Editing Blow
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{{redirect|Dandelion|the plant that appears in ''[[Donkey Kong Jungle Beat]]'' and the ''[[Super Mario Galaxy]]'' games|[[Banandelion]]}} | {{redirect|Dandelion|the plant that appears in ''[[Donkey Kong Jungle Beat]]'' and the ''[[Super Mario Galaxy]]'' games|[[Banandelion]]}} | ||
[[File:DKCR Peaceful Pier 2.png|thumb|270px|Donkey Kong putting out the flames on a [[Tiki Torch]] with an air blow]] | [[File:DKCR Peaceful Pier 2.png|thumb|270px|[[Donkey Kong]] putting out the flames on a [[Tiki Torch]] with an air blow]] | ||
'''Blowing''' is a recurring technique that allows the user to blow air to move or dissipate certain objects or to extinguish flaming enemies. | |||
==History== | ==History== | ||
===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''=== | ===''[[Donkey Kong Country Returns]]'' / ''[[Donkey Kong Country Returns 3D]]''=== | ||
Blowing first appeared in ''Donkey Kong Country Returns'' and its Nintendo 3DS remake. [[Donkey Kong]] or [[Diddy Kong]] can blow air by having the player repeatedly shake the [[Wii#Wii Remote|Wii Remote]] or push the {{button|3ds|X}}/{{button|3ds|Y}} button on the [[Nintendo 3DS]] while the character is crouching. Diddy Kong is only able to perform this action when he is controlled independently in multiplayer. The move does not appear in ''[[Donkey Kong Country: Tropical Freeze]]'', being replaced with the ability to pluck items from the ground. | |||
The ability was incorporated into the game at the behest of [[Shigeru Miyamoto]], the game's supervisor.<ref>'''[[Kensuke Tanabe|Tanabe]]:''' "One new ability for Donkey Kong is the ability to blow out his breath. For example, if he blows on dandelions, an item can appear ." '''[[Satoru Iwata|Iwata]]:''' "Whose idea was that?" '''Tanabe:''' "Miyamoto-san’s. He told us early on in development that he definitely wanted us to put that in." — {{cite|url=www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Donkey-Kong-Country-Returns/Iwata-Asks-Donkey-Kong-Country-Returns/4-White-knuckled-Action/4-White-knuckled-Action-212480.html|title=Iwata Asks: ''Donkey Kong Country Returns''|accessdate=December 29, 2017}}</ref><ref>'''[[Risa Tabata]]:''' "I wonder if you remember, from that game, where Donkey Kong takes a deep breath and blows? That’s Mr. Miyamoto. That came from him." — {{cite|author=Parish, Jeremy|deadlink=y|url=www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview|title=Donkey Kong Country Tropical Freeze Full E3 Interview|publisher=usgamer.net|accessdate=May 26, 2024|archive=web.archive.org/web/20180117161556/http://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview}}</ref> Miyamoto came up with the request during a prolonged play session with a prototype of the game; he noticed that Donkey Kong kicked up dust as he was moving, which Miyamoto likened to the character blowing air. One of | The ability was incorporated into the game at the behest of [[Shigeru Miyamoto]], the game's supervisor.<ref>'''[[Kensuke Tanabe|Tanabe]]:''' "One new ability for Donkey Kong is the ability to blow out his breath. For example, if he blows on dandelions, an item can appear ." '''[[Satoru Iwata|Iwata]]:''' "Whose idea was that?" '''Tanabe:''' "Miyamoto-san’s. He told us early on in development that he definitely wanted us to put that in." — {{cite|url=www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Donkey-Kong-Country-Returns/Iwata-Asks-Donkey-Kong-Country-Returns/4-White-knuckled-Action/4-White-knuckled-Action-212480.html|title=Iwata Asks: ''Donkey Kong Country Returns''|accessdate=December 29, 2017}}</ref><ref>'''[[Risa Tabata]]:''' "I wonder if you remember, from that game, where Donkey Kong takes a deep breath and blows? That’s Mr. Miyamoto. That came from him." — {{cite|author=Parish, Jeremy|deadlink=y|url=www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview|title=Donkey Kong Country Tropical Freeze Full E3 Interview|publisher=usgamer.net|accessdate=May 26, 2024|archive=web.archive.org/web/20180117161556/http://www.usgamer.net/articles/donkey-kong-country-tropical-freeze-full-e3-interview}}</ref> Miyamoto came up with the request during a prolonged play session with a prototype of the game; he noticed that Donkey Kong kicked up dust as he was moving, which Miyamoto likened to the character blowing air. One senior designer of ''Donkey Kong Country Returns'', Mike Wikan, found the blowing mechanic to create a playful and whimsical contrast to Donkey Kong's sense of strength and weight.<ref>{{cite|author=KIWI TALKZ|date=September 6, 2021|url=youtu.be/hlbeRLmfCHk?t=547|title=#105 - Mike Wikan Interview (Metroid Prime Trilogy, Game Design, Crunch, Booz Allen Hamilton etc.)|timestamp=9:07|publisher=YouTube|accessdate=December 7, 2022}}</ref> | ||
====List of objects that can be blown onto==== | ====List of objects that can be blown onto==== | ||
There are a multitude of objects that are affected by Donkey Kong's breath. When blown onto, many of these objects reveal items such as [[banana]]s, [[Banana Coin]]s, and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], while others cause something to occur. The appearance of these objects is mostly influenced by the environment they are found in. Their role is similar to that of item [[Item container|containers]]. | There are a multitude of objects that are affected by Donkey Kong's breath. When blown onto, many of these objects reveal items such as [[banana]]s, [[Banana Coin]]s, and [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]], while others cause something to occur. The appearance of these objects is mostly influenced by the environment they are found in. Their role is similar to that of item [[Item container|containers]]. |