Editing Blooper Scooper

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{{minigame infobox
{{minigame infobox
|image=[[File:BlooperScooper.png|280px]]<br>Day<br>[[File:Blooper Scoop Nite 6.png|280px]]<br>Night<br>
|image={{tabber|title1=Day|content1=[[File:BlooperScooper.png|260px]]|title2=Night|content2=[[File:Blooper Scoop Nite 6.png|260px]]}}
|appears_in=''[[Mario Party 6]]''
|appears_in=''[[Mario Party 6]]''
|type=4-Player mini-game
|type=4-Player mini-game
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==Gameplay==
==Gameplay==
The players must [[swim]] to avoid being dragged under the surface by the Giant Blooper at the center of a whirlpool. The Blooper sometimes puts its tentacles above water to serve as another obstacle. If a player touches a tentacle, a barrel, or a crate, the player is stunned while drifting towards the Blooper. If a player gets too close to the Blooper, it grabs the player and pulls them underwater, eliminating that competitor. The last player standing wins. If two or more players outlast the time limit, they win, though if no one does so, the minigame ends in a tie.
The players must [[swim]] to avoid being dragged under the surface by the Giant Blooper at the center of a whirlpool. The Blooper sometimes puts its tentacles above water to serve as another obstacle. If a player touches a tentacle, a barrel, or a crate, the player is stunned while drifting towards the Blooper. If a player gets too close to the Blooper, it grabs the player and pulls them underwater, eliminating that competitor. The last player standing wins. If two or more players outlast the time limit, they win. If all players are eliminated, the minigame ends in a tie.


==Ending==
==Ending==
The Giant Blooper sinks back underwater, and the whirlpool disappears. The winner(s) then swim(s) to the center of the area and wave(s) at the screen.
The Blooper sinks back underwater, and the whirlpool disappears. The winner(s) then swim(s) to the center of the area and wave(s) at the screen.


==Controls==
==Controls==
*{{button|gcn|Stick}} &ndash; Change direction
* {{button|gcn|Stick}} &ndash; Change direction
*{{button|gcn|A}} &ndash; Swim
* {{button|gcn|A}} &ndash; Swim


==In-game text==
==In-game text==

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