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[[File: | [[File:Lightning Mansion.PNG|thumb|250px|Lightning striking the mansion.]] | ||
The '''blackout''' is an event in ''[[Luigi's Mansion]]''. After [[Luigi]] defeats [[Boolossus]] and opens the door to Area 4, several bolts of lightning strike the mansion. This causes the power to go out, darkening every room, including ones Luigi has already completed, and allowing [[Ghost (Luigi's Mansion series)|ghosts]] to wander freely. | |||
The '''blackout''' is an event | |||
During the blackout, set groups of ghosts appear in rooms, even replacing ones Luigi has not caught, including [[ | During the blackout, set groups of ghosts appear in rooms, even replacing ones Luigi has not caught, including [[Portrait Ghost]]s. This can make the mansion difficult to navigate. [[Gold Mouse|Gold Mice]] reappear in the darkened rooms if Luigi had not captured them before, so the blackout can be used to his advantage. Ghosts in a room respawn if Luigi captures all of them and reenters the room during the blackout. The only rooms without ghosts are the [[Foyer (Luigi's Mansion)|Foyer]], the [[Bottom of the Well]] and the [[Breaker Room]], though they still go dark. Also, some previously accessible rooms lock up during the blackout. They reopen after Luigi turns the lights back on. The player cannot save during the blackout as none of the [[Toad (species)|Toad]]s appear and no [[Boo]]s can be caught. | ||
In order to turn the power back on, Luigi must find and capture [[Uncle Grimmly]] in the [[Wardrobe Room]], causing a [[chest]] containing the [[key]] to the Breaker Room to appear. He can get a hint about this by talking to [[Professor Elvin Gadd|Professor E. Gadd]] in the [[Telephone Room]]. Luigi can use the key to enter the Breaker Room and pull a switch that restores the mansion. Rooms that Luigi had not previously completed stay dark except the Breaker Room, which lights up. | In order to turn the power back on, Luigi must find and capture [[Uncle Grimmly]] in the [[Wardrobe Room]], causing a [[chest]] containing the [[key]] to the Breaker Room to appear. He can get a hint about this by talking to [[Professor Elvin Gadd|Professor E. Gadd]] in the [[Telephone Room]]. Luigi can use the key to enter the Breaker Room and pull a switch that restores the mansion. Rooms that Luigi had not previously completed stay dark except the Breaker Room, which lights up. | ||
Until the blackout situation is resolved and Uncle Grimmly captured, Luigi cannot go back to the lab via the Mansion's entrance in the 3DS remake of the game as the door is locked by a "mysterious force". | Until the blackout situation is resolved and Uncle Grimmly captured, Luigi cannot go back to the lab via the Mansion's entrance in the 3DS remake of the game as the door is locked by a "mysterious force". | ||
==Ghosts== | ==Ghosts== | ||
{{ | {{rewrite|Specific amounts (position-wise) of non-small ghosts seem to be found consistently in hallways during blackout, which need to be noted}} | ||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
|direction=vertical | |direction=vertical | ||
|width=250 | |width=250 | ||
|image1=Blackout. | |image1=Blackout.PNG | ||
|caption1=Luigi on the Balcony during the blackout. | |caption1=Luigi on the Balcony during the blackout. | ||
|image2=Telephone Room Blackout.PNG | |image2=Telephone Room Blackout.PNG | ||
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This list shows the different ghosts that appear during the blackout and the rooms in which they are found. They are listed in roughly the ordered in which they are encountered. | This list shows the different ghosts that appear during the blackout and the rooms in which they are found. They are listed in roughly the ordered in which they are encountered. | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
!Room | !Room | ||
!Ghosts | !Ghosts | ||
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|- | |- | ||
|1F Hallway | |1F Hallway | ||
|Purple Bats<br>Ceiling | |Purple Bats<br>Ceiling Surprise<br>Purple Bombers<br>Blue Mice<br>Purple Mice<br>Gold Bats | ||
|- | |- | ||
|[[Bathroom (1F)]] | |[[Bathroom (1F)]] | ||
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|N/A | |N/A | ||
|- | |- | ||
|[[Fortune- | |[[Fortune-Teller's Room]] | ||
|2 Purple Punchers<br>1 Blue Twirler | |2 Purple Punchers<br>1 Blue Twirler | ||
|- | |- | ||
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|6 [[Grabbing Ghost|Mirror Ghosts]] | |6 [[Grabbing Ghost|Mirror Ghosts]] | ||
|- | |- | ||
|[[ | |[[Laundry Room]] | ||
|3 Garbage Can Ghosts | |3 Garbage Can Ghosts | ||
|- | |- | ||
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|N/A | |N/A | ||
|- | |- | ||
|2F | |2F Family Hallway | ||
|Blue Mice<br>Purple Mice<br>Ceiling Surprise<br>Purple Bomber | |Blue Mice<br>Purple Mice<br>Ceiling Surprise<br>Purple Bomber | ||
|- | |- | ||
|[[ | |[[Study]] | ||
|1 Red Grabbing Ghost | |1 Red Grabbing Ghost | ||
|- | |- | ||
|[[ | |[[Master Bedroom]] | ||
|2 Gold Ghosts<br>3 Red Grabbing Ghosts | |2 Gold Ghosts<br>3 Red Grabbing Ghosts | ||
|- | |- | ||
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|} | |} | ||
=== | ===Notes=== | ||
*The Speedy Spirits only appear if [[Luigi]] has not yet found them. Any Speedy Spirit that has been discovered but managed to escape | *The Speedy Spirits will only appear if [[Luigi]] has not yet found them. Any Speedy Spirit that has been discovered but managed to escape will not respawn. | ||
*The Speedy Spirits in the Conservatory, the Hidden Room, and the Nursery only appear during the Blackout. | *The Speedy Spirits in the Billiards Room and the Breaker Room will only appear before the Blackout. | ||
*Ghosts continue to spawn during the Blackout if Luigi travels at least two rooms away from where they spawn. | *The Speedy Spirits in the Conservatory, the Hidden Room, and the Nursery will only appear during the Blackout. | ||
*Ghosts will continue to spawn during the Blackout if Luigi travels at least two rooms away from where they spawn. | |||
{{LM}} | {{LM}} | ||
[[Category:Luigi's Mansion]] | [[Category:Luigi's Mansion]] | ||
[[it:Blackout]] | [[it:Blackout]] |