Editing Battle Plug
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{{rewrite-expand|Add missing images and Lumenade requirements for the Battle Plugs}} | |||
[[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | [[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | ||
'''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with | '''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with Lumenade from Sprite Balls. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series. | ||
__TOC__ | __TOC__ | ||
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|[[File:KaboomAttack.png|32px]] | |[[File:KaboomAttack.png|32px]] | ||
|''Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.'' | |''Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.'' | ||
| | | | ||
|10 | |10 | ||
|30 | |30 | ||
| | |From the start | ||
|After an EXCELLENT rating, it starts a slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage.<br />Two copies are available | |After an EXCELLENT rating, it starts a slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage.<br />Two copies are available. | ||
|- | |- | ||
|Surprise Iron Ball | |Surprise Iron Ball | ||
|[[File:SurpriseIronBall.png|32px]] | |[[File:SurpriseIronBall.png|32px]] | ||
|''When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.'' | |''When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.'' | ||
|20 | |20 | ||
|10 | |10 | ||
|30 | |30 | ||
| | | | ||
|After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage | |After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage.<br>Iron balls deal Buster Critical damage to frozen enemies.<ref name=FROverviewTrailer>[https://www.youtube.com/watch?v=iEOK2_FQKL8 Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)]</ref><br />Two copies are available. | ||
|- | |- | ||
|Dizzifying Attack | |Dizzifying Attack | ||
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|15 | |15 | ||
|20 | |20 | ||
| | | | ||
|When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | |When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | ||
|- | |- | ||
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|[[File:FieryAttack.png|32px]] | |[[File:FieryAttack.png|32px]] | ||
|''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''burned'''.'' | |''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''burned'''.'' | ||
| | | | ||
|15 | |15 | ||
|20 | |20 | ||
| | | | ||
|When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | |When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | ||
|- | |- | ||
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|[[File:IcyAttack.png|32px]] | |[[File:IcyAttack.png|32px]] | ||
|''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''iced'''.'' | |''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''iced'''.'' | ||
| | | | ||
|15 | |15 | ||
|20 | |20 | ||
| | | | ||
|When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> | |When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> | ||
|- | |- | ||
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|[[File:AttackBoost.png|32px]] | |[[File:AttackBoost.png|32px]] | ||
|''Grants you '''one''' additional Jump or Hammer attack.'' | |''Grants you '''one''' additional Jump or Hammer attack.'' | ||
| | | | ||
|10 | |10 | ||
|30 | |30 | ||
| | | | ||
|An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | |An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | ||
|- | |- | ||
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|[[File:AntiZokket.png|32px]] | |[[File:AntiZokket.png|32px]] | ||
|''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.'' | |''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.'' | ||
| | | | ||
|10 | |10 | ||
|30 | |30 | ||
| | | | ||
|Buster Critical deal ?% more damage. | |Buster Critical deal ?% more damage. | ||
|- | |- | ||
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|[[File:AntiArmy.png|32px]] | |[[File:AntiArmy.png|32px]] | ||
|''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.'' | |''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.'' | ||
| | | | ||
|10 | |10 | ||
|30 | |30 | ||
| | | | ||
|Buster Critical deal ?% more damage. | |Buster Critical deal ?% more damage. | ||
|- | |- | ||
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|[[File:AntiGlohm.png|32px]] | |[[File:AntiGlohm.png|32px]] | ||
|''Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.'' | |''Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.'' | ||
| | | | ||
|10 | |10 | ||
|30 | |30 | ||
|Defeat [[Glohm Gobblick]] | |Defeat [[Glohm Gobblick]] | ||
|Buster Critical deal ?% more damage. | |Buster Critical deal ?% more damage. | ||
|- | |- | ||
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|[[File:Seedle-ize.png|32px]] | |[[File:Seedle-ize.png|32px]] | ||
|''When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.'' | |''When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.'' | ||
| | | | ||
|10 | |10 | ||
|20 | |20 | ||
| | |Trading quest on [[Allsand Island]] | ||
|Any non-boss enemies has a small chance of becoming a level 1 [[Seedle]] | |Any non-boss enemies has a small chance of becoming a level 1 [[Seedle]]. Though not mentioned and with no visible effects, [[Battle Plug#Combos|Statusplosion]] applies to this plug. | ||
|- | |- | ||
|Bros. Boost | |Bros. Boost | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Boosts damage dealt by Bros. Attacks by '''20'''% but also increases BP spent by '''100'''%.'' | |''Boosts damage dealt by Bros. Attacks by '''20'''% but also increases BP spent by '''100'''%.'' | ||
| | | | ||
|5 | |5 | ||
|30 | |30 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Performance Bonus<ref name=TheShortcut/> | |Performance Bonus<ref name=TheShortcut/> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Restores '''50'''% of BP used on a Bros. Attack that earns an EXCELLENT rating.'' | |''Restores '''50'''% of BP used on a Bros. Attack that earns an EXCELLENT rating.'' | ||
| | | | ||
|3 | |3 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Auto EXCELLENT | |Auto EXCELLENT | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.'' | |''Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
