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| {{italic title|id=yes}} | | {{italic title|Bonus Challenge (''Luigi's Mansion: Dark Moon'')}} |
| {{location infobox | | {{Location-infobox |
| |image=[[File:LMDM Bonus Challenge.png|270px]] | | |name=Bonus Challenge |
| | |image=LMDM Bonus Challenge.png |
| | |width=270 |
| | |greaterloc=[[Paranormal Dimension]] |
| | |inhabitants=[[Gold Greenie]]s, [[Hider]]s |
| |first_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]]) | | |first_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]]) |
| |latest_appearance=''[[Luigi's Mansion 2 HD]]'' ([[list of games by date#2024|2024]])
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| |inhabitants=[[Gold Greenie]]s, [[Hider]]s
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| |greater_location=[[??? (Luigi's Mansion: Dark Moon)|???]]
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| }} | | }} |
| '''Bonus challenges'''<ref>{{cite|author=von Esmarch, Nick|title=''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide|isbn=978-0-307-89554-7|publisher=[[Prima Games]]|language=en-us|date=March 24, 2013|page=84, 85, 114, 115, 158, 159, 186, 202, 203, and 218|location=Roseville}}</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can be accessed only via [[paranormal portal|portals]] that often appear inside furniture or objects, and they teleport [[Luigi]] into the [[??? (Luigi's Mansion: Dark Moon)|ghost dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes. A bonus challenge can be entered from a shaking door, which is on either fridges or coffins or as fake doors, and shaking doors are usually hidden from view or behind fake walls. In a bonus challenge, Luigi has to complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze to finishing a snowman's face to capturing five [[Gold Greenie]]s before they escape to having a snowball fight with some [[Hider]]s. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a [[gem]] or a large amount of treasure, and he gets returned to the area he used to access the dimension. | | '''Bonus Challenges'''<ref>von Esmarch, Nick (2013). ''Luigi's Mansion: Dark Moon'' [[Prima Games|Prima]] Official Game Guide, pages 85, 115, 159, 186, 203, and 218.</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can only be accessed via [[paranormal portal|portals]] that often appear inside furniture or objects, and teleport Luigi into the [[Paranormal Dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes. |
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| ==List of bonus challenges==
| | To access a Bonus Challenge, [[Luigi]] has to locate a shaking door. They can be found on fridges, coffins, or as fake doors, and are usually hidden from view or behind fake walls, requiring the player to hunt them down. Opening a shaking door pulls Luigi into a smaller level, where he must complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[Coin]]s in a maze or finishing a snowman's face, to capturing five Gold Greenies before they escape or having a snowball fight with some [[Hider]]s. The game ends when time runs out or Luigi completes the given objective, which rewards him with a [[gem]] or a large amount of treasure, and returns him to the area he used to access the dimension. |
| {| class="wikitable"
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| ! Image !! Task !! Mission !! Room !! Reward
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| | [[File:Luigi's Mansion 2 bonus A-4.jpg|100px]] || Luigi must reveal the third hidden chest. || A-4: [[Visual Tricks]] || [[Mudroom Exterior]] || 3 [[Gold Bar]]s and 26 coins
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| | [[File:Luigi's Mansion 2 bonus B-3.jpg|100px]] || Luigi must collect all [[Red Coin]]s while being attacked by [[Flytrap]]s. || B-3: [[Graveyard Shift]] || [[Sewer]] || 5 Gold Bars
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| | [[File:Luigi's Mansion 2 bonus B-4.jpg|100px]] || Luigi must run through a stair maze to collect the Red Coins.|| B-4: [[Pool Party]] || [[Conservatory (Luigi's Mansion: Dark Moon)|Conservatory]] || Coffin [[gem]]
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| | [[File:Luigi's Mansion 2 bonus C-2.jpg|100px]] || In a giant hourglass with rising sand, Luigi can reach five chests that each contain a [[Gold Greenie]]. || C-2: [[Underground Expedition]] || [[Canyon Narrows]] || None
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| | [[File:Luigi's Mansion 2 bonus C-3.jpg|100px]] || Luigi must navigate a maze in the dark to collect the Red Coins. || C-3: [[Roundhouse Brawl]] || [[Finishing Room]] || 5 Gold Bars
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| | [[File:Luigi's Mansion 2 bonus C-5.jpg|100px]] || Using the spring, Luigi must jump over the saw blades to collect the Red Coins. || C-5: [[Piece at Last]] || [[Gear Chamber]] || Oval gem
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| | [[File:Luigi's Mansion 2 bonus D-1.jpg|100px]] || Luigi must shoot coal pieces to form a snowman's mouth and eyes. || D-1: [[Cold Case]] || [[Drift Hall]] || 60 [[bill]]s
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| | [[File:Luigi's Mansion 2 bonus D-3.jpg|100px]] || Luigi must hit three [[Hider]]s with snowballs. || D-3: [[Across the Chasm]] || [[High Wires]] || 12 coins (first Hider); 5 Gold Bars (second Hider); mushroom gem (third Hider)
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| | [[File:Luigi's Mansion 2 bonus E-1.jpg|100px]] || Luigi must collect the Red Coins while being attacked by suits of armor.|| E-1: [[Front-Door Key]] || [[Haunted Catacombs]] || 5 Gold Bars
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| | [[File:Luigi's Mansion 2 bonus E-2.jpg|100px]] || Luigi must collect the Red Coins in an icy stage with fish jumping out ice holes. || E-2: [[Double Trouble (mission)|Double Trouble]] || [[Kitchen (Treacherous Mansion)|Kitchen]] || 5 Gold Bars
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| |}
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| ==References== | | ==References== |