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[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]]
[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in '''anti-gravity''' mode.]]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near the anti-gravity panel (blue, with circles) in [[Mario Circuit (Wii U)|Mario Circuit]] from ''Mario Kart 8''.]]
'''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s.
'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a [[Spin Boost|speed boost]] whenever they bump into other drivers or special bumpers found throughout the track. Vehicles enter anti-gravity mode when they pass over blue panels in the road akin to gliding ramps, but with scrolling circles. While driving in anti-gravity mode, the wheels will glow and turn horizontal, then the vehicle will slightly levitate from the surface. Every [[Nitro Course]] in the game but [[Excitebike Arena]], [[Animal Crossing]] and [[Super Bell Subway]] is given an anti-gravity section, likely to fully incorporate the new feature. However, twelve (7 originally added; 5 DLC) retro courses are given this feature:
{{br|left}}
*[[Mario Circuit (GBA)|<small>GBA</small> Mario Circuit]]  
*[[Toad's Turnpike|<small>N64</small> Toad's Turnpike]]
*[[DK Jungle (Mario Kart)|<small>3DS</small> DK Jungle]]
*[[Wario Stadium (DS)|<small>DS </small>Wario Stadium]]
*[[Sherbet Land (GCN)|<small>GCN</small> Sherbet Land]]
*[[Piranha Plant Slide|<small>3DS</small> Piranha Plant Slide]]
*[[Rainbow Road (N64)|<small>N64</small> Rainbow Road]]
*[[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]] (part of [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']])
*[[Baby Park|<small>GCN</small> Baby Park]] (part of ''[[Animal Crossing x Mario Kart 8|Animal Crossing'' × ''Mario Kart 8]]'')
*[[Cheese Land|<small>GBA</small> Cheese Land]] (part of ''Animal Crossing'' × ''Mario Kart 8'')
*[[Neo Bowser City|<small>3DS</small> Neo Bowser City]] (part of ''Animal Crossing'' × ''Mario Kart 8'')
*[[Ribbon Road|<small>GBA</small> Ribbon Road]] (part of ''Animal Crossing'' × ''Mario Kart 8'')


Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
None of the non-DLC retro courses, however, have [[Spin Boost|spin boost]] bumpers, while some of the nitro courses and three DLC retro courses, [[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]], [[Cheese Land|<small>GBA</small> Cheese Land]] and [[Neo Bowser City|<small>3DS</small> Neo Bowser City]], do.


Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
[[Mute City (course)|Mute City]], [[Big Blue (course)|Big Blue]], and [[Baby Park|<small>GCN</small> Baby Park]] are the only courses to take place entirely in anti-gravity; the wheels are turned sideaways already before starting.


In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the vehicle is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as [[Mario Circuit (Wii U)|Mario Circuit]].


Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''):
==Name in other languages==
*{{classic-link|GBA|Mario Circuit}}
{{Foreignname
*{{classic-link|N64|Toad's Turnpike}}
*{{classic-link|3DS|DK Jungle}}
*{{classic-link|DS|Wario Stadium}}
*{{classic-link|GCN|Sherbet Land}}
*{{classic-link|3DS|Piranha Plant Slide}}
*{{classic-link|N64|Rainbow Road}}
*{{classic-link|Wii|Wario's Gold Mine}}
*{{classic-link|GCN|Baby Park}} (set entirely in anti-gravity)
*{{classic-link|GBA|Cheese Land}}
*{{classic-link|3DS|Neo Bowser City}}
*{{classic-link|GBA|Ribbon Road}}
*{{classic-link|GBA|Boo Lake}}
*{{classic-link|3DS|Rock Rock Mountain}}
*{{classic-link|Wii|Maple Treeway}} (only from the half-pipe)
*[[Merry Mountain]]
*{{classic-link|3DS|Rainbow Road}}
*{{classic-link|Wii|DK Summit}} (only from the half-pipes)
*{{classic-link|GCN|Waluigi Stadium}}
*{{classic-link|Tour|Athens Dash}} (only from the half-pipes)
*{{classic-link|Tour|Los Angeles Laps}} (only from the half-pipe)
*{{classic-link|Wii|Koopa Cape}}
*{{classic-link|Tour|Vancouver Velocity}}
*{{classic-link|GCN|DK Mountain}} (only from the half-pipes)
*{{classic-link|3DS|Rosalina's Ice World}} (only from the half-pipes)
*{{classic-link|SNES|Bowser Castle 3}}
*{{classic-link|Wii|Rainbow Road}} (set entirely in anti-gravity)
 
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
 
In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong army]] travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above [[water]]. The karts that [[Bowser's Minions|Bowser's army]] uses have red glows instead of blue when using anti-gravity.
 
==Names in other languages==
{{foreign names
|Jap=反重力
|Jap=反重力
|JapR=Hanjūryoku
|JapR=Hanjūryoku
|JapM=Antigravity
|JapM=Antigravity
|Chi=反重力
|ChiR=Fǎnzhònglì
|ChiM=Anti-gravity
|Spa=Antigravedad
|Spa=Antigravedad
|SpaM=Antigravity
|SpaM=Antigravity
|Fre=Antigravité
|Fra=Antigravité
|FreM=Antigravity
|FraM=Antigravity
|Dut=Antizwaartekracht
|Dut=Antizwaartekracht
|DutM=Antigravity
|DutM=Antigravity
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|Rus=Антигравитация
|Rus=Антигравитация
|RusR=Antigravitatsiya
|RusR=Antigravitatsiya
|RusM=Antigravity
|RusM=Antigravity}}
|Kor=반중력
|KorR=Banjungnyeok
|KorM=Antigravity
|
}}


==Trivia==
==Trivia==
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]]
*Certain vehicles glow and light up when anti-gravity is active. In some cases, the engine may also glow as well.
*While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
*According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon.
*Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
{{br}}
==References==
<references/>


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[[Category:Terms]]
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[[Category:Game mechanics]]
[[Category:Game Mechanics]]
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8]]
[[it:Antigravità]]
[[Category:Mario Kart Moves]]

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