|The EXCELLENT rating achieved counts toward the [[ | |The EXCELLENT rating achieved counts toward the [[Challenge (Mario & Luigi: Brothership)|Challenges]]. | ||
|- | |- | ||
|Easy-Peasy Counters | |Easy-Peasy Counters | ||
|[[File:EasyPeasyCounters.png|32px]] | |[[File:EasyPeasyCounters.png|32px]] | ||
|''Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.'' | |''Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.'' | ||
| | | | ||
|10 | |10 | ||
|20 | |20 | ||
| | |From the start | ||
| | | | ||
|- | |- | ||
|Empower Counters<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref> | |Empower Counters<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Turns jump counters into [[Ground Pound|ground pounds]], and charges up hammer counters to do an extra '''30'''% damage.'' | |''Turns jump counters into [[Ground Pound|ground pounds]], and charges up hammer counters to do an extra '''30'''% damage.'' | ||
|30 | |30 | ||
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|- | |- | ||
|Damage Shield | |Damage Shield | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Reduces damage received from enemies by '''20'''%.'' | |''Reduces damage received from enemies by '''20'''%.'' | ||
| | | | ||
|10 | |10 | ||
|30 | |30 | ||
| | | | ||
|Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | ||
|- | |- | ||
|Protectus | |Protectus | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Reduces the damage you suffer from enemies to '''0'''.'' | |''Reduces the damage you suffer from enemies to '''0'''.'' | ||
| | | | ||
|3 | |3 | ||
|40 | |40 | ||
| | | | ||
|Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | ||
|- | |- | ||
|Notdroppin<ref name=JPWebsiteBattle/> | |Notdroppin<ref name=JPWebsiteBattle/> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.'' | |''When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.'' | ||
| | | | ||
|5 | |5 | ||
|30 | |30 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Surefooted Guard | |Surefooted Guard | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Prevents the effects of Trip and Dizzy.'' | |''Prevents the effects of Trip and Dizzy.'' | ||
|15 | |15 | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Temperature Guard <ref name=JPWebsiteBattle/> | |Temperature Guard <ref name=JPWebsiteBattle/> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Prevents the effects of Burn and Ice.'' | |''Prevents the effects of Burn and Ice.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Glohm Guard <ref name=JPWebsiteBattle/> | |Glohm Guard <ref name=JPWebsiteBattle/> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Prevents the effects of Glohm.'' | |''Prevents the effects of Glohm.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Back-Atcha Attack | |Back-Atcha Attack | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.'' | |''When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.'' | ||
| | | | ||
|3 | |3 | ||
|20 | |20 | ||
| | | | ||
|Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | |Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | ||
|- | |- | ||
|Ouch Charge | |Ouch Charge | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Causes damage to charge you up. Once full, your next attack deals +'''100'''% damage.'' | |''Causes damage to charge you up. Once full, your next attack deals +'''100'''% damage.'' | ||
| | | | ||
|1 | |1 | ||
|5 | |5 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Auto Mushroom | |Auto Mushroom | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When your HP becomes low, will automatically use a '''Mushroom'''.'' | |''When your HP becomes low, will automatically use a '''Mushroom'''.'' | ||
|20 | |20 | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Auto Syrup Jar<ref name=PaulWeber>[https://www.youtube.com/watch?v=tZutcIFsg14 PaulWeber]</ref> | |Auto Syrup Jar<ref name=PaulWeber>[https://www.youtube.com/watch?v=tZutcIFsg14 PaulWeber]</ref> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When your BP becomes low, will automatically use a '''Syrup Jar'''.'' | |''When your BP becomes low, will automatically use a '''Syrup Jar'''.'' | ||
|20 | |20 | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Auto Herb | |Auto Herb | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When you gain a status effect, will automatically use a '''Refreshing Herb'''.'' | |''When you gain a status effect, will automatically use a '''Refreshing Herb'''.'' | ||
|15 | |15 | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Auto 1-Up<ref name=PhillyBeatzU/> | |Auto 1-Up<ref name=PhillyBeatzU/> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When one of the brothers is KO'd, automatically uses a '''1-Up Mushroom'''.'' | |''When one of the brothers is KO'd, automatically uses a '''1-Up Mushroom'''.'' | ||
|30 | |30 | ||
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|- | |- | ||
|Auto Ampberry | |Auto Ampberry | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When you are afflicted with Glohm, will automatically use an '''Ampberry'''.'' | |''When you are afflicted with Glohm, will automatically use an '''Ampberry'''.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Deluxe Auto | |Deluxe Auto | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.'' | |''The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.'' | ||
| | | | ||
|15 | |15 | ||
|15 | |15 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Spirited Item | |Spirited Item | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Using an item can boost various stats.'' | |''Using an item can boost various stats.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Item Share | |Item Share | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Using an item will affect the other bro. as well, while only consuming the one item.'' | |''Using an item will affect the other bro. as well, while only consuming the one item.'' | ||
| | | | ||
|3 | |3 | ||
