Editing Belcha's Barn
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{DKC level infobox | {{DKC level infobox | ||
|image=[[File:Belcha DKC3 battle.png]] | |image={{tabber|title1=Original|content1=[[File:Belcha DKC3 battle.png]]|title2=Remake|content2=[[File:Belcha DKC3GBA battle.png]]}} | ||
|code=1 - BOSS | |code=1 - BOSS | ||
|world=[[Lake Orangatanga]] | |world=[[Lake Orangatanga]] | ||
Line 11: | Line 11: | ||
|after3=[[Springin' Spiders|>>]] | |after3=[[Springin' Spiders|>>]] | ||
}} | }} | ||
'''Belcha's Barn''' is the boss level of [[Lake Orangatanga]], the first world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To proceed to the second world, [[Kremwood Forest]], the [[Kong]]s must defeat [[Belcha]]. | '''Belcha's Barn''' is the boss level of [[Lake Orangatanga]], the first world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To proceed to the second world, [[Kremwood Forest]], the [[Kong]]s must defeat [[Belcha]]. | ||
==Layout== | ==Layout== | ||
The level begins in a small room with a trapdoor. If only one [[Kong]] is active, a [[DK Barrel]] is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor. The fight takes place in a corridor with a pit on each side. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the left pit has a spinning, spiked shaft. | |||
The level begins in a small room with a | |||
Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. When Belcha is defeated, it leaves behind a [[Bonus Coin (Donkey Kong | Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. When Belcha is defeated, it leaves behind a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]], or a [[bear coin]] if he is optionally fought again. | ||
Belcha's Barn has two glitches. One of them is performed by throwing a Knik-Knak into Belcha's mouth the exact moment it lands on the ground after a short hop, Belcha's teeth may fly off to the far right of the screen. This causes the Barrels to not spawn anymore, essentially softlocking the game.<ref> | Belcha's Barn has two glitches. One of them is performed by throwing a Knik-Knak into Belcha's mouth the exact moment it lands on the ground after a short hop, Belcha's teeth may fly off to the far right of the screen. This causes the Barrels to not spawn anymore, essentially softlocking the game.<ref>https://twitter.com/TheStaticCling/status/1474918522094436354</ref> The other glitch is performed by holding a Knik-Knak with Kiddy, and jumping on a Barrel spit out by Belcha, Kiddy may lose grip of the Knik-Knak, as it levitates to the right for a moment, before dropping to the ground again.<ref>https://twitter.com/LumaleeComet/status/1475893412889047041</ref> | ||
==Names in other languages== | ==Names in other languages== | ||
Line 25: | Line 25: | ||
|JapR=Kyodai taru bosu Berucha | |JapR=Kyodai taru bosu Berucha | ||
|JapM=Huge Barrel, Boss Belcha | |JapM=Huge Barrel, Boss Belcha | ||
| | |Fra=Grange de Belcha | ||
| | |FraM=Belcha's Barn | ||
|Ger=Belchas Scheune | |Ger=Belchas Scheune | ||
|GerM=Belcha's Barn | |GerM=Belcha's Barn |