Editing Area 6-DK
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==Layout== | ==Layout== | ||
The level is an arrangement of several [[Magnet Ground|Magnet Block]]s, [[Blocker]]s and some [[Magnet Rod]]s that can be flipped to reach certain [[Girder]]s, with some [[Magnet Sparky|Magnet Sparkies]] patrolling the area. Donkey Kong may occasionally hit a switch, disabling some Magnet Sparky Generators while re-enabling others; upon hitting the switch, all roaming Magnet Sparkies will vanish, then immediately | The level is an arrangement of several [[Magnet Ground|Magnet Block]]s, [[Blocker]]s and some [[Magnet Rod]]s that can be flipped to reach certain [[Girder]]s, with some [[Magnet Sparky|Magnet Sparkies]] patrolling the area. Donkey Kong may occasionally hit a switch, disabling some Magnet Sparky Generators while re-enabling others; note that upon hitting the switch, all roaming Magnet Sparkies will vanish, then immediately re-spawning from the enabled generators. Up to three Magnet Sparkies can be patrolling all at once, with at least one always being available. | ||
The Mini Marios must be walk along the Magnet Ground in order to reach and ignite three rockets, damaging Donkey Kong. | The Mini Marios must be walk along the Magnet Ground in order to reach and ignite three rockets, damaging Donkey Kong. | ||
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===Goal Score=== | ===Goal Score=== | ||
In order to earn a [[Trophy]], the player must score | In order to earn a [[Trophy]], the player must score st least 12000 points. | ||
==Plus Mode== | ==Plus Mode== | ||
There is no specific order of Minis in | There is no specific order of Minis in Plus Mode. Horizontal [[Spike Trap]]s and vertical Spike Traps are added in some places. | ||
===Goal Score=== | ===Goal Score=== | ||
In order to earn a [[Trophy]], the player must | In order to earn a [[Trophy]], the player must score 12000 points. | ||
==Enemies== | ==Enemies== |