switch]] | |release19=Japan:<br>December 7, 2018 | ||
| | |format19=Nintendo Switch | ||
|title20=''[[New Super Mario Bros. U Deluxe]]'' | |||
|Playable skin in the Super Mario Mash-up | |role20=Boss | ||
|North America:<br>June 5, [[List of games by date#2018|2018]] | |release20=Japan:<br>January 11, [[List of games by date#2019|2019]] | ||
|[[ | |format20=Nintendo Switch | ||
| | |title21=''[[Super Mario Maker 2]]'' | ||
|role21=Enemy | |||
|Playable skin in the Super Mario Mash-up | |release21=Japan:<br>June 28, 2019 | ||
|North America:<br>June 21, 2018 | |format21=Nintendo Switch | ||
|Nintendo Switch | |title22=''[[Dr. Mario World]]'' | ||
| | |role22=Assistant | ||
|release22=Japan:<br>July 9, 2019 | |||
|Rival, Playable character (version 2.1.0) | |format22=iOS/Android | ||
|Japan:<br>June 22, 2018 | |title23=''[[Super Mario 3D World + Bowser's Fury]]'' | ||
|Nintendo Switch | |role23=Boss | ||
| | |release23=Japan:<br>February 12, [[List of games by date#2021|2021]] | ||
|format23=Nintendo Switch | |||
|Cameo | |title24=''[[Mario Strikers: Battle League]]'' | ||
|Japan:<br>October 5, 2018 | |role24=Goalie | ||
|Nintendo Switch | |release24=Japan:<br>June 10, [[List of games by date#2022|2022]] | ||
| | |format24=Nintendo Switch | ||
}} | |||
| | |||
|Japan:<br>December 7, 2018 | |||
|Nintendo Switch | |||
| | |||
|Boss | |||
|Japan:<br>January 11, [[List of games by date#2019|2019]] | |||
|Nintendo Switch | |||
| | |||
| | |||
|Japan:<br>June 28, 2019 | |||
|Nintendo Switch | |||
| | |||
|Assistant | |||
|Japan:<br>July 9, 2019 | |||
|iOS/Android | |||
| | |||
|Boss | |||
|Japan:<br>February 12, [[List of games by date#2021|2021]] | |||
|Nintendo Switch | |||
| | |||
|Goalie | |||
|Japan:<br>June 10, [[List of games by date#2022|2022]] | |||
|Nintendo Switch | |||
==Gallery== | ==Gallery== | ||
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|GerM=Boom Boom | |GerM=Boom Boom | ||
|Ita=Boom Boom | |Ita=Boom Boom | ||
|Ita2=Boom-boom | |Ita2=Boom-boom<ref>{{cite|title=''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6|page=17}}</ref> | ||
|Kor=부웅부웅 | |Kor=부웅부웅 | ||
|KorR=Buung-buung | |KorR=Buung-buung |