|30 | |30 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Second Helping | |Second Helping | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When using an item, uses two identical items out of your inventory to give the benefit for both.'' | |''When using an item, uses two identical items out of your inventory to give the benefit for both.'' | ||
| | | | ||
|5 | |5 | ||
|30 | |30 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Boomerang Items<ref name=JPWebsiteBattle/> | |Boomerang Items<ref name=JPWebsiteBattle/> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Items you use return to your inventory.'' | |''Items you use return to your inventory.'' | ||
| | | | ||
|5 | |5 | ||
|30 | |30 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Countdown to Crush | |Countdown to Crush | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', a bomb deals heavy damage to all enemies.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', a bomb deals heavy damage to all enemies.'' | ||
| | | | ||
|15 | |15 | ||
|15 | |15 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Countdown to Cure | |Countdown to Cure | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', HP and BP are '''100'''% restored.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', HP and BP are '''100'''% restored.'' | ||
| | | | ||
|15 | |15 | ||
|15 | |15 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Countdown to Charge | |Countdown to Charge | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', all other equipped plugs are recharged to '''50'''%.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', all other equipped plugs are recharged to '''50'''%.'' | ||
| | | | ||
|15 | |15 | ||
|15 | |15 | ||
| | | | ||
|Actually recharges all other equipped plugs '''by''' 50% of their max capacity, rounded up, but cannot get them beyond max. | |Actually recharges all other equipped plugs '''by''' 50% of their max capacity, rounded up, but cannot get them beyond max. | ||
|- | |- | ||
|Charge Bank | |Charge Bank | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When another equipped plug would lose charges, this plug's charges decrease instead.'' | |''When another equipped plug would lose charges, this plug's charges decrease instead.'' | ||
| | | | ||
|3 | |3 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Speedy Recharge | |Speedy Recharge | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When another equipped plug reaches '''zero''' charges, its recharge time is shortened by '''50'''% turns.'' | |''When another equipped plug reaches '''zero''' charges, its recharge time is shortened by '''50'''% turns.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Coinpiler | |Coinpiler | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Causes enemies to drop coins each time you damage them in proportion to damage dealt.'' | |''Causes enemies to drop coins each time you damage them in proportion to damage dealt.'' | ||
| | | | ||
|20 | |20 | ||
|20 | |20 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Loot Booster<ref name=TheShortcut>{{cite|author=Kevin Lee|date=October 11, 2024|url=https://www.theshortcut.com/p/mario-and-luigi-brothership-hands-on|title=Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for|publisher=The Shortcut|language=English|archive=|accessdate=October 14, 2024}}</ref> | |Loot Booster<ref name=TheShortcut>{{cite|author=Kevin Lee|date=October 11, 2024|url=https://www.theshortcut.com/p/mario-and-luigi-brothership-hands-on|title=Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for|publisher=The Shortcut|language=English|archive=|accessdate=October 14, 2024}}</ref> | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''Makes it more likely that defeated enemies will drop items.'' | |''Makes it more likely that defeated enemies will drop items.'' | ||
|30 | |30 | ||
Line 395: | Line 397: | ||
|[[File:LuigiIconBrothership.png|32px]] | |[[File:LuigiIconBrothership.png|32px]] | ||
|''At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.'' | |''At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.'' | ||
| | | | ||
|5 | |5 | ||
|20 | |20 | ||
|Defeat the [[Great Conductor]] | |Defeat the [[Great Conductor]] | ||
| | | | ||
|- | |- | ||
|Waitaminnit | |Waitaminnit | ||
|[[File: | |<!--[[File:MushroomBadge.png]]--> | ||
|''When your regular turn ends, grants you one extra turn.'' | |''When your regular turn ends, grants you one extra turn.'' | ||
|120 | |120 | ||
|3 | |3 | ||
|40 | |40 | ||
| | | | ||
|Turn windows for certain [[Luigi Logic]] actions will still pass. | |Turn windows for certain [[Luigi Logic]] actions will still pass. | ||
|} | |} | ||
Line 512: | Line 514: | ||
==Extension Corps== | ==Extension Corps== | ||
During the battle against the [[Extension Corps | During the battle against the [[Extension Corps]], [[Shun]] uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point. | ||
*'''HUUUGE Iron Ball''': An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer | *'''HUUUGE Iron Ball''': An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. | ||
*'''Theme Song''': All three members dance to the music, powering them up afterwards. | *'''Theme Song''': All three members dance to the music, powering them up afterwards. | ||
*'''Single-Minded''': All three members share a health pool. | *'''Single-Minded''': All three members share a health pool. | ||
*'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | *'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | ||
*'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a [[Boo Biscuit]] or the Protectus plug guarantees protection against the explosion. | *'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a [[Boo Biscuit]] or the Protectus plug guarantees protection against the explosion. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 536: | Line 532: | ||
|Dut=Strijdstekker | |Dut=Strijdstekker | ||
|DutM=Battle plug | |DutM=Battle plug | ||
|Ita=Spina sinergica | |Ita=Spina sinergica | ||
|ItaM=Synergic plug | |ItaM=Synergic plug | ||
Line 545: | Line 539: | ||
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | |PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | ||
|Spa=Clavija de combate | |Spa=Clavija de combate | ||
|SpaM=Combat plug | |SpaM=Combat's plug | ||
}} | }} | ||