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[[File:4tvdan.gif||160px|thumb|right|The original ''Ask Dan'' logo]]
[[File:Ask Dan logo.png|200px|thumb|right|The ''Ask Dan'' logo]]
[[File:Ask Dan logo.png|200px|thumb|right|The ''Ask Dan'' logo on Nsider]]
'''''Ask Dan''''' was a section of the official [[Nintendo]] website at which users could email questions to the section's namesake, Dan Owsen. Many questions asked involved games that are part of the [[Super Mario (franchise)|''Super Mario'' franchise]], though the names of the users submitting said questions occasionally referenced the franchise as well. Dan would infrequently respond in a sarcastic manner,  resulting in questions being answered in a similar (yet less vulgar) manner to those asked on ''[[Ask Uncle Tusk]]''.  
'''''Ask Dan''''' was a section of the official [[Nintendo]] website at which users could email questions to the section's namesake, Dan Owsen. Many questions asked involved games that are part of the [[Super Mario (franchise)|''Super Mario'' franchise]], though the names of the users submitting said questions occasionally referenced the franchise as well. Dan would infrequently respond in a sarcastic manner,  resulting in questions being answered in a similar (yet less vulgar) manner to those asked on ''[[Ask Uncle Tusk]]''. ''Ask Dan'' originated on the "Newsroom" and (presumably) "Loud House" sections of the Nintendo website, though it would eventually migrate to the "Nsider" section.


==Introductions==
==Introductions==
The introduction for the ''Ask Dan'' website was updated to go along with each new set of questions.
The introduction for the ''Ask Dan'' website was updated to go along with each new set of questions.
*''May 19th, 1997 -- Can it be? The return of "Ask Dan!" Yes, they finally corralled me, tied me to my chair and forced me to write a new installment! First I want to apologize for the great delay between columns. Among other things, I've been working on the ''Star Fox 64'' Player's Guide and our new dedicated web site, www.starfox64.com. It's not up yet, but it should start cooking soon! Now on to your questions!''
*''July 29, 1997 -- I guess I didn't cover all the questions about Goldeneye 007 and Star Fox 64 last time, so I have a few more this installment. Way down at the bottom are a couple of more general questions.''
*''September 26, 1997 -- Yesterday, some of you might have joined me for a live session of Ask Dan in Nintendo Power Source's Loud House Chat area. I'm thinking about making Ask Dan Live a weekly feature of the site, probably every Thursday afternoon at 3:00pm PST (although we WON'T have any Ask Dan next week since I'll be out of the office). For this week's Ask Dan, I'll review some of the highlights from the live show yesterday, then I'll delve into the depths of my E-mail bag and pull out a few questions.''
''(NOTE: All names from Ask Dan Live are Loud House Chat names.)''
*''December 3, 1997 -- Welcome to the first Ask Dan for the new web site! First off, I wanted to say thank you for all the questions for Mr. Miyamoto. In my interview with him, I only got a chance to ask a few of them. I'll post those soon. Lately, I've been deluged with e-mail about the new site design. The response so far has been overwhelmingly positive, although many people have come up with some great constructive criticism that we'll certainly take into consideration. One thing that will not happen, however, is a return to the old look and departments. The Loud House, Product Lab, Newsroom and HQ are gone FOR-EV-ER! Everything that was in those departments has been or will be moved over to the new site design. We're adding new things everyday, so check back soon if you can't find something now. With that, let's get on to the questions.''
*''December 3, 1997 -- Welcome to the first Ask Dan for the new web site! First off, I wanted to say thank you for all the questions for Mr. Miyamoto. In my interview with him, I only got a chance to ask a few of them. I'll post those soon. Lately, I've been deluged with e-mail about the new site design. The response so far has been overwhelmingly positive, although many people have come up with some great constructive criticism that we'll certainly take into consideration. One thing that will not happen, however, is a return to the old look and departments. The Loud House, Product Lab, Newsroom and HQ are gone FOR-EV-ER! Everything that was in those departments has been or will be moved over to the new site design. We're adding new things everyday, so check back soon if you can't find something now. With that, let's get on to the questions.''


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The ''Ask Dan'' webpage had a subsection of answers to questions that were apparently frequently sent to Dan. Two of these are related to the ''Super Mario'' franchise in some manner.
The ''Ask Dan'' webpage had a subsection of answers to questions that were apparently frequently sent to Dan. Two of these are related to the ''Super Mario'' franchise in some manner.


*''Q: How can I be [[Luigi]] in ''[[Super Mario 64]]?'' What about [[List of rumors and urban legends#Ninja Mario in Super Mario 64|Ninja Mario]]? What does [[List of rumors and urban legends#Luigi in Super Mario 64 / "L is real 2401"|"L is Real 2041"]] mean?''
*''Q: How can I be [[Luigi]] in ''[[Super Mario 64]]?'' What about Ninja Mario? What does "L is Real 2041" mean?''


