Editing Blueprint
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Blueprints play a somewhat critical role in the final level, Hideout Helm, because Snide uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | Blueprints play a somewhat critical role in the final level, Hideout Helm, because Snide uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | ||
Blueprints are required for a 101% completion, albeit indirectly via the Golden Bananas that Snide awards for turning them in. The blueprints themselves do not add to the completion percentage. Additionally, after the Kongs recover every blueprint, Snide allows the Kongs to replay most of the [[Bonus | Blueprints are required for a 101% completion, albeit indirectly via the Golden Bananas that Snide awards for turning them in. The blueprints themselves do not add to the completion percentage. Additionally, after the Kongs recover every blueprint, Snide allows the Kongs to replay most of the [[Bonus Area|Bonus Stage]]s from a sub-menu at his headquarters. Β | ||
==Gallery== | ==Gallery== |