Editing Bonus Chance

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The '''Bonus Chance''' (also named '''bonus game''', '''Bonus Stage''',<ref>{{cite|language=en|publisher=Nintendo of America|date=1988|title=''Super Mario Bros. 2'' manual|page=22}}</ref> '''Slot Machine''',<ref>{{cite|date=1993|title=''Super Mario All-Stars'' manual|page=22|publisher=Nintendo of America|language=en}}</ref> and '''Slot Game'''<ref>{{cite|date=1993|publisher=Nintendo of America|language=en-us|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=87}}</ref>) is a [[minigame]] introduced in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]''. It is played at the end of every [[level]], provided [[Mario]] or another character has collected at least one [[coin]] in [[Subspace]] during its first two visits. If they end the course with no coins collected, the Bonus Chance screen displays, but the game is immediately skipped.
The '''Bonus Chance''' (also named '''bonus game''', '''Bonus Stage''',<ref>{{cite|language=en|publisher=Nintendo of America|date=1988|title=''Super Mario Bros. 2'' manual|page=22}}</ref> '''Slot Machine''',<ref>{{cite|date=1993|title=''Super Mario All-Stars'' manual|page=22|publisher=Nintendo of America|language=en}}</ref> and '''Slot Game'''<ref>{{cite|date=1993|publisher=Nintendo of America|language=en-us|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=87}}</ref>) is a [[minigame]] introduced in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]''. It is played at the end of every [[level]], provided [[Mario]] or another character has collected at least one [[coin]] in [[Subspace]] during its first two visits. If they end the course with no coins collected, the Bonus Chance screen displays, but the game is immediately skipped.


In ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', the coin counter is displayed in {{wp|hexadecimal}}. When the player has more than nine coins, letters from ''A'' to ''F'' are used instead. In ''Yume Kōjō: Doki Doki Panic'', there are four possible symbols: [[Cherry]], [[Snifit]], [[Vegetable|Large Vegetable, and Small Vegetable]] (the types for the latter two depend on each [[world]] and have been replaced with [[Turnip]] and [[Starman]] in ''Super Mario Bros. 2''). The rewards are:
In ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', the coin counter is displayed in a single digit, if the player has more than nine coins, letters are used instead. In ''Yume Kōjō: Doki Doki Panic'', there are four possible symbols: [[Cherry]], [[Snifit]], [[Vegetable|Large Vegetable, and Small Vegetable]] (the types for the latter two depend on each [[world]] and have been replaced with [[Turnip]] and [[Starman]] in ''Super Mario Bros. 2''). The rewards are:
{{columns|count=2|
{{columns|count=2|
*Cherry in left column: +1 life
*Cherry in left column: +1 life

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