''A: There is absolutely, positively, NO WAY that you can be Luigi or Ninja Mario in ''Super Mario 64''. Any pictures or codes you may see on the Internet are FAKE. "L is Real 2041" doesn't mean anything!!!''
''A: There is absolutely, positively, NO WAY that you can be Luigi or Ninja Mario in ''Super Mario 64''. Any pictures or codes you may see on the Internet are FAKE. "L is Real 2041" doesn't mean anything!!!''
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''A: There are several RPGs in the works for the Nintendo 64, including THQ's Quest 64, Konami's Hybrid Heaven, Nintendo's Zelda 64, ''[[Paper Mario|Super Mario RPG 2]]'', and Mother 3 (aka Earthbound 64). All of these games may be released in 1998. There are probably other RPGs in the works by different Nintendo developers that have not yet been announced.''
''A: There are several RPGs in the works for the Nintendo 64, including THQ's Quest 64, Konami's Hybrid Heaven, Nintendo's Zelda 64, ''[[Paper Mario|Super Mario RPG 2]]'', and Mother 3 (aka Earthbound 64). All of these games may be released in 1998. There are probably other RPGs in the works by different Nintendo developers that have not yet been announced.''
==Emails relating to the ''Super Mario'' franchise==
==Emails relating to the ''Super Mario'' franchise==
*''Q: In a recent poll conducted by www.n64.com, it is shown that N64 sales are dropping at an alarming rate and that playstations{{sic}} are actually start to sell equal{{sic}} or great numbers{{sic}} all due to a lack of games. What is your response to this? Even I, the great nintendo{{sic}} loyalist I am, have to agree with these feelings. One game a month isn't cutting it but it looks like thats{{sic}} all were{{sic}} going to get...''
<barber.58@osu.edu>
''A: First of all, a poll does not sales figures make. In fact, the Nintendo 64 is racking up sales equal to or exceeding Playstation in most areas (this is according to independent sales statistics). Nintendo has said that it is concentrating on quality over quantity, and I think that for the most part, it has succeeded at this goal. Look at some of the great hit games that have come out so far: ''[[Super Mario 64]]'' (called the best game ever by some), ''Wave Race 64'', ''[[Mario Kart 64]]'', ''Shadows of the Empire'', ''Turok''... these are all far above average, if not among the best video games ever. OK, so they took the animals out of Cruis'n USA... the game is still selling very well. And this is just the first generation of Nintendo 64 titles; Playstation is on what, the third generation? Wait until e3, then you'll see how awesome some of the future N64 titles are!''
*''Q: Dan, I read on the site that in Starfox{{sic}} 64, all of the lines would be spoken. Does this mean that the game will be fairly short like the original Starfox{{sic}}, or nice and long like Super Mario 64?''
--<FriedSPAM@aol.com>
''A: All of the dialog in Star Fox 64 will be spoken. Most of the lines are fairly short, as you would expect from combat cockpit chatter, but there are some longer ones. I think the dialog adds to the character of the game, and some of it is pretty funny. I especially like Pigma Dengar, a member of the rival "Star Wolf" team.''
*''Q: At the end of ''Star Fox 64'', ''Super Mario 64'' and ''Mario Kart 64'', in the credits under "Special Thanks To," I saw "[[Mario Club Co., Ltd.|Super Mario Club]]." So how can I join?''
--Taylor <murphy@silk.net>
''A: Super Mario Club is Nintendo's in-house game evaluation team. It is made up of experienced game counselors, testers and other Nintendo game experts. It isn't open to just anyone.''
*''Q: When will ''[[Tetris & Dr. Mario|Tetris and Dr. Mario]]'' be re-released?;;
--Troy Davis (ExtraTerrestrial@webtv.net)
''A: It is scheduled to be re-released on September 1st.''
*''Q: When are we going to start seeing some RPGs for the N64? I'm not big on sports or fighting games, which seem to be an overly-healthy chunk of the games being released for the N64. The N64 is RPG-less, and Nintendo gave away two of it's biggest RPG makers, Enix and Square.''
''I'd have to second Stoltz, why did Mario 64 win the best ending? The ending absolutely, positively, and without a doubt sucks! As far as technical merit, I suppose I could maybe understand, but I also know that based on the average player, they would prefer to see a cool ending than a cut scene about Mario receiving the cake he was promised at the beginning of the game. Personally, if I saved a kingdom, I would expect a little more than a cake and a peck on the nose.''
''Lastly, exactly why does it take it so long for games to come out? I understand the technicality in writing so complex a program can take a while, even a couple months, but once a game is announced, I'm assuming it's being worked on. If this assumption is true, the core of the program should be written within, say, two months, the rest of the game written in another two, and fully bug-tested in another two for a total of six months. Perhaps, with some translations with Japanese games, it can take an additional 2 months or so. Why do games take 15 months to produce, when often we have a screen shot that indicates the game is well into production phase? ''
--Gordon <f11@hotmail.com>
''A: Ah yes, another desperate RPG fan. There are several RPGs in the works for the Nintendo 64, including Mother 3 from Nintendo and Quest 64 from THQ. Others on the more distant horizon include ''Zelda 64'' (yes, I consider this an RPG, and if you don't, you're wrong) and maybe Super Mario RPG 2. I thought the ending for Super Mario 64 was as good as any other game ending in 1996. Tell me which game was better and you might have a case. Also, your understanding of the amount of work that goes into a game is wildly inaccurate. A game of the caliber of Super Mario 64 takes almost two years of development. The only games that might take six months to develop would be the rushed-to-market, licensed games THQ used to make, like SNES Wayne's World. And we all know how good those were.''
*''Q: Dan, you have heard the samples of the voices on ''[[Diddy Kong Racing]]'' haven't you? They are HORRIBLE! [[Pipsy]] Mouse made my ears bleed! Banjo, as a big slow hillbilly bear -- wow, that's original. And forget about Conker (so cute you want to barf). RARE can't be serious, can they? These voices MUST be changed. I beg you if you have any pull at Nintendo to suggest voice changes before the release of what looks like an otherwise great game. I can't stand to think of this game being ruined by the lame voices. Nintendo can afford decent voice actors, can't they? ''
--MCDUCK100@aol.com
''A: Of course I've heard the voices in Diddy Kong Racing! Actually, I think they sound more appropriate when you see the characters associated with them in the game. Like ‘em or not, I'm pretty sure those are the final voices, although Rare may have changed them since that version. I think you'll get used to them once you've heard them in the game a few times. Remember, this is a Rare developed and published game; Nintendo is only acting as the distributor.''
*''Q: Hi, congratulations on your new web site, I think it is a great improvement. But I have a question: are there still downloadable sounds that you had on your previous site, like the Loud House? Because I really liked listening to music and stuff, I didn't find anything on that, but if there is, will you tell me where, and if you don't, I think you should make one.'' Also, I like the new search Code Bank, I think it makes it more convenient, but most of the time I type in a word, and nothing happens: like "Star Fox", or "[[Diddy Kong]]", the only'' successful one that has worked was "Turok", what do you think is wrong?''
*''Q: Hi, congratulations on your new web site, I think it is a great improvement. But I have a question: are there still downloadable sounds that you had on your previous site, like the Loud House? Because I really liked listening to music and stuff, I didn't find anything on that, but if there is, will you tell me where, and if you don't, I think you should make one.'' Also, I like the new search Code Bank, I think it makes it more convenient, but most of the time I type in a word, and nothing happens: like "Star Fox", or "[[Diddy Kong]]", the only'' successful one that has worked was "Turok", what do you think is wrong?''


--<EjUkAtiD@aol.com>
--<EjUkAtiD@aol.com>


''A: We haven't added the new downloads section yet. We're thinking about doing this in two ways. For the top games, we'll have a link to a downloads area from the game review. We'll also have exclusive downloads that are only available to registered NSIDER members. In the Code Bank, if you enter the name for a game that doesn't have codes, like ''Star Fox 64'', it will now come up with a message telling you that no codes were found. We held off on revealing the ''Diddy Kong Racing'' codes, but since they're now widely available, we featured them in Code of the Week, and we'll add them to the Code Bank soon.''
''A: We haven't added the new downloads section yet. We're thinking about doing this in two ways. For the top games, we'll have a link to a downloads area from the game review. We'll also have exclusive downloads that are only available to registered NSIDER members. In the Code Bank, if you enter the name for a game that doesn't have codes, like ''Star Fox 64'', it will now come up with a message telling you that no codes were found. We held off on revealing the ''[[Diddy Kong Racing]]'' codes, but since they're now widely available, we featured them in Code of the Week, and we'll add them to the Code Bank soon.''


*''Q: Hey Dan, I read on www.nintendo.com that one of the ''[[Mario Artist]]'' series comes with a special cartridge that lets you load video on it. Will the American version have this? Or will it be one of those nifty and tantalizing accessories that you show us from Japan but never makes it to the U.S.?''
*''Q: Hey Dan, I read on www.nintendo.com that one of the ''[[Mario Artist]]'' series comes with a special cartridge that lets you load video on it. Will the American version have this? Or will it be one of those nifty and tantalizing accessories that you show us from Japan but never makes it to the U.S.?''
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[[Category:Mario Artist series]]
[[Category:Mario Artist series]]
[[Category:Mario Golf (Nintendo 64)]]
[[Category:Mario Golf (Nintendo 64)]]
[[Category:Mario Kart 64]]
[[Category:Paper Mario]]
[[Category:Paper Mario]]
[[Category:Super Mario 64]]
[[Category:Super Mario 64]]
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{{MP}}
{{MP}}
{{MG N64}}
{{MG N64}}
{{MK64}}
{{PM}}
{{PM}}
{{SM64}}
{{SM64}}

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